/* $Id$ */ /** @file toolbar_gui.cpp Code related to the (main) toolbar. */ #include "stdafx.h" #include "openttd.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "viewport_func.h" #include "command_func.h" #include "variables.h" #include "train.h" #include "roadveh.h" #include "vehicle_gui.h" #include "rail_gui.h" #include "road_gui.h" #include "date_func.h" #include "vehicle_func.h" #include "sound_func.h" #include "terraform_gui.h" #include "transparency.h" #include "strings_func.h" #include "player_base.h" #include "player_func.h" #include "player_gui.h" #include "settings_type.h" #include "toolbar_gui.h" #include "vehicle_base.h" #include "gfx_func.h" #include "cheat_func.h" #include "transparency_gui.h" #include "screenshot.h" #include "newgrf_config.h" #include "signs_func.h" #include "fios.h" #include "functions.h" #include "console_gui.h" #include "news_gui.h" #include "tilehighlight_func.h" #include "network/network.h" #include "network/network_gui.h" #include "table/strings.h" #include "table/sprites.h" static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask = 0, int sel_index = 0, int checked_items = 0); static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray = 0); static void SplitToolbar(Window *w); RailType _last_built_railtype; RoadType _last_built_roadtype; /** This enum gathers properties of both toolbars */ enum ToolBarProperties { TBP_BUTTONWIDTH = 22, ///< width of a button TBP_BUTTONHEIGHT = 22, ///< height of a button as well as the toolbars TBP_DATEPANELWIDTH = 130, ///< used in scenario editor to calculate width of the toolbar. TBP_TOOLBAR_MINBUTTON = 14, ///< references both toolbars TBP_NORMAL_MAXBUTTON = 19, ///< normal toolbar has this many buttons TBP_SCENARIO_MAXBUTTON = 16, ///< while the scenario has these }; enum ToolbarMode { TB_NORMAL, TB_UPPER, TB_LOWER }; enum ToolbarNormalWidgets { TBN_PAUSE = 0, TBN_FASTFORWARD, TBN_SETTINGS, TBN_SAVEGAME, TBN_SMALLMAP, TBN_TOWNDIRECTORY, TBN_SUBSIDIES, TBN_STATIONS, TBN_FINANCES, TBN_PLAYERS, TBN_GRAPHICS, TBN_LEAGUE, TBN_INDUSTRIES, TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes TBN_TRAINS = TBN_VEHICLESTART, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, TBN_ZOOMIN, TBN_ZOOMOUT, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, TBN_MUSICSOUND, TBN_NEWSREPORT, TBN_HELP, TBN_SWITCHBAR, ///< only available when toolbar has been split }; enum ToolbarScenEditorWidgets { TBSE_PAUSE = 0, TBSE_FASTFORWARD, TBSE_SAVESCENARIO = 3, TBSE_SPACERPANEL, TBSE_DATEPANEL, TBSE_DATEBACKWARD, TBSE_DATEFORWARD, TBSE_SMALLMAP, TBSE_ZOOMIN, TBSE_ZOOMOUT, TBSE_LANDGENERATE, TBSE_TOWNGENERATE, TBSE_INDUSTRYGENERATE, TBSE_BUILDROAD, TBSE_BUILDDOCKS, TBSE_PLANTTREES, TBSE_PLACESIGNS, }; /** The idea of this enum is to allow a separation between widget position * and _menu_clicked_procs's entry. By shifting, the "action" id is extracted and * kept safe for usage when required. * @see ToolbarMenuWindow::OnMouseLoop */ enum ScenarioEditorMenuActions { SEMA_MAP_CLICK = 17 << 8, }; static ToolbarMode _toolbar_mode; static void SelectSignTool() { if (_cursor.sprite == SPR_CURSOR_SIGN) { ResetObjectToPlace(); } else { SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0); _place_proc = PlaceProc_Sign; } } /** Returns the position where the toolbar wants the menu to appear. * Make sure the dropdown is fully visible within the window. * x + w->left because x is supposed to be the offset of the toolbar-button * we clicked on and w->left the toolbar window itself. So meaning that * the default position is aligned with the left side of the clicked button */ static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height) { const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); Point pos; pos.x = w->widget[GB(parent_button, 0, 8)].left; pos.x = w->left + Clamp(pos.x, 0, w->width - width); pos.y = w->height; return pos; } /** * Retrieve the menu item number from a position * @param w Window holding the menu items * @param x X coordinate of the position * @param y Y coordinate of the position * @return Index number of the menu item, or \c -1 if no valid selection under position */ static int GetMenuItemIndex(const Window *w, int item_count, int disabled_items) { int x = _cursor.pos.x; int y = _cursor.pos.y; if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) { y /= 10; if (y < item_count && !HasBit(disabled_items, y)) { return y; } } return -1; } /* --- Pausing --- */ static void ToolbarPauseClick(Window *w) { if (_networking && !