/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file terraform_gui.cpp GUI related to terraforming the map. */ #include "stdafx.h" #include "clear_map.h" #include "company_func.h" #include "company_base.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "viewport_func.h" #include "command_func.h" #include "signs_func.h" #include "sound_func.h" #include "base_station_base.h" #include "textbuf_gui.h" #include "genworld.h" #include "tree_map.h" #include "landscape_type.h" #include "tilehighlight_func.h" #include "strings_func.h" #include "newgrf_object.h" #include "object.h" #include "hotkeys.h" #include "engine_base.h" #include "terraform_gui.h" #include "zoom_func.h" #include "widgets/terraform_widget.h" #include "table/strings.h" #include "safeguards.h" void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded()) { if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile); } else { extern TileIndex _terraform_err_tile; SetRedErrorSquare(_terraform_err_tile); } } /** Scenario editor command that generates desert areas */ static void GenerateDesertArea(TileIndex end, TileIndex start) { if (_game_mode != GM_EDITOR) return; _generating_world = true; TileArea ta(start, end); TILE_AREA_LOOP(tile, ta) { SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT); DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR); MarkTileDirtyByTile(tile); } _generating_world = false; InvalidateWindowClassesData(WC_TOWN_VIEW, 0); } /** Scenario editor command that generates rocky areas */ static void GenerateRockyArea(TileIndex end, TileIndex start) { if (_game_mode != GM_EDITOR) return; bool success = false; TileArea ta(start, end); TILE_AREA_LOOP(tile, ta) { switch (GetTileType(tile)) { case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue; /* FALL THROUGH */ case MP_CLEAR: MakeClear(tile, CLEAR_ROCKS, 3); break; default: continue; } MarkTileDirtyByTile(tile); success = true; } if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, end); } /** * A central place to handle all X_AND_Y dragged GUI functions. * @param proc Procedure related to the dragging * @param start_tile Begin of the dragging * @param end_tile End of the dragging * @return Returns true if the action was found and handled, and false otherwise. This * allows for additional implements that are more local. For example X_Y drag * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp */ bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile) { if (!_settings_game.construction.freeform_edges) { /* When end_tile is MP_VOID, the error tile will not be visible to the * user. This happens when terraforming at the southern border. */ if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0); if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1); } switch (proc) { case DDSP_DEMOLISH_AREA: DoCommandP(end_tile, start_tile, _ctrl_pressed ? 1 : 0, CMD_CLEAR_AREA | CMD_MSG(STR_ERROR_CAN_T_CLEAR_THIS_AREA), CcPlaySound_EXPLOSION); break; case DDSP_RAISE_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, LM_RAISE << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_RAISE_LAND_HERE), CcTerraform); break; case DDSP_LOWER_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, LM_LOWER << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LOWER_LAND_HERE), CcTerraform); break; case DDSP_LEVEL_AREA: DoCommandP(end_tile, start_tile, LM_LEVEL << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LEVEL_LAND_HERE), CcTerraform); break; case DDSP_CREATE_ROCKS: GenerateRockyArea(end_tile, start_tile); break; case DDSP_CREATE_DESERT: GenerateDesertArea(end_tile, start_tile); break; default: return false; } return true; } /** * Start a drag for demolishing an area. * @param tile Position of one corner. */ void PlaceProc_DemolishArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA); } /** Terra form toolbar managing class. */ struct TerraformToolbarWindow : Window { int last_user_action; ///< Last started user action. TerraformToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) { /* This is needed as we like to have the tree available on OnInit. */ this->CreateNestedTree(); this->FinishInitNested(window_number); this->last_user_action = WIDGET_LIST_END; } ~TerraformToolbarWindow() { } virtual void OnInit() { /* Don't show the place object button when there are no objects to place. */ NWidgetStacked *show_object = this->GetWidget<NWidgetStacked>(WID_TT_SHOW_PLACE_OBJECT); show_object->SetDisplayedPlane(ObjectClass::GetUIClassCount() != 0 ? 