/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file terraform_gui.cpp GUI related to terraforming the map. */
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "clear_map.h"
#include "company_func.h"
#include "company_base.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "signs_func.h"
#include "sound_func.h"
#include "base_station_base.h"
#include "textbuf_gui.h"
#include "genworld.h"
#include "tree_map.h"
#include "landscape_type.h"
#include "tilehighlight_func.h"
#include "strings_func.h"
#include "newgrf_object.h"
#include "object.h"
#include "hotkeys.h"
#include "engine_base.h"
#include "terraform_gui.h"
#include "zoom_func.h"
#include "widgets/terraform_widget.h"
#include "table/strings.h"
#include "safeguards.h"
void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, Commands cmd)
{
if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
} else {
extern TileIndex _terraform_err_tile;
SetRedErrorSquare(_terraform_err_tile);
}
}
/** Scenario editor command that generates desert areas */
static void GenerateDesertArea(TileIndex end, TileIndex start)
{
if (_game_mode != GM_EDITOR) return;
Backup old_generating_world(_generating_world, true, FILE_LINE);
TileArea ta(start, end);
for (TileIndex tile : ta) {
SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
DoCommandP(CMD_LANDSCAPE_CLEAR, tile, 0, 0);
MarkTileDirtyByTile(tile);
}
old_generating_world.Restore();
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
/** Scenario editor command that generates rocky areas */
static void GenerateRockyArea(TileIndex end, TileIndex start)
{
if (_game_mode != GM_EDITOR) return;
bool success = false;
TileArea ta(start, end);
for (TileIndex tile : ta) {
switch (GetTileType(tile)) {
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
FALLTHROUGH;
case MP_CLEAR:
MakeClear(tile, CLEAR_ROCKS, 3);
break;
default:
continue;
}
MarkTileDirtyByTile(tile);
success = true;
}
if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, end);
}
/**
* A central place to handle all X_AND_Y dragged GUI functions.
* @param proc Procedure related to the dragging
* @param start_tile Begin of the dragging
* @param end_tile End of the dragging
* @return Returns true if the action was found and handled, and false otherwise. This
* allows for additional implements that are more local. For example X_Y drag
* of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
*/
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
{
if (!_settings_game.construction.freeform_edges) {
/* When end_tile is MP_VOID, the error tile will not be visible to the
* user. This happens when terraforming at the southern border. */
if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
}
switch (proc) {
case DDSP_DEMOLISH_AREA:
DoCommandP(CMD_CLEAR_AREA, STR_ERROR_CAN_T_CLEAR_THIS_AREA, CcPlaySound_EXPLOSION, end_tile, start_tile, _ctrl_pressed ? 1 : 0);
break;
case DDSP_RAISE_AND_LEVEL_AREA:
DoCommandP(CMD_LEVEL_LAND, STR_ERROR_CAN_T_RAISE_LAND_HERE, CcTerraform, end_tile, start_tile, LM_RAISE << 1 | (_ctrl_pressed ? 1 : 0));
break;
case DDSP_LOWER_AND_LEVEL_AREA:
DoCommandP(CMD_LEVEL_LAND, STR_ERROR_CAN_T_LOWER_LAND_HERE, CcTerraform, end_tile, start_tile, LM_LOWER << 1 | (_ctrl_pressed ? 1 : 0));
break;
case DDSP_LEVEL_AREA:
DoCommandP(CMD_LEVEL_LAND, STR_ERROR_CAN_T_LEVEL_LAND_HERE, CcTerraform, end_tile, start_tile, LM_LEVEL << 1 | (_ctrl_pressed ? 1 : 0));
break;
case DDSP_CREATE_ROCKS:
GenerateRockyArea(end_tile, start_tile);
break;
case DDSP_CREATE_DESERT:
GenerateDesertArea(end_tile, start_tile);
break;
default:
return false;
}
return true;
}
/**
* Start a drag for demolishing an area.
* @param tile Position of one corner.
*/
void PlaceProc_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA);
}
/** Terra form toolbar managing class. */
struct TerraformToolbarWindow : Window {
int last_user_action; ///< Last started user action.
TerraformToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
/* This is needed as we like to have the tree available on OnInit. */
this->CreateNestedTree();
this->FinishInitNested(window_number);
this->last_user_action = WIDGET_LIST_END;
}
~TerraformToolbarWindow()
{
}
void OnInit() override
{
/* Don't show the place object button when there are no objects to place. */
NWidgetStacked *show_object = this->GetWidget(WID_TT_SHOW_PLACE_OBJECT);
show_object->SetDisplayedPlane(ObjectClass::GetUIClassCount() != 0 ? 0 : SZSP_NONE);
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget < WID_TT_BUTTONS_START) return;
switch (widget) {
case WID_TT_LOWER_LAND: // Lower land button
HandlePlacePushButton(this, WID_TT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_RAISE_LAND: // Raise land button
HandlePlacePushButton(this, WID_TT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_LEVEL_LAND: // Level land button
HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_DEMOLISH: // Demolish aka dynamite button
HandlePlacePushButton(this, WID_TT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_BUY_LAND: // Buy land button
HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT);
this->last_user_action = widget;
break;
case WID_TT_PLANT_TREES: // Plant trees button
ShowBuildTreesToolbar();
break;
case WID_TT_PLACE_SIGN: // Place sign button
HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT);
this->last_user_action = widget;
break;
case WID_TT_PLACE_OBJECT: // Place object button
ShowBuildObjectPicker();
break;
default: NOT_REACHED();
}
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
switch (this->last_user_action) {
case WID_TT_LOWER_LAND: // Lower land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
break;
case WID_TT_RAISE_LAND: // Raise land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
break;
case WID_TT_LEVEL_LAND: // Level land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
break;
case WID_TT_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);
break;
case WID_TT_BUY_LAND: // Buy land button
DoCommandP(CMD_BUILD_OBJECT, STR_ERROR_CAN_T_PURCHASE_THIS_LAND, CcPlaySound_CONSTRUCTION_RAIL, tile, OBJECT_OWNED_LAND, 0);
break;
case WID_TT_PLACE_SIGN: // Place sign button
PlaceProc_Sign(tile);
break;
default: NOT_REACHED();
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
{
Point pt = GetToolbarAlignedWindowPosition(sm_width);
pt.y += sm_height;
return pt;
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x != -1) {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_DEMOLISH_AREA:
case DDSP_RAISE_AND_LEVEL_AREA:
case DDSP_LOWER_AND_LEVEL_AREA:
case DDSP_LEVEL_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
}
}
}
void OnPlaceObjectAbort() override
{
this->RaiseButtons();
}
static HotkeyList hotkeys;
};
/**
* Handler for global hotkeys of the TerraformToolbarWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState TerraformToolbarGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
Window *w = ShowTerraformToolbar(nullptr);
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static Hotkey terraform_hotkeys[] = {
Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND),
Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND),
Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND),
Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
Hotkey('U', "buyland", WID_TT_BUY_LAND),
Hotkey('I', "trees", WID_TT_PLANT_TREES),
Hotkey('O', "placesign", WID_TT_PLACE_SIGN),
Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT),
HOTKEY_LIST_END
};
HotkeyList TerraformToolbarWindow::hotkeys("terraform", terraform_hotkeys, TerraformToolbarGlobalHotkeys);
static const NWidgetPart _nested_terraform_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOWER_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_RAISE_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LEVEL_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_DEMOLISH), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUY_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND),
NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLANT_TREES), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT),
NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
EndContainer(),
EndContainer(),
};
static WindowDesc _terraform_desc(
WDP_MANUAL, "toolbar_landscape", 0, 0,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_CONSTRUCTION,
_nested_terraform_widgets, lengthof(_nested_terraform_widgets),
&TerraformToolbarWindow::hotkeys
);
/**
* Show the toolbar for terraforming in the game.
* @param link The toolbar we might want to link to.
* @return The allocated toolbar if the window was newly opened, else \c nullptr.
