/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file sdl_s.h Base fo playing sound via SDL. */ #ifndef SOUND_SDL_H #define SOUND_SDL_H #include "sound_driver.hpp" /** Implementation of the SDL sound driver. */ class SoundDriver_SDL: public SoundDriver { public: /* virtual */ const char *Start(const char * const *param); /* virtual */ void Stop(); /* virtual */ const char *GetName() const { return "sdl"; } }; /** Factory for the SDL sound driver. */ class FSoundDriver_SDL: public SoundDriverFactory<FSoundDriver_SDL> { public: static const int priority = 5; /* virtual */ const char *GetName() { return "sdl"; } /* virtual */ const char *GetDescription() { return "SDL Sound Driver"; } /* virtual */ Driver *CreateInstance() { return new SoundDriver_SDL(); } }; #endif /* SOUND_SDL_H */