/* $Id$ */ /** @file smallmap_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "functions.h" #include "bridge_map.h" #include "clear_map.h" #include "industry_map.h" #include "station_map.h" #include "table/strings.h" #include "table/sprites.h" #include "landscape.h" #include "map.h" #include "tile.h" #include "gui.h" #include "tree_map.h" #include "tunnel_map.h" #include "window.h" #include "gfx.h" #include "viewport.h" #include "player.h" #include "vehicle.h" #include "town.h" #include "sound.h" #include "variables.h" #include "blitter/factory.hpp" static const Widget _smallmap_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, { WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER}, { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, { WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static int _smallmap_type; static bool _smallmap_show_towns = true; /** Macro for ordinary entry of LegendAndColor */ #define MK(a,b) {a, b, false, false} /** Macro for end of list marker in arrays of LegendAndColor */ #define MKEND() {0, STR_NULL, true, false} /** Macro for break marker in arrays of LegendAndColor. * It will have valid data, though */ #define MS(a,b) {a, b, false, true} /** Structure for holding relevant data for legends in small map */ struct LegendAndColour { uint16 colour; ///< color of the item on the map StringID legend; ///< string corresponding to the colored item bool end; ///< this is the end of the list bool col_break; ///< perform a break and go one collumn further }; /** Legend text giving the colours to look for on the minimap */ static const LegendAndColour _legend_land_contours[] = { MK(0x5A, STR_00F0_100M), MK(0x5C, STR_00F1_200M), MK(0x5E, STR_00F2_300M), MK(0x1F, STR_00F3_400M), MK(0x27, STR_00F4_500M), MS(0xD7, STR_00EB_ROADS), MK(0x0A, STR_00EC_RAILROADS), MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS), MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), MK(0x0F, STR_00EF_VEHICLES), MKEND() }; static const LegendAndColour _legend_vehicles[] = { MK(0xB8, STR_00F5_TRAINS), MK(0xBF, STR_00F6_ROAD_VEHICLES), MK(0x98, STR_00F7_SHIPS), MK(0x0F, STR_00F8_AIRCRAFT), MS(0xD7, STR_00F9_TRANSPORT_ROUTES), MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), MKEND() }; static const LegendAndColour _legend_routes[] = { MK(0xD7, STR_00EB_ROADS), MK(0x0A, STR_00EC_RAILROADS), MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), MS(0x56, STR_011B_RAILROAD_STATION), MK(0xC2, STR_011C_TRUCK_LOADING_BAY), MK(0xBF, STR_011D_BUS_STATION), MK(0xB8, STR_011E_AIRPORT_HELIPORT), MK(0x98, STR_011F_DOCK), MKEND() }; static const LegendAndColour _legend_vegetation[] = { MK(0x52, STR_0120_ROUGH_LAND), MK(0x54, STR_0121_GRASS_LAND), MK(0x37, STR_0122_BARE_LAND), MK(0x25, STR_0123_FIELDS), MK(0x57, STR_0124_TREES), MK(0xD0, STR_00FC_FOREST), MS(0x0A, STR_0125_ROCKS), MK(0xC2, STR_012A_DESERT), MK(0x98, STR_012B_SNOW), MK(0xD7, STR_00F9_TRANSPORT_ROUTES), MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), MKEND() }; static const LegendAndColour _legend_land_owners[] = { MK(0xCA, STR_0126_WATER), MK(0x54, STR_0127_NO_OWNER), MK(0xB4, STR_0128_TOWNS), MK(0x20, STR_0129_INDUSTRIES), MKEND() }; #undef MK #undef MS #undef MKEND /** Allow room for all industries, plus a terminator entry * This is required in order to have the indutry slots all filled up */ static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES+1]; /** * Fills an array for the industries legends. */ void BuildIndustriesLegend() { const IndustrySpec *indsp; uint j = 0; /* Add each name */ for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) { indsp = GetIndustrySpec(i); if (indsp->enabled) { _legend_from_industries[j].legend = indsp->name; _legend_from_industries[j].colour = indsp->map_colour; _legend_from_industries[j].col_break = (j % 6) == 0; // break is performed on the 7th item _legend_from_industries[j].end = false; j++; } } /* Terminate the list */ _legend_from_industries[j].end = true; } static const LegendAndColour * const _legend_table[] = { _legend_land_contours, _legend_vehicles, _legend_from_industries, _legend_routes, _legend_vegetation, _legend_land_owners, }; static inline void WRITE_PIXELS(void *d, uint32 val) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); uint8 *val8 = (uint8 *)&val; blitter->SetPixel(d, 0, 0, val8[0]); blitter->SetPixel(d, 1, 0, val8[1]); blitter->SetPixel(d, 2, 0, val8[2]); blitter->SetPixel(d, 3, 0, val8[3]); } static inline void WRITE_PIXELS_OR(void *d, uint32 val) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); uint8 *val8 = (uint8 *)&val; blitter->SetPixelIfEmpty(d, 0, 0, val8[0]); blitter->SetPixelIfEmpty(d, 1, 0, val8[1]); blitter->SetPixelIfEmpty(d, 2, 0, val8[2]); blitter->SetPixelIfEmpty(d, 3, 0, val8[3]); } #define MKCOLOR(x) TO_LE32X(x) /* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ static const uint32 _map_height_bits[16] = { MKCOLOR(0x5A5A5A5A), MKCOLOR(0x5A5B5A5B), MKCOLOR(0x5B5B5B5B), MKCOLOR(0x5B5C5B5C), MKCOLOR(0x5C5C5C5C), MKCOLOR(0x5C5D5C5D), MKCOLOR(0x5D5D5D5D), MKCOLOR(0x5D5E5D5E), MKCOLOR(0x5E5E5E5E), MKCOLOR(0x5E5F5E5F), MKCOLOR(0x5F5F5F5F), MKCOLOR(0x5F1F5F1F), MKCOLOR(0x1F1F1F1F), MKCOLOR(0x1F271F27), MKCOLOR(0x27272727), MKCOLOR(0x27272727), }; struct AndOr { uint32 mor; uint32 mand; }; static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) { return (colour & mask->mand) | mask->mor; } static const AndOr _smallmap_contours_andor[] = { {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x98989898), MKCOLOR(0x00000000)}, {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, }; static const AndOr _smallmap_vehicles_andor[] = { {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, }; static const AndOr _smallmap_vegetation_andor[] = { {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, }; typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function /** * Draws one column of the small map in a certain mode onto the screen buffer. This * function looks exactly the same for all types * * @param dst Pointer to a part of the screen buffer to write to. * @param xc The X coordinate of the first tile in the column. * @param yc The Y coordinate of the first tile in the column * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. * @param reps Number of lines to draw * @param mask ? * @param proc Pointer to the colour function * @see GetSmallMapPixels(TileIndex) */ static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); void *dst_ptr_end = blitter->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1); do { /* check if the tile (xc,yc) is within the map range */ if (xc < MapMaxX() && yc < MapMaxY()) { /* check if the dst pointer points to a pixel inside the screen buffer */ if (dst > _screen.dst_ptr && dst < dst_ptr_end) WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); } /* switch to next tile in the column */ } while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); } static inline TileType GetEffectiveTileType(TileIndex tile) { TileType t = GetTileType(tile); if (t == MP_TUNNELBRIDGE) { TransportType tt; if (IsTunnel(tile)) { tt = GetTunnelTransportType(tile); } else { tt = GetBridgeTransportType(tile); } switch (tt) { case TRANSPORT_RAIL: t = MP_RAILWAY; break; case TRANSPORT_ROAD: t = MP_STREET; break; default: t = MP_WATER; break; } } return t; } /** * Return the color a tile would be displayed with in the small map in mode "Contour". * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Contour" */ static inline uint32 GetSmallMapContoursPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); return ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); } /** * Return the color a tile would be displayed with in the small map in mode "Vehicles". * * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Vehicles" */ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); } /** * Return the color a tile would be displayed with in the