/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file png.hpp Base for reading files from PNG. */ #ifndef SPRITELOADER_PNG_HPP #define SPRITELOADER_PNG_HPP #include "spriteloader.hpp" class SpriteLoaderPNG : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type); }; #endif /* SPRITELOADER_PNG_HPP */