*/
Window *ShowTerraformToolbar(Window *link)
{
if (!Company::IsValidID(_local_company)) return nullptr;
Window *w;
if (link == nullptr) {
w = AllocateWindowDescFront(&_terraform_desc, 0);
return w;
}
/* Delete the terraform toolbar to place it again. */
CloseWindowById(WC_SCEN_LAND_GEN, 0, true);
w = AllocateWindowDescFront(&_terraform_desc, 0);
/* Align the terraform toolbar under the main toolbar. */
w->top -= w->height;
w->SetDirty();
/* Put the linked toolbar to the left / right of it. */
link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width);
link->top = w->top;
link->SetDirty();
return w;
}
static byte _terraform_size = 1;
/**
* Raise/Lower a bigger chunk of land at the same time in the editor. When
* raising get the lowest point, when lowering the highest point, and set all
* tiles in the selection to that height.
* @todo : Incorporate into game itself to allow for ingame raising/lowering of
* larger chunks at the same time OR remove altogether, as we have 'level land' ?
* @param tile The top-left tile where the terraforming will start
* @param mode 1 for raising, 0 for lowering land
*/
static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
{
if (_terraform_size == 1) {
StringID msg =
mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
DoCommandP(CMD_TERRAFORM_LAND, msg, CcTerraform, tile, SLOPE_N, (uint32)mode);
} else {
assert(_terraform_size != 0);
TileArea ta(tile, _terraform_size, _terraform_size);
ta.ClampToMap();
if (ta.w == 0 || ta.h == 0) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
uint h;
if (mode != 0) {
/* Raise land */
h = MAX_TILE_HEIGHT;
for (TileIndex tile2 : ta) {
h = std::min(h, TileHeight(tile2));
}
} else {
/* Lower land */
h = 0;
for (TileIndex tile2 : ta) {
h = std::max(h, TileHeight(tile2));
}
}
for (TileIndex tile2 : ta) {
if (TileHeight(tile2) == h) {
DoCommandP(CMD_TERRAFORM_LAND, tile2, SLOPE_N, (uint32)mode);
}
}
}
}
static const int8 _multi_terraform_coords[][2] = {
{ 0, -2},
{ 4, 0}, { -4, 0}, { 0, 2},
{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
};
static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_ETT_DOTS), SetMinimalSize(59, 31), SetDataTip(STR_EMPTY, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
NWidget(NWID_SPACER), SetFill(0, 1),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12),
SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
EndContainer(),
};
/**
* Callback function for the scenario editor 'reset landscape' confirmation window
* @param w Window unused
* @param confirmed boolean value, true when yes was clicked, false otherwise
*/
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
/* Set generating_world to true to get instant-green grass after removing
* company property. */
Backup old_generating_world(_generating_world, true, FILE_LINE);
/* Delete all companies */
for (Company *c : Company::Iterate()) {
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
delete c;
}
old_generating_world.Restore();
/* Delete all station signs */
for (BaseStation *st : BaseStation::Iterate()) {
/* There can be buoys, remove them */
if (IsBuoyTile(st->xy)) DoCommand(DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR, st->xy, 0, 0);
if (!st->IsInUse()) delete st;
}
/* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */
EngineOverrideManager::ResetToCurrentNewGRFConfig();
MarkWholeScreenDirty();
}
}
/** Landscape generation window handler in the scenario editor. */
struct ScenarioEditorLandscapeGenerationWindow : Window {
int last_user_action; ///< Last started user action.
ScenarioEditorLandscapeGenerationWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->CreateNestedTree();
NWidgetStacked *show_desert = this->GetWidget(WID_ETT_SHOW_PLACE_DESERT);
show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
this->FinishInitNested(window_number);
this->last_user_action = WIDGET_LIST_END;
}
void OnPaint() override
{
this->DrawWidgets();
if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
SetTileSelectSize(_terraform_size, _terraform_size);
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_ETT_DOTS) return;
size->width = std::max(size->width, ScaleGUITrad(59));
size->height = std::max(size->height, ScaleGUITrad(31));
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_ETT_DOTS) return;
int center_x = RoundDivSU(r.left + r.right, 2);
int center_y = RoundDivSU(r.top + r.bottom, 2);
int n = _terraform_size * _terraform_size;
const int8 *coords = &_multi_terraform_coords[0][0];
assert(n != 0);
do {
DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1]));
coords += 2;
} while (--n);
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget < WID_ETT_BUTTONS_START) return;
switch (widget) {
case WID_ETT_DEMOLISH: // Demolish aka dynamite button
HandlePlacePushButton(this, WID_ETT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_ETT_LOWER_LAND: // Lower land button
HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT);
this->last_user_action = widget;
break;
case WID_ETT_RAISE_LAND: // Raise land button
HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT);
this->last_user_action = widget;
break;
case WID_ETT_LEVEL_LAND: // Level land button
HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_ETT_PLACE_ROCKS: // Place rocks button
HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT);
this->last_user_action = widget;
break;
case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT);
this->last_user_action = widget;
break;
case WID_ETT_PLACE_OBJECT: // Place transmitter button
ShowBuildObjectPicker();
break;
case WID_ETT_INCREASE_SIZE:
case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
this->HandleButtonClick(widget);
size += _terraform_size;
if (!IsInsideMM(size, 1, 8 + 1)) return;
_terraform_size = size;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
break;
}
case WID_ETT_NEW_SCENARIO: // gen random land
this->HandleButtonClick(widget);
ShowCreateScenario();
break;
case WID_ETT_RESET_LANDSCAPE: // Reset landscape
ShowQuery(STR_QUERY_RESET_LANDSCAPE_CAPTION, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, nullptr, ResetLandscapeConfirmationCallback);
break;
default: NOT_REACHED();
}
}
void OnTimeout() override
{
for (uint i = WID_ETT_START; i < this->nested_array_size; i++) {
if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->SetWidgetDirty(i);
}
}
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
switch (this->last_user_action) {
case WID_ETT_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);
break;
case WID_ETT_LOWER_LAND: // Lower land button
CommonRaiseLowerBigLand(tile, 0);
break;
case WID_ETT_RAISE_LAND: // Raise land button
CommonRaiseLowerBigLand(tile, 1);
break;
case WID_ETT_LEVEL_LAND: // Level land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
break;
case WID_ETT_PLACE_ROCKS: // Place rocks button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
break;
case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
break;
default: NOT_REACHED();
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x != -1) {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_CREATE_ROCKS:
case DDSP_CREATE_DESERT:
case DDSP_RAISE_AND_LEVEL_AREA:
case DDSP_LOWER_AND_LEVEL_AREA:
case DDSP_LEVEL_AREA:
case DDSP_DEMOLISH_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
}
}
}
void OnPlaceObjectAbort() override
{
this->RaiseButtons();
this->SetDirty();
}
static HotkeyList hotkeys;
};
/**
* Handler for global hotkeys of the ScenarioEditorLandscapeGenerationWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState TerraformToolbarEditorGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_EDITOR) return ES_NOT_HANDLED;
Window *w = ShowEditorTerraformToolbar();
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static Hotkey terraform_editor_hotkeys[] = {
Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND),
Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND),
Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND),
Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS),
Hotkey('T', "desert", WID_ETT_PLACE_DESERT),
Hotkey('O', "object", WID_ETT_PLACE_OBJECT),
HOTKEY_LIST_END
};
HotkeyList ScenarioEditorLandscapeGenerationWindow::hotkeys("terraform_editor", terraform_editor_hotkeys, TerraformToolbarEditorGlobalHotkeys);
static WindowDesc _scen_edit_land_gen_desc(
WDP_AUTO, "toolbar_landscape_scen", 0, 0,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_CONSTRUCTION,
_nested_scen_edit_land_gen_widgets, lengthof(_nested_scen_edit_land_gen_widgets),
&ScenarioEditorLandscapeGenerationWindow::hotkeys
);
/**
* Show the toolbar for terraforming in the scenario editor.
* @return The allocated toolbar if the window was newly opened, else \c nullptr.
*/
Window *ShowEditorTerraformToolbar()
{
return AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
}