/* $Id$ */ /** @file terraform_gui.cpp GUI related to terraforming the map. */ #include "stdafx.h" #include "openttd.h" #include "clear_map.h" #include "company_func.h" #include "company_base.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "command_func.h" #include "signs_func.h" #include "variables.h" #include "functions.h" #include "sound_func.h" #include "station_base.h" #include "unmovable_map.h" #include "textbuf_gui.h" #include "genworld.h" #include "tree_map.h" #include "landscape_type.h" #include "tilehighlight_func.h" #include "settings_type.h" #include "table/sprites.h" #include "table/strings.h" void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); } else { extern TileIndex _terraform_err_tile; SetRedErrorSquare(_terraform_err_tile); } } /** Scenario editor command that generates desert areas */ static void GenerateDesertArea(TileIndex end, TileIndex start) { int size_x, size_y; int sx = TileX(start); int sy = TileY(start); int ex = TileX(end); int ey = TileY(end); if (_game_mode != GM_EDITOR) return; if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); size_x = (ex - sx) + 1; size_y = (ey - sy) + 1; _generating_world = true; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { if (GetTileType(tile) != MP_WATER) { SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT); DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR); MarkTileDirtyByTile(tile); } } END_TILE_LOOP(tile, size_x, size_y, 0); _generating_world = false; } /** Scenario editor command that generates rocky areas */ static void GenerateRockyArea(TileIndex end, TileIndex start) { int size_x, size_y; bool success = false; int sx = TileX(start); int sy = TileY(start); int ex = TileX(end); int ey = TileY(end); if (_game_mode != GM_EDITOR) return; if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); size_x = (ex - sx) + 1; size_y = (ey - sy) + 1; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { switch (GetTileType(tile)) { case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue; /* FALL THROUGH */ case MP_CLEAR: MakeClear(tile, CLEAR_ROCKS, 3); break; default: continue; } MarkTileDirtyByTile(tile); success = true; } END_TILE_LOOP(tile, size_x, size_y, 0); if (success) SndPlayTileFx(SND_1F_SPLAT, end); } /** * A central place to handle all X_AND_Y dragged GUI functions. * @param e WindowEvent variable holding in its higher bits (excluding the lower * 4, since that defined the X_Y drag) the type of action to be performed * @return Returns true if the action was found and handled, and false otherwise. This * allows for additional implements that are more local. For example X_Y drag * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp **/ bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile) { if (!_settings_game.construction.freeform_edges) { /* When end_tile is MP_VOID, the error tile will not be visible to the * user. This happens when terraforming at the southern border. */ if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0); if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1); } switch (proc) { case DDSP_DEMOLISH_AREA: DoCommandP(end_tile, start_tile, 0, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA), CcPlaySound10); break; case DDSP_RAISE_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, 1, CMD_LEVEL_LAND | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE), CcTerraform); break; case DDSP_LOWER_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, (uint32)-1, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE), CcTerraform); break; case DDSP_LEVEL_AREA: DoCommandP(end_tile, start_tile, 0, CMD_LEVEL_LAND | CMD_MSG(STR_CAN_T_LEVEL_LAND_HERE), CcTerraform); break; case DDSP_CREATE_ROCKS: GenerateRockyArea(end_tile, start_tile); break; case DDSP_CREATE_DESERT: GenerateDesertArea(end_tile, start_tile); break; default: return false; } return true; } typedef void OnButtonClick(Window *w); static const uint16 _terraform_keycodes[] = { 'Q', 'W', 'E', 'D', 'U', 'I', 'O', }; void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2); static void PlaceProc_BuyLand(TileIndex tile) { DoCommandP(tile, 0, 0, CMD_PURCHASE_LAND_AREA | CMD_MSG(STR_5806_CAN_T_PURCHASE_THIS_LAND), CcPlaySound1E); } void PlaceProc_DemolishArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA); } static void PlaceProc_RaiseLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA); } static void PlaceProc_LowerLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA); } static void PlaceProc_LevelLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA); } /** Enum referring to the widgets of the terraform toolbar */ enum TerraformToolbarWidgets { TTW_CLOSEBOX = 0, ///< Close window button TTW_CAPTION, ///< Window caption TTW_STICKY, ///< Sticky