/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file town_gui.cpp GUI for towns. */ #include "stdafx.h" #include "town.h" #include "viewport_func.h" #include "error.h" #include "gui.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "company_gui.h" #include "network/network.h" #include "string_func.h" #include "strings_func.h" #include "sound_func.h" #include "tilehighlight_func.h" #include "sortlist_type.h" #include "road_cmd.h" #include "landscape.h" #include "querystring_gui.h" #include "window_func.h" #include "townname_func.h" #include "core/geometry_func.hpp" #include "genworld.h" #include "widgets/town_widget.h" #include "table/strings.h" typedef GUIList GUITownList; static const NWidgetPart _nested_town_authority_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(WID_TA_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TA_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer() }; /** Town authority window. */ struct TownAuthorityWindow : Window { private: Town *town; ///< Town being displayed. int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected. Scrollbar *vscroll; uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint() /** * Get the position of the Nth set bit. * * If there is no Nth bit set return -1 * * @param bits The value to search in * @param n The Nth set bit from which we want to know the position * @return The position of the Nth set bit */ static int GetNthSetBit(uint32 bits, int n) { if (n >= 0) { uint i; FOR_EACH_SET_BIT(i, bits) { n--; if (n < 0) return i; } } return -1; } public: TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1), displayed_actions_on_previous_painting(0) { this->town = Town::Get(window_number); this->InitNested(desc, window_number); this->vscroll = this->GetScrollbar(WID_TA_SCROLLBAR); this->vscroll->SetCapacity((this->GetWidget(WID_TA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL); } virtual void OnPaint() { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); if (buttons != displayed_actions_on_previous_painting) this->SetDirty(); displayed_actions_on_previous_painting = buttons; this->vscroll->SetCount(numact + 1); if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) { this->sel_index = -1; } this->SetWidgetDisabledState(WID_TA_EXECUTE, this->sel_index == -1); this->DrawWidgets(); if (!this->IsShaded()) this->DrawRatings(); } /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */ void DrawRatings() { NWidgetBase *nwid = this->GetWidget(WID_TA_RATING_INFO); uint left = nwid->pos_x + WD_FRAMERECT_LEFT; uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT; uint y = nwid->pos_y + WD_FRAMERECT_TOP; DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS); y += FONT_HEIGHT_NORMAL; Dimension icon_size = GetSpriteSize(SPR_COMPANY_ICON); int icon_width = icon_size.width; int icon_y_offset = (FONT_HEIGHT_NORMAL - icon_size.height) / 2; Dimension exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT); int exclusive_width = exclusive_size.width; int exclusive_y_offset = (FONT_HEIGHT_NORMAL - exclusive_size.height) / 2; bool rtl = _current_text_dir == TD_RTL; uint text_left = left + (rtl ? 0 : icon_width + exclusive_width + 4); uint text_right = right - (rtl ? icon_width + exclusive_width + 4 : 0); uint icon_left = rtl ? right - icon_width : left; uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2; /* Draw list of companies */ const Company *c; FOR_ALL_COMPANIES(c) { if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) { DrawCompanyIcon(c->index, icon_left, y + icon_y_offset); SetDParam(0, c->index); SetDParam(1, c->index); int r = this->town->ratings[c->index]; StringID str; (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor (str++, r <= RATING_POOR) || // Poor (str++, r <= RATING_MEDIOCRE) || // Mediocore (str++, r <= RATING_GOOD) || // Good (str++, r <= RATING_VERYGOOD) || // Very Good (str++, r <= RATING_EXCELLENT) || // Excellent (str++, true); // Outstanding SetDParam(2, str); if (this->town->exclusivity == c->index) { DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive_left, y + exclusive_y_offset); } DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING); y += FONT_HEIGHT_NORMAL; } } y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget. if (y > nwid->current_y) { /* If the company list is too big to fit, mark ourself dirty and draw again. */ ResizeWindow(this, 0, y - nwid->current_y); } } virtual void SetStringParameters(int widget) const { if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_TA_ACTION_INFO: if (this->sel_index != -1) { SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8); DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM, STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index); } break; case WID_TA_COMMAND_LIST: { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); int y = r.top + WD_FRAMERECT_TOP; int pos = this->vscroll->GetPosition(); if (--pos < 0) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE); y += FONT_HEIGHT_NORMAL; } for (int i = 0; buttons; i++, buttons >>= 1) { if (pos <= -5) break; ///< Draw only the 5 fitting lines if ((buttons & 1) && --pos < 0) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE); y += FONT_HEIGHT_NORMAL; } } break; } } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_TA_ACTION_INFO: { assert(size->width > padding.width && size->height > padding.height); size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; Dimension d = {0, 0}; for (int i = 0; i < TACT_COUNT; i++) { SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8); d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size)); } *size = maxdim(*size, d); size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; break; } case WID_TA_COMMAND_LIST: size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM; size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width; for (uint i = 0; i < TACT_COUNT; i++ ) { size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width); } size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; break; case WID_TA_RATING_INFO: resize->height = FONT_HEIGHT_NORMAL; size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM; break; } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_TA_COMMAND_LIST: { int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, FONT_HEIGHT_NORMAL); if (!IsInsideMM(y, 0, 5)) return; y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll->GetPosition() - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); } /* FALL THROUGH, when double-clicking. */ if (click_count == 1 || y < 0) break; } case WID_TA_EXECUTE: DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS)); break; } } virtual void OnHundredthTick() { this->SetDirty(); } }; static const WindowDesc _town_authority_desc( WDP_AUTO, 317, 222, WC_TOWN_AUTHORITY, WC_NONE, 0, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets) ); static void ShowTownAuthorityWindow(uint town) { AllocateWindowDescFront(&_town_authority_desc, town); } /* Town view window. */ struct TownViewWindow : Window { private: Town *town; ///< Town displayed by the window. public: static const int WID_TV_HEIGHT_NORMAL = 150; TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->CreateNestedTree(desc); this->town = Town::Get(window_number); if (this->town->larger_town) this->GetWidget(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION; this->FinishInitNested(desc, window_number); this->flags |= WF_DISABLE_VP_SCROLL; NWidgetViewport *nvp = this->GetWidget(WID_TV_VIEWPORT); nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS); /* disable renaming town in network games if you are not the server */ this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server); } virtual void SetStringParameters(int widget) const { if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != WID_TV_INFO) return; uint y = r.top + WD_FRAMERECT_TOP; SetDParam(0, this->town->cache.population); SetDParam(1, this->town->cache.num_houses); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES); SetDParam(0, this->town->supplied[CT_PASSENGERS].old_act); SetDParam(1, this->town->supplied[CT_PASSENGERS].old_max); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX); SetDParam(0, this->town->supplied[CT_MAIL].old_act); SetDParam(1, this->town->supplied[CT_MAIL].old_max); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX); bool first = true; for (int i = TE_BEGIN; i < TE_END; i++) { if (this->town->goal[i] == 0) continue; if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue; if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue; if (first) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH); first = false; } bool rtl = _current_text_dir == TD_RTL; uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20); uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0); const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i); assert(cargo != NULL); StringID string; if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) { /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL; if (this->town->received[i].old_act == 0) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL; if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER; } } SetDParam(0, cargo->name); } else { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED; if (this->town->received[i].old_act < this->town->goal[i]) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED; } SetDParam(0, cargo->Index()); SetDParam(1, this->town->received[i].old_act); SetDParam(2, cargo->Index()); SetDParam(3, this->town->goal[i]); } DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string); } if (HasBit(this->town->flags, TOWN_IS_FUNDED)) { SetDParam(0, ((this->town->growth_rate & (~TOWN_GROW_RATE_CUSTOM)) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED); } else { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED); } /* only show the town noise, if the noise option is activated. */ if (_settings_game.economy.station_noise_level) { SetDParam(0, this->town->noise_reached); SetDParam(1, this->town->MaxTownNoise()); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN); } if (this->town->text != NULL) { SetDParamStr(0, this->town->text); DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, UINT16_MAX, STR_JUST_RAW_STRING, TC_BLACK); } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_TV_CENTER_VIEW: // scroll to location if (_ctrl_pressed) { ShowExtraViewPortWindow(this->town->xy); } else { ScrollMainWindowToTile(this->town->xy); } break; case WID_TV_SHOW_AUTHORITY: // town authority ShowTownAuthorityWindow(this->window_number); break; case WID_TV_CHANGE_NAME: // rename SetDParam(0, this->window_number); ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS); break; case WID_TV_EXPAND: { // expand town - only available on Scenario editor /* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */ static bool _warn_town_no_roads = false; if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) { ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING); _warn_town_no_roads = true; } DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN)); break; } case WID_TV_DELETE: // delete town - only available on Scenario editor DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE)); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_TV_INFO: size->height = GetDesiredInfoHeight(size->width); break; } } /** * Gets the desired height for the information panel. * @return the desired height in pixels. */ uint GetDesiredInfoHeight(int width) const { uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; bool first = true; for (int i = TE_BEGIN; i < TE_END; i++) { if (this->town->goal[i] == 0) continue; if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue; if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue; if (first) { aimed_height += FONT_HEIGHT_NORMAL; first = false; } aimed_height += FONT_HEIGHT_NORMAL; } aimed_height += FONT_HEIGHT_NORMAL; if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL; if (this->town->text != NULL) { SetDParamStr(0, this->town->text); aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width); } return aimed_height; } void ResizeWindowAsNeeded() { const NWidgetBase *nwid_info = this->GetWidget(WID_TV_INFO); uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x); if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) { this->ReInit(); } } virtual void OnResize() { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget(WID_TV_VIEWPORT); nvp->UpdateViewportCoordinates(this); ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport. } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; /* Called