/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file sprite.h Base for drawing complex sprites. */ #ifndef SPRITE_H #define SPRITE_H #include "gfx_type.h" #include "transparency.h" #include "table/sprites.h" #define GENERAL_SPRITE_COLOUR(colour) ((colour) + PALETTE_RECOLOUR_START) #define COMPANY_SPRITE_COLOUR(owner) (GENERAL_SPRITE_COLOUR(_company_colours[owner])) /* The following describes bunch of sprites to be drawn together in a single 3D * bounding box. Used especially for various multi-sprite buildings (like * depots or stations): */ /** A tile child sprite and palette to draw for stations etc, with 3D bounding box */ struct DrawTileSeqStruct { int8 delta_x; ///< \c 0x80 is sequence terminator int8 delta_y; int8 delta_z; byte size_x; byte size_y; byte size_z; PalSpriteID image; }; /** Ground palette sprite of a tile, together with its child sprites */ struct DrawTileSprites { PalSpriteID ground; ///< Palette and sprite for the ground const DrawTileSeqStruct *seq; ///< Array of child sprites. Terminated with a terminator entry }; /** * This structure is the same for both Industries and Houses. * Buildings here reference a general type of construction */ struct DrawBuildingsTileStruct { PalSpriteID ground; PalSpriteID building; byte subtile_x; byte subtile_y; byte width; byte height; byte dz; byte draw_proc; // this allows to specify a special drawing procedure. }; /** Iterate through all DrawTileSeqStructs in DrawTileSprites. */ #define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++) void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette); void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette); bool SkipSpriteData(byte type, uint16 num); /** * Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry * @Note for ground sprites use #GroundSpritePaletteTransform * @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set * when to use the default palette. * * @param image The sprite to draw * @param pal The palette from the sprite layout * @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour) * @return The palette to use */ static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal) { if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) { return (pal != 0 ? pal : default_pal); } else { return PAL_NONE; } } /** * Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite * @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set * when to use the default palette. * * @param image The sprite to draw * @param pal The palette from the sprite layout * @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour) * @return The palette to use */ static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal) { if (HasBit(image, PALETTE_MODIFIER_COLOUR)) { return (pal != 0 ? pal : default_pal); } else { return PAL_NONE; } } #endif /* SPRITE_H */