/* $Id$ */ /** @file signs_base.h Base class for signs. */ #ifndef SIGNS_BASE_H #define SIGNS_BASE_H #include "signs_type.h" #include "viewport_type.h" #include "tile_type.h" #include "oldpool.h" DECLARE_OLD_POOL(Sign, Sign, 2, 16000) struct Sign : PoolItem { char *name; ViewportSign sign; int32 x; int32 y; byte z; OwnerByte owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games. /** * Creates a new sign */ Sign(Owner owner = INVALID_OWNER); /** Destroy the sign */ ~Sign(); inline bool IsValid() const { return this->owner != INVALID_OWNER; } }; #define FOR_ALL_SIGNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Sign, sign_index, var, start) #define FOR_ALL_SIGNS(var) FOR_ALL_SIGNS_FROM(var, 0) #endif /* SIGNS_BASE_H */