/* $Id$ */ /** @file station_cmd.c */ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" #include "debug.h" #include "functions.h" #include "station_map.h" #include "table/sprites.h" #include "table/strings.h" #include "map.h" #include "tile.h" #include "station.h" #include "gfx.h" #include "window.h" #include "viewport.h" #include "command.h" #include "town.h" #include "vehicle.h" #include "news.h" #include "saveload.h" #include "economy.h" #include "player.h" #include "airport.h" #include "sprite.h" #include "depot.h" #include "train.h" #include "water_map.h" #include "industry_map.h" #include "newgrf_callbacks.h" #include "newgrf_station.h" #include "yapf/yapf.h" #include "date.h" #include "helpers.hpp" void StationRect_Init(Station *st); // don't worry, will be removed soon Station::Station(TileIndex tile) { DEBUG(station, cDebugCtorLevel, "I+%3d", index); xy = tile; airport_tile = dock_tile = train_tile = 0; bus_stops = truck_stops = NULL; had_vehicle_of_type = 0; time_since_load = 255; time_since_unload = 255; delete_ctr = 0; facilities = 0; last_vehicle_type = VEH_Invalid; random_bits = Random(); waiting_triggers = 0; StationRect_Init(this); } /** * Clean up a station by clearing vehicle orders and invalidating windows. * Aircraft-Hangar orders need special treatment here, as the hangars are * actually part of a station (tiletype is STATION), but the order type * is OT_GOTO_DEPOT. * @param st Station to be deleted */ Station::~Station() { DEBUG(station, cDebugCtorLevel, "I-%3d", index); DeleteName(string_id); MarkDirty(); RebuildStationLists(); InvalidateWindowClasses(WC_STATION_LIST); DeleteWindowById(WC_STATION_VIEW, index); /* Now delete all orders that go to the station */ RemoveOrderFromAllVehicles(OT_GOTO_STATION, index); //Subsidies need removal as well DeleteSubsidyWithStation(index); free(speclist); xy = 0; } void* Station::operator new(size_t size) { Station *st = AllocateRaw(); return st; } void* Station::operator new(size_t size, int st_idx) { if (!AddBlockIfNeeded(&_Station_pool, st_idx)) error("Stations: failed loading savegame: too many stations"); Station *st = GetStation(st_idx); return st; } void Station::operator delete(void *p) { } void Station::operator delete(void *p, int st_idx) { } void Station::MarkDirty() const { if (sign.width_1 != 0) { InvalidateWindowWidget(WC_STATION_VIEW, index, 1); MarkAllViewportsDirty( sign.left - 6, sign.top, sign.left + (sign.width_1 << 2) + 12, sign.top + 48); } } void Station::MarkTilesDirty() const { TileIndex tile = train_tile; int w, h; // XXX No station is recorded as 0, not INVALID_TILE... if (tile == 0) return; for (h = 0; h < trainst_h; h++) { for (w = 0; w < trainst_w; w++) { if (TileBelongsToRailStation(tile)) { MarkTileDirtyByTile(tile); } tile += TileDiffXY(1, 0); } tile += TileDiffXY(-w, 1); } } bool Station::TileBelongsToRailStation(TileIndex tile) const { return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile); } /*static*/ Station *Station::AllocateRaw(void) { Station *st = NULL; /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) { if (!IsValidStation(st)) { StationID index = st->index; memset(st, 0, sizeof(Station)); st->index = index; return st; } } /* Check if we can add a block to the pool */ if (AddBlockToPool(&_Station_pool)) return AllocateRaw(); _error_message = STR_3008_TOO_MANY_STATIONS_LOADING; return NULL; }