/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** * @file animcursors.h * This file defines all the the animated cursors. * Animated cursors consist of the number of sprites that are * displayed in a round-robin manner. Each sprite also has a time * associated that indicates how many ticks the corresponding sprite * is to be displayed. */ /** * Creates two array entries that define one * status of the cursor. * @param Sprite The Sprite to be displayed * @param display_time The Number of ticks to display the sprite */ #define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time }, /** * This indicates the termination of the cursor list */ #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0) /** * Animated cursor elements for demolishion */ static const AnimCursor _demolish_animcursor[] = { ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8) ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_1, 8) ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_2, 8) ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_LAST, 8) ANIM_CURSOR_END() }; /** * Animated cursor elements for lower land */ static const AnimCursor _lower_land_animcursor[] = { ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_FIRST, 10) ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_1, 10) ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_LAST, 29) ANIM_CURSOR_END() }; /** * Animated cursor elements for raise land */ static const AnimCursor _raise_land_animcursor[] = { ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_FIRST, 10) ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_1, 10) ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_LAST, 29) ANIM_CURSOR_END() }; /** * Animated cursor elements for the goto icon */ static const AnimCursor _order_goto_animcursor[] = { ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_FIRST, 10) ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_1, 10) ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_LAST, 29) ANIM_CURSOR_END() }; /** * Animated cursor elements for the build signal icon */ static const AnimCursor _build_signals_animcursor[] = { ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_FIRST, 20) ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_LAST, 20) ANIM_CURSOR_END() }; /** * This is an array of pointers to all the animated cursor * definitions we have above. This is the only thing that is * accessed directly from other files */ static const AnimCursor * const _animcursors[] = { _demolish_animcursor, _lower_land_animcursor, _raise_land_animcursor, _order_goto_animcursor, _build_signals_animcursor };