when setting station noise or required cargoes have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading this->ResizeWindowAsNeeded(); } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str); } }; static const NWidgetPart _nested_town_game_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static const WindowDesc _town_game_view_desc( WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, 0, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets) ); static const NWidgetPart _nested_town_editor_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static const WindowDesc _town_editor_view_desc( WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, 0, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets) ); void ShowTownViewWindow(TownID town) { if (_game_mode == GM_EDITOR) { AllocateWindowDescFront(&_town_editor_view_desc, town); } else { AllocateWindowDescFront(&_town_game_view_desc, town); } } static const NWidgetPart _nested_town_directory_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TD_SORT_NAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TD_SORT_POPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetMinimalSize(196, 0), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP), SetFill(1, 0), SetResize(0, 10), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), EndContainer(), }; /** Town directory window class. */ struct TownDirectoryWindow : public Window { private: /* Runtime saved values */ static Listing last_sorting; static const Town *last_town; /* Constants for sorting towns */ static GUITownList::SortFunction * const sorter_funcs[]; GUITownList towns; Scrollbar *vscroll; void BuildSortTownList() { if (this->towns.NeedRebuild()) { this->towns.Clear(); const Town *t; FOR_ALL_TOWNS(t) { *this->towns.Append() = t; } this->towns.Compact(); this->towns.RebuildDone(); this->vscroll->SetCount(this->towns.Length()); // Update scrollbar as well. } /* Always sort the towns. */ this->last_town = NULL; this->towns.Sort(); } /** Sort by town name */ static int CDECL TownNameSorter(const Town * const *a, const Town * const *b) { static char buf_cache[64]; const Town *ta = *a; const Town *tb = *b; char buf[64]; SetDParam(0, ta->index); GetString(buf, STR_TOWN_NAME, lastof(buf)); /* If 'b' is the same town as in the last round, use the cached value * We do this to speed stuff up ('b' is called with the same value a lot of * times after eachother) */ if (tb != last_town) { last_town = tb; SetDParam(0, tb->index); GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache)); } return strnatcmp(buf, buf_cache); // Sort by name (natural sorting). } /** Sort by population */ static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b) { return (*a)->cache.population - (*b)->cache.population; } public: TownDirectoryWindow(const WindowDesc *desc) : Window() { this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR); this->towns.SetListing(this->last_sorting); this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs); this->towns.ForceRebuild(); this->BuildSortTownList(); this->FinishInitNested(desc, 0); } ~TownDirectoryWindow() { this->last_sorting = this->towns.GetListing(); } virtual void SetStringParameters(int widget) const { if (widget == WID_TD_WORLD_POPULATION) SetDParam(0, GetWorldPopulation()); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_TD_SORT_NAME: if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case WID_TD_SORT_POPULATION: if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case WID_TD_LIST: { int n = 0; int y = r.top + WD_FRAMERECT_TOP; if (this->towns.Length() == 0) { // No towns available. DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE); break; } /* At least one town available. */ bool rtl = _current_text_dir == TD_RTL; Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD); int text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : icon_size.width + 2); int text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? icon_size.width + 2 : 0); int icon_x = rtl ? r.right - WD_FRAMERECT_RIGHT - icon_size.width : r.left + WD_FRAMERECT_LEFT; for (uint i = this->vscroll->GetPosition(); i < this->towns.Length(); i++) { const Town *t = this->towns[i]; assert(t->xy != INVALID_TILE); /* Draw rating icon. */ if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) { DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2); } else { SpriteID icon = SPR_TOWN_RATING_APALLING; if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE; if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD; DrawSprite(icon, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2); } SetDParam(0, t->index); SetDParam(1, t->cache.population); DrawString(text_left, text_right, y + (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2, STR_TOWN_DIRECTORY_TOWN); y += this->resize.step_height; if (++n == this->vscroll->GetCapacity()) break; // max number of towns in 1 window } break; } } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_TD_SORT_NAME: case WID_TD_SORT_POPULATION: { Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data); d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; *size = maxdim(*size, d); break; } case WID_TD_LIST: { Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE); for (uint i = 0; i < this->towns.Length(); i++) { const Town *t = this->towns[i]; assert(t != NULL); SetDParam(0, t->index); SetDParam(1, 10000000); // 10^7 d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN)); } Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD); d.width += icon_size.width + 2; d.height = max(d.height, icon_size.height); resize->height = d.height; d.height *= 5; d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; *size = maxdim(*size, d); break; } case WID_TD_WORLD_POPULATION: { SetDParam(0, 1000000000); // 10^9 Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION); d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_TD_SORT_NAME: // Sort by Name ascending/descending if (this->towns.SortType() == 0) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(0); } this->BuildSortTownList(); this->SetDirty(); break; case WID_TD_SORT_POPULATION: // Sort by Population ascending/descending if (this->towns.SortType() == 1) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(1); } this->BuildSortTownList(); this->SetDirty(); break; case WID_TD_LIST: { // Click on Town Matrix uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_TD_LIST, WD_FRAMERECT_TOP); if (id_v >= this->towns.Length()) return; // click out of town bounds const Town *t = this->towns[id_v]; assert(t != NULL); if (_ctrl_pressed) { ShowExtraViewPortWindow(t->xy); } else { ScrollMainWindowToTile(t->xy); } break; } } } virtual void OnPaint() { if (this->towns.NeedRebuild()) this->BuildSortTownList(); this->DrawWidgets(); } virtual void OnHundredthTick() { this->BuildSortTownList(); this->SetDirty(); } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ this->towns.ForceRebuild(); } else { this->towns.ForceResort(); } } }; Listing TownDirectoryWindow::last_sorting = {false, 0}; const Town *TownDirectoryWindow::last_town = NULL; /* Available town directory sorting functions */ GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = { &TownNameSorter, &TownPopulationSorter, }; static const WindowDesc _town_directory_desc( WDP_AUTO, 208, 202, WC_TOWN_DIRECTORY, WC_NONE, 0, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets) ); void ShowTownDirectory() { if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return; new TownDirectoryWindow(&_town_directory_desc); } void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; SndPlayTileFx(SND_1F_SPLAT, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy); } static const NWidgetPart _nested_found_town_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), /* Construct new town(s) buttons. */ NWidget(WWT_PANEL, COLOUR_DARK_GREEN), NWidget(NWID_SPACER), SetMinimalSize(0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2), /* Town name selection. */ NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2), SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), /* Town size selection. */ NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0), /* Town roads selection. */ NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), NWidget(NWID_SPACER), SetMinimalSize(0, 2), EndContainer(), }; /** Found a town window class. */ struct FoundTownWindow : QueryStringBaseWindow { private: TownSize town_size; ///< Selected town size TownLayout town_layout; ///< Selected town layout bool city; ///< Are we building a city? bool townnamevalid; ///< Is generated town name valid? uint32 townnameparts; ///< Generated town name TownNameParams params; ///< Town name parameters public: FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS), town_size(TSZ_MEDIUM), town_layout(_settings_game.economy.town_layout), params(_settings_game.game_creation.town_name) { this->InitNested(desc, window_number); this->text.Initialize(this->edit_str_buf, this->edit_str_size, this->max_chars); this->RandomTownName(); this->UpdateButtons(true); } void RandomTownName() { this->townnamevalid = GenerateTownName(&this->townnameparts); if (!this->townnamevalid) { this->edit_str_buf[0] = '\0'; } else { GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]); } this->text.UpdateSize(); UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX); this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX); } void UpdateButtons(bool check_availability) { if (check_availability && _game_mode != GM_EDITOR) { this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END); this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT, WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END); if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout; } for (int i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) { this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size); } this->SetWidgetLoweredState(WID_TF_CITY, this->city); for (int i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) { this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout); } this->SetDirty(); } void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc) { const char *name = NULL; if (!this->townnamevalid) { name = this->edit_str_buf; } else { /* If user changed the name, send it */ char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH]; GetTownName(buf, &this->params, this->townnameparts, lastof(buf)); if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf; } bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6, townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name); if (success) this->RandomTownName(); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_TF_NEW_TOWN: HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT); break; case WID_TF_RANDOM_TOWN: this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown); break; case WID_TF_TOWN_NAME_RANDOM: this->RandomTownName(); this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX); break; case WID_TF_MANY_RANDOM_TOWNS: _generating_world = true; UpdateNearestTownForRoadTiles(true); if (!GenerateTowns(this->town_layout)) { ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO); } UpdateNearestTownForRoadTiles(false); _generating_world = false; break; case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM: this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL); this->UpdateButtons(false); break; case WID_TF_CITY: this->city ^= true; this->SetWidgetLoweredState(WID_TF_CITY, this->city); this->SetDirty(); break; case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2: case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM: this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL); this->UpdateButtons(false); break; } } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; this->HandleEditBoxKey(WID_TF_TOWN_NAME_EDITBOX, key, keycode, state); return state; } virtual void OnPlaceObject(Point pt, TileIndex tile) { this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown); } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); this->UpdateButtons(false); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; this->UpdateButtons(true); } }; static const WindowDesc _found_town_desc( WDP_AUTO, 160, 162, WC_FOUND_TOWN, WC_NONE, WDF_CONSTRUCTION, _nested_found_town_widgets, lengthof(_nested_found_town_widgets) ); void ShowFoundTownWindow() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; AllocateWindowDescFront(&_found_town_desc, 0); }