/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file station.cpp Implementation of the station base class. */ #include "stdafx.h" #include "company_func.h" #include "company_base.h" #include "roadveh.h" #include "layer_func.h" #include "viewport_func.h" #include "viewport_kdtree.h" #include "date_func.h" #include "command_func.h" #include "news_func.h" #include "aircraft.h" #include "vehiclelist.h" #include "core/pool_func.hpp" #include "station_base.h" #include "station_kdtree.h" #include "roadstop_base.h" #include "industry.h" #include "town.h" #include "core/random_func.hpp" #include "linkgraph/linkgraph.h" #include "linkgraph/linkgraphschedule.h" #include "table/strings.h" #include "safeguards.h" /** The pool of stations. */ StationPool _station_pool("Station"); INSTANTIATE_POOL_METHODS(Station) StationKdtree _station_kdtree(Kdtree_StationXYFunc); void RebuildStationKdtree() { std::vector stids; for (const Station *st : Station::Iterate()) { stids.push_back(st->index); } _station_kdtree.Build(stids.begin(), stids.end()); } BaseStation::~BaseStation() { free(this->speclist); if (CleaningPool()) return; CloseWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack()); CloseWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack()); CloseWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack()); CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack()); this->sign.MarkDirty(); } Station::Station(TileIndex tile) : SpecializedStation(tile), bus_station(INVALID_TILE, 0, 0), truck_station(INVALID_TILE, 0, 0), ship_station(INVALID_TILE, 0, 0), indtype(IT_INVALID), time_since_load(255), time_since_unload(255), last_vehicle_type(VEH_INVALID) { /* this->random_bits is set in Station::AddFacility() */ } /** * Clean up a station by clearing vehicle orders, invalidating windows and * removing link stats. * Aircraft-Hangar orders need special treatment here, as the hangars are * actually part of a station (tiletype is STATION), but the order type * is OT_GOTO_DEPOT. */ Station::~Station() { if (CleaningPool()) { for (CargoID c = 0; c < NUM_CARGO; c++) { this->goods[c].cargo.OnCleanPool(); } return; } while (!this->loading_vehicles.empty()) { this->loading_vehicles.front()->LeaveStation(); } for (Aircraft *a : Aircraft::Iterate()) { if (!a->IsNormalAircraft()) continue; if (a->targetairport == this->index) a->targetairport = INVALID_STATION; } for (CargoID c = 0; c < NUM_CARGO; ++c) { LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph); if (lg == nullptr) continue; for (NodeID node = 0; node < lg->Size(); ++node) { Station *st = Station::Get((*lg)[node].Station()); st->goods[c].flows.erase(this->index); if ((*lg)[node][this->goods[c].node].LastUpdate() != INVALID_DATE) { st->goods[c].flows.DeleteFlows(this->index); RerouteCargo(st, c, this->index, st->index); } } lg->RemoveNode(this->goods[c].node); if (lg->Size() == 0) { LinkGraphSchedule::instance.Unqueue(lg); delete lg; } } for (Vehicle *v : Vehicle::Iterate()) { /* Forget about this station if this station is removed */ if (v->last_station_visited == this->index) { v->last_station_visited = INVALID_STATION; } if (v->last_loading_station == this->index) { v->last_loading_station = INVALID_STATION; } } /* Remove station from industries and towns that reference it. */ this->RemoveFromAllNearbyLists(); /* Clear the persistent storage. */ delete this->airport.psa; if (this->owner == OWNER_NONE) { /* Invalidate all in case of oil rigs. */ InvalidateWindowClassesData(WC_STATION_LIST, 0); } else { InvalidateWindowData(WC_STATION_LIST, this->owner, 0); } CloseWindowById(WC_STATION_VIEW, index); /* Now delete all orders that go to the station */ RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index); /* Remove all news items */ DeleteStationNews(this->index); for (CargoID c = 0; c < NUM_CARGO; c++) { this->goods[c].cargo.Truncate(); } CargoPacket::InvalidateAllFrom(this->index); _station_kdtree.Remove(this->index); if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index)); } /** * Invalidating of the JoinStation window has to be done * after removing item from the pool. * @param index index of deleted item */ void BaseStation::PostDestructor(size_t index) { InvalidateWindowData(WC_SELECT_STATION, 0, 0); } /** * Get the primary road stop (the first road stop) that the given vehicle can load/unload. * @param v the vehicle to get the first road stop for * @return the first roadstop that this vehicle can load at */ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const { RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK); for (; rs != nullptr; rs = rs->next) { /* The