/* $Id$ */ /** @file signs.cpp Handling of signs. */ #include "stdafx.h" #include "landscape.h" #include "signs_base.h" #include "signs_func.h" #include "strings_func.h" #include "viewport_func.h" #include "zoom_func.h" #include "functions.h" #include "oldpool_func.h" #include "table/strings.h" /* Initialize the sign-pool */ DEFINE_OLD_POOL_GENERIC(Sign, Sign) Sign::Sign(Owner owner) { this->owner = owner; } Sign::~Sign() { free(this->name); if (CleaningPool()) return; DeleteRenameSignWindow(this->index); this->owner = INVALID_OWNER; } /** * * Update the coordinate of one sign * @param si Pointer to the Sign * */ void UpdateSignVirtCoords(Sign *si) { Point pt = RemapCoords(si->x, si->y, si->z); SetDParam(0, si->index); UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806); } /** Update the coordinates of all signs */ void UpdateAllSignVirtCoords() { Sign *si; FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si); } /** * Marks the region of a sign as dirty. * * This function marks the sign in all viewports as dirty for repaint. * * @param si Pointer to the Sign * @ingroup dirty */ void MarkSignDirty(Sign *si) { /* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom, * and there is no way for us to know which is the biggest. So make the * biggest area dirty, and we are safe for sure. */ MarkAllViewportsDirty( si->sign.left - 6, si->sign.top - 3, si->sign.left + ScaleByZoom(si->sign.width_1 + 12, ZOOM_LVL_MAX), si->sign.top + ScaleByZoom(12, ZOOM_LVL_MAX)); } /** * * Initialize the signs * */ void InitializeSigns() { _Sign_pool.CleanPool(); _Sign_pool.AddBlockToPool(); }