/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file terraform_cmd.cpp Commands related to terraforming. */ #include "stdafx.h" #include "layer_func.h" #include "command_func.h" #include "tunnel_map.h" #include "bridge_map.h" #include "viewport_func.h" #include "genworld.h" #include "object_base.h" #include "company_base.h" #include "company_func.h" #include "table/strings.h" #include #include #include "safeguards.h" /** Set of tiles. */ typedef std::set TileIndexSet; /** Mapping of tiles to their height. */ typedef std::map TileIndexToHeightMap; /** State of the terraforming. */ struct TerraformerState { TileIndexSet dirty_tiles; ///< The tiles that need to be redrawn. TileIndexToHeightMap tile_to_new_height; ///< The tiles for which the height has changed. }; TileIndex _terraform_err_tile; ///< first tile we couldn't terraform /** * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress. * * @param ts TerraformerState. * @param tile Tile. * @return TileHeight. */ static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile) { TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile); return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile); } /** * Stores the TileHeight (height of north corner) of a tile in a TerraformerState. * * @param ts TerraformerState. * @param tile Tile. * @param height New TileHeight. */ static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height) { ts->tile_to_new_height[tile] = height; } /** * Adds a tile to the "tile_table" in a TerraformerState. * * @param ts TerraformerState. * @param tile Tile. * @ingroup dirty */ static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile) { ts->dirty_tiles.insert(tile); } /** * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState. * * @param ts TerraformerState. * @param tile Tile. * @ingroup dirty */ static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile) { /* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */ if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1)); if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1)); if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0)); TerraformAddDirtyTile(ts, tile); } /** * Terraform the north corner of a tile to a specific height. * * @param ts TerraformerState. * @param tile Tile. * @param height Aimed height. * @return Error code or cost. */ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height) { assert(tile < MapSize()); /* Check range of destination height */ if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL); if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH); /* * Check if the terraforming has any effect. * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.). * In this case the terraforming should fail. (Don't know why.) */ if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR; /* Check "too close to edge of map". Only possible when freeform-edges is off. */ uint x = TileX(tile); uint y = TileY(tile); if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) { /* * Determine a sensible error tile */ if (x == 1) x = 0; if (y == 1) y = 0; _terraform_err_tile = TileXY(x, y); return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP); } /* Mark incident tiles that are involved in the terraforming. */ TerraformAddDirtyTileAround(ts, tile); /* Store the height modification */ TerraformSetHeightOfTile(ts, tile, height); CommandCost total_cost(EXPENSES_CONSTRUCTION); /* Increment cost */ total_cost.AddCost(_price[PR_TERRAFORM]); /* Recurse to neighboured corners if height difference is larger than 1 */ { const TileIndexDiffC *ttm; TileIndex orig_tile = tile; static const TileIndexDiffC _terraform_tilepos[] = { { 1, 0}, // move to tile in SE {-2, 0}, // undo last move, and move to tile in NW { 1, 1}, // undo last move, and move to tile in SW { 0, -2} // undo last move, and move to tile in NE }; for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) { tile += ToTileIndexDiff(*ttm); if (tile >= MapSize()) continue; /* Make sure we don't wrap around the map */ if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue; if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue; /* Get TileHeight of neighboured tile as of current terraform progress */ int r = TerraformGetHeightOfTile(ts, tile); int height_diff = height - r; /* Is the height difference to the neighboured corner greater than 1? */ if (abs(height_diff) > 1) { /* Terraform the neighboured corner. The resulting height difference should be 1. */ height_diff += (height_diff < 0 ? 