/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file sprites.h * This file contails all sprite-related enums and defines. These consist mainly of * the sprite numbers and a bunch of masks and macros to handle sprites and to get * rid of all the magic numbers in the code. * * @NOTE: * ALL SPRITE NUMBERS BELOW 5126 are in the main files * * All elements which consist of two elements should * have the same name and then suffixes * _GROUND and _BUILD for building-type sprites * _REAR and _FRONT for transport-type sprites (tiles where vehicles are on) * These sprites are split because of the Z order of the elements * (like some parts of a bridge are behind the vehicle, while others are before) * * * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. * Don't be lazy and typing, and only use abbrevations when their meaning is clear or * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about this being too much typing work if the enums are like * 30 characters in length. If your editor doen't help you simplifying your work, * get a proper editor. If your Operating Systems don't have any decent editors, * get a proper Operating System. * * @todo Split the "Sprites" enum into smaller chunks and document them */ #ifndef SPRITES_H #define SPRITES_H #include "../gfx_type.h" static const SpriteID SPR_SELECT_TILE = 752; static const SpriteID SPR_DOT = 774; // corner marker for lower/raise land static const SpriteID SPR_DOT_SMALL = 4078; static const SpriteID SPR_WHITE_POINT = 4079; /* ASCII */ static const SpriteID SPR_ASCII_SPACE = 2; static const SpriteID SPR_ASCII_SPACE_SMALL = 226; static const SpriteID SPR_ASCII_SPACE_BIG = 450; static const SpriteID SPR_LARGE_SMALL_WINDOW = 682; /* Extra graphic spritenumbers */ static const SpriteID SPR_OPENTTD_BASE = 4896; static const uint16 OPENTTD_SPRITE_COUNT = 154; /* Halftile-selection sprites */ static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE; static const SpriteID SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4; static const SpriteID SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8; static const SpriteID SPR_SQUARE = SPR_OPENTTD_BASE + 38; // coloured square (used for newgrf compatibility) static const SpriteID SPR_BLOT = SPR_OPENTTD_BASE + 39; // coloured circle (mainly used as vehicle profit marker and for server compatibility) static const SpriteID SPR_LOCK = SPR_OPENTTD_BASE + 40; // lock icon (for password protected servers) static const SpriteID SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41; static const SpriteID SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42; static const SpriteID SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43; // warning sign (shown if there are any newgrf errors) static const SpriteID SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44; // resize icon to the right static const SpriteID SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149; // resize icon to the left static const SpriteID SPR_WINDOW_SHADE = SPR_OPENTTD_BASE + 151; // shade the window icon static const SpriteID SPR_WINDOW_UNSHADE = SPR_OPENTTD_BASE + 152; // unshade the window icon static const SpriteID SPR_WINDOW_DEBUG = SPR_OPENTTD_BASE + 153; // NewGRF debug window icon static const SpriteID SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150; // play music button, but then for RTL users /* Arrow icons pointing in all 4 directions */ static const SpriteID SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45; static const SpriteID SPR_ARROW_UP = SPR_OPENTTD_BASE + 46; static const SpriteID SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47; static const SpriteID SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48; static const SpriteID SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49; static const SpriteID SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50; static const SpriteID SPR_PIN_UP = SPR_OPENTTD_BASE + 51; // pin icon static const SpriteID SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52; static const SpriteID SPR_CIRCLE_FOLDED = SPR_OPENTTD_BASE + 147; // (+) icon static const SpriteID SPR_CIRCLE_UNFOLDED = SPR_OPENTTD_BASE + 148; // (-) icon /* on screen keyboard icons */ static const SpriteID SPR_OSK_LEFT = SPR_OPENTTD_BASE + 138; static const SpriteID SPR_OSK_RIGHT = SPR_OPENTTD_BASE + 139; static const SpriteID SPR_OSK_CAPS = SPR_OPENTTD_BASE + 140; static const SpriteID SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141; static const SpriteID SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142; static const SpriteID SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143; /* Clone vehicles stuff */ static const SpriteID SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106; static const SpriteID SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107; static const SpriteID SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108; static const SpriteID SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109; static const SpriteID SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93; static const SpriteID SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94; static const SpriteID SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95; static const SpriteID SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96; static const SpriteID SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97; static const SpriteID SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98; static const SpriteID SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99; static const SpriteID SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100; static const SpriteID SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101; static const SpriteID SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102; static const SpriteID SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103; static const SpriteID SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104; static const SpriteID SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105; static const SpriteID SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114; static const SpriteID SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115; static const SpriteID SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116; static const SpriteID SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117; static const SpriteID SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118; static const SpriteID SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119; static const SpriteID SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120; static const SpriteID SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121; static const SpriteID SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122; static const SpriteID SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123; static const SpriteID SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124; static const SpriteID SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125; static const SpriteID SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126; static const SpriteID SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127; static const SpriteID SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128; static const SpriteID SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129; static const SpriteID SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130; static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131; static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132; static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133; static const SpriteID SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144; static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT; static const uint16 PRESIGNAL_SPRITE_COUNT = 48; static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112; static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240; static const SpriteID SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT; static const uint16 CANALS_SPRITE_COUNT = 65; /* Sprites for the Aqueduct. */ static const SpriteID SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT; static const SpriteID SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0; static const SpriteID SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1; static const SpriteID SPR_AQUEDUCT_RAMP_NE = SPR_AQUEDUCT_BASE + 2; static const SpriteID SPR_AQUEDUCT_RAMP_NW = SPR_AQUEDUCT_BASE + 3; static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4; static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5; static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6; static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7; static const uint16 AQUEDUCT_SPRITE_COUNT = 8; /* Sprites for 'highlighting' tracks on sloped land. */ static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT; static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0; static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4; static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8; static const uint16 TRACKS_FOR_SLOPES_SPRITE_COUNT = 12; static const SpriteID SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT; static const SpriteID SPR_SLOPES_INCLINED_OFFSET = 15; static const SpriteID SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations. static const SpriteID SPR_TRKFOUND_BLOCK_SIZE = 22; // The normal track foundation sprites are organized in blocks of 22. static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74; /* Halftile foundations */ static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT; static const SpriteID SPR_HALFTILE_BLOCK_SIZE = 4; // The half tile foundation sprites are organized in blocks of 4. static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90; static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT; static