window button TTW_SEPERATOR, ///< Thin seperator line between level land button and demolish button TTW_BUTTONS_START, ///< Start of pushable buttons TTW_LOWER_LAND = TTW_BUTTONS_START, ///< Lower land button TTW_RAISE_LAND, ///< Raise land button TTW_LEVEL_LAND, ///< Level land button TTW_DEMOLISH, ///< Demolish aka dynamite button TTW_BUY_LAND, ///< Buy land button TTW_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button) TTW_PLACE_SIGN, ///< Place sign button }; static void TerraformClick_Lower(Window *w) { HandlePlacePushButton(w, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerLand); } static void TerraformClick_Raise(Window *w) { HandlePlacePushButton(w, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseLand); } static void TerraformClick_Level(Window *w) { HandlePlacePushButton(w, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand); } static void TerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH , VHM_RECT, PlaceProc_DemolishArea); } static void TerraformClick_BuyLand(Window *w) { HandlePlacePushButton(w, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, VHM_RECT, PlaceProc_BuyLand); } static void TerraformClick_Trees(Window *w) { /* This button is NOT a place-push-button, so don't treat it as such */ ShowBuildTreesToolbar(); } static void TerraformClick_PlaceSign(Window *w) { HandlePlacePushButton(w, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, VHM_RECT, PlaceProc_Sign); } static OnButtonClick * const _terraform_button_proc[] = { TerraformClick_Lower, TerraformClick_Raise, TerraformClick_Level, TerraformClick_Dynamite, TerraformClick_BuyLand, TerraformClick_Trees, TerraformClick_PlaceSign, }; struct TerraformToolbarWindow : Window { TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); } ~TerraformToolbarWindow() { } virtual void OnPaint() { this->DrawWidgets(); } virtual void OnClick(Point pt, int widget) { if (widget >= TTW_BUTTONS_START) _terraform_button_proc[widget - TTW_BUTTONS_START](this); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { for (uint i = 0; i != lengthof(_terraform_keycodes); i++) { if (keycode == _terraform_keycodes[i]) { _terraform_button_proc[i](this); return ES_HANDLED; } } return ES_NOT_HANDLED; } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1) { switch (select_proc) { default: NOT_REACHED(); case DDSP_DEMOLISH_AREA: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; } } } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); } }; static const Widget _terraform_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TTW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 145, 0, 13, STR_LANDSCAPING_TOOLBAR, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TTW_CAPTION {WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 146, 157, 0, 13, STR_NULL, STR_STICKY_BUTTON}, // TTW_STICKY { WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 66, 69, 14, 35, 0x0, STR_NULL}, // TTW_SEPERATOR { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, // TTW_LOWER_LAND { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, // TTW_RAISE_LAND { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 65, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, // TTW_LEVEL_LAND { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 70, 91, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // TTW_DEMOLISH { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 92, 113, 14, 35, SPR_IMG_BUY_LAND, STR_0329_PURCHASE_LAND_FOR_FUTURE}, // TTW_BUY_LAND { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 114, 135, 14, 35, SPR_IMG_PLANTTREES, STR_0185_PLANT_TREES_PLACE_SIGNS}, // TTW_PLANT_TREES { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 136, 157, 14, 35, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, // TTW_PLACE_SIGN { WIDGETS_END}, }; static const WindowDesc _terraform_desc = { WDP_ALIGN_TBR, 22 + 36, 158, 36, 158, 36, WC_SCEN_LAND_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION, _terraform_widgets, }; void ShowTerraformToolbar(Window *link) { if (!IsValidCompanyID(_local_company)) return; Window *w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0); if (link == NULL) return; if (w == NULL) { w = FindWindowById(WC_SCEN_LAND_GEN, 0); } else { w->top = 22; w->SetDirty(); } if (w == NULL) return; /* Align the terraform toolbar under the main toolbar and put the linked * toolbar to left of it */ link->top = w->top; link->left = w->left - link->width; link->SetDirty(); } static byte _terraform_size = 1; /** * Raise/Lower a bigger chunk of land at the same time in the editor. When * raising get the lowest point, when lowering the highest point, and set all * tiles in the selection to that height. * @todo : Incorporate into game itself