/* $Id$ */ /** @file thread_win32.cpp Win32 thread implementation of Threads. */ #include "stdafx.h" #include "thread.h" #include "debug.h" #include "core/alloc_func.hpp" #include <stdlib.h> #include <windows.h> #include <process.h> /** * Win32 thread version for ThreadObject. */ class ThreadObject_Win32 : public ThreadObject { private: HANDLE thread; ///< System thread identifier. uint id; ///< Thread identifier. OTTDThreadFunc proc; ///< External thread procedure. void *param; ///< Parameter for the external thread procedure. bool self_destruct; ///< Free ourselves when done? public: /** * Create a win32 thread and start it, calling proc(param). */ ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) : thread(NULL), id(0), proc(proc), param(param), self_destruct(self_destruct) { this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id); if (this->thread == NULL) return; ResumeThread(this->thread); } /* virtual */ ~ThreadObject_Win32() { if (this->thread != NULL) { CloseHandle(this->thread); this->thread = NULL; } } /* virtual */ bool Exit() { assert(GetCurrentThreadId() == this->id); /* For now we terminate by throwing an error, gives much cleaner cleanup */ throw OTTDThreadExitSignal(); } /* virtual */ void Join() { /* You cannot join yourself */ assert(GetCurrentThreadId() != this->id); WaitForSingleObject(this->thread, INFINITE); } private: /** * On thread creation, this function is called, which calls the real startup * function. This to get back into the correct instance again. */ static uint CALLBACK stThreadProc(void *thr) { ((ThreadObject_Win32 *)thr)->ThreadProc(); return 0; } /** * A new thread is created, and this function is called. Call the custom * function of the creator of the thread. */ void ThreadProc() { try { this->proc(this->param); } catch (OTTDThreadExitSignal) { } catch (...) { NOT_REACHED(); } if (self_destruct) delete this; } }; /* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) { ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL); if (thread != NULL) *thread = to; return true; } /** * Win32 thread version of ThreadMutex. */ class ThreadMutex_Win32 : public ThreadMutex { private: CRITICAL_SECTION critical_section; public: ThreadMutex_Win32() { InitializeCriticalSection(&this->critical_section); } /* virtual */ ~ThreadMutex_Win32() { DeleteCriticalSection(&this->critical_section); } /* virtual */ void BeginCritical() { EnterCriticalSection(&this->critical_section); } /* virtual */ void EndCritical() { LeaveCriticalSection(&this->critical_section); } }; /* static */ ThreadMutex *ThreadMutex::New() { return new ThreadMutex_Win32(); }