const uint16 AUTORAIL_SPRITE_COUNT = 55; static const SpriteID SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT; static const uint16 ELRAIL_SPRITE_COUNT = 48; static const SpriteID SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT; static const uint16 TWOCCMAP_SPRITE_COUNT = 256; /* shore tiles - action 05-0D */ static const SpriteID SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT; static const SpriteID SPR_SHORE_SPRITE_COUNT = 18; static const SpriteID SPR_ORIGINALSHORE_START = 4062; static const SpriteID SPR_ORIGINALSHORE_END = 4069; static const SpriteID SPR_AIRPORTX_BASE = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT; // The sprites used for other airport angles static const SpriteID SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE; static const SpriteID SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1; static const SpriteID SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2; static const SpriteID SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3; static const SpriteID SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4; static const SpriteID SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5; static const SpriteID SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6; static const SpriteID SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7; static const SpriteID SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8; static const SpriteID SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9; static const SpriteID SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10; static const SpriteID SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11; static const SpriteID SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12; static const SpriteID SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13; static const SpriteID SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14; static const uint16 AIRPORTX_SPRITE_COUNT = 15; static const SpriteID SPR_ROADSTOP_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT; // The sprites used for drive-through road stops static const SpriteID SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE; static const SpriteID SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1; static const SpriteID SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2; static const SpriteID SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3; static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4; static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5; static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6; static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7; static const uint16 ROADSTOP_SPRITE_COUNT = 8; /* Tramway sprites */ static const SpriteID SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT; static const SpriteID SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4; static const SpriteID SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27; static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET = 11; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26; static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46; static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47; static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55; static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56; static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72; static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68; static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80; static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107; static const uint16 TRAMWAY_SPRITE_COUNT = 113; /* One way road sprites */ static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT; static const uint16 ONEWAY_SPRITE_COUNT = 6; /* Flags sprites (in same order as enum NetworkLanguage) */ static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT; static const uint16 FLAGS_SPRITE_COUNT = 36; /* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */ static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT; static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1; /* From where can we start putting NewGRFs? */ static const SpriteID SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT; /* Manager face sprites */ static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face /* Icon showing company colour. */ static const SpriteID SPR_COMPANY_ICON = 747; /* is itself no foundation sprite, because tileh 0 has no foundation */ static const SpriteID SPR_FOUNDATION_BASE = 989; /* Shadow cell */ static const SpriteID SPR_SHADOW_CELL = 1004; /* Unmovables spritenumbers */ static const SpriteID SPR_UNMOVABLE_TRANSMITTER = 2601; static const SpriteID SPR_UNMOVABLE_LIGHTHOUSE = 2602; static const SpriteID SPR_TINYHQ_NORTH = 2603; static const SpriteID SPR_TINYHQ_EAST = 2604; static const SpriteID SPR_TINYHQ_WEST = 2605; static const SpriteID SPR_TINYHQ_SOUTH = 2606; static const SpriteID SPR_SMALLHQ_NORTH = 2607; static const SpriteID SPR_SMALLHQ_EAST = 2608; static const SpriteID SPR_SMALLHQ_WEST = 2609; static const SpriteID SPR_SMALLHQ_SOUTH = 2610; static const SpriteID SPR_MEDIUMHQ_NORTH = 2611; static const SpriteID SPR_MEDIUMHQ_NORTH_WALL = 2612; static const SpriteID SPR_MEDIUMHQ_EAST = 2613; static const SpriteID SPR_MEDIUMHQ_EAST_WALL = 2614; static const SpriteID SPR_MEDIUMHQ_WEST = 2615; static const SpriteID SPR_MEDIUMHQ_WEST_WALL = 2616; // very tiny piece of wall static const SpriteID SPR_MEDIUMHQ_SOUTH = 2617; static const SpriteID SPR_LARGEHQ_NORTH_GROUND = 2618; static const SpriteID SPR_LARGEHQ_NORTH_BUILD = 2619; static const SpriteID SPR_LARGEHQ_EAST_GROUND = 2620; static const SpriteID SPR_LARGEHQ_EAST_BUILD = 2621; static const SpriteID SPR_LARGEHQ_WEST_GROUND = 2622; static const SpriteID SPR_LARGEHQ_WEST_BUILD = 2623; static const SpriteID SPR_LARGEHQ_SOUTH = 2624; static const SpriteID SPR_HUGEHQ_NORTH_GROUND = 2625; static const SpriteID SPR_HUGEHQ_NORTH_BUILD = 2626; static const SpriteID SPR_HUGEHQ_EAST_GROUND = 2627; static const SpriteID SPR_HUGEHQ_EAST_BUILD = 2628; static const SpriteID SPR_HUGEHQ_WEST_GROUND = 2629; static const SpriteID SPR_HUGEHQ_WEST_BUILD = 2630; static const SpriteID SPR_HUGEHQ_SOUTH = 2631; static const SpriteID SPR_CONCRETE_GROUND = 1420; static const SpriteID SPR_STATUE_COMPANY = 2632; static const SpriteID SPR_BOUGHT_LAND = 4790; /* sprites for rail and rail stations*/ static const SpriteID SPR_RAIL_SNOW_OFFSET = 26; static const SpriteID SPR_MONO_SNOW_OFFSET = 26; static const SpriteID SPR_MGLV_SNOW_OFFSET = 26; static const SpriteID SPR_ORIGINAL_SIGNALS_BASE = 1275; static const SpriteID SPR_RAIL_SINGLE_X = 1005; static const SpriteID SPR_RAIL_SINGLE_Y = 1006; static const SpriteID SPR_RAIL_SINGLE_NORTH = 1007; static const SpriteID SPR_RAIL_SINGLE_SOUTH = 1008; static const SpriteID SPR_RAIL_SINGLE_EAST = 1009; static const SpriteID SPR_RAIL_SINGLE_WEST = 1010; static const SpriteID SPR_RAIL_TRACK_Y = 1011; static const SpriteID SPR_RAIL_TRACK_X = 1012; static const SpriteID SPR_RAIL_TRACK_BASE = 1018; static const SpriteID SPR_RAIL_TRACK_N_S = 1035; static const SpriteID SPR_RAIL_TRACK_Y_SNOW = 1037; static const SpriteID SPR_RAIL_TRACK_X_SNOW = 1038; static const SpriteID SPR_RAIL_DEPOT_SE_1 = 1063; static const SpriteID SPR_RAIL_DEPOT_SE_2 = 1064; static const SpriteID SPR_RAIL_DEPOT_SW_1 = 1065; static const SpriteID SPR_RAIL_DEPOT_SW_2 = 1066; static const SpriteID SPR_RAIL_DEPOT_NE = 1067; static const SpriteID SPR_RAIL_DEPOT_NW = 1068; static const SpriteID SPR_RAIL_PLATFORM_Y_FRONT = 1069; static const SpriteID SPR_RAIL_PLATFORM_X_REAR = 1070; static const SpriteID SPR_RAIL_PLATFORM_Y_REAR = 1071; static const SpriteID SPR_RAIL_PLATFORM_X_FRONT = 1072; static const SpriteID SPR_RAIL_PLATFORM_BUILDING_X = 1073; static const SpriteID SPR_RAIL_PLATFORM_BUILDING_Y = 1074; static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075; static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076; static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077; static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078; static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079; // First half of the roof structure static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080; static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081; // Second half of the roof structure static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082; static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083; // First half of the roof glass static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084; static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085; // second half of the roof glass static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086; static const SpriteID SPR_MONO_SINGLE_X = 1087; static const SpriteID SPR_MONO_SINGLE_Y = 1088; static const SpriteID SPR_MONO_SINGLE_NORTH = 1089; static const SpriteID SPR_MONO_SINGLE_SOUTH = 1090; static const SpriteID SPR_MONO_SINGLE_EAST = 1091; static const SpriteID SPR_MONO_SINGLE_WEST = 1092; static const SpriteID SPR_MONO_TRACK_Y = 1093; static const SpriteID SPR_MONO_TRACK_BASE = 1100; static const SpriteID SPR_MONO_TRACK_N_S = 1117; static const SpriteID SPR_MGLV_SINGLE_X = 1169; static const SpriteID SPR_MGLV_SINGLE_Y = 1170; static const SpriteID SPR_MGLV_SINGLE_NORTH = 1171; static const SpriteID SPR_MGLV_SINGLE_SOUTH = 1172; static const SpriteID SPR_MGLV_SINGLE_EAST = 1173; static const SpriteID SPR_MGLV_SINGLE_WEST = 1174; static const SpriteID SPR_MGLV_TRACK_Y = 1175; static const SpriteID SPR_MGLV_TRACK_BASE = 1182; static const SpriteID SPR_MGLV_TRACK_N_S = 1199; static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78; static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79; static const