/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */ /** * Constructor macro for an image without a palette in a DrawTileSeqStruct array. * @param dx Offset in x direction * @param dy Offset in y direction * @param dz Offset in z direction * @param sx Size in x direction * @param sy Size in y direction * @param sz Size in z direction * @param img Sprite to draw */ #define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, /** Constructor macro for a terminating DrawTileSeqStruct entry in an array */ #define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} } /** * Constructor macro of a DrawTileSprites structure * @param img Ground sprite without palette of the tile * @param dtss Sequence child sprites of the tile */ #define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss }, static const DrawTileSeqStruct _shipdepot_display_seq_1[] = { TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR)) TILE_SEQ_END() }; static const DrawTileSeqStruct _shipdepot_display_seq_2[] = { TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA) TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR)) TILE_SEQ_END() }; static const DrawTileSeqStruct _shipdepot_display_seq_3[] = { TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR)) TILE_SEQ_END() }; static const DrawTileSeqStruct _shipdepot_display_seq_4[] = { TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB) TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR)) TILE_SEQ_END() }; static const DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] = { { // AXIS_X TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1) // DEPOT_PART_NORTH TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2) // DEPOT_PART_SOUTH }, { // AXIS_Y TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3) // DEPOT_PART_NORTH TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4) // DEPOT_PART_SOUTH }, }; static const DrawTileSeqStruct _lock_display_seq_0[] = { TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1) TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_1[] = { TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0) TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_2[] = { TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2) TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_3[] = { TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3) TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_0b[] = { TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1) TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_1b[] = { TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8) TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_2b[] = { TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2) TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_3b[] = { TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3) TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_0t[] = { TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1) TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_1t[] = { TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16) TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_2t[] = { TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2) TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2) TILE_SEQ_END() }; static const DrawTileSeqStruct _lock_display_seq_3t[] = { TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3) TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3) TILE_SEQ_END() }; static const DrawTileSprites _lock_display_data[][DIAGDIR_END] = { { // LOCK_PART_MIDDLE TILE_SPRITE_LINE(1, _lock_display_seq_0) // NE TILE_SPRITE_LINE(0, _lock_display_seq_1) // SE TILE_SPRITE_LINE(2, _lock_display_seq_2) // SW TILE_SPRITE_LINE(3, _lock_display_seq_3) // NW }, { // LOCK_PART_LOWER TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b) // NE TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b) // SE TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b) // SW TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b) // NW }, { // LOCK_PART_UPPER TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t) // NE TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t) // SE TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t) // SW TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t) // NW }, }; #undef TILE_SEQ_LINE #undef TILE_SEQ_END #undef TILE_SPRITE_LINE