_network_server) return; // only server can pause the game if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); } /* --- Fast forwarding --- */ static void ToolbarFastForwardClick(Window *w) { _fast_forward ^= true; SndPlayFx(SND_15_BEEP); } /* --- Options button menu --- */ enum OptionMenuEntries { OME_GAMEOPTIONS = 0, OME_DIFFICULTIES, OME_PATCHES, OME_NEWGRFSETTINGS, OME_TRANSPARENCIES, OME_SHOW_TOWNNAMES = 6, OME_SHOW_STATIONNAMES, OME_SHOW_SIGNS, OME_SHOW_WAYPOINTNAMES, OME_FULL_ANIMATION, OME_FULL_DETAILS, OME_TRANSPARENTBUILDINGS, OME_SHOW_STATIONSIGNS, OME_MENUCOUNT, }; static void ToolbarOptionsClick(Window *w) { uint16 x = 0; if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, OME_SHOW_TOWNNAMES); if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, OME_SHOW_STATIONNAMES); if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, OME_SHOW_SIGNS); if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, OME_SHOW_WAYPOINTNAMES); if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, OME_FULL_ANIMATION); if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, OME_FULL_DETAILS); if (IsTransparencySet(TO_HOUSES)) SetBit(x, OME_TRANSPARENTBUILDINGS); if (IsTransparencySet(TO_SIGNS)) SetBit(x, OME_SHOW_STATIONSIGNS); PopupMainToolbMenu(w, TBN_SETTINGS, STR_02C4_GAME_OPTIONS, OME_MENUCOUNT, 0, 0, x); } static void MenuClickSettings(int index) { switch (index) { case OME_GAMEOPTIONS: ShowGameOptions(); return; case OME_DIFFICULTIES: ShowGameDifficulty(); return; case OME_PATCHES: ShowPatchesSelection(); return; case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return; case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break; case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break; case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break; case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break; case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_WAYPOINTS); break; case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); break; case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break; case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break; case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break; } MarkWholeScreenDirty(); } /* --- Saving/loading button menu --- */ enum SaveLoadEditorMenuEntries { SLEME_SAVE_SCENARIO = 0, SLEME_LOAD_SCENARIO, SLEME_LOAD_HEIGHTMAP, SLEME_EXIT_TOINTRO, SLEME_EXIT_GAME = 5, SLEME_MENUCOUNT, }; enum SaveLoadNormalMenuEntries { SLNME_SAVE_GAME = 0, SLNME_LOAD_GAME, SLNME_EXIT_TOINTRO, SLNME_EXIT_GAME, SLNME_MENUCOUNT, }; static void ToolbarSaveClick(Window *w) { PopupMainToolbMenu(w, TBN_SAVEGAME, STR_015C_SAVE_GAME, SLNME_MENUCOUNT); } static void ToolbarScenSaveOrLoad(Window *w) { PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT); } static void MenuClickSaveLoad(int index) { if (_game_mode == GM_EDITOR) { switch (index) { case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLEME_EXIT_GAME: HandleExitGameRequest(); break; } } else { switch (index) { case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break; case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLNME_EXIT_GAME: HandleExitGameRequest(); break; } } } /* --- Map button menu --- */ enum MapMenuEntries { MME_SHOW_SMALLMAP = 0, MME_SHOW_EXTRAVIEWPORTS, MME_SHOW_SIGNLISTS, MME_SHOW_TOWNDIRECTORY, ///< This entry is only used in Editor mode MME_MENUCOUNT_NORMAL = 3, MME_MENUCOUNT_EDITOR = 4, }; static void ToolbarMapClick(Window *w) { PopupMainToolbMenu(w, TBN_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL); } static void ToolbarScenMapTownDir(Window *w) { /* Scenario editor button, Use different button to activate. * This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact * an entry in _menu_clicked_procs) while at the same time having a start button * who is not at the same index as its action * @see ToolbarMenuWindow::OnMouseLoop */ PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR); } static void MenuClickMap(int index) { switch (index) { case MME_SHOW_SMALLMAP: ShowSmallMap(); break; case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break; case MME_SHOW_SIGNLISTS: ShowSignList(); break; case MME_SHOW_TOWNDIRECTORY: if (_game_mode == GM_EDITOR) ShowTownDirectory(); break; } } /* --- Town button menu --- */ static void ToolbarTownClick(Window *w) { PopupMainToolbMenu(w, TBN_TOWNDIRECTORY, STR_02BB_TOWN_DIRECTORY, 1); } static void MenuClickTown(int index) { ShowTownDirectory(); } /* --- Subidies button menu --- */ static void ToolbarSubsidiesClick(Window *w) { PopupMainToolbMenu(w, TBN_SUBSIDIES, STR_02DD_SUBSIDIES, 1); } static void MenuClickSubsidies(int index) { ShowSubsidiesList(); } /* --- Stations button menu --- */ static void ToolbarStationsClick(Window *w) { PopupMainPlayerToolbMenu(w, TBN_STATIONS); } static void MenuClickStations(int index) { ShowPlayerStations((PlayerID)index); } /* --- Finances button menu --- */ static void ToolbarFinancesClick(Window *w) { PopupMainPlayerToolbMenu(w, TBN_FINANCES); } static void MenuClickFinances(int index) { ShowPlayerFinances((PlayerID)index); } /* --- Company's button menu --- */ static void ToolbarPlayersClick(Window *w) { PopupMainPlayerToolbMenu(w, TBN_PLAYERS); } static void MenuClickCompany(int index) { if (_networking && index == 0) { ShowClientList(); } else { if (_networking) index--; ShowPlayerCompany((PlayerID)index); } } /* --- Graphs button menu --- */ static void ToolbarGraphsClick(Window *w) { PopupMainToolbMenu(w, TBN_GRAPHICS, STR_0154_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8); } static void MenuClickGraphs(int index) { switch (index) { case 0: ShowOperatingProfitGraph(); break; case 1: ShowIncomeGraph(); break; case 2: ShowDeliveredCargoGraph(); break; case 3: ShowPerformanceHistoryGraph(); break; case 4: ShowCompanyValueGraph(); break; case 5: ShowCargoPaymentRates(); break; /* functions for combined graphs/league button */ case 6: ShowCompanyLeagueTable(); break; case 7: ShowPerformanceRatingDetail(); break; } } /* --- League button menu --- */ static void ToolbarLeagueClick(Window *w) { PopupMainToolbMenu(w, TBN_LEAGUE, STR_015A_COMPANY_LEAGUE_TABLE, 2); } static void MenuClickLeague(int index) { switch (index) { case 0: ShowCompanyLeagueTable(); break; case 1: ShowPerformanceRatingDetail(); break; } } /* --- Industries button menu --- */ static void ToolbarIndustryClick(Window *w) { /* Disable build-industry menu if we are a spectator */ PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? 