/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file story_gui.cpp GUI for stories. */ #include "stdafx.h" #include "window_gui.h" #include "strings_func.h" #include "date_func.h" #include "gui.h" #include "story_base.h" #include "core/geometry_func.hpp" #include "company_func.h" #include "command_func.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "sortlist_type.h" #include "goal_base.h" #include "viewport_func.h" #include "window_func.h" #include "company_base.h" #include "widgets/story_widget.h" #include "table/strings.h" #include "table/sprites.h" #include "safeguards.h" typedef GUIList GUIStoryPageList; typedef GUIList GUIStoryPageElementList; struct StoryBookWindow : Window { protected: Scrollbar *vscroll; ///< Scrollbar of the page text. GUIStoryPageList story_pages; ///< Sorted list of pages. GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page. StoryPageID selected_page_id; ///< Pool index of selected page. char selected_generic_title[255]; ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title. static GUIStoryPageList::SortFunction * const page_sorter_funcs[]; static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[]; /** (Re)Build story page list. */ void BuildStoryPageList() { if (this->story_pages.NeedRebuild()) { this->story_pages.clear(); const StoryPage *p; FOR_ALL_STORY_PAGES(p) { if (this->IsPageAvailable(p)) { *this->story_pages.Append() = p; } } this->story_pages.shrink_to_fit(); this->story_pages.RebuildDone(); } this->story_pages.Sort(); } /** Sort story pages by order value. */ static int CDECL PageOrderSorter(const StoryPage * const *a, const StoryPage * const *b) { return (*a)->sort_value - (*b)->sort_value; } /** (Re)Build story page element list. */ void BuildStoryPageElementList() { if (this->story_page_elements.NeedRebuild()) { this->story_page_elements.clear(); const StoryPage *p = GetSelPage(); if (p != NULL) { const StoryPageElement *pe; FOR_ALL_STORY_PAGE_ELEMENTS(pe) { if (pe->page == p->index) { *this->story_page_elements.Append() = pe; } } } this->story_page_elements.shrink_to_fit(); this->story_page_elements.RebuildDone(); } this->story_page_elements.Sort(); } /** Sort story page elements by order value. */ static int CDECL PageElementOrderSorter(const StoryPageElement * const *a, const StoryPageElement * const *b) { return (*a)->sort_value - (*b)->sort_value; } /* * Checks if a given page should be visible in the story book. * @param page The page to check. * @return True if the page should be visible, otherwise false. */ bool IsPageAvailable(const StoryPage *page) const { return page->company == INVALID_COMPANY || page->company == this->window_number; } /** * Get instance of selected page. * @return Instance of selected page or NULL if no page is selected. */ StoryPage *GetSelPage() const { if (!_story_page_pool.IsValidID(selected_page_id)) return NULL; return _story_page_pool.Get(selected_page_id); } /** * Get the page number of selected page. * @return Number of available pages before to the selected one, or -1 if no page is selected. */ int GetSelPageNum() const { int page_number = 0; for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { const StoryPage *p = *iter; if (p->index == this->selected_page_id) { return page_number; } page_number++; } return -1; } /** * Check if the selected page is also the first available page. */ bool IsFirstPageSelected() { /* Verify that the selected page exist. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; return (*this->story_pages.Begin())->index == this->selected_page_id; } /** * Check if the selected page is also the last available page. */ bool IsLastPageSelected() { /* Verify that the selected page exist. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; if (this->story_pages.size() <= 1) return true; const StoryPage *last = *(this->story_pages.End() - 1); return last->index == this->selected_page_id; } /** * Updates the content of selected page. */ void RefreshSelectedPage() { /* Generate generic title if selected page have no custom title. */ StoryPage *page = this->GetSelPage(); if (page != NULL && page->title == NULL) { SetDParam(0, GetSelPageNum() + 1); GetString(selected_generic_title, STR_STORY_BOOK_GENERIC_PAGE_ITEM, lastof(selected_generic_title)); } this->story_page_elements.ForceRebuild(); this->BuildStoryPageElementList(); this->vscroll->SetCount(this->GetContentHeight()); this->SetWidgetDirty(WID_SB_SCROLLBAR); this->SetWidgetDirty(WID_SB_SEL_PAGE); this->SetWidgetDirty(WID_SB_PAGE_PANEL); } /** * Selects the previous available page before the currently selected page. */ void SelectPrevPage() { if (!