/* $Id$ */ /** @file strings_type.h Types related to strings. */ #ifndef STRINGS_TYPE_H #define STRINGS_TYPE_H /** * Numeric value that represents a string, independent of the selected language. */ typedef uint16 StringID; static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string enum { MAX_LANG = 64, ///< Maximal number of languages supported by the game }; /** Directions a text can go to */ enum TextDirection { TD_LTR, ///< Text is written left-to-right by default TD_RTL, ///< Text is written right-to-left by default }; /** Information about a language */ struct Language { char *name; ///< The internal name of the language char *file; ///< The name of the language as it appears on disk }; /** Used for dynamic language support */ struct DynamicLanguages { int num; ///< Number of languages int curr; ///< Currently selected language index char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language). TextDirection text_dir; ///< Text direction of the currently selected language Language ent[MAX_LANG]; ///< Information about the languages }; /** Special string constants */ enum SpecialStrings { /* special strings for town names. the town name is generated dynamically on request. */ SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_FRENCH, SPECSTR_TOWNNAME_GERMAN, SPECSTR_TOWNNAME_AMERICAN, SPECSTR_TOWNNAME_LATIN, SPECSTR_TOWNNAME_SILLY, SPECSTR_TOWNNAME_SWEDISH, SPECSTR_TOWNNAME_DUTCH, SPECSTR_TOWNNAME_FINNISH, SPECSTR_TOWNNAME_POLISH, SPECSTR_TOWNNAME_SLOVAKISH, SPECSTR_TOWNNAME_NORWEGIAN, SPECSTR_TOWNNAME_HUNGARIAN, SPECSTR_TOWNNAME_AUSTRIAN, SPECSTR_TOWNNAME_ROMANIAN, SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SWISS, SPECSTR_TOWNNAME_DANISH, SPECSTR_TOWNNAME_TURKISH, SPECSTR_TOWNNAME_ITALIAN, SPECSTR_TOWNNAME_CATALAN, SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, /* special strings for player names on the form "TownName transport". */ SPECSTR_PLAYERNAME_START = 0x70EA, SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, SPECSTR_PLAYERNAME_FRENCH, SPECSTR_PLAYERNAME_GERMAN, SPECSTR_PLAYERNAME_AMERICAN, SPECSTR_PLAYERNAME_LATIN, SPECSTR_PLAYERNAME_SILLY, SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, SPECSTR_ANDCO_NAME = 0x70E6, SPECSTR_PRESIDENT_NAME = 0x70E7, SPECSTR_SONGNAME = 0x70E8, /* reserve MAX_LANG strings for the *.lng files */ SPECSTR_LANGUAGE_START = 0x7100, SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, /* reserve 32 strings for various screen resolutions */ SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1, SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, /* reserve 32 strings for screenshot formats */ SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F, }; #endif /* STRINGS_TYPE_H */