2 : 0); } static void MenuClickIndustry(int index) { switch (index) { case 0: ShowIndustryDirectory(); break; case 1: ShowBuildIndustryWindow(); break; } } /* --- Trains button menu + 1 helper function for all vehicles. --- */ static void ToolbarVehicleClick(Window *w, VehicleType veh) { const Vehicle *v; int dis = ~0; FOR_ALL_VEHICLES(v) { if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, TBN_VEHICLESTART + veh, dis); } static void ToolbarTrainClick(Window *w) { ToolbarVehicleClick(w, VEH_TRAIN); } static void MenuClickShowTrains(int index) { ShowVehicleListWindow((PlayerID)index, VEH_TRAIN); } /* --- Road vehicle button menu --- */ static void ToolbarRoadClick(Window *w) { ToolbarVehicleClick(w, VEH_ROAD); } static void MenuClickShowRoad(int index) { ShowVehicleListWindow((PlayerID)index, VEH_ROAD); } /* --- Ship button menu --- */ static void ToolbarShipClick(Window *w) { ToolbarVehicleClick(w, VEH_SHIP); } static void MenuClickShowShips(int index) { ShowVehicleListWindow((PlayerID)index, VEH_SHIP); } /* --- Aircraft button menu --- */ static void ToolbarAirClick(Window *w) { ToolbarVehicleClick(w, VEH_AIRCRAFT); } static void MenuClickShowAir(int index) { ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT); } /* --- Zoom in button --- */ static void ToolbarZoomInClick(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(TBN_ZOOMIN); SndPlayFx(SND_15_BEEP); } } /* --- Zoom out button --- */ static void ToolbarZoomOutClick(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(TBN_ZOOMOUT); SndPlayFx(SND_15_BEEP); } } /* --- Rail button menu --- */ static void ToolbarBuildRailClick(Window *w) { const Player *p = GetPlayer(_local_player); PopupMainToolbMenu(w, TBN_RAILS, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes, _last_built_railtype); } static void MenuClickBuildRail(int index) { _last_built_railtype = (RailType)index; ShowBuildRailToolbar(_last_built_railtype, -1); } /* --- Road button menu --- */ static void ToolbarBuildRoadClick(Window *w) { const Player *p = GetPlayer(_local_player); /* The standard road button is *always* available */ PopupMainToolbMenu(w, TBN_ROADS, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD), _last_built_roadtype); } static void MenuClickBuildRoad(int index) { _last_built_roadtype = (RoadType)index; ShowBuildRoadToolbar(_last_built_roadtype); } /* --- Water button menu --- */ static void ToolbarBuildWaterClick(Window *w) { PopupMainToolbMenu(w, TBN_WATER, STR_9800_WATERWAYS_CONSTRUCTION, 1); } static void MenuClickBuildWater(int index) { ShowBuildDocksToolbar(); } /* --- Airport button menu --- */ static void ToolbarBuildAirClick(Window *w) { PopupMainToolbMenu(w, TBN_AIR, STR_A01D_AIRPORT_CONSTRUCTION, 1); } static void MenuClickBuildAir(int index) { ShowBuildAirToolbar(); } /* --- Forest button menu --- */ static void ToolbarForestClick(Window *w) { PopupMainToolbMenu(w, TBN_LANDSCAPE, STR_LANDSCAPING, 3); } static void MenuClickForest(int index) { switch (index) { case 0: ShowTerraformToolbar(); break; case 1: ShowBuildTreesToolbar(); break; case 2: SelectSignTool(); break; } } /* --- Music button menu --- */ static void ToolbarMusicClick(Window *w) { PopupMainToolbMenu(w, TBN_MUSICSOUND, STR_01D3_SOUND_MUSIC, 1); } static void MenuClickMusicWindow(int index) { ShowMusicWindow(); } /* --- Newspaper button menu --- */ static void ToolbarNewspaperClick(Window *w) { PopupMainToolbMenu(w, TBN_NEWSREPORT, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3); } static void MenuClickNewspaper(int index) { switch (index) { case 0: ShowLastNewsMessage(); break; case 1: ShowMessageOptions(); break; case 2: ShowMessageHistory(); break; } } /* --- Help button menu --- */ static void ToolbarHelpClick(Window *w) { PopupMainToolbMenu(w, TBN_HELP, STR_02D5_LAND_BLOCK_INFO, 6); } static void MenuClickSmallScreenshot() { SetScreenshotType(SC_VIEWPORT); } static void MenuClickWorldScreenshot() { SetScreenshotType(SC_WORLD); } static void MenuClickHelp(int index) { switch (index) { case 0: PlaceLandBlockInfo(); break; case 2: IConsoleSwitch(); break; case 3: MenuClickSmallScreenshot(); break; case 4: MenuClickWorldScreenshot(); break; case 5: ShowAboutWindow(); break; } } /* --- Switch toolbar button --- */ static void ToolbarSwitchClick(Window *w) { if (_toolbar_mode != TB_LOWER) { _toolbar_mode = TB_LOWER; } else { _toolbar_mode = TB_UPPER; } SplitToolbar(w); w->HandleButtonClick(TBN_SWITCHBAR); SetWindowDirty(w); SndPlayFx(SND_15_BEEP); } /* --- Scenario editor specific handlers. */ static void ToolbarScenDateBackward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { w->HandleButtonClick(TBSE_DATEBACKWARD); w->SetDirty(); _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenDateForward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { w->HandleButtonClick(TBSE_DATEFORWARD); w->SetDirty(); _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenZoomIn(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(TBSE_ZOOMIN); SndPlayFx(SND_15_BEEP); } } static void ToolbarScenZoomOut(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(TBSE_ZOOMOUT); SndPlayFx(SND_15_BEEP); } } static void ToolbarScenGenLand(Window *w) { w->HandleButtonClick(TBSE_LANDGENERATE); SndPlayFx(SND_15_BEEP); ShowEditorTerraformToolbar(); } static void ToolbarScenGenTown(Window *w) { w->HandleButtonClick(TBSE_TOWNGENERATE); SndPlayFx(SND_15_BEEP); ShowBuildTownWindow(); } static void ToolbarScenGenIndustry(Window *w) { w->HandleButtonClick(TBSE_INDUSTRYGENERATE); SndPlayFx(SND_15_BEEP); ShowBuildIndustryWindow(); } static void ToolbarScenBuildRoad(Window *w) { w->HandleButtonClick(TBSE_BUILDROAD); SndPlayFx(SND_15_BEEP); ShowBuildRoadScenToolbar(); } static void ToolbarScenBuildDocks(Window *w) { w->HandleButtonClick(TBSE_BUILDDOCKS); SndPlayFx(SND_15_BEEP); ShowBuildDocksScenToolbar(); } static void ToolbarScenPlantTrees(Window *w) { w->HandleButtonClick(TBSE_PLANTTREES); SndPlayFx(SND_15_BEEP); ShowBuildTreesToolbar(); } static void ToolbarScenPlaceSign(Window *w) { w->HandleButtonClick(TBSE_PLACESIGNS); SndPlayFx(SND_15_BEEP); SelectSignTool(); } static void ToolbarBtn_NULL(Window *w) { } /* --- Resizing the toolbar */ static void ResizeToolbar(Window *w) { /* There are 27 buttons plus some spacings if the space allows it */ uint button_width; uint spacing; uint widgetcount = w->widget_count - 1; if (w->width >= (int)widgetcount * TBP_BUTTONWIDTH) { button_width = TBP_BUTTONWIDTH; spacing = w->width - (widgetcount * button_width); } else { button_width = w->width / widgetcount; spacing = 0; } static const uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; uint i = 0; for (uint x = 0, j = 0; i < widgetcount; i++) { if (extra_spacing_at[j] == i) { j++; uint add = spacing / (lengthof(extra_spacing_at) - j); spacing -= add; x += add; } w->widget[i].type = WWT_IMGBTN; w->widget[i].left = x; x += (spacing != 0) ? button_width : (w->width - x) / (widgetcount - i); w->widget[i].right = x - 1; } w->widget[i].type = WWT_EMPTY; // i now points to the last item _toolbar_mode = TB_NORMAL; } /* --- Split the toolbar */ static void SplitToolbar(Window *w) { static const byte arrange14[] = { 0, 1, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27, }; static const byte arrange15[] = { 0, 1, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27, 0, 2, 4, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27, }; static const byte arrange16[] = { 0, 1, 2, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27, 0, 1, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27, }; static const byte arrange17[] = { 0, 1, 2, 4, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27, 0, 1, 3, 4, 6, 5, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27, }; static const byte arrange18[] = { 0, 1, 2, 4, 5, 6, 7, 8, 9, 12, 19, 20, 21, 22, 23, 17, 18, 27, 0, 1, 3, 4, 5, 6, 7, 10, 13, 14, 15, 16, 24, 25, 26, 17, 18, 27, }; static const byte arrange19[] = { 0, 1, 2, 4, 5, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 17, 18, 27, 0, 1, 3, 4, 7, 8, 9, 10, 12, 25, 19, 20, 21, 22, 23, 26, 17, 18, 27, }; static const byte *arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19 }; uint max_icons = max(TBP_TOOLBAR_MINBUTTON, (ToolBarProperties)((w->width + TBP_BUTTONWIDTH / 2) / TBP_BUTTONWIDTH)); assert(max_icons >= TBP_TOOLBAR_MINBUTTON && max_icons <= TBP_NORMAL_MAXBUTTON); /* first hide all icons */ for (uint i = 0; i < w->widget_count - 1; i++) { w->widget[i].type = WWT_EMPTY; } /* now activate them all on their proper positions */ for (uint i = 0, x = 0, n = max_icons - TBP_TOOLBAR_MINBUTTON; i < max_icons; i++) { uint icon = arrangements[n][i + ((_toolbar_mode == TB_LOWER) ? max_icons : 0)]; w->widget[icon].type = WWT_IMGBTN; w->widget[icon].left = x; x += (w->width - x) / (max_icons - i); w->widget[icon].right = x - 1; } } /* --- Toolbar handling for the 'normal' case */ typedef void ToolbarButtonProc(Window *w); static ToolbarButtonProc * const _toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarSaveClick, ToolbarMapClick, ToolbarTownClick, ToolbarSubsidiesClick, ToolbarStationsClick, ToolbarFinancesClick, ToolbarPlayersClick, ToolbarGraphsClick, ToolbarLeagueClick, ToolbarIndustryClick, ToolbarTrainClick, ToolbarRoadClick, ToolbarShipClick, ToolbarAirClick, ToolbarZoomInClick, ToolbarZoomOutClick, ToolbarBuildRailClick, ToolbarBuildRoadClick, ToolbarBuildWaterClick, ToolbarBuildAirClick, ToolbarForestClick, ToolbarMusicClick, ToolbarNewspaperClick, ToolbarHelpClick, ToolbarSwitchClick, }; struct MainToolbarWindow : Window { MainToolbarWindow(const WindowDesc *desc) : Window(desc) { this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button CLRBITS(this->flags4, WF_WHITE_BORDER_MASK); this->FindWindowPlacementAndResize(desc); PositionMainToolbar(this); DoZoomInOutWindow(ZOOM_NONE, this); } virtual void OnPaint() { /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2); GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER); /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ this->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END); /* disable company list drop downs, if there are no companies */ this->SetWidgetsDisabledState(ActivePlayerCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END); this->SetWidgetDisabledState(TBN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN)); this->SetWidgetDisabledState(TBN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); this->DrawWidgets(); } virtual void OnClick(Point pt, int widget) { if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { switch (keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ShowSmallMap(); break; case WKC_F5: ShowTownDirectory(); break; case WKC_F6: ShowSubsidiesList(); break; case WKC_F7: ShowPlayerStations(_local_player); break; case WKC_F8: ShowPlayerFinances(_local_player); break; case WKC_F9: ShowPlayerCompany(_local_player); break; case WKC_F10: ShowOperatingProfitGraph(); break; case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F12: ShowBuildIndustryWindow(); break; case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; case WKC_NUM_PLUS: // Fall through case WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break; case WKC_NUM_MINUS: // Fall through case WKC_MINUS: // Fall through case WKC_SHIFT | WKC_MINUS: // Fall through case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break; case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail case 'L': ShowTerraformToolbar(); break; case 'M': ShowSmallMap(); break; case 'V': ShowExtraViewPortWindow(); break; default: return ES_NOT_HANDLED; } return ES_HANDLED; } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnTick() { if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_game) { this->ToggleWidgetLoweredState(TBN_PAUSE); this->InvalidateWidget(TBN_PAUSE); } if (this->IsWidgetLowered(TBN_FASTFORWARD) != !!_fast_forward) { this->ToggleWidgetLoweredState(TBN_FASTFORWARD); this->InvalidateWidget(TBN_FASTFORWARD); } } virtual void OnResize(Point new_size, Point delta) { if (this->width <= TBP_NORMAL_MAXBUTTON * TBP_BUTTONWIDTH) { SplitToolbar(this); } else { ResizeToolbar(this); } } virtual void OnTimeout() { for (uint i = TBN_SETTINGS; i < this->widget_count - 1; i++) { if (this->IsWidgetLowered(i)) { this->RaiseWidget(i); this->InvalidateWidget(i); } } } virtual void OnInvalidateData(int data) { if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBN_ZOOMIN, TBN_ZOOMOUT); } }; static const Widget _toolb_normal_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBN_PAUSE { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBN_FASTFORWARD { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, // TBN_SETTINGS { WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, // TBN_SAVEGAME { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, // TBN_SMALLMAP { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, // TBN_TOWNDIRECTORY { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, // TBN_SUBSIDIES { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, // TBN_STATIONS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, // TBN_FINANCES { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, // TBN_PLAYERS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, // TBN_GRAPHICS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, // TBN_LEAGUE { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, // TBN_INDUSTRIES { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, // TBN_TRAINS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, // TBN_ROADVEHS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, // TBN_SHIPS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, // TBN_AIRCRAFTS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBN_ZOOMIN { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBN_ZOOMOUT { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, // TBN_RAILS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, // TBN_ROADS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBN_WATER { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, // TBN_AIR { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // TBN_LANDSCAPE tree icon is SPR_IMG_PLANTTREES { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, // TBN_MUSICSOUND { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, // TBN_NEWSREPORT { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, // TBN_HELP { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_SWITCH_TOOLBAR, STR_EMPTY}, // TBN_SWITCHBAR { WIDGETS_END}, }; static const WindowDesc _toolb_normal_desc = { 0, 0, 0, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT, WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, _toolb_normal_widgets, }; /* --- Toolbar handling for the scenario editor */ static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarScenSaveOrLoad, ToolbarBtn_NULL, ToolbarBtn_NULL, ToolbarScenDateBackward, ToolbarScenDateForward, ToolbarScenMapTownDir, ToolbarScenZoomIn, ToolbarScenZoomOut, ToolbarScenGenLand, ToolbarScenGenTown, ToolbarScenGenIndustry, ToolbarScenBuildRoad, ToolbarScenBuildDocks, ToolbarScenPlantTrees, ToolbarScenPlaceSign, NULL, NULL, NULL, NULL, NULL, NULL, ToolbarMusicClick, NULL, ToolbarHelpClick, }; struct ScenarioEditorToolbarWindow : Window { public: ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window(desc) { CLRBITS(this->flags4, WF_WHITE_BORDER_MASK); this->FindWindowPlacementAndResize(desc); PositionMainToolbar(this); DoZoomInOutWindow(ZOOM_NONE, this); } virtual void OnPaint() { this->SetWidgetDisabledState(TBSE_DATEBACKWARD, _settings_newgame.