0 : SZSP_NONE); } virtual void OnClick(Point pt, int widget, int click_count) { if (widget < WID_TT_BUTTONS_START) return; switch (widget) { case WID_TT_LOWER_LAND: // Lower land button HandlePlacePushButton(this, WID_TT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL); this->last_user_action = widget; break; case WID_TT_RAISE_LAND: // Raise land button HandlePlacePushButton(this, WID_TT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL); this->last_user_action = widget; break; case WID_TT_LEVEL_LAND: // Level land button HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL); this->last_user_action = widget; break; case WID_TT_DEMOLISH: // Demolish aka dynamite button HandlePlacePushButton(this, WID_TT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL); this->last_user_action = widget; break; case WID_TT_BUY_LAND: // Buy land button HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT); this->last_user_action = widget; break; case WID_TT_PLANT_TREES: // Plant trees button ShowBuildTreesToolbar(); break; case WID_TT_PLACE_SIGN: // Place sign button HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT); this->last_user_action = widget; break; case WID_TT_PLACE_OBJECT: // Place object button ShowBuildObjectPicker(); break; default: NOT_REACHED(); } } virtual void OnPlaceObject(Point pt, TileIndex tile) { switch (this->last_user_action) { case WID_TT_LOWER_LAND: // Lower land button VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA); break; case WID_TT_RAISE_LAND: // Raise land button VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA); break; case WID_TT_LEVEL_LAND: // Level land button VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA); break; case WID_TT_DEMOLISH: // Demolish aka dynamite button PlaceProc_DemolishArea(tile); break; case WID_TT_BUY_LAND: // Buy land button DoCommandP(tile, OBJECT_OWNED_LAND, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound_SPLAT_RAIL); break; case WID_TT_PLACE_SIGN: // Place sign button PlaceProc_Sign(tile); break; default: NOT_REACHED(); } } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) { Point pt = GetToolbarAlignedWindowPosition(sm_width); pt.y += sm_height; return pt; } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1) { switch (select_proc) { default: NOT_REACHED(); case DDSP_DEMOLISH_AREA: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; } } } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); } static HotkeyList hotkeys; }; /** * Handler for global hotkeys of the TerraformToolbarWindow. * @param hotkey Hotkey * @return ES_HANDLED if hotkey was accepted. */ static EventState TerraformToolbarGlobalHotkeys(int hotkey) { if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED; Window *w = ShowTerraformToolbar(NULL); if (w == NULL) return ES_NOT_HANDLED; return w->OnHotkey(hotkey); } static Hotkey terraform_hotkeys[] = { Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND), Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND), Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND), Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH), Hotkey('U', "buyland", WID_TT_BUY_LAND), Hotkey('I', "trees", WID_TT_PLANT_TREES), Hotkey('O', "placesign", WID_TT_PLACE_SIGN), Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT), HOTKEY_LIST_END }; HotkeyList TerraformToolbarWindow::hotkeys("terraform", terraform_hotkeys, TerraformToolbarGlobalHotkeys); static const NWidgetPart _nested_terraform_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOWER_LAND), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_RAISE_LAND), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LEVEL_LAND), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUY_LAND), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND), NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLANT_TREES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT), NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT), EndContainer(), EndContainer(), }; static WindowDesc _terraform_desc( WDP_MANUAL, "toolbar_landscape", 0, 0, WC_SCEN_LAND_GEN, WC_NONE, WDF_CONSTRUCTION, _nested_terraform_widgets, lengthof(_nested_terraform_widgets), &TerraformToolbarWindow::hotkeys ); /** * Show the toolbar for terraforming in the game. * @param link The toolbar we might want to link to. * @return The allocated toolbar if the window was newly opened, else \c NULL. */ Window *ShowTerraformToolbar(Window *link) { if (!Company::IsValidID(_local_company)) return NULL; Window *w; if (link == NULL) { w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0); return w; } /* Delete the terraform toolbar to place it again. */ DeleteWindowById(WC_SCEN_LAND_GEN, 0, true); w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0); /* Align the terraform toolbar under the main toolbar. */ w->top -= w->height; w->SetDirty(); /* Put the linked toolbar to the left / right of it. */ link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width); link->top = w->top; link->SetDirty(); return w; } static byte _terraform_size = 1; /** * Raise/Lower a bigger chunk of land at the same time in the editor. When * raising get the lowest point, when lowering the highest point, and set all * tiles in the selection to that height. * @todo : Incorporate into game itself to allow for ingame raising/lowering of * larger chunks at the same time OR remove altogether, as we have 'level land' ? * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) { if (_terraform_size == 1) { StringID msg = mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE; DoCommandP(tile, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND | CMD_MSG(msg), CcTerraform); } else { assert(_terraform_size != 0); TileArea ta(tile, _terraform_size, _terraform_size); ta.ClampToMap(); if (ta.w == 0 || ta.h == 0) return; if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile); uint h; if (mode != 0) { /* Raise land */ h = MAX_TILE_HEIGHT; TILE_AREA_LOOP(tile2, ta) { h = min(h, TileHeight(tile2)); } } else { /* Lower land */ h = 0; TILE_AREA_LOOP(tile2, ta) { h = max(h, TileHeight(tile2)); } } TILE_AREA_LOOP(tile2, ta) { if (TileHeight(tile2) == h) { DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND); } } } } static const int8 _multi_terraform_coords[][2] = { { 0, -2}, { 4, 0}, { -4, 0}, { 0, 2}, { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, }; static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_ETT_DOTS), SetMinimalSize(59, 31), SetDataTip(STR_EMPTY, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(0, 1), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA), NWidget(NWID_SPACER), SetFill(0, 1), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12), SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12), SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2), EndContainer(), }; /** * Callback function for the scenario editor 'reset landscape' confirmation window * @param w Window unused * @param confirmed boolean value, true when yes was clicked, false otherwise */ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) { if (confirmed) { /* Set generating_world to true to get instant-green grass after removing * company property. */ _generating_world = true; /* Delete all companies */ Company *c; FOR_ALL_COMPANIES(c) { ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); delete c; } _generating_world = false; /* Delete all station signs */ BaseStation *st; FOR_ALL_BASE_STATIONS(st) { /* There can be buoys, remove them */ if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR); if (!st->IsInUse()) delete st; } /* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */ EngineOverrideManager::ResetToCurrentNewGRFConfig(); MarkWholeScreenDirty(); } } /** Landscape generation window handler in the scenario editor. */ struct ScenarioEditorLandscapeGenerationWindow : Window { int last_user_action; ///< Last started user action. ScenarioEditorLandscapeGenerationWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) { this->CreateNestedTree(); NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT); show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE); this->FinishInitNested(window_number); this->last_user_action = WIDGET_LIST_END; } virtual void OnPaint() { this->DrawWidgets(); if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != WID_ETT_DOTS) return; size->width = max<uint>(size->width, ScaleGUITrad(59)); size->height = max<uint>(size->height, ScaleGUITrad(31)); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != WID_ETT_DOTS) return; int center_x = RoundDivSU(r.left + r.right, 2); int center_y = RoundDivSU(r.top + r.bottom, 2); int n = _terraform_size * _terraform_size; const int8 *coords = &_multi_terraform_coords[0][0]; assert(n != 0); do { DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1])); coords += 2; } while (--n); } virtual void OnClick(Point pt, int widget, int click_count) { if (widget < WID_ETT_BUTTONS_START) return; switch (widget) { case WID_ETT_DEMOLISH: // Demolish aka dynamite button HandlePlacePushButton(this, WID_ETT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL); this->last_user_action = widget; break; case WID_ETT_LOWER_LAND: // Lower land button HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT); this->last_user_action = widget; break; case WID_ETT_RAISE_LAND: // Raise land button HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT); this->last_user_action = widget; break; case WID_ETT_LEVEL_LAND: // Level land button HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL); this->last_user_action = widget; break; case WID_ETT_PLACE_ROCKS: // Place rocks button HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT); this->last_user_action = widget; break; case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate) HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT); this->last_user_action = widget; break; case WID_ETT_PLACE_OBJECT: // Place transmitter button ShowBuildObjectPicker(); break; case WID_ETT_INCREASE_SIZE: case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1; this->HandleButtonClick(widget); size += _terraform_size; if (!IsInsideMM(size, 1, 8 + 1)) return; _terraform_size = size; if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); this->SetDirty(); break; } case WID_ETT_NEW_SCENARIO: // gen random land this->HandleButtonClick(widget); ShowCreateScenario(); break; case WID_ETT_RESET_LANDSCAPE: // Reset landscape ShowQuery(STR_QUERY_RESET_LANDSCAPE_CAPTION, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback); break; default: NOT_REACHED(); } } virtual void OnTimeout() { for (uint i = WID_ETT_START; i < this->nested_array_size; i++) { if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons if (this->IsWidgetLowered(i)) { this->RaiseWidget(i); this->SetWidgetDirty(i); } } } virtual void OnPlaceObject(Point pt, TileIndex tile) { switch (this->last_user_action) { case WID_ETT_DEMOLISH: // Demolish aka dynamite button PlaceProc_DemolishArea(tile); break; case WID_ETT_LOWER_LAND: // Lower land button CommonRaiseLowerBigLand(tile, 0); break; case WID_ETT_RAISE_LAND: // Raise land button CommonRaiseLowerBigLand(tile, 1); break; case WID_ETT_LEVEL_LAND: // Level land button VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA); break; case WID_ETT_PLACE_ROCKS: // Place rocks button VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS); break; case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate) VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); break; default: NOT_REACHED(); } } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1) { switch (select_proc) { default: NOT_REACHED(); case DDSP_CREATE_ROCKS: case DDSP_CREATE_DESERT: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: case DDSP_DEMOLISH_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; } } } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); this->SetDirty(); } static HotkeyList hotkeys; }; /** * Handler for global hotkeys of the ScenarioEditorLandscapeGenerationWindow. * @param hotkey Hotkey * @return ES_HANDLED if hotkey was accepted. */ static EventState TerraformToolbarEditorGlobalHotkeys(int hotkey) { if (_game_mode != GM_EDITOR) return ES_NOT_HANDLED; Window *w = ShowEditorTerraformToolbar(); if (w == NULL) return ES_NOT_HANDLED; return w->OnHotkey(hotkey); } static Hotkey terraform_editor_hotkeys[] = { Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH), Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND), Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND), Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND), Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS), Hotkey('T', "desert", WID_ETT_PLACE_DESERT), Hotkey('O', "object", WID_ETT_PLACE_OBJECT), HOTKEY_LIST_END }; HotkeyList ScenarioEditorLandscapeGenerationWindow::hotkeys("terraform_editor", terraform_editor_hotkeys, TerraformToolbarEditorGlobalHotkeys); static WindowDesc _scen_edit_land_gen_desc( WDP_AUTO, "toolbar_landscape_scen", 0, 0, WC_SCEN_LAND_GEN, WC_NONE, WDF_CONSTRUCTION, _nested_scen_edit_land_gen_widgets, lengthof(_nested_scen_edit_land_gen_widgets), &ScenarioEditorLandscapeGenerationWindow::hotkeys ); /** * Show the toolbar for terraforming in the scenario editor. * @return The allocated toolbar if the window was newly opened, else \c NULL. */ Window *ShowEditorTerraformToolbar() { return AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0); }