to allow for ingame raising/lowering of * larger chunks at the same time OR remove altogether, as we have 'level land' ? * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) { int sizex, sizey; uint h; if (_terraform_size == 1) { StringID msg = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; DoCommandP(tile, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND | CMD_MSG(msg), CcTerraform); } else { assert(_terraform_size != 0); /* check out for map overflows */ sizex = min(MapSizeX() - TileX(tile), _terraform_size); sizey = min(MapSizeY() - TileY(tile), _terraform_size); if (sizex == 0 || sizey == 0) return; SndPlayTileFx(SND_1F_SPLAT, tile); if (mode != 0) { /* Raise land */ h = 15; // XXX - max height BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = min(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } else { /* Lower land */ h = 0; BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = max(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { if (TileHeight(tile2) == h) { DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND); } } END_TILE_LOOP(tile2, sizex, sizey, tile) } } static void PlaceProc_RaiseBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 1); } static void PlaceProc_LowerBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 0); } static void PlaceProc_RockyArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS); } static void PlaceProc_LightHouse(TileIndex tile) { /* not flat || not(trees || clear without bridge above) */ if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { return; } MakeLighthouse(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_Transmitter(TileIndex tile) { /* not flat || not(trees || clear without bridge above) */ if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { return; } MakeTransmitter(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_DesertArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); } static const Widget _scen_edit_land_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // ETTW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 150, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // ETTW_CAPTION { WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 151, 162, 0, 13, STR_NULL, STR_STICKY_BUTTON}, // ETTW_STICKY { WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 162, 14, 102, 0x0, STR_NULL}, // ETTW_BACKGROUND { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // ETTW_DEMOLISH { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, // ETTW_LOWER_LAND { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, // ETTW_RAISE_LAND { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, // ETTW_LEVEL_LAND { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 90, 111, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, // ETTW_PLACE_ROCKS { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 112, 133, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // ETTW_PLACE_DESERT_LIGHTHOUSE XXX - dynamic { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 134, 156, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, // ETTW_PLACE_TRANSMITTER { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 150, 161, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, // ETTW_INCREASE_SIZE { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 150, 161, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, // ETTW_DECREASE_SIZE { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 161, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, // ETTW_NEW_SCENARIO { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 161, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP}, // ETTW_RESET_LANDSCAPE { WIDGETS_END}, }; static const int8 _multi_terraform_coords[][2] = { { 0, -2}, { 4, 0}, { -4, 0}, { 0, 2}, { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, }; /** Enum referring to the widgets of the editor terraform toolbar */ enum EditorTerraformToolbarWidgets { ETTW_START = 0, ///< Used for iterations ETTW_CLOSEBOX = ETTW_START, ///< Close window button ETTW_CAPTION, ///< Window caption ETTW_STICKY, ///< Sticky window button ETTW_BACKGROUND, ///< Background of the lower part of the window ETTW_BUTTONS_START, ///< Start of pushable buttons ETTW_DEMOLISH = ETTW_BUTTONS_START, ///< Demolish aka dynamite button ETTW_LOWER_LAND, ///< Lower land button ETTW_RAISE_LAND, ///< Raise land button ETTW_LEVEL_LAND, ///< Level land button ETTW_PLACE_ROCKS, ///< Place rocks button ETTW_PLACE_DESERT_LIGHTHOUSE, ///< Place desert button (in tropical climate) / place lighthouse button (else) ETTW_PLACE_TRANSMITTER, ///< Place transmitter button ETTW_BUTTONS_END, ///< End of pushable buttons ETTW_INCREASE_SIZE = ETTW_BUTTONS_END, ///< Upwards arrow