SpriteID SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80; static const SpriteID SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81; static const uint16 OFFSET_TILEH_IMPOSSIBLE = 0; static const uint16 OFFSET_TILEH_1 = 14; static const uint16 OFFSET_TILEH_2 = 15; static const uint16 OFFSET_TILEH_3 = 22; static const uint16 OFFSET_TILEH_4 = 13; static const uint16 OFFSET_TILEH_6 = 21; static const uint16 OFFSET_TILEH_7 = 17; static const uint16 OFFSET_TILEH_8 = 12; static const uint16 OFFSET_TILEH_9 = 23; static const uint16 OFFSET_TILEH_11 = 18; static const uint16 OFFSET_TILEH_12 = 20; static const uint16 OFFSET_TILEH_13 = 19; static const uint16 OFFSET_TILEH_14 = 16; /* Track fences */ static const SpriteID SPR_TRACK_FENCE_FLAT_X = 1301; static const SpriteID SPR_TRACK_FENCE_FLAT_Y = 1302; static const SpriteID SPR_TRACK_FENCE_FLAT_VERT = 1303; static const SpriteID SPR_TRACK_FENCE_FLAT_HORZ = 1304; static const SpriteID SPR_TRACK_FENCE_SLOPE_SW = 1305; static const SpriteID SPR_TRACK_FENCE_SLOPE_SE = 1306; static const SpriteID SPR_TRACK_FENCE_SLOPE_NE = 1307; static const SpriteID SPR_TRACK_FENCE_SLOPE_NW = 1308; /* Base sprites for elrail. * Offsets via an enum are used so a complete list of absolute * sprite numbers is unnecessary. */ static const SpriteID SPR_WIRE_BASE = SPR_ELRAIL_BASE + 0; static const SpriteID SPR_PYLON_BASE = SPR_ELRAIL_BASE + 28; /* sprites for roads */ static const SpriteID SPR_ROAD_PAVED_STRAIGHT_Y = 1313; static const SpriteID SPR_ROAD_PAVED_STRAIGHT_X = 1314; /* sprites for airports and airfields*/ /* Small airports are AIRFIELD, everything else is AIRPORT */ static const SpriteID SPR_HELIPORT = 2633; static const SpriteID SPR_AIRPORT_APRON = 2634; static const SpriteID SPR_AIRPORT_AIRCRAFT_STAND = 2635; static const SpriteID SPR_AIRPORT_TAXIWAY_NS_WEST = 2636; static const SpriteID SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637; static const SpriteID SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638; static const SpriteID SPR_AIRPORT_TAXIWAY_XING_WEST = 2639; static const SpriteID SPR_AIRPORT_TAXIWAY_NS_CTR = 2640; static const SpriteID SPR_AIRPORT_TAXIWAY_XING_EAST = 2641; static const SpriteID SPR_AIRPORT_TAXIWAY_NS_EAST = 2642; static const SpriteID SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643; static const SpriteID SPR_AIRPORT_TAXIWAY_EW_CTR = 2644; static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_A = 2645; static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_B = 2646; static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_C = 2647; static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_D = 2648; static const SpriteID SPR_AIRPORT_RUNWAY_END = 2649; // We should have different ends static const SpriteID SPR_AIRPORT_TERMINAL_A = 2650; static const SpriteID SPR_AIRPORT_TOWER = 2651; static const SpriteID SPR_AIRPORT_CONCOURSE = 2652; static const SpriteID SPR_AIRPORT_TERMINAL_B = 2653; static const SpriteID SPR_AIRPORT_TERMINAL_C = 2654; static const SpriteID SPR_AIRPORT_HANGAR_FRONT = 2655; static const SpriteID SPR_AIRPORT_HANGAR_REAR = 2656; static const SpriteID SPR_AIRFIELD_HANGAR_FRONT = 2657; static const SpriteID SPR_AIRFIELD_HANGAR_REAR = 2658; static const SpriteID SPR_AIRPORT_JETWAY_1 = 2659; static const SpriteID SPR_AIRPORT_JETWAY_2 = 2660; static const SpriteID SPR_AIRPORT_JETWAY_3 = 2661; static const SpriteID SPR_AIRPORT_PASSENGER_TUNNEL = 2662; static const SpriteID SPR_AIRPORT_FENCE_Y = 2663; static const SpriteID SPR_AIRPORT_FENCE_X = 2664; static const SpriteID SPR_AIRFIELD_TERM_A = 2665; static const SpriteID SPR_AIRFIELD_TERM_B = 2666; static const SpriteID SPR_AIRFIELD_TERM_C_GROUND = 2667; static const SpriteID SPR_AIRFIELD_TERM_C_BUILD = 2668; static const SpriteID SPR_AIRFIELD_APRON_A = 2669; static const SpriteID SPR_AIRFIELD_APRON_B = 2670; static const SpriteID SPR_AIRFIELD_APRON_C = 2671; static const SpriteID SPR_AIRFIELD_APRON_D = 2672; static const SpriteID SPR_AIRFIELD_RUNWAY_NEAR_END = 2673; static const SpriteID SPR_AIRFIELD_RUNWAY_MIDDLE = 2674; static const SpriteID SPR_AIRFIELD_RUNWAY_FAR_END = 2675; static const SpriteID SPR_AIRFIELD_WIND_1 = 2676; static const SpriteID SPR_AIRFIELD_WIND_2 = 2677; static const SpriteID SPR_AIRFIELD_WIND_3 = 2678; static const SpriteID SPR_AIRFIELD_WIND_4 = 2679; static const SpriteID SPR_AIRPORT_RADAR_1 = 2680; static const SpriteID SPR_AIRPORT_RADAR_2 = 2681; static const SpriteID SPR_AIRPORT_RADAR_3 = 2682; static const SpriteID SPR_AIRPORT_RADAR_4 = 2683; static const SpriteID SPR_AIRPORT_RADAR_5 = 2684; static const SpriteID SPR_AIRPORT_RADAR_6 = 2685; static const SpriteID SPR_AIRPORT_RADAR_7 = 2686; static const SpriteID SPR_AIRPORT_RADAR_8 = 2687; static const SpriteID SPR_AIRPORT_RADAR_9 = 2688; static const SpriteID SPR_AIRPORT_RADAR_A = 2689; static const SpriteID SPR_AIRPORT_RADAR_B = 2690; static const SpriteID SPR_AIRPORT_RADAR_C = 2691; static const SpriteID SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 86; static const SpriteID SPR_AIRPORT_HELIDEPOT_OFFICE = 2095; /* Road Stops * Road stops have a ground tile and 3 buildings, one on each side * (except the side where the entry is). These are marked _A _B and _C */ static const SpriteID SPR_BUS_STOP_NE_GROUND = 2692; static const SpriteID SPR_BUS_STOP_SE_GROUND = 2693; static const SpriteID SPR_BUS_STOP_SW_GROUND = 2694; static const SpriteID SPR_BUS_STOP_NW_GROUND = 2695; static const SpriteID SPR_BUS_STOP_NE_BUILD_A = 2696; static const SpriteID SPR_BUS_STOP_SE_BUILD_A = 2697; static const SpriteID SPR_BUS_STOP_SW_BUILD_A = 2698; static const SpriteID SPR_BUS_STOP_NW_BUILD_A = 2699; static const SpriteID SPR_BUS_STOP_NE_BUILD_B = 2700; static const SpriteID SPR_BUS_STOP_SE_BUILD_B = 2701; static const SpriteID SPR_BUS_STOP_SW_BUILD_B = 2702; static const SpriteID SPR_BUS_STOP_NW_BUILD_B = 2703; static const SpriteID SPR_BUS_STOP_NE_BUILD_C = 2704; static const SpriteID SPR_BUS_STOP_SE_BUILD_C = 2705; static const SpriteID SPR_BUS_STOP_SW_BUILD_C = 2706; static const SpriteID SPR_BUS_STOP_NW_BUILD_C = 2707; static const SpriteID SPR_TRUCK_STOP_NE_GROUND = 2708; static const SpriteID SPR_TRUCK_STOP_SE_GROUND = 2709; static const SpriteID SPR_TRUCK_STOP_SW_GROUND = 2710; static const SpriteID SPR_TRUCK_STOP_NW_GROUND = 2711; static const SpriteID SPR_TRUCK_STOP_NE_BUILD_A = 2712; static const SpriteID SPR_TRUCK_STOP_SE_BUILD_A = 2713; static const SpriteID SPR_TRUCK_STOP_SW_BUILD_A = 2714; static const SpriteID SPR_TRUCK_STOP_NW_BUILD_A = 2715; static const SpriteID SPR_TRUCK_STOP_NE_BUILD_B = 2716; static const SpriteID SPR_TRUCK_STOP_SE_BUILD_B = 2717; static const SpriteID SPR_TRUCK_STOP_SW_BUILD_B = 2718; static const SpriteID SPR_TRUCK_STOP_NW_BUILD_B = 2719; static const SpriteID SPR_TRUCK_STOP_NE_BUILD_C = 2720; static const SpriteID SPR_TRUCK_STOP_SE_BUILD_C = 2721; static const SpriteID SPR_TRUCK_STOP_SW_BUILD_C = 2722; static const SpriteID SPR_TRUCK_STOP_NW_BUILD_C = 2723; /* Sprites for docks * Docks consist of two tiles, the sloped one and the flat one */ static const SpriteID SPR_DOCK_SLOPE_NE = 2727; static const SpriteID SPR_DOCK_SLOPE_SE = 2728; static const SpriteID SPR_DOCK_SLOPE_SW = 2729; static const SpriteID SPR_DOCK_SLOPE_NW = 2730; static const SpriteID SPR_DOCK_FLAT_X = 2731; // for NE and SW static const SpriteID SPR_DOCK_FLAT_Y = 2732; // for NW and SE static const SpriteID SPR_BUOY = 4076; // XXX this sucks, because it displays wrong stuff on canals /* Sprites for road */ static const SpriteID SPR_ROAD_Y = 1332; static const SpriteID SPR_ROAD_X = 1333; static const SpriteID SPR_ROAD_Y_SNOW = 1351; static const SpriteID SPR_ROAD_X_SNOW = 1352; static const SpriteID SPR_EXCAVATION_X = 1414; static const SpriteID SPR_EXCAVATION_Y = 1415; /* Landscape sprites */ static const SpriteID SPR_FLAT_BARE_LAND = 3924; static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE = 3943; static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE = 3962; static const SpriteID SPR_FLAT_GRASS_TILE = 3981; static const SpriteID SPR_FLAT_ROUGH_LAND = 4000; static const SpriteID SPR_FLAT_ROUGH_LAND_1 = 4019; static const SpriteID SPR_FLAT_ROUGH_LAND_2 = 4020; static const SpriteID SPR_FLAT_ROUGH_LAND_3 = 4021; static const SpriteID SPR_FLAT_ROUGH_LAND_4 = 4022; static const SpriteID SPR_FLAT_ROCKY_LAND_1 = 4023; static const SpriteID SPR_FLAT_ROCKY_LAND_2 = 4042; static const SpriteID SPR_FLAT_WATER_TILE = 4061; static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493; static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512; static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531; static const SpriteID SPR_FLAT_SNOW_DESERT_TILE = 4550; /* Hedge, Farmland-fence sprites */ static const SpriteID SPR_HEDGE_BUSHES = 4090; static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE = 4096; static const SpriteID SPR_HEDGE_FENCE = 4102; static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW = 4108; static const SpriteID SPR_HEDGE_BLOOMBUSH_RED = 4114; static const SpriteID SPR_HEDGE_STONE = 4120; /* Farmland sprites, only flat tiles listed, various stages */ static const SpriteID SPR_FARMLAND_BARE = 4126; static const SpriteID SPR_FARMLAND_STATE_1 = 4145; static const SpriteID SPR_FARMLAND_STATE_2 = 4164; static const SpriteID SPR_FARMLAND_STATE_3 = 4183; static const SpriteID SPR_FARMLAND_STATE_4 = 4202; static const SpriteID SPR_FARMLAND_STATE_5 = 4221; static const SpriteID SPR_FARMLAND_STATE_6 = 4240; static const SpriteID SPR_FARMLAND_STATE_7 = 4259; static const SpriteID SPR_FARMLAND_HAYPACKS = 4278; /* Water-related sprites */ static const SpriteID SPR_SHIP_DEPOT_SE_FRONT = 4070; static const SpriteID SPR_SHIP_DEPOT_SW_FRONT = 4071; static const SpriteID SPR_SHIP_DEPOT_NW = 4072; static const SpriteID SPR_SHIP_DEPOT_NE = 4073; static const SpriteID