/* $Id$ */ /** @file png.hpp Base for reading files from PNG. */ #ifndef SPRITELOADER_PNG_HPP #define SPRITELOADER_PNG_HPP #include "spriteloader.hpp" class SpriteLoaderPNG : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type); }; #endif /* SPRITELOADER_PNG_HPP */