small map in mode "Industries". * * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Industries" */ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); if (t == MP_INDUSTRY) { return GetIndustrySpec(GetIndustryByTile(tile)->type)->map_colour * 0x01010101; } return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); } /** * Return the color a tile would be displayed with in the small map in mode "Routes". * * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Routes" */ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); uint32 bits; if (t == MP_STATION) { switch (GetStationType(tile)) { case STATION_RAIL: bits = MKCOLOR(0x56565656); break; case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break; case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break; case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break; case STATION_DOCK: bits = MKCOLOR(0x98989898); break; default: bits = MKCOLOR(0xFFFFFFFF); break; } } else { /* ground color */ bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); } return bits; } static const uint32 _vegetation_clear_bits[] = { MKCOLOR(0x54545454), ///< full grass MKCOLOR(0x52525252), ///< rough land MKCOLOR(0x0A0A0A0A), ///< rocks MKCOLOR(0x25252525), ///< fields MKCOLOR(0x98989898), ///< snow MKCOLOR(0xC2C2C2C2), ///< desert MKCOLOR(0x54545454), ///< unused MKCOLOR(0x54545454), ///< unused }; static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); uint32 bits; switch (t) { case MP_CLEAR: if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) { bits = MKCOLOR(0x37373737); } else { bits = _vegetation_clear_bits[GetClearGround(tile)]; } break; case MP_INDUSTRY: bits = GetIndustrySpec(GetIndustryByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); break; case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { bits = (_opt.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); } else { bits = MKCOLOR(0x54575754); } break; default: bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); break; } return bits; } static uint32 _owner_colors[OWNER_END + 1]; /** * Return the color a tile would be displayed with in the small map in mode "Owner". * * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Owner" */ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) { Owner o; switch (GetTileType(tile)) { case MP_INDUSTRY: o = OWNER_END; break; case MP_HOUSE: o = OWNER_TOWN; break; default: o = GetTileOwner(tile); break; } return _owner_colors[o]; } static const uint32 _smallmap_mask_left[3] = { MKCOLOR(0xFF000000), MKCOLOR(0xFFFF0000), MKCOLOR(0xFFFFFF00), }; static const uint32 _smallmap_mask_right[] = { MKCOLOR(0x000000FF), MKCOLOR(0x0000FFFF), MKCOLOR(0x00FFFFFF), }; /* each tile has 4 x pixels and 1 y pixel */ static GetSmallMapPixels *_smallmap_draw_procs[] = { GetSmallMapContoursPixels, GetSmallMapVehiclesPixels, GetSmallMapIndustriesPixels, GetSmallMapRoutesPixels, GetSmallMapVegetationPixels, GetSmallMapOwnerPixels, }; static const byte _vehicle_type_colors[6] = { 184, 191, 152, 15, 215, 184 }; static void DrawVertMapIndicator(int x, int y, int x2, int y2) { GfxFillRect(x, y, x2, y + 3, 69); GfxFillRect(x, y2 - 3, x2, y2, 69); } static void DrawHorizMapIndicator(int x, int y, int x2, int y2) { GfxFillRect(x, y, x + 3, y2, 69); GfxFillRect(x2 - 3, y, x2, y2, 69); } /** * Draws the small map. * * Basically, the small map is draw column of pixels by column of pixels. The pixels * are drawn directly into the screen buffer. The final map is drawn in multiple passes. * The passes are: * <ol><li>The colors of tiles in the different modes.