/* $Id$ */ /** @file station_func.h Functions related to stations. */ #ifndef STATION_FUNC_H #define STATION_FUNC_H #include "station_type.h" #include "sprite.h" #include "rail_type.h" #include "road_type.h" #include "tile_type.h" #include "cargo_type.h" #include "vehicle_type.h" #include <set> void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius); /** A set of stations (\c const \c Station* ) */ typedef std::set<Station*> StationSet; StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h); void ShowStationViewWindow(StationID station); void UpdateAllStationVirtCoord(); void AfterLoadStations(); void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad); void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad); const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx); void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image); bool HasStationInUse(StationID station, PlayerID player); RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type); uint GetNumRoadStops(const Station* st, RoadStopType type); RoadStop * AllocateRoadStop(); void ClearSlot(Vehicle *v); void DeleteOilRig(TileIndex t); /* Check if a rail station tile is traversable. */ bool IsStationTileBlocked(TileIndex tile); /* Check if a rail station tile is electrifiable. */ bool IsStationTileElectrifiable(TileIndex tile); #endif /* STATION_FUNC_H */