/* $Id$ */ /** @file clear_land.h Tables with sprites for clear land and fences. */ static const SpriteID _landscape_clear_sprites[8] = { 0xFA0, 0xFB3, 0xFB4, 0xFB5, 0xFB6, 0xFA0, 0xFB3, 0xFB4, }; static const byte _fence_mod_by_tileh[32] = { 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 4, 0, 2, 4, 2, 0, 2, 4, 0, }; static const byte _fence_mod_by_tileh_2[32] = { 1, 1, 5, 5, 3, 3, 1, 1, 1, 1, 5, 5, 3, 3, 1, 1, 1, 1, 5, 5, 3, 3, 1, 5, 1, 1, 5, 5, 3, 3, 3, 1, }; static const SpriteID _clear_land_fence_sprites_1[7] = { 0xFFA, 0x1000, 0x1006, 0x100C, 0x1012, 0x1018, }; static const SpriteID _clear_land_sprites_1[16] = { 0x101E, 0x1031, 0x1044, 0x1057, 0x106A, 0x107D, 0x1090, 0x10A3, 0x10B6, }; static const SpriteID _clear_land_sprites_2[8] = { 0x118D, 0x11A0, 0x11B3, 0x11C6, }; static const SpriteID _clear_land_sprites_3[8] = { 0x118D, 0x11A0, 0x11B3, 0x11C6, };