SPR_SHIP_DEPOT_SE_REAR = 4074; static const SpriteID SPR_SHIP_DEPOT_SW_REAR = 4075; /* here come sloped water sprites */ static const SpriteID SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0; // Water flowing negative Y direction static const SpriteID SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1; // positive X static const SpriteID SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2; // negative X static const SpriteID SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3; // positive Y /* sprites for the locks * there are 4 kinds of locks, each of them is 3 tiles long. * the four kinds are running in the X and Y direction and * are "lowering" either in the "+" or the "-" direction. * the three tiles are the center tile (where the slope is) * and a bottom and a top tile */ static const SpriteID SPR_LOCK_BASE = SPR_CANALS_BASE + 4; static const SpriteID SPR_LOCK_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4; static const SpriteID SPR_LOCK_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5; static const SpriteID SPR_LOCK_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6; static const SpriteID SPR_LOCK_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7; static const SpriteID SPR_LOCK_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8; static const SpriteID SPR_LOCK_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9; static const SpriteID SPR_LOCK_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10; static const SpriteID SPR_LOCK_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11; static const SpriteID SPR_LOCK_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12; static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13; static const SpriteID SPR_LOCK_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14; static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15; static const SpriteID SPR_LOCK_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16; static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17; static const SpriteID SPR_LOCK_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18; static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19; static const SpriteID SPR_LOCK_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20; static const SpriteID SPR_LOCK_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21; static const SpriteID SPR_LOCK_X_UP_TOP_REAR = SPR_CANALS_BASE + 22; static const SpriteID SPR_LOCK_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23; static const SpriteID SPR_LOCK_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24; static const SpriteID SPR_LOCK_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25; static const SpriteID SPR_LOCK_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26; static const SpriteID SPR_LOCK_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27; static const SpriteID SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52; /* Sprites for tunnels and bridges */ static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL = 2365; static const SpriteID SPR_TUNNEL_ENTRY_REAR_MONO = 2373; static const SpriteID SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381; static const SpriteID SPR_TUNNEL_ENTRY_REAR_ROAD = 2389; /* Level crossings */ static const SpriteID SPR_CROSSING_OFF_X_RAIL = 1370; static const SpriteID SPR_CROSSING_OFF_X_MONO = 1382; static const SpriteID SPR_CROSSING_OFF_X_MAGLEV = 1394; /* bridge type sprites */ static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14; /* Wooden bridge (type 0) */ static const SpriteID SPR_BTWDN_RAIL_Y_REAR = 2545; static const SpriteID SPR_BTWDN_RAIL_X_REAR = 2546; static const SpriteID SPR_BTWDN_ROAD_Y_REAR = 2547; static const SpriteID SPR_BTWDN_ROAD_X_REAR = 2548; static const SpriteID SPR_BTWDN_Y_FRONT = 2549; static const SpriteID SPR_BTWDN_X_FRONT = 2550; static const SpriteID SPR_BTWDN_Y_PILLAR = 2551; static const SpriteID SPR_BTWDN_X_PILLAR = 2552; static const SpriteID SPR_BTWDN_MONO_Y_REAR = 4360; static const SpriteID SPR_BTWDN_MONO_X_REAR = 4361; static const SpriteID SPR_BTWDN_MGLV_Y_REAR = 4400; static const SpriteID SPR_BTWDN_MGLV_X_REAR = 4401; /* ramps */ static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529; static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530; static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP = 2531; // for some weird reason the order is swapped static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP = 2532; // between X and Y. static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533; static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP = 2534; static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535; static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536; static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537; static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538; static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP = 2539; // for some weird reason the order is swapped static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP = 2540; // between X and Y. static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541; static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP = 2542; static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543; static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544; static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352; static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN = 4353; static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP = 4354; // for some weird reason the order is swapped static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP = 4355; // between X and Y. static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP = 4356; static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP = 4357; static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358; static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359; static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392; static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393; static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP = 4394; // for some weird reason the order is swapped static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP = 4395; // between X and Y. static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396; static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP = 4397; static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398; static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399; /* Steel Girder with arches * BTSGA == Bridge Type Steel Girder Arched * This is bridge type number 2 */ static const SpriteID SPR_BTSGA_RAIL_X_REAR = 2499; static const SpriteID SPR_BTSGA_RAIL_Y_REAR = 2500; static const SpriteID SPR_BTSGA_ROAD_X_REAR = 2501; static const SpriteID SPR_BTSGA_ROAD_Y_REAR = 2502; static const SpriteID SPR_BTSGA_X_FRONT = 2503; static const SpriteID SPR_BTSGA_Y_FRONT = 2504; static const SpriteID SPR_BTSGA_X_PILLAR = 2505; static const SpriteID SPR_BTSGA_Y_PILLAR = 2506; static const SpriteID SPR_BTSGA_MONO_X_REAR = 4324; static const SpriteID SPR_BTSGA_MONO_Y_REAR = 4325; static const SpriteID SPR_BTSGA_MGLV_X_REAR = 4364; static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365; /* BTSUS == Suspension bridge * TILE_* denotes the different tiles a suspension bridge * can have * TILE_A and TILE_B are the "beginnings" and "ends" of the * suspension system. they have small rectangluar endcaps * TILE_C and TILE_D look almost identical to TILE_A and * TILE_B, but they do not have the "endcaps". They form the * middle part * TILE_E is a condensed configuration of two pillars. while they * are usually 2 pillars apart, they only have 1 pillar separation * here * TILE_F is an extended configuration of pillars. they are * plugged in when pillars should be 3 tiles apart */ static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453; static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454; static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A = 2455; static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B = 2456; static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457; static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458; static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D = 2459; static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C = 2460; static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461; static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462; static const SpriteID SPR_BTSUS_X_FRONT_TILE_A = 2463; static const SpriteID SPR_BTSUS_X_FRONT_TILE_B = 2464; static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465; static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466; static const SpriteID SPR_BTSUS_X_FRONT_TILE_D = 2467; static const SpriteID SPR_BTSUS_X_FRONT_TILE_C = 2468; static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469; static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470; static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471; static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472; static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473; static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474; static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475; static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476; static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A = 2477; static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B = 2478; static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D = 2479; static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C = 2480; static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A = 2481; static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B = 