1 : -1); CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff); if (cost.Failed()) return cost; total_cost.AddCost(cost); } } } return total_cost; } /** * Terraform land * @param tile tile to terraform * @param flags for this command type * @param p1 corners to terraform (SLOPE_xxx) * @param p2 direction; eg up (non-zero) or down (zero) * @param text unused * @return the cost of this operation or an error */ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { _terraform_err_tile = INVALID_TILE; CommandCost total_cost(EXPENSES_CONSTRUCTION); int direction = (p2 != 0 ? 1 : -1); TerraformerState ts; /* Compute the costs and the terraforming result in a model of the landscape */ if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) { TileIndex t = tile + TileDiffXY(1, 0); CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); if (cost.Failed()) return cost; total_cost.AddCost(cost); } if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) { TileIndex t = tile + TileDiffXY(1, 1); CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); if (cost.Failed()) return cost; total_cost.AddCost(cost); } if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) { TileIndex t = tile + TileDiffXY(0, 1); CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); if (cost.Failed()) return cost; total_cost.AddCost(cost); } if ((p1 & SLOPE_N) != 0) { TileIndex t = tile + TileDiffXY(0, 0); CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); if (cost.Failed()) return cost; total_cost.AddCost(cost); } /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface * Pass == 0: Collect tileareas which are caused to be auto-cleared. * Pass == 1: Collect the actual cost. */ for (int pass = 0; pass < 2; pass++) { for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) { TileIndex tile = *it; assert(tile < MapSize()); /* MP_VOID tiles can be terraformed but as tunnels and bridges * cannot go under / over these tiles they don't need checking. */ if (IsTileType(tile, MP_VOID)) continue; /* Find new heights of tile corners */ int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); /* Find min and max height of tile */ int z_min = min(min(z_N, z_W), min(z_S, z_E)); int z_max = max(max(z_N, z_W), max(z_S, z_E)); /* Compute tile slope */ Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT); if (z_W > z_min) tileh |= SLOPE_W; if (z_S > z_min) tileh |= SLOPE_S; if (z_E > z_min) tileh |= SLOPE_E; if (z_N > z_min) tileh |= SLOPE_N; if (pass == 0) { /* Terrafrom enable only top layer */ if (IsUnderground(tile)) { return_cmd_error(STR_ERROR_UNDERGROUND_CAN_T_TERRAFORM); } /* Check if bridge would take damage */ if (IsBridgeAbove(tile)) { int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(tile)); /* Check if bridge would take damage. */ if (direction == 1 && bridge_height <= z_max) { _terraform_err_tile = tile; // highlight the tile under the bridge return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); } /* Is the bridge above not too high afterwards? */ if (direction == -1 && bridge_height > (z_min + _settings_game.construction.max_bridge_height)) { _terraform_err_tile = tile; return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND); } } /* Check if tunnel would take damage */ if (direction == -1 && IsTunnelInWay(tile, z_min)) { _terraform_err_tile = tile; // highlight the tile above the tunnel return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE); } } /* Is the tile already cleared? */ const ClearedObjectArea *coa = FindClearedObject(tile); bool indirectly_cleared = coa != NULL && coa->first_tile != tile; /* Check tiletype-specific things, and add extra-cost */ const bool curr_gen = _generating_world; if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE; if (pass == 0) { tile_flags &= ~DC_EXEC; tile_flags |= DC_NO_MODIFY_TOWN_RATING; } CommandCost cost; if (indirectly_cleared) { cost = DoCommand(tile, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR); } else { cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, tile_flags, z_min, tileh); } _generating_world = curr_gen; if (cost.Failed()) { _terraform_err_tile = tile; return cost; } if (pass == 1) total_cost.AddCost(cost); } } Company *c = Company::GetIfValid(_current_company); if (c != NULL && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) { return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED); } if (flags & DC_EXEC) { /* change the height */ for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin(); it != ts.tile_to_new_height.end(); it++) { TileIndex tile = it->first; int height = it->second; SetTileHeight(tile, (uint)height); } /* Finally mark the dirty tiles dirty */ for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) { MarkTileDirtyByTile(*it); int height = TerraformGetHeightOfTile(&ts, *it); /* Now, if we alter the height of the map edge, we