/* $Id$ */ /** @file animcursors.h * This file defines all the the animated cursors. * Animated cursors consist of the number of sprites that are * displayed in a round-robin manner. Each sprite also has a time * associated that indicates how many ticks the corresponding sprite * is to be displayed. */ /** Creates two array entries that define one * status of the cursor. * @param Sprite The Sprite to be displayed * @param display_time The Number of ticks to display the sprite */ #define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time }, /** This indicates the termination of the cursor list */ #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0) /** Animated cursor elements for demolishion */ static const AnimCursor _demolish_animcursor[] = { ANIM_CURSOR_LINE(0x2C0, 8) ANIM_CURSOR_LINE(0x2C1, 8) ANIM_CURSOR_LINE(0x2C2, 8) ANIM_CURSOR_LINE(0x2C3, 8) ANIM_CURSOR_END() }; /** Animated cursor elements for lower land */ static const AnimCursor _lower_land_animcursor[] = { ANIM_CURSOR_LINE(0x2BB, 10) ANIM_CURSOR_LINE(0x2BC, 10) ANIM_CURSOR_LINE(0x2BD, 29) ANIM_CURSOR_END() }; /** Animated cursor elements for raise land */ static const AnimCursor _raise_land_animcursor[] = { ANIM_CURSOR_LINE(0x2B8, 10) ANIM_CURSOR_LINE(0x2B9, 10) ANIM_CURSOR_LINE(0x2BA, 29) ANIM_CURSOR_END() }; /** Animated cursor elements for the goto icon */ static const AnimCursor _order_goto_animcursor[] = { ANIM_CURSOR_LINE(0x2CC, 10) ANIM_CURSOR_LINE(0x2CD, 10) ANIM_CURSOR_LINE(0x2CE, 29) ANIM_CURSOR_END() }; /** Animated cursor elements for the build signal icon */ static const AnimCursor _build_signals_animcursor[] = { ANIM_CURSOR_LINE(0x50C, 20) ANIM_CURSOR_LINE(0x50D, 20) ANIM_CURSOR_END() }; /** This is an array of pointers to all the animated cursor * definitions we have above. This is the only thing that is * accessed directly from other files */ static const AnimCursor * const _animcursors[] = { _demolish_animcursor, _lower_land_animcursor, _raise_land_animcursor, _order_goto_animcursor, _build_signals_animcursor };