2482; static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D = 2483; static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C = 2484; static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485; static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486; static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487; static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488; static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E = 2489; static const SpriteID SPR_BTSUS_X_FRONT_TILE_E = 2490; static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E = 2491; static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E = 2492; static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493; static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494; static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495; static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496; static const SpriteID SPR_BTSUS_X_FRONT = 2497; static const SpriteID SPR_BTSUS_Y_FRONT = 2498; static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334; static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335; static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336; static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337; static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A = 4338; static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B = 4339; static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D = 4340; static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C = 4341; static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342; static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E = 4343; static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F = 4344; static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345; static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374; static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375; static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376; static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377; static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378; static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379; static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380; static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381; static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382; static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383; static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384; static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385; /* cantilever bridges * They have three different kinds of tiles: * END(ing), MID(dle), BEG(ginning) */ static const SpriteID SPR_BTCAN_RAIL_X_BEG = 2507; static const SpriteID SPR_BTCAN_RAIL_X_MID = 2508; static const SpriteID SPR_BTCAN_RAIL_X_END = 2509; static const SpriteID SPR_BTCAN_RAIL_Y_END = 2510; static const SpriteID SPR_BTCAN_RAIL_Y_MID = 2511; static const SpriteID SPR_BTCAN_RAIL_Y_BEG = 2512; static const SpriteID SPR_BTCAN_ROAD_X_BEG = 2513; static const SpriteID SPR_BTCAN_ROAD_X_MID = 2514; static const SpriteID SPR_BTCAN_ROAD_X_END = 2515; static const SpriteID SPR_BTCAN_ROAD_Y_END = 2516; static const SpriteID SPR_BTCAN_ROAD_Y_MID = 2517; static const SpriteID SPR_BTCAN_ROAD_Y_BEG = 2518; static const SpriteID SPR_BTCAN_X_FRONT_BEG = 2519; static const SpriteID SPR_BTCAN_X_FRONT_MID = 2520; static const SpriteID SPR_BTCAN_X_FRONT_END = 2521; static const SpriteID SPR_BTCAN_Y_FRONT_END = 2522; static const SpriteID SPR_BTCAN_Y_FRONT_MID = 2523; static const SpriteID SPR_BTCAN_Y_FRONT_BEG = 2524; static const SpriteID SPR_BTCAN_X_PILLAR_BEG = 2525; static const SpriteID SPR_BTCAN_X_PILLAR_MID = 2526; static const SpriteID SPR_BTCAN_Y_PILLAR_MID = 2527; static const SpriteID SPR_BTCAN_Y_PILLAR_BEG = 2528; static const SpriteID SPR_BTCAN_MONO_X_BEG = 4346; static const SpriteID SPR_BTCAN_MONO_X_MID = 4347; static const SpriteID SPR_BTCAN_MONO_X_END = 4348; static const SpriteID SPR_BTCAN_MONO_Y_END = 4349; static const SpriteID SPR_BTCAN_MONO_Y_MID = 4350; static const SpriteID SPR_BTCAN_MONO_Y_BEG = 4351; static const SpriteID SPR_BTCAN_MGLV_X_BEG = 4386; static const SpriteID SPR_BTCAN_MGLV_X_MID = 4387; static const SpriteID SPR_BTCAN_MGLV_X_END = 4388; static const SpriteID SPR_BTCAN_MGLV_Y_END = 4389; static const SpriteID SPR_BTCAN_MGLV_Y_MID = 4390; static const SpriteID SPR_BTCAN_MGLV_Y_BEG = 4391; /* little concrete bridge */ static const SpriteID SPR_BTCON_RAIL_X = 2493; static const SpriteID SPR_BTCON_RAIL_Y = 2494; static const SpriteID SPR_BTCON_ROAD_X = 2495; static const SpriteID SPR_BTCON_ROAD_Y = 2496; static const SpriteID SPR_BTCON_X_FRONT = 2497; static const SpriteID SPR_BTCON_Y_FRONT = 2498; static const SpriteID SPR_BTCON_X_PILLAR = 2505; static const SpriteID SPR_BTCON_Y_PILLAR = 2506; static const SpriteID SPR_BTCON_MONO_X = 4344; static const SpriteID SPR_BTCON_MONO_Y = 4345; static const SpriteID SPR_BTCON_MGLV_X = 4384; static const SpriteID SPR_BTCON_MGLV_Y = 4385; /* little steel girder bridge */ static const SpriteID SPR_BTGIR_RAIL_X = 2553; static const SpriteID SPR_BTGIR_RAIL_Y = 2554; static const SpriteID SPR_BTGIR_ROAD_X = 2555; static const SpriteID SPR_BTGIR_ROAD_Y = 2556; static const SpriteID SPR_BTGIR_X_FRONT = 2557; static const SpriteID SPR_BTGIR_Y_FRONT = 2558; static const SpriteID SPR_BTGIR_X_PILLAR = 2505; static const SpriteID SPR_BTGIR_Y_PILLAR = 2506; static const SpriteID SPR_BTGIR_MONO_X = 4362; static const SpriteID SPR_BTGIR_MONO_Y = 4363; static const SpriteID SPR_BTGIR_MGLV_X = 4402; static const SpriteID SPR_BTGIR_MGLV_Y = 4403; /* tubular bridges * tubular bridges have 3 kinds of tiles: * a start tile (with only half a tube on the far side, marked _BEG * a middle tile (full tunnel), marked _MID * and an end tile (half a tube on the near side, maked _END */ static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559; static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560; static const SpriteID SPR_BTTUB_X_FRONT_END = 2561; static const SpriteID SPR_BTTUB_Y_FRONT_END = 2562; static const SpriteID SPR_BTTUB_Y_FRONT_MID = 2563; static const SpriteID SPR_BTTUB_Y_FRONT_BEG = 2564; static const SpriteID SPR_BTTUB_X_PILLAR_BEG = 2565; static const SpriteID SPR_BTTUB_X_PILLAR_MID = 2566; static const SpriteID SPR_BTTUB_Y_PILLAR_MID = 2567; static const SpriteID SPR_BTTUB_Y_PILLAR_BEG = 2568; static const SpriteID SPR_BTTUB_X_RAIL_REAR_BEG = 2569; static const SpriteID SPR_BTTUB_X_RAIL_REAR_MID = 2570; static const SpriteID SPR_BTTUB_X_RAIL_REAR_END = 2571; static const SpriteID SPR_BTTUB_Y_RAIL_REAR_BEG = 2572; static const SpriteID SPR_BTTUB_Y_RAIL_REAR_MID = 2573; static const SpriteID SPR_BTTUB_Y_RAIL_REAR_END = 2574; static const SpriteID SPR_BTTUB_X_ROAD_REAR_BEG = 2575; static const SpriteID SPR_BTTUB_X_ROAD_REAR_MID = 2576; static const SpriteID SPR_BTTUB_X_ROAD_REAR_END = 2577; static const SpriteID SPR_BTTUB_Y_ROAD_REAR_BEG = 2578; static const SpriteID SPR_BTTUB_Y_ROAD_REAR_MID = 2579; static const SpriteID SPR_BTTUB_Y_ROAD_REAR_END = 2580; static const SpriteID SPR_BTTUB_X_MONO_REAR_BEG = 2581; static const SpriteID SPR_BTTUB_X_MONO_REAR_MID = 2582; static const SpriteID SPR_BTTUB_X_MONO_REAR_END = 2583; static const SpriteID SPR_BTTUB_Y_MONO_REAR_BEG = 2584; static const SpriteID SPR_BTTUB_Y_MONO_REAR_MID = 2585; static const SpriteID SPR_BTTUB_Y_MONO_REAR_END = 2586; static const SpriteID SPR_BTTUB_X_MGLV_REAR_BEG = 2587; static const SpriteID SPR_BTTUB_X_MGLV_REAR_MID = 2588; static const SpriteID SPR_BTTUB_X_MGLV_REAR_END = 2589; static const SpriteID SPR_BTTUB_Y_MGLV_REAR_BEG = 2590; static const SpriteID SPR_BTTUB_Y_MGLV_REAR_MID = 2591; static const SpriteID SPR_BTTUB_Y_MGLV_REAR_END = 2592; /* ramps (for all bridges except wood and tubular?)*/ static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437; static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP = 2438; static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439; static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440; static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP = 2441; static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442; static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP = 2443; static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444; static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445; static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP = 2446; static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447; static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448; static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP = 2449; static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450; static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP = 2451; static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452; static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326; static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP = 4327; static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328; static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP = 4329; static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP = 4330; static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN = 4331; static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP = 4332; static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333; static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366; static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP = 4367; static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368; static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369; static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP = 4370; static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371; static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP = 4372; static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373; /* Vehicle view sprites */ static const SpriteID SPR_CENTRE_VIEW_VEHICLE = 683; static const SpriteID SPR_SEND_TRAIN_TODEPOT = 685; static const SpriteID SPR_SEND_ROADVEH_TODEPOT = 686; static const SpriteID SPR_SEND_AIRCRAFT_TODEPOT = 687; static const SpriteID SPR_SEND_SHIP_TODEPOT = 688; static const SpriteID SPR_IGNORE_SIGNALS = 689; static const SpriteID SPR_SHOW_ORDERS = 690; static const SpriteID SPR_SHOW_VEHICLE_DETAILS = 691; static const SpriteID SPR_REFIT_VEHICLE = 692; static const SpriteID SPR_FORCE_VEHICLE_TURN = 715; /* Vehicle sprite-flags (red/green) */ static const SpriteID SPR_FLAG_VEH_STOPPED = 3090; static const SpriteID SPR_FLAG_VEH_RUNNING = 3091; static const SpriteID SPR_VEH_BUS_SW_VIEW = 3097; static const SpriteID SPR_VEH_BUS_SIDE_VIEW = 3098; /* Rotor sprite numbers */ static const SpriteID SPR_ROTOR_STOPPED = 3901; static const SpriteID SPR_ROTOR_MOVING_1 = 3902; static const SpriteID SPR_ROTOR_MOVING_3 = 3904; /* Town/house sprites */ static const SpriteID SPR_LIFT = 1443; /* used in town_land.h * CNST1..3 = Those are the different stages of construction * The last 2 hexas correspond to the type of building it represent, if any */ static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421; static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422; static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423; static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424; static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425; // temperate static const SpriteID SPR_CNST1_OFFICE_01 = 1426; static const SpriteID SPR_CNST2_OFFICE_01 = 1427; static const SpriteID SPR_BUILD_OFFICE_01 = 1428; // temperate static const SpriteID SPR_GROUND_OFFICE_01 = 1429; static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430; // Small Block of Flats static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431; static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432; // temperate static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433; static const SpriteID SPR_CNST1_TEMPCHURCH = 1434; static const SpriteID SPR_CNST2_TEMPCHURCH = 1435; static const SpriteID SPR_BUILD_TEMPCHURCH = 1436; static const SpriteID SPR_GROUND_TEMPCHURCH = 1437; static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440; static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441; static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442; // temperate, sub-arctic, subtropical static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569; // same, with snow /* These are in fact two houses for the same houseID. so V1 and V2 */ static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444; static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445; static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447; static const SpriteID SPR_GRND_STADIUM_N = 1479; //stadium ground at north static const SpriteID SPR_GRND_STADIUM_E = 1480; //stadium ground at east static const SpriteID SPR_GRND_STADIUM_W = 1481; //stadium ground at west static const SpriteID SPR_GRND_STADIUM_S = 1482; //stadium ground at south static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2 = 1504; // real cnst stage 2 static const SpriteID SPR_GRND_TOWNHOUSE_06_V2 = 1505; static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2 = 1506; // 2nd variation static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448; static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449; static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450; static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451; static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452; static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453; static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454; static const SpriteID SPR_FOUNTAIN_0A = 1455; static const SpriteID SPR_PARKSTATUE_0B = 1456; static const SpriteID SPR_PARKALLEY_0C = 1457; static const SpriteID SPR_CNST1_OFFICE_0D = 1458; static const SpriteID SPR_CNST2_OFFICE_0D = 1459; static const SpriteID SPR_BUILD_OFFICE_0D = 1460; static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461; static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462; static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463; static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464; static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465; static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466; static const SpriteID SPR_GRND_HOUSE_TOY1 = 4675; static const SpriteID SPR_GRND_HOUSE_TOY2 = 4676; /* Easter egg/disaster sprites */ static const SpriteID SPR_BLIMP = 3905; // Zeppelin static const SpriteID SPR_BLIMP_CRASHING = 3906; static const SpriteID SPR_BLIMP_CRASHED = 3907; static const SpriteID SPR_UFO_SMALL_SCOUT = 3908; // XCOM - UFO Defense static const SpriteID SPR_UFO_SMALL_SCOUT_DARKER = 3909; static const SpriteID SPR_SUB_SMALL_NE = 3910; // Silent Service static const SpriteID SPR_SUB_SMALL_SE = 3911; static const SpriteID SPR_SUB_SMALL_SW = 3912; static const SpriteID SPR_SUB_SMALL_NW = 3913; static const SpriteID SPR_SUB_LARGE_NE = 3914; static const SpriteID SPR_SUB_LARGE_SE = 3915; static const SpriteID SPR_SUB_LARGE_SW = 3916; static const SpriteID SPR_SUB_LARGE_NW = 3917; static const SpriteID SPR_F_15 = 3918; // F-15 Strike Eagle static const SpriteID SPR_F_15_FIRING = 3919; static const SpriteID SPR_UFO_HARVESTER = 3920; // XCOM - UFO Defense static const SpriteID SPR_XCOM_SKYRANGER = 3921; static const SpriteID SPR_AH_64A = 3922; // Gunship static const SpriteID SPR_AH_64A_FIRING = 3923; /* main_gui.c */ static const SpriteID SPR_IMG_TERRAFORM_UP = 694; static const SpriteID SPR_IMG_TERRAFORM_DOWN = 695; static const SpriteID SPR_IMG_DYNAMITE = 703; static const SpriteID SPR_IMG_ROCKS = 4084; static const SpriteID SPR_IMG_LIGHTHOUSE_DESERT = 4085; // XXX - is Desert image on the desert-climate static const SpriteID SPR_IMG_TRANSMITTER = 4086; static const SpriteID SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91; static const SpriteID SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88; static const SpriteID SPR_IMG_BUILD_RIVER = SPR_OPENTTD_BASE + 136; static const SpriteID SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64; static const SpriteID SPR_IMG_PAUSE = 726; static const SpriteID SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90; static const SpriteID SPR_IMG_SETTINGS = 751; static const SpriteID SPR_IMG_SAVE = 724; static const SpriteID SPR_IMG_SMALLMAP = 708; static const SpriteID SPR_IMG_TOWN = 4077; static const SpriteID SPR_IMG_SUBSIDIES = 679; static const SpriteID SPR_IMG_COMPANY_LIST = 1299; static const SpriteID SPR_IMG_COMPANY_FINANCE = 737; static const SpriteID SPR_IMG_COMPANY_GENERAL = 743; static const SpriteID SPR_IMG_GRAPHS = 745; static const SpriteID SPR_IMG_COMPANY_LEAGUE = 684; static const SpriteID SPR_IMG_SHOW_COUNTOURS = 738; static const SpriteID SPR_IMG_SHOW_VEHICLES = 739; static const SpriteID SPR_IMG_SHOW_ROUTES = 740; static const SpriteID SPR_IMG_INDUSTRY = 741; static const SpriteID SPR_IMG_PLANTTREES = 742; static const SpriteID SPR_IMG_TRAINLIST = 731; static const SpriteID SPR_IMG_TRUCKLIST = 732; static const SpriteID SPR_IMG_SHIPLIST = 733; static const SpriteID SPR_IMG_AIRPLANESLIST = 734; static const SpriteID SPR_IMG_ZOOMIN = 735; static const SpriteID SPR_IMG_ZOOMOUT = 736; static const SpriteID SPR_IMG_BUILDRAIL = 727; static const SpriteID SPR_IMG_BUILDROAD = 728; static const SpriteID SPR_IMG_BUILDWATER = 729; static const SpriteID SPR_IMG_BUILDAIR = 730; static const SpriteID SPR_IMG_LANDSCAPING = 4083; static const SpriteID SPR_IMG_MUSIC = 713; static const SpriteID SPR_IMG_MESSAGES = 680; static const SpriteID SPR_IMG_QUERY = 723; static const SpriteID SPR_IMG_SIGN = 4082; static const SpriteID SPR_IMG_BUY_LAND = 4791; /* OPEN TRANSPORT TYCOON in gamescreen */ static const SpriteID SPR_OTTD_O = 4842; static const SpriteID SPR_OTTD_P = 4841; static const SpriteID SPR_OTTD_E = SPR_OPENTTD_BASE + 12; static const SpriteID SPR_OTTD_D = SPR_OPENTTD_BASE + 13; static const SpriteID SPR_OTTD_N = 4839; static const SpriteID SPR_OTTD_T = 4836; static const SpriteID SPR_OTTD_R = 4837; static const SpriteID SPR_OTTD_A = 4838; static const SpriteID SPR_OTTD_S = 4840; static const SpriteID SPR_OTTD_Y = 4843; static const SpriteID SPR_OTTD_C = 4844; static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804; static const SpriteID SPR_TYCOON_IMG1_BEGIN = 4814; static const SpriteID SPR_TYCOON_IMG2_BEGIN = 4824; /* Industry sprites */ static const SpriteID SPR_IT_SUGAR_MINE_SIEVE = 4775; static const SpriteID SPR_IT_SUGAR_MINE_CLOUDS = 4784; static const SpriteID SPR_IT_SUGAR_MINE_PILE = 4780; static const SpriteID SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766; static const SpriteID SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767; static const SpriteID SPR_IT_BUBBLE_GENERATOR_SPRING = 4746; static const SpriteID SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747; static const SpriteID SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717; static const SpriteID SPR_IT_TOY_FACTORY_STAMP = 4718; static const SpriteID SPR_IT_TOY_FACTORY_CLAY = 4719; static const SpriteID SPR_IT_TOY_FACTORY_ROBOT = 4720; static const SpriteID SPR_IT_POWER_PLANT_TRANSFORMERS = 2054; /* small icons of cargo available in station waiting*/ static const SpriteID SPR_CARGO_PASSENGER = 4297; static const SpriteID SPR_CARGO_COAL = 4298; static const SpriteID SPR_CARGO_MAIL = 4299; static const SpriteID SPR_CARGO_OIL = 4300; static const SpriteID SPR_CARGO_LIVESTOCK = 4301; static const SpriteID SPR_CARGO_GOODS = 4302; static const SpriteID SPR_CARGO_GRAIN = 4303; static const SpriteID