_story_page_pool.IsValidID(this->selected_page_id)) return; /* Find the last available page which is previous to the current selected page. */ const StoryPage *last_available; last_available = NULL; for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { const StoryPage *p = *iter; if (p->index == this->selected_page_id) { if (last_available == NULL) return; // No previous page available. this->SetSelectedPage(last_available->index); return; } last_available = p; } } /** * Selects the next available page after the currently selected page. */ void SelectNextPage() { if (!_story_page_pool.IsValidID(this->selected_page_id)) return; /* Find selected page. */ for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { const StoryPage *p = *iter; if (p->index == this->selected_page_id) { /* Select the page after selected page. */ iter++; if (iter != this->story_pages.End()) { this->SetSelectedPage((*iter)->index); } return; } } } /** * Builds the page selector drop down list. */ DropDownList *BuildDropDownList() const { DropDownList *list = new DropDownList(); uint16 page_num = 1; for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { const StoryPage *p = *iter; bool current_page = p->index == this->selected_page_id; DropDownListStringItem *item = NULL; if (p->title != NULL) { item = new DropDownListCharStringItem(p->title, p->index, current_page); } else { /* No custom title => use a generic page title with page number. */ DropDownListParamStringItem *str_item = new DropDownListParamStringItem(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page); str_item->SetParam(0, page_num); item = str_item; } *list->Append() = item; page_num++; } /* Check if list is empty. */ if (list->size() == 0) { delete list; list = NULL; } return list; } /** * Get the width available for displaying content on the page panel. */ uint GetAvailablePageContentWidth() { return this->GetWidget(WID_SB_PAGE_PANEL)->current_x - WD_FRAMETEXT_LEFT - WD_FRAMERECT_RIGHT; } /** * Counts how many pixels of height that are used by Date and Title * (excluding marginal after Title, as each body element has * an empty row before the elment). * @param max_width Available width to display content. * @return the height in pixels. */ uint GetHeadHeight(int max_width) const { StoryPage *page = this->GetSelPage(); if (page == NULL) return 0; int height = 0; /* Title lines */ height += FONT_HEIGHT_NORMAL; // Date always use exactly one line. SetDParamStr(0, page->title != NULL ? page->title : this->selected_generic_title); height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width); return height; } /** * Decides which sprite to display for a given page element. * @param pe The page element. * @return The SpriteID of the sprite to display. * @pre pe.type must be SPET_GOAL or SPET_LOCATION. */ SpriteID GetPageElementSprite(const StoryPageElement &pe) const { switch (pe.type) { case SPET_GOAL: { Goal *g = Goal::Get((GoalID) pe.referenced_id); if (g == NULL) return SPR_IMG_GOAL_BROKEN_REF; return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL; } case SPET_LOCATION: return SPR_IMG_VIEW_LOCATION; default: NOT_REACHED(); } } /** * Get the height in pixels used by a page element. * @param pe The story page element. * @param max_width Available width to display content. * @return the height in pixels. */ uint GetPageElementHeight(const StoryPageElement &pe, int max_width) { switch (pe.type) { case SPET_TEXT: SetDParamStr(0, pe.text); return GetStringHeight(STR_BLACK_RAW_STRING, max_width); break; case SPET_GOAL: case SPET_LOCATION: { Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe)); return sprite_dim.height; break; } default: NOT_REACHED(); } return 0; } /** * Get the total height of the content displayed * in this window. * @return the height in pixels */ uint GetContentHeight() { StoryPage *page = this->GetSelPage(); if (page == NULL) return 0; int max_width = GetAvailablePageContentWidth(); uint element_vertical_dist = FONT_HEIGHT_NORMAL; /* Head */ uint height = GetHeadHeight(max_width); /* Body */ for (const StoryPageElement **iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { const StoryPageElement *pe = *iter; height += element_vertical_dist; height += GetPageElementHeight(*pe, max_width); } return height; } /** * Draws a page element that is composed of a sprite to the left and a single line of * text after that. These page elements are generally clickable and are thus called * action elements. * @param y_offset Current y_offset which will get updated when this method has completed its drawing. * @param width Width of the region available for drawing. * @param line_height Height of one line of text. * @param action_sprite The sprite to draw. * @param string_id The string id to draw. * @return the number of lines. */ void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const { Dimension sprite_dim = GetSpriteSize(action_sprite); uint element_height = max(sprite_dim.height, (uint)line_height); uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2; uint text_top = y_offset + (element_height - line_height) / 2; DrawSprite(action_sprite, PAL_NONE, 0, sprite_top); DrawString(sprite_dim.width + WD_FRAMETEXT_LEFT, width, text_top, string_id, TC_BLACK); y_offset += element_height; } /** * Internal event handler for when a page element is clicked. * @param pe The clicked page element. */ void OnPageElementClick(const StoryPageElement& pe) { switch (pe.type) { case SPET_TEXT: /* Do nothing. */ break; case SPET_LOCATION: if (_ctrl_pressed) { ShowExtraViewPortWindow((TileIndex)pe.referenced_id); } else { ScrollMainWindowToTile((TileIndex)pe.referenced_id); } break; case SPET_GOAL: ShowGoalsList((CompanyID)this->window_number); break; default: NOT_REACHED(); } } public: StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR); this->vscroll->SetStepSize(FONT_HEIGHT_NORMAL); /* Initalize page sort. */ this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs); this->story_pages.ForceRebuild(); this->BuildStoryPageList(); this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs); /* story_page_elements will get built by SetSelectedPage */ this->FinishInitNested(window_number); this->owner = (Owner)this->window_number; /* Initialize selected vars. */ this->selected_generic_title[0] = '\0'; this->selected_page_id = INVALID_STORY_PAGE; this->OnInvalidateData(-1); } /** * Updates the disabled state of the prev/next buttons. */ void UpdatePrevNextDisabledState() { this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.size() == 0 || this->IsFirstPageSelected()); this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.size() == 0 || this->IsLastPageSelected()); this->SetWidgetDirty(WID_SB_PREV_PAGE); this->SetWidgetDirty(WID_SB_NEXT_PAGE); } /** * Sets the selected page. * @param page_index pool index of the page to select. */ void SetSelectedPage(uint16 page_index) { if (this->selected_page_id != page_index) { this->selected_page_id = page_index; this->RefreshSelectedPage(); this->UpdatePrevNextDisabledState(); } } void SetStringParameters(int widget) const override { switch (widget) { case WID_SB_SEL_PAGE: { StoryPage *page = this->GetSelPage(); SetDParamStr(0, page != NULL && page->title != NULL ? page->title : this->selected_generic_title); break; } case WID_SB_CAPTION: if (this->window_number == INVALID_COMPANY) { SetDParam(0, STR_STORY_BOOK_SPECTATOR_CAPTION); } else { SetDParam(0, STR_STORY_BOOK_CAPTION); SetDParam(1, this->window_number); } break; } } void OnPaint() override { /* Detect if content has changed height. This can happen if a * multi-line text contains eg. {COMPANY} and that company is * renamed. */ if (this->vscroll->GetCount() != this->GetContentHeight()) { this->vscroll->SetCount(this->GetContentHeight()); this->SetWidgetDirty(WID_SB_SCROLLBAR); this->SetWidgetDirty(WID_SB_PAGE_PANEL); } this->DrawWidgets(); } void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_SB_PAGE_PANEL) return; StoryPage *page = this->GetSelPage(); if (page == NULL) return; const int x = r.left + WD_FRAMETEXT_LEFT; const int y = r.top + WD_FRAMETEXT_TOP; const int right = r.right - WD_FRAMETEXT_RIGHT; const int bottom = r.bottom - WD_FRAMETEXT_BOTTOM; /* Set up a clipping region for the panel. */ DrawPixelInfo tmp_dpi; if (!FillDrawPixelInfo(&tmp_dpi, x, y, right - x + 1, bottom - y + 1)) return; DrawPixelInfo *old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; /* Draw content (now coordinates given to Draw** are local to the new clipping region). */ int line_height = FONT_HEIGHT_NORMAL; int y_offset = - this->vscroll->GetPosition(); /* Date */ if (page->date != INVALID_DATE) { SetDParam(0, page->date); DrawString(0, right - x, y_offset, STR_JUST_DATE_LONG, TC_BLACK); } y_offset += line_height; /* Title */ SetDParamStr(0, page->title != NULL ? page->title : this->selected_generic_title); y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER); /* Page elements */ for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { const StoryPageElement *const pe = *iter; y_offset += line_height; // margin to previous element switch (pe->type) { case SPET_TEXT: SetDParamStr(0, pe->text); y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT); break; case SPET_GOAL: { Goal *g = Goal::Get((GoalID) pe->referenced_id); StringID string_id = g == NULL ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING; if (g != NULL) SetDParamStr(0, g->text); DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe), string_id); break; } case SPET_LOCATION: SetDParamStr(0, pe->text); DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe)); break; default: NOT_REACHED(); } } /* Restore clipping region. */ _cur_dpi = old_dpi; } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return; Dimension d; d.height = FONT_HEIGHT_NORMAL; d.width = 0; switch (widget) { case WID_SB_SEL_PAGE: { /* Get max title width. */ for (uint16 i = 0; i < this->story_pages.size(); i++) { const StoryPage *s = this->story_pages[i]; if (s->title != NULL) { SetDParamStr(0, s->title); } else { SetDParamStr(0, this->selected_generic_title); } Dimension title_d = GetStringBoundingBox(STR_BLACK_RAW_STRING); if (title_d.width > d.width) { d.width = title_d.width; } } d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } case WID_SB_PAGE_PANEL: { d.height *= 5; d.height += padding.height + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM; *size = maxdim(*size, d); break; } } } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM); this->vscroll->SetCount(this->GetContentHeight()); } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SB_SEL_PAGE: { DropDownList *list = this->BuildDropDownList(); if (list != NULL) { /* Get the index of selected page. */ int selected = 0; for (uint16 i = 0; i < this->story_pages.size(); i++) { const StoryPage *p = this->story_pages[i]; if (p->index == this->selected_page_id) break; selected++; } ShowDropDownList(this, list, selected, widget); } break; } case WID_SB_PREV_PAGE: this->SelectPrevPage(); break; case WID_SB_NEXT_PAGE: this->SelectNextPage(); break; case WID_SB_PAGE_PANEL: { uint clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP); uint max_width = GetAvailablePageContentWidth(); /* Skip head rows. */ uint head_height = this->GetHeadHeight(max_width); if (clicked_y < head_height) return; /* Detect if a page element was clicked. */ uint y = head_height; uint element_vertical_dist = FONT_HEIGHT_NORMAL; for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { const StoryPageElement *const pe = *iter; y += element_vertical_dist; // margin row uint content_height = GetPageElementHeight(*pe, max_width); if (clicked_y >= y && clicked_y < y + content_height) { this->OnPageElementClick(*pe); return; } y += content_height; } } } } void OnDropdownSelect(int widget, int index) override { if (widget != WID_SB_SEL_PAGE) return; /* index (which is set in BuildDropDownList) is the page id. */ this->SetSelectedPage(index); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * -1 Rebuild page list and refresh current page; * >= 0 Id of the page that needs to be refreshed. If it is not the current page, nothing happens. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* If added/removed page, force rebuild. Sort order never change so just a * re-sort is never needed. */ if (data == -1) { this->story_pages.ForceRebuild(); this->BuildStoryPageList(); /* Was the last page removed? */ if (this->story_pages.size() == 0) { this->selected_generic_title[0] = '\0'; } /* Verify page selection. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) { this->selected_page_id = INVALID_STORY_PAGE; } if (this->selected_page_id == INVALID_STORY_PAGE && this->story_pages.size() > 0) { /* No page is selected, but there exist at least one available. * => Select first page. */ this->SetSelectedPage(this->story_pages[0]->index); } this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.size() == 0); this->SetWidgetDirty(WID_SB_SEL_PAGE); this->UpdatePrevNextDisabledState(); } else if (data >= 0 && this->selected_page_id == data) { this->RefreshSelectedPage(); } } }; GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = { &PageOrderSorter, }; GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = { &PageElementOrderSorter, }; static const NWidgetPart _nested_story_book_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(NWID_HORIZONTAL), SetFill(1, 1), NWidget(NWID_VERTICAL), SetFill(1, 1), NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP), NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetFill(0, 1), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), EndContainer(), }; static WindowDesc _story_book_desc( WDP_CENTER, "view_story", 400, 300, WC_STORY_BOOK, WC_NONE, 0, _nested_story_book_widgets, lengthof(_nested_story_book_widgets) ); /** * Raise or create the story book window for \a company, at page \a page_id. * @param company 'Owner' of the story book, may be #INVALID_COMPANY. * @param page_id Page to open, may be #INVALID_STORY_PAGE. */ void ShowStoryBook(CompanyID company, uint16 page_id) { if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY; StoryBookWindow *w = AllocateWindowDescFront(&_story_book_desc, company, true); if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id); }