/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file win32_s.cpp Handling of sound for Windows. */ #include "../stdafx.h" #include "../openttd.h" #include "../driver.h" #include "../mixer.h" #include "../core/alloc_func.hpp" #include "../core/bitmath_func.hpp" #include "win32_s.h" #include #include static FSoundDriver_Win32 iFSoundDriver_Win32; static HWAVEOUT _waveout; static WAVEHDR _wave_hdr[2]; static int _bufsize; static HANDLE _thread; static DWORD _threadId; static void PrepareHeader(WAVEHDR *hdr) { hdr->dwBufferLength = _bufsize * 4; hdr->dwFlags = 0; hdr->lpData = MallocT(_bufsize * 4); if (waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutPrepareHeader failed"); } static DWORD WINAPI SoundThread(LPVOID arg) { MSG msg; while (_waveout != NULL) { for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) { if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue; MxMixSamples(hdr->lpData, hdr->dwBufferLength / 4); if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutWrite failed"); } /* Wait for the device to be closed or ready to play new data. */ GetMessage(&msg, NULL, MM_WOM_CLOSE, MM_WOM_DONE); } return 0; } const char *SoundDriver_Win32::Start(const char * const *parm) { WAVEFORMATEX wfex; wfex.wFormatTag = WAVE_FORMAT_PCM; wfex.nChannels = 2; wfex.wBitsPerSample = 16; wfex.nSamplesPerSec = GetDriverParamInt(parm, "hz", 44100); wfex.nBlockAlign = (wfex.nChannels * wfex.wBitsPerSample) / 8; wfex.nAvgBytesPerSec = wfex.nSamplesPerSec * wfex.nBlockAlign; _bufsize = GetDriverParamInt(parm, "bufsize", (GB(GetVersion(), 0, 8) > 5) ? 8192 : 4096); /* Create the sound thread in suspended state because we are not ready to play anything. */ if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, CREATE_SUSPENDED, &_threadId))) return "Failed to create thread"; /* Open the sound device, it will send messages to sound thread. */ if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_threadId, 0, CALLBACK_THREAD) != MMSYSERR_NOERROR) return "waveOutOpen failed"; MxInitialize(wfex.nSamplesPerSec); PrepareHeader(&_wave_hdr[0]); PrepareHeader(&_wave_hdr[1]); /* We are now ready to play sound, so resume the sound thread. */ ResumeThread(_thread); return NULL; } void SoundDriver_Win32::Stop() { HWAVEOUT waveout = _waveout; /* Break the sound thread loop, but the thread can still be waiting for a message. */ _waveout = NULL; /* Stop the playback (if any) and close the device. This will unlock the thread if it's waiting for a message. */ waveOutReset(waveout); // Triggers MM_WOM_DONE message if there were pending playbacks. waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR)); waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR)); waveOutClose(waveout); // Triggers MM_WOM_CLOSE message. /* Now we can wait for the sound thread to finish because we know it will. */ WaitForMultipleObjects(1, &_thread, true, INFINITE); CloseHandle(_thread); }