/* $Id$ */ /** @file unicode.h Character mapping for using Unicode characters in OTTD. */ struct DefaultUnicodeMapping { WChar code; ///< Unicode value byte key; ///< Character index of sprite }; enum { CLRA = 0, ///< Identifier to clear all glyphs at this codepoint CLRL = 1, ///< Identifier to clear glyphs for large font at this codepoint }; /* Default unicode mapping table for sprite based glyphs. * This table allows us use unicode characters even though the glyphs don't * exist, or are in the wrong place, in the standard sprite fonts. * This is not used for FreeType rendering */ static DefaultUnicodeMapping _default_unicode_map[] = { { 0x00A0, 0x20 }, // Non-breaking space / Up arrow { 0x00A4, CLRL }, // Currency sign { 0x00A6, CLRL }, // Broken bar { 0x00A7, CLRL }, // Section sign { 0x00A8, CLRL }, // Diaeresis { 0x00A9, CLRL }, // Copyright sign { 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow { 0x00AC, CLRA }, // Not sign / Tick mark { 0x00AD, 0x20 }, // Soft hyphen / X mark { 0x00AF, CLRA }, // Macron / Right arrow { 0x00B0, CLRL }, // Degree sign { 0x00B1, CLRL }, // Plus-Minus sign { 0x00B2, CLRL }, // Superscript 2 { 0x00B3, CLRL }, // Superscript 3 { 0x00B4, CLRA }, // Acute accent / Train symbol { 0x00B5, CLRA }, // Micro sign / Truck symbol { 0x00B6, CLRA }, // Pilcrow sign / Bus symbol { 0x00B7, CLRA }, // Middle dot / Aircraft symbol { 0x00B8, CLRA }, // Cedilla / Ship symbol { 0x00B9, CLRA }, // Superscript 1 / Superscript -1 { 0x00BA, CLRL }, // Masculine ordinal indicator { 0x00BC, CLRA }, // One quarter / Small up arrow { 0x00BD, CLRA }, // One half / Small down arrow { 0x00BE, CLRL }, // Three quarters { 0x00D0, CLRL }, // Capital letter eth { 0x00D7, CLRL }, // Multiplication sign { 0x00D8, CLRL }, // Capital letter O with stroke { 0x00D9, CLRL }, // Capital letter U with grave { 0x00DE, CLRL }, // Capital letter thorn { 0x00E6, CLRL }, // Small letter ae { 0x00F0, CLRL }, // Small letter eth { 0x00F7, CLRL }, // Divison sign { 0x00F8, CLRL }, // Small letter o with stroke { 0x00FE, CLRL }, // Small letter thorn { 0x0178, 0x9F }, // Capital letter Y with diaeresis { 0x010D, 0x63 }, // Small letter c with caron };