/* $Id$ */

/** @file landscape_sprite.h Offsets of sprites to replace for non-temperate landscapes. */

enum {
	END  = 0xFFFF
};

static const SpriteID _landscape_spriteindexes_1[] = {
 0xF67,  0xF9F,
 0xAAD,  0xAB0,
 0x83A,  0x845,
 0xFA0,  0xFC9,
 0x43F,  0x45E,
 0x566,  0x56D,
 0x945,  0x94C,
 0x3ED,  0x40C,
 0x515,  0x51C,
 0x55A,  0x561,
 0x534,  0x546,
 0x93D,  0x944,
 0x955,  0x95C,
 0xFDD,  0xFEC,
 0x87D,  0x883,
 0xA2B,  0xA39,
 0x497,  0x4B0,
 0x572,  0x575,
 0x94D,  0x954,
 0x818,  0x81D,
 0x3DE,  0x3EB,
0x1212, 0x1212,
END
};

static const SpriteID _landscape_spriteindexes_2[] = {
 0xF67,  0xF9F,
 0xAAD,  0xAB0,
 0xFA0,  0xFC9,
 0x43F,  0x45E,
 0x566,  0x56D,
 0x945,  0x94C,
 0x3ED,  0x40C,
 0x515,  0x51C,
 0x55A,  0x561,
 0x547,  0x559,
 0x93D,  0x944,
 0x955,  0x95C,
 0xFDD,  0xFEC,
 0x87D,  0x883,
 0xA2B,  0xA39,
 0x497,  0x4B0,
 0x572,  0x575,
 0x94D,  0x954,
 0x5AE,  0x5AF,
0x118D, 0x11D8,
 0x534,  0x546,
 0x40D,  0x426,
 0x45F,  0x478,
 0x4B1,  0x4CA,
 0x95D,  0x97C,
 0x3DE,  0x3EB,
 0x562,  0x565,
 0x56E,  0x571,
 0x57A,  0x57D,
 0x83A,  0x845,
 0xFF5,  0xFF5,
 0xFF8,  0xFF8,
0x1212, 0x1212,
END
};

static const SpriteID _landscape_spriteindexes_3[] = {
 0xF54,  0xF9F,
 0xFDD,  0xFE5,
 0xFEC,  0xFEC,
 0xFA0,  0xFC9,
 0x818,  0x81D,
 0x521,  0x546,
 0x57E,  0x57F,
 0x3ED,  0x40C,
 0x43F,  0x45E,
 0x491,  0x4B0,
 0xA48,  0xA48,
 0x4FB,  0x50A,
 0x55A,  0x561,
 0x566,  0x56D,
 0x572,  0x579,
 0x427,  0x42C,
 0x479,  0x47E,
 0x4CB,  0x4D0,
 0x4EF,  0x4FA,
 0xE9D,  0xECC,
 0xF3D,  0xF40,
 0xB59,  0xB60,
 0xE5D,  0xE6C,
 0xA49,  0xA59,
 0xA63,  0xA68,
 0xA5A,  0xA62,
 0xA78,  0xA83,
 0xA69,  0xA77,
 0xA84,  0xAA3,
 0xAA7,  0xAAC,
 0xA2B,  0xA47,
 0x3DE,  0x3EB,
 0x47F,  0x488,
 0x4D1,  0x4DA,
 0x42D,  0x436,
 0x515,  0x51C,
 0x580,  0x585,
 0xC14,  0xCB3,
 0xAAD,  0xAB0,
 0xAB5,  0xB00,
 0xB69,  0xB70,
 0xB61,  0xB68,
 0xBC9,  0xBD0,
 0xBD9,  0xBE0,
 0xBA9,  0xBB0,
 0xBC1,  0xBC4,
 0x2D0,  0x2D0,
 0xAA5,  0xAA6,
 0x50F,  0x50F,
 0x2EA,  0x2EA,
 0x2ED,  0x2EE,
 0x512,  0x513,
 0x4EB,  0x4EE,
 0x4E7,  0x4EA,
 0x985,  0xA28,
0x10E4, 0x1133,
 0x93D,  0x95C,
 0x97D,  0x984,
 0x7DA,  0x7DA,
 0x2E6,  0x2E6,
   0x1,    0x1,
 0xE54,  0xE54,
 0x51F,  0x520,
 0x514,  0x514,
 0x511,  0x511,
 0x322,  0x322,
END
};