SPR_CARGO_WOOD = 4304; static const SpriteID SPR_CARGO_IRON_ORE = 4305; static const SpriteID SPR_CARGO_STEEL = 4306; static const SpriteID SPR_CARGO_VALUES_GOLD = 4307; // shared between temperate and arctic static const SpriteID SPR_CARGO_FRUIT = 4308; static const SpriteID SPR_CARGO_COPPER_ORE = 4309; static const SpriteID SPR_CARGO_WATERCOLA = 4310; // shared between desert and toyland static const SpriteID SPR_CARGO_DIAMONDS = 4311; static const SpriteID SPR_CARGO_FOOD = 4312; static const SpriteID SPR_CARGO_PAPER = 4313; static const SpriteID SPR_CARGO_RUBBER = 4314; static const SpriteID SPR_CARGO_CANDY = 4315; static const SpriteID SPR_CARGO_SUGAR = 4316; static const SpriteID SPR_CARGO_TOYS = 4317; static const SpriteID SPR_CARGO_COTTONCANDY = 4318; static const SpriteID SPR_CARGO_FIZZYDRINK = 4319; static const SpriteID SPR_CARGO_TOFFEE = 4320; static const SpriteID SPR_CARGO_BUBBLES = 4321; static const SpriteID SPR_CARGO_PLASTIC = 4322; static const SpriteID SPR_CARGO_BATTERIES = 4323; /* Effect vehicles */ static const SpriteID SPR_BULLDOZER_NE = 1416; static const SpriteID SPR_BULLDOZER_SE = 1417; static const SpriteID SPR_BULLDOZER_SW = 1418; static const SpriteID SPR_BULLDOZER_NW = 1419; static const SpriteID SPR_SMOKE_0 = 2040; static const SpriteID SPR_SMOKE_1 = 2041; static const SpriteID SPR_SMOKE_2 = 2042; static const SpriteID SPR_SMOKE_3 = 2043; static const SpriteID SPR_SMOKE_4 = 2044; static const SpriteID SPR_DIESEL_SMOKE_0 = 3073; static const SpriteID SPR_DIESEL_SMOKE_1 = 3074; static const SpriteID SPR_DIESEL_SMOKE_2 = 3075; static const SpriteID SPR_DIESEL_SMOKE_3 = 3076; static const SpriteID SPR_DIESEL_SMOKE_4 = 3077; static const SpriteID SPR_DIESEL_SMOKE_5 = 3078; static const SpriteID SPR_STEAM_SMOKE_0 = 3079; static const SpriteID SPR_STEAM_SMOKE_1 = 3080; static const SpriteID SPR_STEAM_SMOKE_2 = 3081; static const SpriteID SPR_STEAM_SMOKE_3 = 3082; static const SpriteID SPR_STEAM_SMOKE_4 = 3083; static const SpriteID SPR_ELECTRIC_SPARK_0 = 3084; static const SpriteID SPR_ELECTRIC_SPARK_1 = 3085; static const SpriteID SPR_ELECTRIC_SPARK_2 = 3086; static const SpriteID SPR_ELECTRIC_SPARK_3 = 3087; static const SpriteID SPR_ELECTRIC_SPARK_4 = 3088; static const SpriteID SPR_ELECTRIC_SPARK_5 = 3089; static const SpriteID SPR_CHIMNEY_SMOKE_0 = 3701; static const SpriteID SPR_CHIMNEY_SMOKE_1 = 3702; static const SpriteID SPR_CHIMNEY_SMOKE_2 = 3703; static const SpriteID SPR_CHIMNEY_SMOKE_3 = 3704; static const SpriteID SPR_CHIMNEY_SMOKE_4 = 3705; static const SpriteID SPR_CHIMNEY_SMOKE_5 = 3706; static const SpriteID SPR_CHIMNEY_SMOKE_6 = 3707; static const SpriteID SPR_CHIMNEY_SMOKE_7 = 3708; static const SpriteID SPR_EXPLOSION_LARGE_0 = 3709; static const SpriteID SPR_EXPLOSION_LARGE_1 = 3710; static const SpriteID SPR_EXPLOSION_LARGE_2 = 3711; static const SpriteID SPR_EXPLOSION_LARGE_3 = 3712; static const SpriteID SPR_EXPLOSION_LARGE_4 = 3713; static const SpriteID SPR_EXPLOSION_LARGE_5 = 3714; static const SpriteID SPR_EXPLOSION_LARGE_6 = 3715; static const SpriteID SPR_EXPLOSION_LARGE_7 = 3716; static const SpriteID SPR_EXPLOSION_LARGE_8 = 3717; static const SpriteID SPR_EXPLOSION_LARGE_9 = 3718; static const SpriteID SPR_EXPLOSION_LARGE_A = 3719; static const SpriteID SPR_EXPLOSION_LARGE_B = 3720; static const SpriteID SPR_EXPLOSION_LARGE_C = 3721; static const SpriteID SPR_EXPLOSION_LARGE_D = 3722; static const SpriteID SPR_EXPLOSION_LARGE_E = 3723; static const SpriteID SPR_EXPLOSION_LARGE_F = 3724; static const SpriteID SPR_EXPLOSION_SMALL_0 = 3725; static const SpriteID SPR_EXPLOSION_SMALL_1 = 3726; static const SpriteID SPR_EXPLOSION_SMALL_2 = 3727; static const SpriteID SPR_EXPLOSION_SMALL_3 = 3728; static const SpriteID SPR_EXPLOSION_SMALL_4 = 3729; static const SpriteID SPR_EXPLOSION_SMALL_5 = 3730; static const SpriteID SPR_EXPLOSION_SMALL_6 = 3731; static const SpriteID SPR_EXPLOSION_SMALL_7 = 3732; static const SpriteID SPR_EXPLOSION_SMALL_8 = 3733; static const SpriteID SPR_EXPLOSION_SMALL_9 = 3734; static const SpriteID SPR_EXPLOSION_SMALL_A = 3735; static const SpriteID SPR_EXPLOSION_SMALL_B = 3736; static const SpriteID SPR_BREAKDOWN_SMOKE_0 = 3737; static const SpriteID SPR_BREAKDOWN_SMOKE_1 = 3738; static const SpriteID SPR_BREAKDOWN_SMOKE_2 = 3739; static const SpriteID SPR_BREAKDOWN_SMOKE_3 = 3740; static const SpriteID SPR_BUBBLE_0 = 4748; static const SpriteID SPR_BUBBLE_1 = 4749; static const SpriteID SPR_BUBBLE_2 = 4750; static const SpriteID SPR_BUBBLE_GENERATE_0 = 4751; static const SpriteID SPR_BUBBLE_GENERATE_1 = 4752; static const SpriteID SPR_BUBBLE_GENERATE_2 = 4753; static const SpriteID SPR_BUBBLE_GENERATE_3 = 4754; static const SpriteID SPR_BUBBLE_BURST_0 = 4755; static const SpriteID SPR_BUBBLE_BURST_1 = 4756; static const SpriteID SPR_BUBBLE_BURST_2 = 4757; static const SpriteID SPR_BUBBLE_ABSORB_0 = 4758; static const SpriteID SPR_BUBBLE_ABSORB_1 = 4759; static const SpriteID SPR_BUBBLE_ABSORB_2 = 4760; static const SpriteID SPR_BUBBLE_ABSORB_3 = 4761; static const SpriteID SPR_BUBBLE_ABSORB_4 = 4762; /* Electrified rail build menu */ static const SpriteID SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36; static const SpriteID SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37; static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38; static const SpriteID SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39; static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44; /* airport_gui.c */ static const SpriteID SPR_IMG_AIRPORT = 744; /* dock_gui.c */ static const SpriteID SPR_IMG_SHIP_DEPOT = 748; static const SpriteID SPR_IMG_SHIP_DOCK = 746; static const SpriteID SPR_IMG_BOUY = 693; static const SpriteID SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145; /* music_gui.c */ static const SpriteID SPR_IMG_SKIP_TO_PREV = 709; static const SpriteID SPR_IMG_SKIP_TO_NEXT = 710; static const SpriteID SPR_IMG_STOP_MUSIC = 711; static const SpriteID SPR_IMG_PLAY_MUSIC = 712; /* road_gui.c */ static const SpriteID SPR_IMG_ROAD_Y_DIR = 1309; static const SpriteID SPR_IMG_ROAD_X_DIR = 1310; static const SpriteID SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82; static const SpriteID SPR_IMG_ROAD_DEPOT = 1295; static const SpriteID SPR_IMG_BUS_STATION = 749; static const SpriteID SPR_IMG_TRUCK_BAY = 750; static const SpriteID SPR_IMG_BRIDGE = 2594; static const SpriteID SPR_IMG_ROAD_TUNNEL = 2429; static const SpriteID SPR_IMG_REMOVE = 714; static const SpriteID SPR_IMG_ROAD_ONE_WAY = SPR_OPENTTD_BASE + 134; static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0; static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1; static const SpriteID SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84; /* rail_gui.c */ static const SpriteID SPR_IMG_RAIL_NS = 1251; static const SpriteID SPR_IMG_RAIL_NE = 1252; static const SpriteID SPR_IMG_RAIL_EW = 1253; static const SpriteID SPR_IMG_RAIL_NW = 1254; static const SpriteID SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53; static const SpriteID SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57; static const SpriteID SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63; static const SpriteID SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69; static const SpriteID SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76; static const SpriteID SPR_IMG_DEPOT_RAIL = 1294; static const SpriteID SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61; static const SpriteID SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67; static const SpriteID SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73; static const SpriteID SPR_IMG_RAIL_STATION = 1298; static const SpriteID SPR_IMG_RAIL_SIGNALS = 1291; static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_NORM = 1287; static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_ENTRY = SPR_SIGNALS_BASE + 12; static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_EXIT = SPR_SIGNALS_BASE + 28; static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44; static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS = SPR_SIGNALS_BASE + 124; static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140; static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_NORM = SPR_SIGNALS_BASE + 60; static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_ENTRY = SPR_SIGNALS_BASE + 76; static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_EXIT = SPR_SIGNALS_BASE + 92; static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_COMBO = SPR_SIGNALS_BASE + 108; static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS = SPR_SIGNALS_BASE + 188; static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204; static const SpriteID SPR_IMG_SIGNAL_CONVERT = SPR_OPENTTD_BASE + 135; static const SpriteID SPR_IMG_TUNNEL_RAIL = 2430; static const SpriteID SPR_IMG_TUNNEL_MONO = 2431; static const SpriteID SPR_IMG_TUNNEL_MAGLEV = 2432; static const SpriteID SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55; static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59; static const SpriteID SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65; static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71; /* intro_gui.c, genworld_gui.c */ static const SpriteID SPR_SELECT_TEMPERATE = 4882; static const SpriteID SPR_SELECT_TEMPERATE_PUSHED = 4883; static const SpriteID SPR_SELECT_SUB_ARCTIC = 4884; static const SpriteID SPR_SELECT_SUB_ARCTIC_PUSHED = 4885; static const SpriteID SPR_SELECT_SUB_TROPICAL = 4886; static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887; static const SpriteID SPR_SELECT_TOYLAND = 4888; static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889; /** Cursor sprite numbers */ /* Terraform * Cursors */ static const CursorID SPR_CURSOR_MOUSE = 0; static const CursorID