/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file thread_win32.cpp Win32 thread implementation of Threads. */ #include "../stdafx.h" #include "thread.h" #include "../debug.h" #include "../core/alloc_func.hpp" #include #include #include #include "../os/windows/win32.h" #include "../safeguards.h" /** * Win32 thread version for ThreadObject. */ class ThreadObject_Win32 : public ThreadObject { private: HANDLE thread; ///< System thread identifier. uint id; ///< Thread identifier. OTTDThreadFunc proc; ///< External thread procedure. void *param; ///< Parameter for the external thread procedure. bool self_destruct; ///< Free ourselves when done? const char *name; ///< Thread name. public: /** * Create a win32 thread and start it, calling proc(param). */ ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) : thread(NULL), id(0), proc(proc), param(param), self_destruct(self_destruct), name(name) { this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id); if (this->thread == NULL) return; ResumeThread(this->thread); } ~ThreadObject_Win32() override { if (this->thread != NULL) { CloseHandle(this->thread); this->thread = NULL; } } bool Exit() override { assert(GetCurrentThreadId() == this->id); /* For now we terminate by throwing an error, gives much cleaner cleanup */ throw OTTDThreadExitSignal(); } void Join() override { /* You cannot join yourself */ assert(GetCurrentThreadId() != this->id); WaitForSingleObject(this->thread, INFINITE); } private: /** * On thread creation, this function is called, which calls the real startup * function. This to get back into the correct instance again. */ static uint CALLBACK stThreadProc(void *thr) { ((ThreadObject_Win32 *)thr)->ThreadProc(); return 0; } /** * A new thread is created, and this function is called. Call the custom * function of the creator of the thread. */ void ThreadProc() { #ifdef _MSC_VER /* Set thread name for debuggers. Has to be done from the thread due to a race condition in older MS debuggers. */ SetWin32ThreadName(-1, this->name); #endif try { this->proc(this->param); } catch (OTTDThreadExitSignal) { } catch (...) { NOT_REACHED(); } if (self_destruct) delete this; } }; /* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) { ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL, name); if (thread != NULL) *thread = to; return true; }