/* $Id$ */ struct DefaultUnicodeMapping { WChar code; ///< Unicode value byte key; ///< Character index of sprite }; /* Default unicode mapping table for sprite based glyphs. * This table allows us use unicode characters even though the glyphs don't * exist, or are in the wrong place, in the standard sprite fonts. * This is not used for FreeType rendering */ static DefaultUnicodeMapping _default_unicode_map[] = { { 0x010D, 0x63 }, /* Small letter c with caron */ };