SPR_CURSOR_ZZZ = 1; static const CursorID SPR_CURSOR_BOUY = 702; static const CursorID SPR_CURSOR_QUERY = 719; static const CursorID SPR_CURSOR_HQ = 720; static const CursorID SPR_CURSOR_SHIP_DEPOT = 721; static const CursorID SPR_CURSOR_SIGN = 722; static const CursorID SPR_CURSOR_TREE = 2010; static const CursorID SPR_CURSOR_BUY_LAND = 4792; static const CursorID SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92; static const CursorID SPR_CURSOR_TOWN = 4080; static const CursorID SPR_CURSOR_INDUSTRY = 4081; static const CursorID SPR_CURSOR_ROCKY_AREA = 4087; static const CursorID SPR_CURSOR_LIGHTHOUSE = 4088; static const CursorID SPR_CURSOR_TRANSMITTER = 4089; /* airport cursors */ static const CursorID SPR_CURSOR_AIRPORT = 2724; /* dock cursors */ static const CursorID SPR_CURSOR_DOCK = 3668; static const CursorID SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89; static const CursorID SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87; static const CursorID SPR_CURSOR_RIVER = SPR_OPENTTD_BASE + 137; static const CursorID SPR_CURSOR_AQUEDUCT = SPR_OPENTTD_BASE + 146; /* shared road & rail cursors */ static const CursorID SPR_CURSOR_BRIDGE = 2593; /* rail cursors */ static const CursorID SPR_CURSOR_NS_TRACK = 1263; static const CursorID SPR_CURSOR_SWNE_TRACK = 1264; static const CursorID SPR_CURSOR_EW_TRACK = 1265; static const CursorID SPR_CURSOR_NWSE_TRACK = 1266; static const CursorID SPR_CURSOR_NS_MONO = 1267; static const CursorID SPR_CURSOR_SWNE_MONO = 1268; static const CursorID SPR_CURSOR_EW_MONO = 1269; static const CursorID SPR_CURSOR_NWSE_MONO = 1270; static const CursorID SPR_CURSOR_NS_MAGLEV = 1271; static const CursorID SPR_CURSOR_SWNE_MAGLEV = 1272; static const CursorID SPR_CURSOR_EW_MAGLEV = 1273; static const CursorID SPR_CURSOR_NWSE_MAGLEV = 1274; static const CursorID SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40; static const CursorID SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41; static const CursorID SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42; static const CursorID SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43; static const CursorID SPR_CURSOR_RAIL_STATION = 1300; static const CursorID SPR_CURSOR_TUNNEL_RAIL = 2434; static const CursorID SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45; static const CursorID SPR_CURSOR_TUNNEL_MONO = 2435; static const CursorID SPR_CURSOR_TUNNEL_MAGLEV = 2436; static const CursorID SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54; static const CursorID SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58; static const CursorID SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64; static const CursorID SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70; static const CursorID SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77; static const CursorID SPR_CURSOR_RAIL_DEPOT = 1296; static const CursorID SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62; static const CursorID SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68; static const CursorID SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74; static const CursorID SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56; static const CursorID SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60; static const CursorID SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66; static const CursorID SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72; /* road cursors */ static const CursorID SPR_CURSOR_ROAD_NESW = 1311; static const CursorID SPR_CURSOR_ROAD_NWSE = 1312; static const CursorID SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83; static const CursorID SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2; static const CursorID SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3; static const CursorID SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85; static const CursorID SPR_CURSOR_ROAD_DEPOT = 1297; static const CursorID SPR_CURSOR_BUS_STATION = 2725; static const CursorID SPR_CURSOR_TRUCK_STATION = 2726; static const CursorID SPR_CURSOR_ROAD_TUNNEL = 2433; static const CursorID SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110; static const CursorID SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111; static const CursorID SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112; static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113; /** Animation macro in table/animcursors.h (_animcursors[]) */ /** Flag for saying a cursor sprite is an animated cursor. */ static const CursorID ANIMCURSOR_FLAG = 1U << 31; static const CursorID ANIMCURSOR_DEMOLISH = ANIMCURSOR_FLAG | 0; ///< 704 - 707 - demolish dynamite static const CursorID ANIMCURSOR_LOWERLAND = ANIMCURSOR_FLAG | 1; ///< 699 - 701 - lower land tool static const CursorID ANIMCURSOR_RAISELAND = ANIMCURSOR_FLAG | 2; ///< 696 - 698 - raise land tool static const CursorID ANIMCURSOR_PICKSTATION = ANIMCURSOR_FLAG | 3; ///< 716 - 718 - goto-order icon static const CursorID ANIMCURSOR_BUILDSIGNALS = ANIMCURSOR_FLAG | 4; ///< 1292 - 1293 - build signal /** * Bitmask setup. For the graphics system, 32 bits are used to define * the sprite to be displayed. This variable contains various information:

*

*/ enum SpriteSetup { TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite RECOLOUR_BIT = 30, ///< toggles recolouring in the sprite CUSTOM_BIT = 29, OPAQUE_BIT = 28, PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette SPRITE_WIDTH = 24, ///< number of bits for the sprite number }; /** * these masks change the colours of the palette for a sprite. * Apart from this bit, a sprite number is needed to define * the palette used for recolouring. This palette is stored * in the bits marked by PALETTE_SPRITE_MASK. * @note Do not modify this enum. Alter SpriteSetup instead * @see SpriteSetup */ enum Modifiers { /** Set when a sprite originates from an Action 1 */ SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT, /** Set when a sprite must not ever be displayed transparently */ SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT, /** when a sprite is to be displayed transparently, this bit needs to be set. */ PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT, /** this bit is set when a recolouring process is in action */ PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT, }; /** * Masks needed for sprite operations. * @note Do not modify this enum. Alter SpriteSetup instead * @see SpriteSetup */ enum SpriteMasks { /** Maximum number of sprites that can be loaded at a given time. */ MAX_SPRITES = 1 << SPRITE_WIDTH, /** The mask to for the main sprite */ SPRITE_MASK = MAX_SPRITES - 1, MAX_PALETTES = 1 << PALETTE_WIDTH, /** The mask for the auxiliary sprite (the one that takes care of recolouring) */ PALETTE_MASK = MAX_PALETTES - 1, }; assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 ); assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 ); assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT ); assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0); assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 ); static const PaletteID PAL_NONE = 0; /** Here a pulsating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible */ static const PaletteID PALETTE_TILE_RED_PULSATING = 0x303; /** makes a square red. is used when removing rails or other stuff */ static const PaletteID PALETTE_SEL_TILE_RED = 0x304; /** This draws a blueish square (catchment areas for example) */ static const PaletteID PALETTE_SEL_TILE_BLUE = 0x305; static const PaletteID PALETTE_RECOLOUR_START = 0x307; static const PaletteID PALETTE_TO_DARK_BLUE = 0x307; static const PaletteID PALETTE_TO_PALE_GREEN = 0x308; static const PaletteID PALETTE_TO_PINK = 0x309; static const PaletteID PALETTE_TO_YELLOW = 0x30A; static const PaletteID PALETTE_TO_RED = 0x30B; static const PaletteID PALETTE_TO_LIGHT_BLUE = 0x30C; static const PaletteID PALETTE_TO_GREEN = 0x30D; static const PaletteID PALETTE_TO_DARK_GREEN = 0x30E; static const PaletteID PALETTE_TO_BLUE = 0x30F; static const PaletteID PALETTE_TO_CREAM = 0x310; /* maybe don't use as company colour because it doesn't display in the graphs? */ static const PaletteID PALETTE_TO_MAUVE = 0x311; static const PaletteID PALETTE_TO_PURPLE = 0x312; static const PaletteID PALETTE_TO_ORANGE = 0x313; static const PaletteID PALETTE_TO_BROWN = 0x314; static const PaletteID PALETTE_TO_GREY = 0x315; static const PaletteID PALETTE_TO_WHITE = 0x316; /* sets colour to bare land stuff, for rail and road (and crossings) */ static const PaletteID PALETTE_TO_BARE_LAND = 0x317; /* XXX is 318-31A really not used? */ static const PaletteID PALETTE_TO_STRUCT_BLUE = 0x31B; /* structure colour to something brownish (for the cantilever bridges for example) */ static const PaletteID PALETTE_TO_STRUCT_BROWN = 0x31C; static const PaletteID PALETTE_TO_STRUCT_WHITE = 0x31D; /* sets bridge or structure to red, little concrete one and cantilever use this one for example */ static const PaletteID PALETTE_TO_STRUCT_RED = 0x31E; static const PaletteID PALETTE_TO_STRUCT_GREEN = 0x31F; static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 0x320; // Sets the suspension bridge to concrete, also other strucutures use it static const PaletteID PALETTE_TO_STRUCT_YELLOW = 0x321; // Sets the bridge colour to yellow (suspension and tubular) static const PaletteID PALETTE_TO_TRANSPARENT = 0x322; // This sets the sprite to transparent /* This is used for changing the tubular bridges to the silicon display, or some grayish colour */ static const PaletteID PALETTE_TO_STRUCT_GREY = 0x323; static const PaletteID PALETTE_CRASH = 0x324; /* Two recolourings only used by the church */ static const PaletteID PALETTE_CHURCH_RED = 0x59E; static const PaletteID PALETTE_CHURCH_CREAM = 0x59F; #endif /* SPRITES_H */