button to increase terraforming size ETTW_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size ETTW_NEW_SCENARIO, ///< Button for generating a new scenario ETTW_RESET_LANDSCAPE, ///< Button for removing all company-owned property }; /** * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater */ static void EditorTerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea); } static void EditorTerraformClick_LowerBigLand(Window *w) { HandlePlacePushButton(w, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand); } static void EditorTerraformClick_RaiseBigLand(Window *w) { HandlePlacePushButton(w, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand); } static void EditorTerraformClick_LevelLand(Window *w) { HandlePlacePushButton(w, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand); } static void EditorTerraformClick_RockyArea(Window *w) { HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea); } static void EditorTerraformClick_DesertLightHouse(Window *w) { HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); } static void EditorTerraformClick_Transmitter(Window *w) { HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter); } static const uint16 _editor_terraform_keycodes[] = { 'D', 'Q', 'W', 'E', 'R', 'T', 'Y' }; typedef void OnButtonClick(Window *w); static OnButtonClick * const _editor_terraform_button_proc[] = { EditorTerraformClick_Dynamite, EditorTerraformClick_LowerBigLand, EditorTerraformClick_RaiseBigLand, EditorTerraformClick_LevelLand, EditorTerraformClick_RockyArea, EditorTerraformClick_DesertLightHouse, EditorTerraformClick_Transmitter }; /** Callback function for the scenario editor 'reset landscape' confirmation window * @param w Window unused * @param confirmed boolean value, true when yes was clicked, false otherwise */ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) { if (confirmed) { Company *c; /* Set generating_world to true to get instant-green grass after removing * company property. */ _generating_world = true; /* Delete all stations owned by a company */ Station *st; FOR_ALL_STATIONS(st) { if (IsValidCompanyID(st->owner)) delete st; } /* Delete all companies */ FOR_ALL_COMPANIES(c) { ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); delete c; } _generating_world = false; } } struct ScenarioEditorLandscapeGenerationWindow : Window { ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->widget[ETTW_PLACE_DESERT_LIGHTHOUSE].tooltips = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { this->DrawWidgets(); int n = _terraform_size * _terraform_size; const int8 *coords = &_multi_terraform_coords[0][0]; assert(n != 0); do { DrawSprite(SPR_WHITE_POINT, PAL_NONE, 88 + coords[0], 55 + coords[1]); coords += 2; } while (--n); if (this->IsWidgetLowered(ETTW_LOWER_LAND) || this->IsWidgetLowered(ETTW_RAISE_LAND)) { // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); } } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) { if (keycode == _editor_terraform_keycodes[i]) { _editor_terraform_button_proc[i](this); return ES_HANDLED; } } return ES_NOT_HANDLED; } virtual void OnClick(Point pt, int widget) { if (IsInsideMM(widget, ETTW_BUTTONS_START, ETTW_BUTTONS_END)) { _editor_terraform_button_proc[widget - ETTW_BUTTONS_START](this); } else { switch (widget) { case ETTW_INCREASE_SIZE: case ETTW_DECREASE_SIZE: { // Increase/Decrease terraform size int size = (widget == ETTW_INCREASE_SIZE) ? 1 : -1; this->HandleButtonClick(widget); size += _terraform_size; if (!IsInsideMM(size, 1, 8 + 1)) return; _terraform_size = size; SndPlayFx(SND_15_BEEP); this->SetDirty(); } break; case ETTW_NEW_SCENARIO: // gen random land this->HandleButtonClick(widget); ShowCreateScenario(); break; case ETTW_RESET_LANDSCAPE: // Reset landscape ShowQuery( STR_022C_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback); break; } } } virtual void OnTimeout() { for (uint i = ETTW_START; i < this->widget_count; i++) { if (i == ETTW_BUTTONS_START) i = ETTW_BUTTONS_END; // skip the buttons if (this->IsWidgetLowered(i)) { this->RaiseWidget(i); this->InvalidateWidget(i); } } } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1) { switch (select_proc) { default: NOT_REACHED(); case DDSP_CREATE_ROCKS: case DDSP_CREATE_DESERT: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: case DDSP_DEMOLISH_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; } } } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); this->SetDirty(); } }; static const WindowDesc _scen_edit_land_gen_desc = { WDP_AUTO, WDP_AUTO, 163, 103, 163, 103, WC_SCEN_LAND_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION, _scen_edit_land_gen_widgets, }; void ShowEditorTerraformToolbar() { AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0); }