/* $Id$ */ /** @file spritecache.h Functions to cache sprites in memory. */ #ifndef SPRITECACHE_H #define SPRITECACHE_H #include "gfx_type.h" /** Data structure describing a sprite. */ struct Sprite { byte height; ///< Height of the sprite. uint16 width; ///< Width of the sprite. int16 x_offs; ///< Number of pixels to shift the sprite to the right. int16 y_offs; ///< Number of pixels to shift the sprite downwards. byte data[]; ///< Sprite data. }; extern uint _sprite_cache_size; void *GetRawSprite(SpriteID sprite, SpriteType type); bool SpriteExists(SpriteID sprite); static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type) { assert(type != ST_RECOLOUR); return (Sprite*)GetRawSprite(sprite, type); } static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type) { assert(type == ST_RECOLOUR); return (byte*)GetRawSprite(sprite, type); } void GfxInitSpriteMem(); void IncreaseSpriteLRU(); bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id); void DupSprite(SpriteID old_spr, SpriteID new_spr); #endif /* SPRITECACHE_H */