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(TBSE_DATEFORWARD, _settings_newgame.game_creation.starting_year >= MAX_YEAR); /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2); GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER); this->DrawWidgets(); SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); DrawStringCenteredTruncated(this->widget[TBSE_DATEBACKWARD].right, this->widget[TBSE_DATEFORWARD].left, 6, STR_00AF, TC_FROMSTRING); /* We hide this panel when the toolbar space gets too small */ const Widget *panel = &this->widget[TBSE_SPACERPANEL]; if (panel->left != panel->right) { DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); } } virtual void OnClick(Point pt, int widget) { if (_game_mode == GM_MENU) return; _scen_toolbar_button_procs[widget](this); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { switch (keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ToolbarScenGenLand(this); break; case WKC_F5: ToolbarScenGenTown(this); break; case WKC_F6: ToolbarScenGenIndustry(this); break; case WKC_F7: ToolbarScenBuildRoad(this); break; case WKC_F8: ToolbarScenBuildDocks(this); break; case WKC_F9: ToolbarScenPlantTrees(this); break; case WKC_F10: ToolbarScenPlaceSign(this); break; case WKC_F11: ShowMusicWindow(); break; case WKC_F12: PlaceLandBlockInfo(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; /* those following are all fall through */ case WKC_NUM_PLUS: case WKC_EQUALS: case WKC_SHIFT | WKC_EQUALS: case WKC_SHIFT | WKC_F5: ToolbarScenZoomIn(this); break; /* those following are all fall through */ case WKC_NUM_MINUS: case WKC_MINUS: case WKC_SHIFT | WKC_MINUS: case WKC_SHIFT | WKC_F6: ToolbarScenZoomOut(this); break; case 'L': ShowEditorTerraformToolbar(); break; case 'M': ShowSmallMap(); break; case 'V': ShowExtraViewPortWindow(); break; default: return ES_NOT_HANDLED; } return ES_HANDLED; } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnResize(Point new_size, Point delta) { /* There are 16 buttons plus some spacings if the space allows it. * Furthermore there are two panels of which one is non - essential * and that one can be removed if the space is too small. */ uint buttons_width; uint spacing; static const int normal_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + (2 * TBP_DATEPANELWIDTH); static const int one_less_panel_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + TBP_DATEPANELWIDTH; if (this->width >= one_less_panel_min_width) { buttons_width = TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH; spacing = this->width - ((this->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); } else { buttons_width = this->width - TBP_DATEPANELWIDTH; spacing = 0; } static const uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 17, 0 }; for (uint i = 0, x = 0, j = 0, b = 0; i < this->widget_count; i++) { switch (i) { case TBSE_SPACERPANEL: this->widget[i].left = x; if (this->width < normal_min_width) { this->widget[i].right = x; j++; continue; } x += TBP_DATEPANELWIDTH; this->widget[i].right = x - 1; break; case TBSE_DATEPANEL: { int offset = x - this->widget[i].left; this->widget[i + 1].left += offset; this->widget[i + 1].right += offset; this->widget[i + 2].left += offset; this->widget[i + 2].right += offset; this->widget[i].left = x; x += TBP_DATEPANELWIDTH; this->widget[i].right = x - 1; i += 2; } break; default: if (this->widget[i].bottom == 0) continue; this->widget[i].left = x; x += buttons_width / (TBP_SCENARIO_MAXBUTTON - b); this->widget[i].right = x - 1; buttons_width -= buttons_width / (TBP_SCENARIO_MAXBUTTON - b); b++; break; } if (extra_spacing_at[j] == i) { j++; uint add = spacing / (lengthof(extra_spacing_at) - j); spacing -= add; x += add; } } } virtual void OnTick() { if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_game) { this->ToggleWidgetLoweredState(TBSE_PAUSE); this->SetDirty(); } if (this->IsWidgetLowered(TBSE_FASTFORWARD) != !!_fast_forward) { this->ToggleWidgetLoweredState(TBSE_FASTFORWARD); this->SetDirty(); } } virtual void OnInvalidateData(int data) { if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBSE_ZOOMIN, TBSE_ZOOMOUT); } }; static const Widget _toolb_scen_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBSE_PAUSE { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBSE_FASTFORWARD { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, {WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, // TBSE_SAVESCENARIO { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL}, // TBSE_SPACERPANEL { WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL}, // TBSE_DATEPANEL { WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, // TBSE_DATEBACKWARD { WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, // TBSE_DATEFORWARD { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, // TBSE_SMALLMAP { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBSE_ZOOMIN { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBSE_ZOOMOUT { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, // TBSE_LANDGENERATE { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, // TBSE_TOWNGENERATE { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, // TBSE_INDUSTRYGENERATE { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, // TBSE_BUILDROAD { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBSE_BUILDDOCKS { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, // TBSE_PLANTTREES { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, // TBSE_PLACESIGNS { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, {WIDGETS_END}, }; static const WindowDesc _toolb_scen_desc = { 0, 0, 130, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT, WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _toolb_scen_widgets, }; /* --- Rendering/handling the drop down menus --- */ typedef void MenuClickedProc(int index); static MenuClickedProc * const _menu_clicked_procs[] = { NULL, /* 0 */ NULL, /* 1 */ MenuClickSettings, /* 2 */ MenuClickSaveLoad, /* 3 */ MenuClickMap, /* 4 */ MenuClickTown, /* 5 */ MenuClickSubsidies, /* 6 */ MenuClickStations, /* 7 */ MenuClickFinances, /* 8 */ MenuClickCompany, /* 9 */ MenuClickGraphs, /* 10 */ MenuClickLeague, /* 11 */ MenuClickIndustry, /* 12 */ MenuClickShowTrains, /* 13 */ MenuClickShowRoad, /* 14 */ MenuClickShowShips, /* 15 */ MenuClickShowAir, /* 16 */ MenuClickMap, /* 17 */ NULL, /* 18 */ MenuClickBuildRail, /* 19 */ MenuClickBuildRoad, /* 20 */ MenuClickBuildWater, /* 21 */ MenuClickBuildAir, /* 22 */ MenuClickForest, /* 23 */ MenuClickMusicWindow, /* 24 */ MenuClickNewspaper, /* 25 */ MenuClickHelp, /* 26 */ }; struct ToolbarMenuWindow : Window { int item_count; int sel_index; int main_button; int action_id; int checked_items; int disabled_items; StringID base_string; ToolbarMenuWindow(int x, int y, int width, int height, const Widget *widgets, int item_count, int sel_index, int parent_button, StringID base_string, int checked_items, int disabled_items) : Window(x, y, width, height, WC_TOOLBAR_MENU, widgets), item_count(item_count), sel_index(sel_index), main_button(GB(parent_button, 0, 8)), action_id((GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button), checked_items(checked_items), disabled_items(disabled_items), base_string(base_string) { this->widget[0].bottom = item_count * 10 + 1; this->widget[0].right = this->width - 1; this->flags4 &= ~WF_WHITE_BORDER_MASK; this->FindWindowPlacementAndResize(width, height); } ~ToolbarMenuWindow() { Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); w->RaiseWidget(this->main_button); w->SetDirty(); } virtual void OnPaint() { this->DrawWidgets(); for (int i = 0, x = 1, y = 1; i != this->item_count; i++, y += 10) { TextColour color = HasBit(this->disabled_items, i) ? TC_GREY : (this->sel_index == i) ? TC_WHITE : TC_BLACK; if (this->sel_index == i) GfxFillRect(x, y, x + this->width - 3, y + 9, 0); if (HasBit(this->checked_items, i)) DrawString(x + 2, y, STR_CHECKMARK, color); DrawString(x + 2, y, this->base_string + i, color); } } virtual void OnMouseLoop() { int index = GetMenuItemIndex(this, this->item_count, this->disabled_items); if (_left_button_down) { if (index == -1 || index == this->sel_index) return; this->sel_index = index; this->SetDirty(); } else { if (index < 0) { Window *w = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) { index = this->sel_index; } } int action_id = this->action_id; delete this; if (index >= 0) { assert((uint)index <= lengthof(_menu_clicked_procs)); _menu_clicked_procs[action_id](index); } } } }; /* Dynamic widget length determined by toolbar-string length. * See PopupMainToolbMenu en MenuWndProc */ static const Widget _menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL}, { WIDGETS_END}, }; /** * Get the maximum length of a given string in a string-list. This is an * implicit string-list where the ID's are consecutive * @param base_string StringID of the first string in the list * @param count amount of StringID's in the list * @return the length of the longest string */ static int GetStringListMaxWidth(StringID base_string, byte count) { char buffer[512]; int width, max_width = 0; for (byte i = 0; i != count; i++) { GetString(buffer, base_string + i, lastof(buffer)); width = GetStringBoundingBox(buffer).width; if (width > max_width) max_width = width; } return max_width; } /** * Show a general dropdown menu. The positioning of the dropdown menu * defaults to the left side of the parent_button, eg the button that caused * this window to appear. The only exceptions are when the right side of this * dropdown would fall outside the main toolbar window, in that case it is * aligned with the toolbar's right side. * Since the disable-mask is only 8 bits right now, these dropdowns are * restricted to 8 items max if any bits of disabled_mask are active. * @param parent Pointer to a window this dropdown menu belongs to. Has no effect * whatsoever, only graphically for positioning. * @param parent_button The widget identifier of the button that was clicked for * this dropdown. The created dropdown then knows what button to raise (button) on * action and whose function to execute (action). * It is possible to appoint another button for an action event by setting the * upper 8 bits of this parameter. If non is set, action is presumed to be the same * as button. So
