; This file is part of OpenTTD. ; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. ; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . ; ; Settings that used to be saved in the savegame under the OPTS chunk and ; under "gameopts" in the configuration file, but no longer are. Most of these ; are now moved to other places. ; ; For backwards compatability, this file dictates how both were saved. When ; a configuration files contains these entries, they are read once, and removed ; from the configuration file afterwards. Those that are still supported will ; be saved in their new place. [pre-amble] static const uint GAME_DIFFICULTY_NUM = 18; static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM]; uint8 _old_diff_level; ///< Old difficulty level from old savegames uint8 _old_units; ///< Old units from old savegames /* Most of these strings are used both for gameopt-backward compatibility * and the settings tables. The rest is here for consistency. */ static std::initializer_list _locale_currencies{"GBP", "USD", "EUR", "YEN", "ATS", "BEF", "CHF", "CZK", "DEM", "DKK", "ESP", "FIM", "FRF", "GRD", "HUF", "ISK", "ITL", "NLG", "NOK", "PLN", "RON", "RUR", "SIT", "SEK", "YTL", "SKK", "BRL", "EEK", "custom"}; static std::initializer_list _locale_units{"imperial", "metric", "si", "gameunits"}; static std::initializer_list _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"}; static std::initializer_list _climates{"temperate", "arctic", "tropic", "toyland"}; static std::initializer_list _autosave_interval{"off", "monthly", "quarterly", "half year", "yearly"}; static std::initializer_list _roadsides{"left", "right"}; static std::initializer_list _savegame_date{"long", "short", "iso"}; static std::initializer_list _osk_activation{"disabled", "double", "single", "immediately"}; static std::initializer_list _settings_profiles{"easy", "medium", "hard"}; static std::initializer_list _news_display{ "off", "summarized", "full"}; static const SettingTable _gameopt_settings{ /* In version 4 a new difficulty setting has been added to the difficulty settings, * town attitude towards demolishing. Needs special handling because some dimwit thought * it funny to have the GameDifficulty struct be an array while it is a struct of * same-sized members * XXX - To save file-space and since values are never bigger than about 10? only * save the first 16 bits in the savegame. Question is why the values are still int32 * and why not byte for example? * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack * for savegames version 0 - though it is an array, it has to go through the byteswap process */ [post-amble] }; [templates] SDTG_LIST = SDTG_LIST($name, $type, $flags, $guiflags, $var, $def, $length, $from, $to, $cat, $extra, $startup), SDTG_VAR = SDTG_VAR($name, $type, $flags, $guiflags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), SDT_NULL = SDT_NULL( $length, $from, $to), SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), SDTG_OMANY = SDTG_OMANY($name, $type, $flags, $guiflags, $var, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), SDT_OMANY = SDT_OMANY(GameSettings, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $load, $cat, $extra, $startup), SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), [validation] SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); SDTG_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); SDT_OMANY = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); [defaults] flags = 0 guiflags = SGF_NONE interval = 0 str = STR_NULL strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL pre_cb = nullptr post_cb = nullptr load = nullptr from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED extra = 0 startup = false [SDTG_LIST] name = ""diff_custom"" sdt_cmd = SDT_INTLIST sle_cmd = SL_ARR type = SLE_FILE_I16 | SLE_VAR_U16 flags = SLF_NOT_IN_CONFIG var = _old_diff_custom length = 17 def = nullptr to = SLV_4 [SDTG_LIST] name = ""diff_custom"" sdt_cmd = SDT_INTLIST sle_cmd = SL_ARR type = SLE_UINT16 flags = SLF_NOT_IN_CONFIG var = _old_diff_custom length = 18 def = nullptr full = nullptr from = SLV_4 ## [SDTG_VAR] name = ""diff_level"" var = _old_diff_level type = SLE_UINT8 flags = SLF_NOT_IN_CONFIG def = SP_CUSTOM min = SP_EASY max = SP_CUSTOM cat = SC_BASIC [SDT_OMANY] var = locale.currency type = SLE_UINT8 flags = SLF_NO_NETWORK_SYNC def = 0 max = CURRENCY_END - 1 full = _locale_currencies cat = SC_BASIC [SDTG_OMANY] name = ""units"" var = _old_units type = SLE_UINT8 flags = SLF_NOT_IN_CONFIG def = 1 max = 2 full = _locale_units cat = SC_BASIC # There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow # these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. [SDT_OMANY] var = game_creation.town_name type = SLE_UINT8 def = 0 max = 255 full = _town_names cat = SC_BASIC [SDT_OMANY] var = game_creation.landscape type = SLE_UINT8 def = 0 max = 3 full = _climates load = ConvertLandscape cat = SC_BASIC [SDT_VAR] var = game_creation.snow_line_height type = SLE_UINT8 def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT # "max" used to be MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, but this would overflow the storage. max = UINT8_MAX to = SLV_22 [SDT_NULL] length = 1 from = SLV_22 to = SLV_165 [SDT_NULL] length = 1 to = SLV_23 [SDTC_OMANY] var = gui.autosave type = SLE_UINT8 from = SLV_23 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 1 max = 4 full = _autosave_interval cat = SC_BASIC [SDT_OMANY] var = vehicle.road_side type = SLE_UINT8 def = 1 max = 1 full = _roadsides cat = SC_BASIC