/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "macros.h" #include "spritecache.h" #include "table/sprites.h" #include "fileio.h" #define SPRITE_CACHE_SIZE 1024*1024 static void* _sprite_ptr[MAX_SPRITES]; static uint32 _sprite_file_pos[MAX_SPRITES]; static int16 _sprite_lru_new[MAX_SPRITES]; typedef struct MemBlock { uint32 size; byte data[VARARRAY_SIZE]; } MemBlock; static uint _sprite_lru_counter; static MemBlock *_spritecache_ptr; static int _compact_cache_counter; static void CompactSpriteCache(void); static bool ReadSpriteHeaderSkipData(void) { uint16 num = FioReadWord(); byte type; if (num == 0) return false; type = FioReadByte(); if (type == 0xFF) { FioSkipBytes(num); /* Some NewGRF files have "empty" pseudo-sprites which are 1 * byte long. Catch these so the sprites won't be displayed. */ return num != 1; } FioSkipBytes(7); num -= 8; if (num == 0) return true; if (type & 2) { FioSkipBytes(num); } else { while (num > 0) { int8 i = FioReadByte(); if (i >= 0) { num -= i; FioSkipBytes(i); } else { i = -(i >> 3); num -= i; FioReadByte(); } } } return true; } /* Check if the given Sprite ID exists */ bool SpriteExists(SpriteID id) { /* Special case for Sprite ID zero -- its position is also 0... */ return _sprite_file_pos[id] != 0 || id == 0; } static void* AllocSprite(size_t); static void* ReadSprite(SpriteID id) { uint num; byte type; DEBUG(sprite, 9, "Load sprite %d", id); if (!SpriteExists(id)) { error( "Tried to load non-existing sprite #%d.\n" "Probable cause: Wrong/missing NewGRFs", id ); } FioSeekToFile(_sprite_file_pos[id]); num = FioReadWord(); type = FioReadByte(); if (type == 0xFF) { byte* dest = AllocSprite(num); _sprite_ptr[id] = dest; FioReadBlock(dest, num); return dest; } else { uint height = FioReadByte(); uint width = FioReadWord(); Sprite* sprite; byte* dest; num = (type & 0x02) ? width * height : num - 8; sprite = AllocSprite(sizeof(*sprite) + num); _sprite_ptr[id] = sprite; sprite->info = type; sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug sprite->width = width; sprite->x_offs = FioReadWord(); sprite->y_offs = FioReadWord(); dest = sprite->data; while (num > 0) { int8 i = FioReadByte(); if (i >= 0) { num -= i; for (; i > 0; --i) *dest++ = FioReadByte(); } else { const byte* rel = dest - (((i & 7) << 8) | FioReadByte()); i = -(i >> 3); num -= i; for (; i > 0; --i) *dest++ = *rel++; } } return sprite; } } bool LoadNextSprite(int load_index, byte file_index) { uint32 file_pos = FioGetPos() | (file_index << 24); if (!ReadSpriteHeaderSkipData()) return false; if (load_index >= MAX_SPRITES) { error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES); } _sprite_file_pos[load_index] = file_pos; _sprite_ptr[load_index] = NULL; _sprite_lru_new[load_index] = 0; return true; } void DupSprite(SpriteID old, SpriteID new) { _sprite_file_pos[new] = _sprite_file_pos[old]; _sprite_ptr[new] = NULL; } void SkipSprites(uint count) { for (; count > 0; --count) { if (!ReadSpriteHeaderSkipData()) return; } } #define S_FREE_MASK 1 static inline MemBlock* NextBlock(MemBlock* block) { return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK)); } static uint32 GetSpriteCacheUsage(void) { uint32 tot_size = 0; MemBlock* s; for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) if (!