/* $Id$ */ /** @file win32_s.h Base for Windows sound handling. */ #ifndef SOUND_WIN32_H #define SOUND_WIN32_H #include "sound_driver.hpp" class SoundDriver_Win32: public SoundDriver { public: /* virtual */ const char *Start(const char * const *param); /* virtual */ void Stop(); }; class FSoundDriver_Win32: public SoundDriverFactory<FSoundDriver_Win32> { public: static const int priority = 10; /* virtual */ const char *GetName() { return "win32"; } /* virtual */ const char *GetDescription() { return "Win32 WaveOut Driver"; } /* virtual */ Driver *CreateInstance() { return new SoundDriver_Win32(); } }; #endif /* SOUND_WIN32_H */