need to take care * about repainting the affected areas outside map as well. * Remember: * Outside map, we assume that our landscape descends to * height zero as fast as possible. * Those simulated tiles (they don't exist as datastructure, * only as concept in code) need to be repainted properly, * otherwise we will get ugly glitches. * * Furthermore, note that we have to take care about the possibility, * that landscape was higher before the change, * so also tiles a bit outside need to be repainted. */ int x = TileX(*it); int y = TileY(*it); if (x == 0) { if (y == 0) { /* Height of the northern corner is altered. */ for (int cx = 0; cx >= -height - 1; cx--) { for (int cy = 0; cy >= -height - 1; cy--) { /* This means, tiles in the sector north of that * corner need to be repainted. */ if (cx + cy >= -height - 2) { /* But only tiles that actually might have changed. */ MarkTileDirtyByTileOutsideMap(cx, cy); } } } } else if (y < (int)MapMaxY()) { for (int cx = 0; cx >= -height - 1; cx--) { MarkTileDirtyByTileOutsideMap(cx, y); } } else { for (int cx = 0; cx >= -height - 1; cx--) { for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) { if (cx + ((int)MapMaxY() - cy) >= -height - 2) { MarkTileDirtyByTileOutsideMap(cx, cy); } } } } } else if (x < (int)MapMaxX()) { if (y == 0) { for (int cy = 0; cy >= -height - 1; cy--) { MarkTileDirtyByTileOutsideMap(x, cy); } } else if (y < (int)MapMaxY()) { /* Nothing to be done here, we are inside the map. */ } else { for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) { MarkTileDirtyByTileOutsideMap(x, cy); } } } else { if (y == 0) { for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) { for (int cy = 0; cy >= -height - 1; cy--) { if (((int)MapMaxX() - cx) + cy >= -height - 2) { MarkTileDirtyByTileOutsideMap(cx, cy); } } } } else if (y < (int)MapMaxY()) { for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) { MarkTileDirtyByTileOutsideMap(cx, y); } } else { for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) { for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) { if (((int)MapMaxX() - cx) + ((int)MapMaxY() - cy) >= -height - 2) { MarkTileDirtyByTileOutsideMap(cx, cy); } } } } } } if (c != NULL) c->terraform_limit -= (uint32)ts.tile_to_new_height.size() << 16; } return total_cost; } /** * Levels a selected (rectangle) area of land * @param tile end tile of area-drag * @param flags for this command type * @param p1 start tile of area drag * @param p2 various bitstuffed data. * bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator. * bits 1 - 2: Mode of leveling \c LevelMode. * @param text unused * @return the cost of this operation or an error */ CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (p1 >= MapSize()) return CMD_ERROR; _terraform_err_tile = INVALID_TILE; /* remember level height */ uint oldh = TileHeight(p1); /* compute new height */ uint h = oldh; LevelMode lm = (LevelMode)GB(p2, 1, 2); switch (lm) { case LM_LEVEL: break; case LM_RAISE: h++; break; case LM_LOWER: h--; break; default: return CMD_ERROR; } /* Check range of destination height */ if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH); Money money = GetAvailableMoneyForCommand(); CommandCost cost(EXPENSES_CONSTRUCTION); CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID); bool had_success = false; const Company *c = Company::GetIfValid(_current_company); int limit = (c == NULL ? INT32_MAX : GB(c->terraform_limit, 16, 16)); if (limit == 0) return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED); TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1); for (; *iter != INVALID_TILE; ++(*iter)) { TileIndex t = *iter; uint curh = TileHeight(t); while (curh != h) { CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND); if (ret.Failed()) { last_error = ret; /* Did we reach the limit? */ if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0; break; } if (flags & DC_EXEC) { money -= ret.GetCost(); if (money < 0) { _additional_cash_required = ret.GetCost(); delete iter; return cost; } DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND); } else { /* When we're at the terraform limit we better bail (unneeded) testing as well. * This will probably cause the terraforming cost to be underestimated, but only * when it's near the terraforming limit. Even then, the estimation is * completely off due to it basically counting terraforming double, so it being * cut off earlier might even give a better estimate in some cases. */ if (--limit <= 0) { had_success = true; break; } } cost.AddCost(ret); curh += (curh > h) ? -1 : 1; had_success = true; } if (limit <= 0) break; } delete iter; return had_success ? cost : last_error; }