(s->size & S_FREE_MASK)) tot_size += s->size; return tot_size; } void IncreaseSpriteLRU(void) { int i; // Increase all LRU values if (_sprite_lru_counter > 16384) { DEBUG(sprite, 3, "Fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage()); for (i = 0; i != MAX_SPRITES; i++) if (_sprite_ptr[i] != NULL) { if (_sprite_lru_new[i] >= 0) { _sprite_lru_new[i] = -1; } else if (_sprite_lru_new[i] != -32768) { _sprite_lru_new[i]--; } } _sprite_lru_counter = 0; } // Compact sprite cache every now and then. if (++_compact_cache_counter >= 740) { CompactSpriteCache(); _compact_cache_counter = 0; } } // Called when holes in the sprite cache should be removed. // That is accomplished by moving the cached data. static void CompactSpriteCache(void) { MemBlock *s; DEBUG(sprite, 3, "Compacting sprite cache, inuse=%d", GetSpriteCacheUsage()); for (s = _spritecache_ptr; s->size != 0;) { if (s->size & S_FREE_MASK) { MemBlock* next = NextBlock(s); MemBlock temp; void** i; // Since free blocks are automatically coalesced, this should hold true. assert(!(next->size & S_FREE_MASK)); // If the next block is the sentinel block, we can safely return if (next->size == 0) break; // Locate the sprite belonging to the next pointer. for (i = _sprite_ptr; *i != next->data; ++i) { assert(i != endof(_sprite_ptr)); } *i = s->data; // Adjust sprite array entry // Swap this and the next block temp = *s; memmove(s, next, next->size); s = NextBlock(s); *s = temp; // Coalesce free blocks while (NextBlock(s)->size & S_FREE_MASK) { s->size += NextBlock(s)->size & ~S_FREE_MASK; } } else { s = NextBlock(s); } } } static void DeleteEntryFromSpriteCache(void) { int i; int best = -1; MemBlock* s; int cur_lru; DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage()); cur_lru = 0xffff; for (i = 0; i != MAX_SPRITES; i++) { if (_sprite_ptr[i] != NULL && _sprite_lru_new[i] < cur_lru) { cur_lru = _sprite_lru_new[i]; best = i; } } // Display an error message and die, in case we found no sprite at all. // This shouldn't really happen, unless all sprites are locked. if (best == -1) error("Out of sprite memory"); // Mark the block as free (the block must be in use) s = (MemBlock*)_sprite_ptr[best] - 1; assert(!(s->size & S_FREE_MASK)); s->size |= S_FREE_MASK; _sprite_ptr[best] = NULL; // And coalesce adjacent free blocks for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) { if (s->size & S_FREE_MASK) { while (NextBlock(s)->size & S_FREE_MASK) { s->size += NextBlock(s)->size & ~S_FREE_MASK; } } } } static void* AllocSprite(size_t mem_req) { mem_req += sizeof(MemBlock); /* Align this to an uint32 boundary. This also makes sure that the 2 least * bits are not used, so we could use those for other things. */ mem_req = ALIGN(mem_req, sizeof(uint32)); for (;;) { MemBlock* s; for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) { if (s->size & S_FREE_MASK) { size_t cur_size = s->size & ~S_FREE_MASK; /* Is the block exactly the size we need or * big enough for an additional free block? */ if (cur_size == mem_req || cur_size >= mem_req + sizeof(MemBlock)) { // Set size and in use s->size = mem_req; // Do we need to inject a free block too? if (cur_size != mem_req) { NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK; } return s->data; } } } // Reached sentinel, but no block found yet. Delete some old entry. DeleteEntryFromSpriteCache(); } } const void *GetRawSprite(SpriteID sprite) { void* p; assert(sprite < MAX_SPRITES); // Update LRU _sprite_lru_new[sprite] = ++_sprite_lru_counter; p = _sprite_ptr[sprite]; // Load the sprite, if it is not loaded, yet if (p == NULL) p = ReadSprite(sprite); return p; } void GfxInitSpriteMem(void) { // initialize sprite cache heap if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE); // A big free block _spritecache_ptr->size = (SPRITE_CACHE_SIZE - sizeof(MemBlock)) | S_FREE_MASK; // Sentinel block (identified by size == 0) NextBlock(_spritecache_ptr)->size = 0; memset(_sprite_ptr, 0, sizeof(_sprite_ptr)); _compact_cache_counter = 0; }