* button bits 0 - 7 - widget clicked to get dropdown * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7) * @param base_string The first StringID shown in the dropdown list. All others are * consecutive indeces from the language file. XXX - fix? Use ingame-string tables? * @param item_count Number of strings in the list, see previous parameter * @param disabled_mask Bitmask of disabled strings in the list * @param sel_index The selected toolbar item * @param check_items The items to have a checked mark in front of them. * @return Return a pointer to the newly created dropdown window */ static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask, int sel_index, int checked_items) { assert(disabled_mask == 0 || item_count <= 8); parent->LowerWidget(parent_button); parent->InvalidateWidget(parent_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); /* Extend the dropdown toolbar to the longest string in the list */ int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); int height = item_count * 10 + 2; Point pos = GetToolbarDropdownPos(parent_button, width, height); new ToolbarMenuWindow(pos.x, pos.y, width, height, _menu_widgets, item_count, sel_index, parent_button, base_string, checked_items, disabled_mask); SndPlayFx(SND_15_BEEP); } /* --- Rendering/drawing the player menu --- */ static int GetPlayerIndexFromMenu(int index) { if (index >= 0) { const Player *p; FOR_ALL_PLAYERS(p) { if (p->is_active && --index < 0) return p->index; } } return -1; } struct ToolbarPlayerMenuWindow : Window { int item_count; int sel_index; int main_button; int action_id; int gray_items; ToolbarPlayerMenuWindow(int x, int y, int width, int height, const Widget *widgets, int main_button, int gray) : Window(x, y, width, height, WC_TOOLBAR_MENU, widgets), item_count(0), main_button(main_button), action_id(main_button), gray_items(gray) { this->flags4 &= ~WF_WHITE_BORDER_MASK; this->sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); if (_networking && main_button == TBN_PLAYERS) { if (_local_player != PLAYER_SPECTATOR) { this->sel_index++; } else { /* Select client list by default for spectators */ this->sel_index = 0; } } this->FindWindowPlacementAndResize(width, height); } ~ToolbarPlayerMenuWindow() { Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); w->RaiseWidget(this->main_button); w->SetDirty(); } void UpdatePlayerMenuHeight() { byte num = ActivePlayerCount(); /* Increase one to fit in PlayerList in the menu when in network */ if (_networking && this->main_button == TBN_PLAYERS) num++; if (this->item_count != num) { this->item_count = num; this->SetDirty(); num = num * 10 + 2; this->height = num; this->widget[0].bottom = this->widget[0].top + num - 1; this->top = GetToolbarDropdownPos(0, this->width, this->height).y; this->SetDirty(); } } virtual void OnPaint() { this->UpdatePlayerMenuHeight(); this->DrawWidgets(); int x = 1; int y = 1; int sel = this->sel_index; int gray = this->gray_items; /* 9 = playerlist */ if (_networking && this->main_button == TBN_PLAYERS) { if (sel == 0) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING); y += 10; sel--; } const Player *p; FOR_ALL_PLAYERS(p) { if (p->is_active) { if (p->index == sel) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawPlayerIcon(p->index, x + 2, y + 1); SetDParam(0, p->index); SetDParam(1, p->index); TextColour color = (p->index == sel) ? TC_WHITE : TC_BLACK; if (gray & 1) color = TC_GREY; DrawString(x + 19, y, STR_7021, color); y += 10; } gray >>= 1; } } virtual void OnMouseLoop() { int index = GetMenuItemIndex(this, this->item_count, 0); if (_left_button_down) { this->UpdatePlayerMenuHeight(); /* We have a new entry at the top of the list of menu 9 when networking * so keep that in count */ if (_networking && this->main_button == TBN_PLAYERS) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index == -1 || index == this->sel_index) return; this->sel_index = index; this->SetDirty(); } else { int action_id = this->action_id; /* We have a new entry at the top of the list of menu 9 when networking * so keep that in count */ if (_networking && this->main_button == TBN_PLAYERS) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index < 0) { Window *w = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) { index = this->sel_index; } } delete this; if (index >= 0) { assert(index >= 0 && index < 30); _menu_clicked_procs[action_id](index); } } } }; static const Widget _player_menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL}, { WIDGETS_END}, }; /** Shows the list of players appearing under the buttons that are linked to options for * multiple players. * @param parent Window who triggered that action. It's the toolbar, in fact * @param main_button widget which has been used * @param gray bit-mapping of the items that will need to be grayed out once displayed */ static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray) { parent->LowerWidget(main_button); parent->InvalidateWidget(main_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); Point pos = GetToolbarDropdownPos(main_button, 241, 82); new ToolbarPlayerMenuWindow(pos.x, pos.y, 241, 82, _player_menu_widgets, main_button, gray); SndPlayFx(SND_15_BEEP); } /* --- Allocating the toolbar --- */ void AllocateToolbar() { /* Clean old GUI values; railtype is (re)set by rail_gui.cpp */ _last_built_roadtype = ROADTYPE_ROAD; if (_game_mode == GM_EDITOR) { new ScenarioEditorToolbarWindow(&_toolb_scen_desc);; } else { new MainToolbarWindow(&_toolb_normal_desc); } }