/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tile_map.h Map writing/reading functions for tiles. */ #ifndef TILE_MAP_H #define TILE_MAP_H #include "slope_type.h" #include "map_func.h" #include "core/bitmath_func.hpp" #include "settings_type.h" /** * Returns the height of a tile * * This function returns the height of the northern corner of a tile. * This is saved in the global map-array. It does not take affect by * any slope-data of the tile. * * @param tile The tile to get the height from * @return the height of the tile * @pre tile < MapSize() */ static inline uint TileHeight(TileIndex tile) { assert(tile < MapSize()); return _m[tile].height; } uint TileHeightOutsideMap(int x, int y); /** * Sets the height of a tile. * * This function sets the height of the northern corner of a tile. * * @param tile The tile to change the height * @param height The new height value of the tile * @pre tile < MapSize() * @pre height <= MAX_TILE_HEIGHT */ static inline void SetTileHeight(TileIndex tile, uint height) { assert(tile < MapSize()); assert(height <= MAX_TILE_HEIGHT); _m[tile].height = height; } /** * Returns the height of a tile in pixels. * * This function returns the height of the northern corner of a tile in pixels. * * @param tile The tile to get the height * @return The height of the tile in pixel */ static inline uint TilePixelHeight(TileIndex tile) { return TileHeight(tile) * TILE_HEIGHT; } /** * Returns the tile height for a coordinate outside map. Such a height is * needed for painting the area outside map using completely black tiles. * The idea is descending to heightlevel 0 as fast as possible. * @param x The X-coordinate (same unit as TileX). * @param y The Y-coordinate (same unit as TileY). * @return The height in pixels in the same unit as TilePixelHeight. */ static inline uint TilePixelHeightOutsideMap(int x, int y) { return TileHeightOutsideMap(x, y) * TILE_HEIGHT; } /** * Get the tiletype of a given tile. * * @param tile The tile to get the TileType * @return The tiletype of the tile * @pre tile < MapSize() */ static inline TileType GetTileType(TileIndex tile) { assert(tile < MapSize()); return (TileType)GB(_m[tile].type, 4, 4); } /** * Check if a tile is within the map (not a border) * * @param tile The tile to check * @return Whether the tile is in the interior of the map * @pre tile < MapSize() */ static inline bool IsInnerTile(TileIndex tile) { assert(tile < MapSize()); uint x = TileX(tile); uint y = TileY(tile); return x < MapMaxX() && y < MapMaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges); } /** * Set the type of a tile * * This functions sets the type of a tile. If the type * MP_VOID is selected the tile must be at the south-west or * south-east edges of the map and vice versa. * * @param tile The tile to save the new type * @param type The type to save * @pre tile < MapSize() * @pre type MP_VOID <=> tile is on the south-east or south-west edge. */ static inline void SetTileType(TileIndex tile, TileType type) { assert(tile < MapSize()); /* VOID tiles (and no others) are exactly allowed at the lower left and right * edges of the map. If _settings_game.construction.freeform_edges is true, * the upper edges of the map are also VOID tiles. */ assert(IsInnerTile(tile) == (type != MP_VOID)); // was commented in SB(_m[tile].type, 4, 4, type); } /** * Checks if a tile is a give tiletype. * * This function checks if a tile got the given tiletype. * * @param tile The tile to check * @param type The type to check against * @return true If the type matches against the type of the tile */ static inline bool IsTileType(TileIndex tile, TileType type) { return GetTileType(tile) == type; } /** * Checks if a tile is valid * * @param tile The tile to check * @return True if the tile is on the map and not one of MP_VOID. */ static inline bool IsValidTile(TileIndex tile) { return tile < MapSize() && !IsTileType(tile, MP_VOID); } /** * Returns the owner of a tile * * This function returns the owner of a tile. This cannot used * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY * as no company owned any of these buildings. * * @param tile The tile to check * @return The owner of the tile * @pre IsValidTile(tile) * @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY */ static inline Owner GetTileOwner(TileIndex tile) { assert(IsValidTile(tile)); assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_INDUSTRY)); return (Owner)GB(_m[tile].m1, 0, 5); } /** * Sets the owner of a tile * * This function sets the owner status of a tile. Note that you cannot * set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY. * * @param tile The tile to change the owner status. * @param owner The new owner. * @pre IsValidTile(tile) * @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY */ static inline void SetTileOwner(TileIndex tile, Owner owner) { assert(IsValidTile(tile)); assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_INDUSTRY)); SB(_m[tile].m1, 0, 5, owner); } /** * Checks if a tile belongs to the given owner * * @param tile The tile to check * @param owner The owner to check against * @return True if a tile belongs the the given owner */ static inline bool IsTileOwner(TileIndex tile, Owner owner) { return GetTileOwner(tile) == owner; } /** * Set the tropic zone * @param tile the tile to set the zone of * @param type the new type * @pre tile < MapSize() */ static inline void SetTropicZone(TileIndex tile, TropicZone type) { assert(tile < MapSize()); assert(!IsTileType(tile, MP_VOID) || type == TROPICZONE_NORMAL); SB(_m[tile].type, 0, 2, type); } /** * Get the tropic zone * @param tile the tile to get the zone of * @pre tile < MapSize() * @return the zone type */ static inline TropicZone GetTropicZone(TileIndex tile) { assert(tile < MapSize()); return (TropicZone)GB(_m[tile].type, 0, 2); } /** * Get the current animation frame * @param t the tile * @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION) * @return frame number */ static inline byte GetAnimationFrame(TileIndex t) { assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION)); return _me[t].m7; } /** * Set a new animation frame * @param t the tile * @param frame the new frame number * @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION) */ static inline void SetAnimationFrame(TileIndex t, byte frame) { assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION)); _me[t].m7 = frame; } Slope GetTileSlope(TileIndex tile, int *h = NULL); int GetTileZ(TileIndex tile); int GetTileMaxZ(TileIndex tile); bool IsTileFlat(TileIndex tile, int *h = NULL); /** * Return the slope of a given tile * @param tile Tile to compute slope of * @param h If not \c NULL, pointer to storage of z height * @return Slope of the tile, except for the HALFTILE part */ static inline Slope GetTilePixelSlope(TileIndex tile, int *h) { Slope s = GetTileSlope(tile, h); if (h != NULL) *h *= TILE_HEIGHT; return s; } Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h); /** * Get bottom height of the tile * @param tile Tile to compute height of * @return Minimum height of the tile */ static inline int GetTilePixelZ(TileIndex tile) { return GetTileZ(tile) * TILE_HEIGHT; } int GetTilePixelZOutsideMap(int x, int y); /** * Get top height of the tile * @param tile Tile to compute height of * @return Maximum height of the tile */ static inline int GetTileMaxPixelZ(TileIndex tile) { return GetTileMaxZ(tile) * TILE_HEIGHT; } int GetTileMaxPixelZOutsideMap(int x, int y); /** * Calculate a hash value from a tile position * * @param x The X coordinate * @param y The Y coordinate * @return The hash of the tile */ static inline uint TileHash(uint x, uint y) { uint hash = x >> 4; hash ^= x >> 6; hash ^= y >> 4; hash -= y >> 6; return hash; } /** * Get the last two bits of the TileHash * from a tile position. * * @see TileHash() * @param x The X coordinate * @param y The Y coordinate * @return The last two bits from hash of the tile */ static inline uint TileHash2Bit(uint x, uint y) { return GB(TileHash(x, y), 0, 2); } #endif /* TILE_MAP_H */