/* $Id$ */ /** @file signs_gui.cpp The GUI for signs. */ #include "stdafx.h" #include "company_gui.h" #include "company_func.h" #include "signs_base.h" #include "signs_func.h" #include "debug.h" #include "command_func.h" #include "strings_func.h" #include "window_func.h" #include "map_func.h" #include "gfx_func.h" #include "viewport_func.h" #include "querystring_gui.h" #include "sortlist_type.h" #include "string_func.h" #include "table/strings.h" struct SignList { typedef GUIList GUISignList; static const Sign *last_sign; GUISignList signs; void BuildSignsList() { if (!this->signs.NeedRebuild()) return; DEBUG(misc, 3, "Building sign list"); this->signs.Clear(); const Sign *si; FOR_ALL_SIGNS(si) *this->signs.Append() = si; this->signs.Compact(); this->signs.RebuildDone(); } /** Sort signs by their name */ static int CDECL SignNameSorter(const Sign * const *a, const Sign * const *b) { static char buf_cache[64]; char buf[64]; SetDParam(0, (*a)->index); GetString(buf, STR_SIGN_NAME, lastof(buf)); if (*b != last_sign) { last_sign = *b; SetDParam(0, (*b)->index); GetString(buf_cache, STR_SIGN_NAME, lastof(buf_cache)); } return strcasecmp(buf, buf_cache); } void SortSignsList() { if (!this->signs.Sort(&SignNameSorter)) return; /* Reset the name sorter sort cache */ this->last_sign = NULL; } }; const Sign *SignList::last_sign = NULL; struct SignListWindow : Window, SignList { SignListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->vscroll.cap = 12; this->resize.step_height = 10; this->resize.height = this->height - 10 * 7; // minimum if 5 in the list this->signs.ForceRebuild(); this->signs.NeedResort(); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { BuildSignsList(); SortSignsList(); SetVScrollCount(this, this->signs.Length()); SetDParam(0, this->vscroll.count); this->DrawWidgets(); /* No signs? */ int y = 16; // offset from top of widget if (this->vscroll.count == 0) { DrawString(2, y, STR_304A_NONE, TC_FROMSTRING); return; } /* Start drawing the signs */ for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) { const Sign *si = this->signs[i]; if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, 4, y + 1); SetDParam(0, si->index); DrawString(22, y, STR_SIGN_NAME, TC_YELLOW); y += 10; } } virtual void OnClick(Point pt, int widget) { if (widget == 3) { uint32 id_v = (pt.y - 15) / 10; if (id_v >= this->vscroll.cap) return; id_v += this->vscroll.pos; if (id_v >= this->vscroll.count) return; const Sign *si = this->signs[id_v]; ScrollMainWindowToTile(TileVirtXY(si->x, si->y)); } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / 10; } virtual void OnInvalidateData(int data) { if (data == 0) { this->signs.ForceRebuild(); } else { this->signs.ForceResort(); } } }; static const Widget _sign_list_widget[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 345, 14, 137, 0x0, STR_NULL}, { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _sign_list_desc( WDP_AUTO, WDP_AUTO, 358, 138, 358, 138, WC_SIGN_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, _sign_list_widget ); void ShowSignList() { AllocateWindowDescFront(&_sign_list_desc, 0); } /** * Actually rename the sign. * @param index the sign to rename. * @param text the new name. * @return true if the window will already be removed after returning. */ static bool RenameSign(SignID index, const char *text) { bool remove = StrEmpty(text); DoCommandP(0, index, 0, CMD_RENAME_SIGN | (StrEmpty(text) ? CMD_MSG(STR_CAN_T_DELETE_SIGN) : CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)), NULL, text); return remove; } enum QueryEditSignWidgets { QUERY_EDIT_SIGN_WIDGET_TEXT = 3, QUERY_EDIT_SIGN_WIDGET_OK, QUERY_EDIT_SIGN_WIDGET_CANCEL, QUERY_EDIT_SIGN_WIDGET_DELETE, QUERY_EDIT_SIGN_WIDGET_PREVIOUS = QUERY_EDIT_SIGN_WIDGET_DELETE + 2, QUERY_EDIT_SIGN_WIDGET_NEXT, }; struct SignWindow : QueryStringBaseWindow, SignList { SignID cur_sign; SignWindow(const WindowDesc *desc, const Sign *si) : QueryStringBaseWindow(MAX_LENGTH_SIGN_NAME_BYTES, desc) { this->caption = STR_280B_EDIT_SIGN_TEXT; this->afilter = CS_ALPHANUMERAL; this->LowerWidget(QUERY_EDIT_SIGN_WIDGET_TEXT); UpdateSignEditWindow(si); this->SetFocusedWidget(QUERY_EDIT_SIGN_WIDGET_TEXT); this->FindWindowPlacementAndResize(desc); } void UpdateSignEditWindow(const Sign *si) { char *last_of = &this->edit_str_buf[this->edit_str_size - 1]; // points to terminating '\0' /* Display an empty string when the sign hasnt been edited yet */ if (si->name != NULL) { SetDParam(0, si->index); GetString(this->edit_str_buf, STR_SIGN_NAME, last_of); } else { GetString(this->edit_str_buf, STR_EMPTY, last_of); } *last_of = '\0'; this->cur_sign = si->index; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_SIGN_NAME_PIXELS); this->InvalidateWidget(QUERY_EDIT_SIGN_WIDGET_TEXT); this->SetFocusedWidget(QUERY_EDIT_SIGN_WIDGET_TEXT); } /** * Returns a pointer to the (alphabetically) previous or next sign of the current sign. * @param next false if the previous sign is wanted, true if the next sign is wanted * @return pointer to the previous/next sign */ const Sign *PrevNextSign(bool next) { /* Rebuild the sign list */ this->signs.ForceRebuild(); this->signs.NeedResort(); this->BuildSignsList(); this->SortSignsList(); /* Search through the list for the current sign, excluding * - the first sign if we want the previous sign or * - the last sign if we want the next sign */ uint end = this->signs.Length() - (next ? 1 : 0); for (uint i = next ? 0 : 1; i < end; i++) { if (this->cur_sign == this->signs[i]->index) { /* We've found the current sign, so return the sign before/after it */ return this->signs[i + (next ? 1 : -1)]; } } /* If we haven't found the current sign by now, return the last/first sign */ return this->signs[next ? 0 : this->signs.Length() - 1]; } virtual void OnPaint() { SetDParam(0, this->caption); this->DrawWidgets(); this->DrawEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT); } virtual void OnClick(Point pt, int widget) { switch (widget) { case QUERY_EDIT_SIGN_WIDGET_PREVIOUS: case QUERY_EDIT_SIGN_WIDGET_NEXT: { const Sign *si = this->PrevNextSign(widget == QUERY_EDIT_SIGN_WIDGET_NEXT); /* Rebuild the sign list */ this->signs.ForceRebuild(); this->signs.NeedResort(); this->BuildSignsList(); this->SortSignsList(); /* Scroll to sign and reopen window */ ScrollMainWindowToTile(TileVirtXY(si->x, si->y)); UpdateSignEditWindow(si); break; } case QUERY_EDIT_SIGN_WIDGET_DELETE: /* Only need to set the buffer to null, the rest is handled as the OK button */ RenameSign(this->cur_sign, ""); /* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */ break; case QUERY_EDIT_SIGN_WIDGET_OK: if (RenameSign(this->cur_sign, this->text.buf)) break; /* FALL THROUGH */ case QUERY_EDIT_SIGN_WIDGET_CANCEL: delete this; break; } } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; switch (this->HandleEditBoxKey(QUERY_EDIT_SIGN_WIDGET_TEXT, key, keycode, state)) { default: break; case HEBR_CONFIRM: if (RenameSign(this->cur_sign, this->text.buf)) break; /* FALL THROUGH */ case HEBR_CANCEL: // close window, abandon changes delete this; break; } return state; } virtual void OnMouseLoop() { this->HandleEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT); } virtual void OnOpenOSKWindow(int wid) { ShowOnScreenKeyboard(this, wid, QUERY_EDIT_SIGN_WIDGET_CANCEL, QUERY_EDIT_SIGN_WIDGET_OK); } }; static const Widget _query_sign_edit_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 259, 0, 13, STR_012D, STR_NULL }, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 259, 14, 29, STR_NULL, STR_NULL }, { WWT_EDITBOX, RESIZE_NONE, COLOUR_GREY, 2, 257, 16, 27, STR_SIGN_OSKTITLE, STR_NULL }, // Text field { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 60, 30, 41, STR_012F_OK, STR_NULL }, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 61, 120, 30, 41, STR_012E_CANCEL, STR_NULL }, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 121, 180, 30, 41, STR_0290_DELETE, STR_NULL }, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 181, 237, 30, 41, STR_NULL, STR_NULL }, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 238, 248, 30, 41, STR_6819, STR_PREVIOUS_SIGN_TOOLTIP }, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 249, 259, 30, 41, STR_681A, STR_NEXT_SIGN_TOOLTIP }, { WIDGETS_END }, }; static const WindowDesc _query_sign_edit_desc( 190, 170, 260, 42, 260, 42, WC_QUERY_STRING, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION, _query_sign_edit_widgets ); void HandleClickOnSign(const Sign *si) { if (_ctrl_pressed && si->owner == _local_company) { RenameSign(si->index, NULL); return; } ShowRenameSignWindow(si); } void ShowRenameSignWindow(const Sign *si) { /* Delete all other edit windows */ DeleteWindowById(WC_QUERY_STRING, 0); new SignWindow(&_query_sign_edit_desc, si); } void DeleteRenameSignWindow(SignID sign) { SignWindow *w = dynamic_cast(FindWindowById(WC_QUERY_STRING, 0)); if (w != NULL && w->cur_sign == sign) delete w; }