/* $Id$ */ /** @file terraform_gui.cpp GUI related to terraforming the map. */ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" #include "clear_map.h" #include "player_func.h" #include "player_base.h" #include "gui.h" #include "window_gui.h" #include "viewport_func.h" #include "gfx_func.h" #include "command_func.h" #include "signs_func.h" #include "variables.h" #include "functions.h" #include "sound_func.h" #include "station_base.h" #include "unmovable_map.h" #include "textbuf_gui.h" #include "genworld.h" #include "settings_type.h" #include "tree_map.h" #include "landscape_type.h" #include "tilehighlight_func.h" #include "table/sprites.h" #include "table/strings.h" void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); } else { extern TileIndex _terraform_err_tile; SetRedErrorSquare(_terraform_err_tile); } } /** Scenario editor command that generates desert areas */ static void GenerateDesertArea(TileIndex end, TileIndex start) { int size_x, size_y; int sx = TileX(start); int sy = TileY(start); int ex = TileX(end); int ey = TileY(end); if (_game_mode != GM_EDITOR) return; if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); size_x = (ex - sx) + 1; size_y = (ey - sy) + 1; _generating_world = true; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { if (GetTileType(tile) != MP_WATER) { SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT); DoCommandP(tile, 0, 0, NULL, CMD_LANDSCAPE_CLEAR); MarkTileDirtyByTile(tile); } } END_TILE_LOOP(tile, size_x, size_y, 0); _generating_world = false; } /** Scenario editor command that generates rocky areas */ static void GenerateRockyArea(TileIndex end, TileIndex start) { int size_x, size_y; bool success = false; int sx = TileX(start); int sy = TileY(start); int ex = TileX(end); int ey = TileY(end); if (_game_mode != GM_EDITOR) return; if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); size_x = (ex - sx) + 1; size_y = (ey - sy) + 1; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { switch (GetTileType(tile)) { case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue; /* FALL THROUGH */ case MP_CLEAR: MakeClear(tile, CLEAR_ROCKS, 3); break; default: continue; } MarkTileDirtyByTile(tile); success = true; } END_TILE_LOOP(tile, size_x, size_y, 0); if (success) SndPlayTileFx(SND_1F_SPLAT, end); } /** * A central place to handle all X_AND_Y dragged GUI functions. * @param e WindowEvent variable holding in its higher bits (excluding the lower * 4, since that defined the X_Y drag) the type of action to be performed * @return Returns true if the action was found and handled, and false otherwise. This * allows for additional implements that are more local. For example X_Y drag * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp **/ bool GUIPlaceProcDragXY(const WindowEvent *e) { TileIndex start_tile = e->we.place.starttile; TileIndex end_tile = e->we.place.tile; switch (e->we.place.select_proc) { case DDSP_DEMOLISH_AREA: DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA)); break; case DDSP_RAISE_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, 1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE)); break; case DDSP_LOWER_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, (uint32)-1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE)); break; case DDSP_LEVEL_AREA: DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND); break; case DDSP_CREATE_ROCKS: GenerateRockyArea(end_tile, start_tile); break; case DDSP_CREATE_DESERT: GenerateDesertArea(end_tile, start_tile); break; case DDSP_CREATE_WATER: DoCommandP(end_tile, start_tile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS)); break; case DDSP_CREATE_RIVER: DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS)); break; default: return false; } return true; } typedef void OnButtonClick(Window *w); static const uint16 _terraform_keycodes[] = { 'Q', 'W', 'E', 'D', 'U', 'I', 'O', }; static void PlaceProc_BuyLand(TileIndex tile) { DoCommandP(tile, 0, 0, CcPlaySound1E, CMD_PURCHASE_LAND_AREA | CMD_NO_WATER | CMD_MSG(STR_5806_CAN_T_PURCHASE_THIS_LAND)); } void PlaceProc_DemolishArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA); } static void PlaceProc_RaiseLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA); } static void PlaceProc_LowerLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA); } static void PlaceProc_LevelLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA); } static void TerraformClick_Lower(Window *w) { HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerLand); } static void TerraformClick_Raise(Window *w) { HandlePlacePushButton(w, 5, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseLand); } static void TerraformClick_Level(Window *w) { HandlePlacePushButton(w, 6, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand); } static void TerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, 7, ANIMCURSOR_DEMOLISH , VHM_RECT, PlaceProc_DemolishArea); } static void TerraformClick_BuyLand(Window *w) { HandlePlacePushButton(w, 8, SPR_CURSOR_BUY_LAND, VHM_RECT, PlaceProc_BuyLand); } static void TerraformClick_Trees(Window *w) { /* This button is NOT a place-push-button, so don't treat it as such */ ShowBuildTreesToolbar(); } static void TerraformClick_PlaceSign(Window *w) { HandlePlacePushButton(w, 10, SPR_CURSOR_SIGN, VHM_RECT, PlaceProc_Sign); } static OnButtonClick * const _terraform_button_proc[] = { TerraformClick_Lower, TerraformClick_Raise, TerraformClick_Level, TerraformClick_Dynamite, TerraformClick_BuyLand, TerraformClick_Trees, TerraformClick_PlaceSign, }; static void TerraformToolbWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: DrawWindowWidgets(w); break; case WE_CLICK: if (e->we.click.widget >= 4) _terraform_button_proc[e->we.click.widget - 4](w); break; case WE_KEYPRESS: { uint i; for (i = 0; i != lengthof(_terraform_keycodes); i++) { if (e->we.keypress.keycode == _terraform_keycodes[i]) { e->we.keypress.cont = false; _terraform_button_proc[i](w); break; } } break; } case WE_PLACE_OBJ: _place_proc(e->we.place.tile); return; case WE_PLACE_DRAG: VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method); break; case WE_PLACE_MOUSEUP: if (e->we.place.pt.x != -1) { switch (e->we.place.select_proc) { case DDSP_DEMOLISH_AREA: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: GUIPlaceProcDragXY(e); break; } } break; case WE_ABORT_PLACE_OBJ: w->RaiseButtons(); break; } } static const Widget _terraform_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 145, 0, 13, STR_LANDSCAPING_TOOLBAR, STR_018C_WINDOW_TITLE_DRAG_THIS}, {WWT_STICKYBOX, RESIZE_NONE, 7, 146, 157, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 7, 66, 69, 14, 35, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, { WWT_IMGBTN, RESIZE_NONE, 7, 70, 91, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, { WWT_IMGBTN, RESIZE_NONE, 7, 92, 113, 14, 35, SPR_IMG_BUY_LAND, STR_0329_PURCHASE_LAND_FOR_FUTURE}, { WWT_IMGBTN, RESIZE_NONE, 7, 114, 135, 14, 35, SPR_IMG_PLANTTREES, STR_0185_PLANT_TREES_PLACE_SIGNS}, { WWT_IMGBTN, RESIZE_NONE, 7, 136, 157, 14, 35, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, { WIDGETS_END}, }; static const WindowDesc _terraform_desc = { WDP_ALIGN_TBR, 22 + 36, 158, 36, 158, 36, WC_SCEN_LAND_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _terraform_widgets, TerraformToolbWndProc }; void ShowTerraformToolbar(Window *link) { if (!IsValidPlayer(_current_player)) return; Window *w = AllocateWindowDescFront(&_terraform_desc, 0); if (w != NULL && link != NULL) { /* Align the terraform toolbar under the main toolbar and put the linked * toolbar to left of it */ w->top = 22; link->left = w->left - link->width; link->SetDirty(); } } static byte _terraform_size = 1; /** * Raise/Lower a bigger chunk of land at the same time in the editor. When * raising get the lowest point, when lowering the highest point, and set all * tiles in the selection to that height. * @todo : Incorporate into game itself to allow for ingame raising/lowering of * larger chunks at the same time OR remove altogether, as we have 'level land' ? * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) { int sizex, sizey; uint h; _generating_world = true; // used to create green terraformed land if (_terraform_size == 1) { StringID msg = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; DoCommandP(tile, SLOPE_N, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg)); } else { SndPlayTileFx(SND_1F_SPLAT, tile); assert(_terraform_size != 0); /* check out for map overflows */ sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size); sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size); if (sizex == 0 || sizey == 0) return; if (mode != 0) { /* Raise land */ h = 15; // XXX - max height BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = min(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } else { /* Lower land */ h = 0; BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = max(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { if (TileHeight(tile2) == h) { DoCommandP(tile2, SLOPE_N, (uint32)mode, NULL, CMD_TERRAFORM_LAND); } } END_TILE_LOOP(tile2, sizex, sizey, tile) } _generating_world = false; } static void PlaceProc_RaiseBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 1); } static void PlaceProc_LowerBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 0); } static void PlaceProc_RockyArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS); } static void PlaceProc_LightHouse(TileIndex tile) { /* not flat || not(trees || clear without bridge above) */ if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { return; } MakeLighthouse(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_Transmitter(TileIndex tile) { /* not flat || not(trees || clear without bridge above) */ if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { return; } MakeTransmitter(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_DesertArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); } static void PlaceProc_WaterArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER); } static void PlaceProc_RiverArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER); } static const Widget _scen_edit_land_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 191, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 7, 192, 203, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 7, 0, 203, 14, 102, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, { WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, { WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, { WWT_IMGBTN, RESIZE_NONE, 14, 112, 133, 16, 37, SPR_IMG_BUILD_RIVER, STR_CREATE_RIVER}, { WWT_IMGBTN, RESIZE_NONE, 14, 134, 156, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, { WWT_IMGBTN, RESIZE_NONE, 14, 157, 179, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic { WWT_IMGBTN, RESIZE_NONE, 14, 180, 201, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, { WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, { WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, { WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, { WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP}, { WIDGETS_END}, }; static const int8 _multi_terraform_coords[][2] = { { 0, -2}, { 4, 0}, { -4, 0}, { 0, 2}, { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, }; /** * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater */ static void EditorTerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea); } static void EditorTerraformClick_LowerBigLand(Window *w) { HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand); } static void EditorTerraformClick_RaiseBigLand(Window *w) { HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand); } static void EditorTerraformClick_LevelLand(Window *w) { HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand); } static void EditorTerraformClick_WaterArea(Window *w) { HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea); } static void EditorTerraformClick_RiverArea(Window *w) { HandlePlacePushButton(w, 9, SPR_CURSOR_RIVER, VHM_RECT, PlaceProc_RiverArea); } static void EditorTerraformClick_RockyArea(Window *w) { HandlePlacePushButton(w, 10, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea); } static void EditorTerraformClick_DesertLightHouse(Window *w) { HandlePlacePushButton(w, 11, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); } static void EditorTerraformClick_Transmitter(Window *w) { HandlePlacePushButton(w, 12, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter); } static const uint16 _editor_terraform_keycodes[] = { 'D', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I' }; typedef void OnButtonClick(Window *w); static OnButtonClick * const _editor_terraform_button_proc[] = { EditorTerraformClick_Dynamite, EditorTerraformClick_LowerBigLand, EditorTerraformClick_RaiseBigLand, EditorTerraformClick_LevelLand, EditorTerraformClick_WaterArea, EditorTerraformClick_RiverArea, EditorTerraformClick_RockyArea, EditorTerraformClick_DesertLightHouse, EditorTerraformClick_Transmitter }; /** Callback function for the scenario editor 'reset landscape' confirmation window * @param w Window unused * @param confirmed boolean value, true when yes was clicked, false otherwise */ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) { if (confirmed) { Player *p; /* Set generating_world to true to get instant-green grass after removing * player property. */ _generating_world = true; /* Delete all players */ FOR_ALL_PLAYERS(p) { if (p->is_active) { ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); p->is_active = false; } } _generating_world = false; /* Delete all stations owned by a player */ Station *st; FOR_ALL_STATIONS(st) { if (IsValidPlayer(st->owner)) delete st; } } } static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: /* XXX - lighthouse button is widget 11!! Don't forget when changing */ w->widget[11].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; break; case WE_PAINT: { DrawWindowWidgets(w); int n = _terraform_size * _terraform_size; const int8 *coords = &_multi_terraform_coords[0][0]; assert(n != 0); do { DrawSprite(SPR_WHITE_POINT, PAL_NONE, 88 + coords[0], 55 + coords[1]); coords += 2; } while (--n); if (w->IsWidgetLowered(5) || w->IsWidgetLowered(6)) // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); } break; case WE_KEYPRESS: for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) { if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) { e->we.keypress.cont = false; _editor_terraform_button_proc[i](w); break; } } break; case WE_CLICK: switch (e->we.click.widget) { case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: _editor_terraform_button_proc[e->we.click.widget - 4](w); break; case 13: case 14: { // Increase/Decrease terraform size int size = (e->we.click.widget == 13) ? 1 : -1; w->HandleButtonClick(e->we.click.widget); size += _terraform_size; if (!IsInsideMM(size, 1, 8 + 1)) return; _terraform_size = size; SndPlayFx(SND_15_BEEP); w->SetDirty(); } break; case 15: // gen random land w->HandleButtonClick(15); ShowCreateScenario(); break; case 16: // Reset landscape ShowQuery( STR_022C_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback); break; } break; case WE_TIMEOUT: for (uint i = 0; i < w->widget_count; i++) { if (w->IsWidgetLowered(i)) { w->RaiseWidget(i); w->InvalidateWidget(i); } if (i == 3) i = 12; } break; case WE_PLACE_OBJ: _place_proc(e->we.place.tile); break; case WE_PLACE_DRAG: VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method); break; case WE_PLACE_MOUSEUP: if (e->we.place.pt.x != -1) { switch (e->we.place.select_proc) { case DDSP_CREATE_ROCKS: case DDSP_CREATE_DESERT: case DDSP_CREATE_WATER: case DDSP_CREATE_RIVER: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: case DDSP_DEMOLISH_AREA: GUIPlaceProcDragXY(e); break; } } break; case WE_ABORT_PLACE_OBJ: w->RaiseButtons(); w->SetDirty(); break; } } static const WindowDesc _scen_edit_land_gen_desc = { WDP_AUTO, WDP_AUTO, 204, 103, 204, 103, WC_SCEN_LAND_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_land_gen_widgets, ScenEditLandGenWndProc, }; void ShowEditorTerraformToolbar() { AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); }