vehicle cannot go to this roadstop (different roadtype) */ if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue; /* The vehicle is articulated and can therefore not go to a standard road stop. */ if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue; /* The vehicle can actually go to this road stop. So, return it! */ break; } return rs; } /** * Called when new facility is built on the station. If it is the first facility * it initializes also 'xy' and 'random_bits' members */ void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy) { if (this->facilities == FACIL_NONE) { this->MoveSign(facil_xy); this->random_bits = Random(); } this->facilities |= new_facility_bit; this->owner = _current_company; this->build_date = _date; } /** * Marks the tiles of the station as dirty. * * @ingroup dirty */ void Station::MarkTilesDirty(bool cargo_change) const { TileIndex tile = this->train_station.tile; int w, h; if (tile == INVALID_TILE) return; /* cargo_change is set if we're refreshing the tiles due to cargo moving * around. */ if (cargo_change) { /* Don't waste time updating if there are no custom station graphics * that might change. Even if there are custom graphics, they might * not change. Unfortunately we have no way of telling. */ if (this->num_specs == 0) return; } for (h = 0; h < train_station.h; h++) { for (w = 0; w < train_station.w; w++) { if (this->TileBelongsToRailStation(tile)) { MarkTileDirtyByTile(tile); } tile += TileDiffXY(1, 0); } tile += TileDiffXY(-w, 1); } } /* virtual */ uint Station::GetPlatformLength(TileIndex tile) const { assert(this->TileBelongsToRailStation(tile)); TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); TileIndex t = tile; uint len = 0; do { t -= delta; len++; } while (IsCompatibleTrainStationTile(t, tile)); t = tile; do { t += delta; len++; } while (IsCompatibleTrainStationTile(t, tile)); return len - 1; } /* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const { TileIndex start_tile = tile; uint length = 0; assert(IsRailStationTile(tile)); assert(dir < DIAGDIR_END); do { length++; tile += TileOffsByDiagDir(dir); } while (IsCompatibleTrainStationTile(tile, start_tile)); return length; } /** * Get the catchment size of an individual station tile. * @param tile Station tile to get catchment size of. * @param st Associated station of station tile. * @pre IsTileType(tile, MP_STATION) * @return The catchment size of the station tile. */ static uint GetTileCatchmentRadius(TileIndex tile, const Station *st) { assert(IsTileType(tile, MP_STATION)); if (_settings_game.station.modified_catchment) { switch (GetStationType(tile)) { case STATION_RAIL: return CA_TRAIN; case STATION_OILRIG: return CA_UNMODIFIED; case STATION_AIRPORT: return st->airport.GetSpec()->catchment; case STATION_TRUCK: return CA_TRUCK; case STATION_BUS: return CA_BUS; case STATION_DOCK: return CA_DOCK; default: NOT_REACHED(); case STATION_BUOY: case STATION_WAYPOINT: return CA_NONE; } } else { switch (GetStationType(tile)) { default: return CA_UNMODIFIED; case STATION_BUOY: case STATION_WAYPOINT: return CA_NONE; } } } /** * Determines the catchment radius of the station * @return The radius */ uint Station::GetCatchmentRadius() const { uint ret = CA_NONE; if (_settings_game.station.modified_catchment) { if (this->bus_stops != nullptr) ret = std::max(ret, CA_BUS); if (this->truck_stops != nullptr) ret = std::max(ret, CA_TRUCK); if (this->train_station.tile != INVALID_TILE) ret = std::max(ret, CA_TRAIN); if (this->ship_station.tile != INVALID_TILE) ret = std::max(ret, CA_DOCK); if (this->airport.tile != INVALID_TILE) ret = std::max(ret, this->airport.GetSpec()->catchment); } else { if (this->bus_stops != nullptr || this->truck_stops != nullptr || this->train_station.tile != INVALID_TILE || this->ship_station.tile != INVALID_TILE || this->airport.tile != INVALID_TILE) { ret = CA_UNMODIFIED; } } return ret; } /** * Determines catchment rectangle of this station * @return clamped catchment rectangle */ Rect Station::GetCatchmentRect() const { assert(!this->rect.IsEmpty()); /* Compute acceptance rectangle */ int catchment_radius = this->GetCatchmentRadius(); Rect ret = { std::max(this->rect.left - catchment_radius, 0), std::max(this->rect.top - catchment_radius, 0), std::min(this->rect.right + catchment_radius, MapMaxX()), std::min(this->rect.bottom + catchment_radius, MapMaxY()) }; return ret; } /** * Add nearby industry to station's industries_near list if it accepts cargo. * @param ind Industry */ void Station::AddIndustryToDeliver(Industry *ind) { /* Don't check further if this industry is already in the list */ if (this->industries_near.find(ind) != this->industries_near.end()) return; /* Include only industries that can accept cargo */ uint cargo_index; for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) { if (ind->accepts_cargo[cargo_index] != CT_INVALID) break; } if (cargo_index >= lengthof(ind->accepts_cargo)) return; this->industries_near.insert(ind); } /** * Remove this station from the nearby stations lists of all towns and industries. */ void Station::RemoveFromAllNearbyLists() { for (Town *t : Town::Iterate()) { t->stations_near.erase(this); } for (Industry *i : Industry::Iterate()) { i->stations_near.erase(this); } } /** * Test if the given town ID is covered by our catchment area. * This is used when removing a house tile to determine if it was the last house tile * within our catchment. * @param t TownID to test. * @return true if at least one house tile of TownID is covered. */ bool Station::CatchmentCoversTown(TownID t) const { BitmapTileIterator it(this->catchment_tiles); for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) { if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true; } return false; } /** * Recompute tiles covered in our catchment area. * This will additionally recompute nearby towns and industries. */ void Station::RecomputeCatchment() { this->industries_near.clear(); this->RemoveFromAllNearbyLists(); if (this->rect.IsEmpty()) { this->catchment_tiles.Reset(); return; } if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) { /* Station is associated with an industry, so we only need to deliver to that industry. */ this->catchment_tiles.Initialize(this->industry->location); for (TileIndex tile : this->industry->location) { if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) { this->catchment_tiles.SetTile(tile); } } /* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */ for (Station *st : this->industry->stations_near) { st->industries_near.erase(this->industry); } this->industry->stations_near.clear(); this->industry->stations_near.insert(this); this->industries_near.insert(this->industry); return; } this->catchment_tiles.Initialize(GetCatchmentRect()); /* Loop finding all station tiles */ TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom)); for (TileIndex tile : ta) { if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue; uint r = GetTileCatchmentRadius(tile, this); if (r == CA_NONE) continue; /* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */ TileArea ta2 = TileArea(tile, 1, 1).Expand(r); for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2); } /* Search catchment tiles for towns and industries */ BitmapTileIterator it(this->catchment_tiles); for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) { if (IsTileType(tile, MP_HOUSE)) { Town *t = Town::GetByTile(tile); t->stations_near.insert(this); } if (IsTileType(tile, MP_INDUSTRY)) { Industry *i = Industry::GetByTile(tile); /* Ignore industry if it has a neutral station. It already can't be this station. */ if (!_settings_game.station.serve_neutral_industries && i->neutral_station != nullptr) continue; i->stations_near.insert(this); /* Add if we can deliver to this industry as well */ this->AddIndustryToDeliver(i); } } } /** * Recomputes catchment of all stations. * This will additionally recompute nearby stations for all towns and industries. */ /* static */ void Station::RecomputeCatchmentForAll() { for (Station *st : Station::Iterate()) { st->RecomputeCatchment(); } } /************************************************************************/ /* StationRect implementation */ /************************************************************************/ StationRect::StationRect() { this->MakeEmpty(); } void StationRect::MakeEmpty() { this->left = this->top = this->right = this->bottom = 0; } /** * Determines whether a given point (x, y) is within a certain distance of * the station rectangle. * @note x and y are in Tile coordinates (in top layer) * @param x X coordinate * @param y Y coordinate * @param distance The maximum distance a point may have (L1 norm) * @return true if the point is within distance tiles of the station rectangle */ bool StationRect::PtInExtendedRect(int x, int y, int distance) const { return this->left - distance <= x && x <= this->right + distance && this->top - distance <= y && y <= this->bottom + distance; } bool StationRect::IsEmpty() const { return this->left == 0 || this->left > this->right || this->top > this->bottom; } CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode) { /* Станция может находится на любом уровне. * Но охватывает только поверхность */ int x = LayerX(tile); int y = LayerY(tile); if (this->IsEmpty()) { /* we are adding the first station tile */ if (mode != ADD_TEST) { this->left = this->right = x; this->top = this->bottom = y; } } else if (!this->PtInExtendedRect(x, y)) { /* current rect is not empty and new point is outside this rect * make new spread-out rectangle */ Rect new_rect = {std::min(x, this->left), std::min(y, this->top), std::max(x, this->right), std::max(y, this->bottom)}; /* check new rect dimensions against preset max */ int w = new_rect.right - new_rect.left + 1; int h = new_rect.bottom - new_rect.top + 1; if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) { assert(mode != ADD_TRY); return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); } /* spread-out ok, return true */ if (mode != ADD_TEST) { /* we should update the station rect */ *this = new_rect; } } else { ; // new point is inside the rect, we don't need to do anything } return CommandCost(); } CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode) { if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) { /* Important when the old rect is completely inside the new rect, resp. the old one was empty. */ CommandCost ret = this->BeforeAddTile(tile, mode); if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode); return ret; } return CommandCost(); } /** * Check whether station tiles of the given station id exist in the given rectangle * @param st_id Station ID to look for in the rectangle * @param left_a Minimal tile X edge of the rectangle * @param top_a Minimal tile Y edge of the rectangle * @param right_a Maximal tile X edge of the rectangle (inclusive) * @param bottom_a Maximal tile Y edge of the rectangle (inclusive) * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise */ /* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a) { /* Станция может находится на любом уровне. * Значит надо обойти все слои */ TileArea ta(TopTile(TileXY(left_a, top_a)), TopTile(TileXY(right_a, bottom_a))); FOR_ALL_LAYERS(layer) { ta.tile = TopTile(ta.tile) + layer * LayerSize(); for (TileIndex tile : ta) { if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true; } } return false; } bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile) { /* Станция может находится на любом уровне. * Но охватывает только поверхность */ int x = LayerX(tile); int y = LayerY(tile); /* look if removed tile was on the bounding rect edge * and try to reduce the rect by this edge * do it until we have empty rect or nothing to do */ for (;;) { /* check if removed tile is on rect edge */ bool left_edge = (x == TopTile(this->left)); bool right_edge = (x == TopTile(this->right)); bool top_edge = (y == TopTile(this->top)); bool bottom_edge = (y == TopTile(this->bottom)); /* can we reduce the rect in either direction? */ bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom)); bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y)); if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce) if (reduce_x) { /* reduce horizontally */ if (left_edge) { /* move left edge right */ this->left = x = x + 1; } else { /* move right edge left */ this->right = x = x - 1; } } if (reduce_y) { /* reduce vertically */ if (top_edge) { /* move top edge down */ this->top = y = y + 1; } else { /* move bottom edge up */ this->bottom = y = y - 1; } } if (left > right || top > bottom) { /* can't continue, if the remaining rectangle is empty */ this->MakeEmpty(); return true; // empty remaining rect } } return false; // non-empty remaining rect } bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta) { /* Станция может находится на любом уровне. * Но охватывает только поверхность */ int topx = LayerX(ta.tile); int topy = LayerY(ta.tile); assert(this->PtInExtendedRect(topx, topy)); assert(this->PtInExtendedRect(topx + ta.w - 1, topy + ta.h - 1)); bool empty = this->AfterRemoveTile(st, ta.tile); if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1)); return empty; } StationRect& StationRect::operator = (const Rect &src) { this->left = src.left; this->top = src.top; this->right = src.right; this->bottom = src.bottom; return *this; } /** * Calculates the maintenance cost of all airports of a company. * @param owner Company. * @return Total cost. */ Money AirportMaintenanceCost(Owner owner) { Money total_cost = 0; for (const Station *st : Station::Iterate()) { if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) { total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost; } } /* 3 bits fraction for the maintenance cost factor. */ return total_cost >> 3; } bool StationCompare::operator() (const Station *lhs, const Station *rhs) const { return lhs->index < rhs->index; }