</li> * <li>Town names (optional)</li></ol> * * @param dpi pointer to pixel to write onto * @param w pointer to Window struct * @param type type of map requested (vegetation, owners, routes, etc) * @param show_towns true if the town names should be displayed, false if not. */ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); DrawPixelInfo *old_dpi; int dx,dy, x, y, x2, y2; void *ptr; int tile_x; int tile_y; ViewPort *vp; old_dpi = _cur_dpi; _cur_dpi = dpi; /* clear it */ GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0); /* setup owner table */ if (type == 5) { const Player *p; /* fill with some special colors */ _owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4); _owner_colors[OWNER_NONE] = MKCOLOR(0x54545454); _owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA); _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */ /* now fill with the player colors */ FOR_ALL_PLAYERS(p) { if (p->is_active) { _owner_colors[p->index] = _colour_gradient[p->player_color][5] * 0x01010101; } } } tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE; tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE; dx = dpi->left + WP(w,smallmap_d).subscroll; tile_x -= dx / 4; tile_y += dx / 4; dx &= 3; dy = dpi->top; tile_x += dy / 2; tile_y += dy / 2; if (dy & 1) { tile_x++; dx += 2; if (dx > 3) { dx -= 4; tile_x--; tile_y++; } } ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); x = - dx - 4; y = 0; for (;;) { uint32 mask = 0xFFFFFFFF; int reps; int t; /* distance from left edge */ if (x < 0) { if (x < -3) goto skip_column; /* mask to use at the left edge */ mask = _smallmap_mask_left[x + 3]; } /* distance from right edge */ t = dpi->width - x; if (t < 4) { if (t <= 0) break; /* exit loop */ /* mask to use at the right edge */ mask &= _smallmap_mask_right[t - 1]; } /* number of lines */ reps = (dpi->height - y + 1) / 2; if (reps > 0) { DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]); } skip_column: if (y == 0) { tile_y++; y++; ptr = blitter->MoveTo(ptr, 0, 1); } else { tile_x--; y--; ptr = blitter->MoveTo(ptr, 0, -1); } ptr = blitter->MoveTo(ptr, 2, 0); x += 2; } /* draw vehicles? */ if (type == 0 || type == 1) { Vehicle *v; bool skip; byte color; FOR_ALL_VEHICLES(v) { if (v->type != VEH_SPECIAL && (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) { /* Remap into flat coordinates. */ Point pt = RemapCoords( v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, // dtto 0); x = pt.x; y = pt.y; /* Check if y is out of bounds? */ y -= dpi->top; if (!IS_INT_INSIDE(y, 0, dpi->height)) continue; /* Default is to draw both pixels. */ skip = false; /* Offset X coordinate */ x -= WP(w,smallmap_d).subscroll + 3 + dpi->left; if (x < 0) { /* if x+1 is 0, that means we're on the very left edge, * and should thus only draw a single pixel */ if (++x != 0) continue; skip = true; } else if (x >= dpi->width - 1) { /* Check if we're at the very right edge, and if so draw only a single pixel */ if (x != dpi->width - 1) continue; skip = true; } /* Calculate pointer to pixel and the color */ color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF; /* And draw either one or two pixels depending on clipping */ blitter->SetPixel(dpi->dst_ptr, x, y, color); if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, color); } } } if (show_towns) { const Town *t; FOR_ALL_TOWNS(t) { /* Remap the town coordinate */ Point pt = RemapCoords( (int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE, (int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE, 0); x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1); y = pt.y; /* Check if the town sign is within bounds */ if (x + t->sign.width_2 > dpi->left && x < dpi->left + dpi->width && y + 6 > dpi->top && y < dpi->top + dpi->height) { /* And draw it. */ SetDParam(0, t->index); DrawString(x, y, STR_2056, 12); } } } /* Draw map indicators */ { Point pt; /* Find main viewport. */ vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport; pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0); x = vp->virtual_left - pt.x; y = vp->virtual_top - pt.y; x2 = (x + vp->virtual_width) / TILE_SIZE; y2 = (y + vp->virtual_height) / TILE_SIZE; x /= TILE_SIZE; y /= TILE_SIZE; x -= WP(w,smallmap_d).subscroll; x2 -= WP(w,smallmap_d).subscroll; DrawVertMapIndicator(x, y, x, y2); DrawVertMapIndicator(x2, y, x2, y2); DrawHorizMapIndicator(x, y, x2, y); DrawHorizMapIndicator(x, y2, x2, y2); } _cur_dpi = old_dpi; } void SmallMapCenterOnCurrentPos(Window *w) { int x, y; ViewPort *vp; vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; WP(w, smallmap_d).scroll_x = (y - x) & ~0xF; WP(w, smallmap_d).scroll_y = (x + y) & ~0xF; SetWindowDirty(w); } static void SmallMapWindowProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { const LegendAndColour *tbl; int x, y, y_org; DrawPixelInfo new_dpi; /* draw the window */ SetDParam(0, STR_00E5_CONTOURS + _smallmap_type); DrawWindowWidgets(w); tbl = _legend_table[_smallmap_type]; x = 4; y_org = w->height - 44 - 11; y = y_org; for (;;) { GfxFillRect(x, y + 1, x + 8, y + 5, 0); GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour); if (_smallmap_type == 2) { /* Industry name must be formated, since it's not in tiny font in the specs. * So, draw with a parameter and use the STR_7065 string, which is tiny, black */ SetDParam(0, tbl->legend); DrawString(x + 11, y, STR_7065, 0); } else { DrawString(x + 11, y, tbl->legend, 0); } tbl += 1; y += 6; if (tbl->end) { // end of the list break; } else if (tbl->col_break) { /* break asked, continue at top, 123 pixels (one "row") to the right */ x += 123; y = y_org; } } if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11)) return; DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns); } break; case WE_CLICK: switch (e->we.click.widget) { case 4: { // Map window Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); Point pt; /* * XXX: scrolling with the left mouse button is done by subsequently * clicking with the left mouse button; clicking once centers the * large map at the selected point. So by unclicking the left mouse * button here, it gets reclicked during the next inputloop, which * would make it look like the mouse is being dragged, while it is * actually being (virtually) clicked every inputloop. */ _left_button_clicked = false; pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0); WP(w2, vp_d).dest_scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1); WP(w2, vp_d).dest_scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1); SetWindowDirty(w); } break; case 5: // Show land contours case 6: // Show vehicles case 7: // Show industries case 8: // Show transport routes case 9: // Show vegetation case 10: // Show land owners RaiseWindowWidget(w, _smallmap_type + 5); _smallmap_type = e->we.click.widget - 5; LowerWindowWidget(w, _smallmap_type + 5); SetWindowDirty(w); SndPlayFx(SND_15_BEEP); break; case 11: // Center the smallmap again SmallMapCenterOnCurrentPos(w); SetWindowDirty(w); SndPlayFx(SND_15_BEEP); break; case 12: // Toggle town names ToggleWidgetLoweredState(w, 12); _smallmap_show_towns = IsWindowWidgetLowered(w, 12); SetWindowDirty(w); SndPlayFx(SND_15_BEEP); break; } break; case WE_RCLICK: if (e->we.click.widget == 4) { if (_scrolling_viewport) return; _scrolling_viewport = true; _cursor.delta.x = 0; _cursor.delta.y = 0; } break; case WE_MOUSELOOP: /* update the window every now and then */ if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w); break; case WE_SCROLL: { int x; int y; int sub; int hx; int hy; int hvx; int hvy; _cursor.fix_at = true; x = WP(w, smallmap_d).scroll_x; y = WP(w, smallmap_d).scroll_y; sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x; x -= (sub >> 2) << 4; y += (sub >> 2) << 4; sub &= 3; x += (e->we.scroll.delta.y >> 1) << 4; y += (e->we.scroll.delta.y >> 1) << 4; if (e->we.scroll.delta.y & 1) { x += TILE_SIZE; sub += 2; if (sub > 3) { sub -= 4; x -= TILE_SIZE; y += TILE_SIZE; } } hx = (w->widget[4].right - w->widget[4].left) / 2; hy = (w->widget[4].bottom - w->widget[4].top ) / 2; hvx = hx * -4 + hy * 8; hvy = hx * 4 + hy * 8; if (x < -hvx) { x = -hvx; sub = 0; } if (x > (int)MapMaxX() * TILE_SIZE - hvx) { x = MapMaxX() * TILE_SIZE - hvx; sub = 0; } if (y < -hvy) { y = -hvy; sub = 0; } if (y > (int)MapMaxY() * TILE_SIZE - hvy) { y = MapMaxY() * TILE_SIZE - hvy; sub = 0; } WP(w, smallmap_d).scroll_x = x; WP(w, smallmap_d).scroll_y = y; WP(w, smallmap_d).subscroll = sub; SetWindowDirty(w); } break; } } static const WindowDesc _smallmap_desc = { WDP_AUTO, WDP_AUTO, 446, 314, WC_SMALLMAP, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, _smallmap_widgets, SmallMapWindowProc }; void ShowSmallMap() { Window *w; w = AllocateWindowDescFront(&_smallmap_desc, 0); if (w == NULL) return; LowerWindowWidget(w, _smallmap_type + 5); SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns); w->resize.width = 350; w->resize.height = 250; SmallMapCenterOnCurrentPos(w); } /* Extra ViewPort Window Stuff */ static const Widget _extra_view_port_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL}, { WWT_INSET, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 21, 234, 255, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 22, 43, 234, 255, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT}, { WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static void ExtraViewPortWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: /* Disable zoom in button */ DisableWindowWidget(w, 5); break; case WE_PAINT: // set the number in the title bar SetDParam(0, w->window_number + 1); DrawWindowWidgets(w); DrawWindowViewport(w); break; case WE_CLICK: switch (e->we.click.widget) { case 5: DoZoomInOutWindow(ZOOM_IN, w); break; case 6: DoZoomInOutWindow(ZOOM_OUT, w); break; case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */ Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at int y = WP(w, vp_d).scrollpos_y; /* set this view to same location. Based on the center, adjusting for zoom */ WP(w2, vp_d).dest_scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; WP(w2, vp_d).dest_scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; } break; case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */ const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); int x = WP(w2, const vp_d).scrollpos_x; int y = WP(w2, const vp_d).scrollpos_y; WP(w, vp_d).dest_scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; WP(w, vp_d).dest_scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; } break; } break; case WE_RESIZE: w->viewport->width += e->we.sizing.diff.x; w->viewport->height += e->we.sizing.diff.y; w->viewport->virtual_width += e->we.sizing.diff.x; w->viewport->virtual_height += e->we.sizing.diff.y; break; case WE_SCROLL: { ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); if (vp == NULL) { _cursor.fix_at = false; _scrolling_viewport = false; } WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom); WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom); WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y; } break; case WE_MOUSEWHEEL: ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); break; case WE_MESSAGE: /* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */ if (e->we.message.wparam != w->window_number) break; HandleZoomMessage(w, w->viewport, 5, 6); break; } } static const WindowDesc _extra_view_port_desc = { WDP_AUTO, WDP_AUTO, 300, 268, WC_EXTRA_VIEW_PORT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _extra_view_port_widgets, ExtraViewPortWndProc }; void ShowExtraViewPortWindow() { Window *w, *v; int i = 0; /* find next free window number for extra viewport */ while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++; w = AllocateWindowDescFront(&_extra_view_port_desc, i); if (w != NULL) { int x, y; /* the main window with the main view */ v = FindWindowById(WC_MAIN_WINDOW, 0); /* New viewport start ats (zero,zero) */ AssignWindowViewport(w, 3, 17, 294, 214, 0 , ZOOM_LVL_VIEWPORT); /* center on same place as main window (zoom is maximum, no adjustment needed) */ x = WP(v, vp_d).scrollpos_x; y = WP(v, vp_d).scrollpos_y; WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2; WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2; WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y; } }