/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file ship_gui.cpp GUI for ships. */ #include "stdafx.h" #include "vehicle_base.h" #include "window_gui.h" #include "gfx_func.h" #include "vehicle_gui.h" #include "strings_func.h" #include "vehicle_func.h" #include "spritecache.h" #include "zoom_func.h" #include "table/strings.h" /** * Draws an image of a ship * @param v Front vehicle * @param left The minimum horizontal position * @param right The maximum horizontal position * @param y Vertical position to draw at * @param selection Selected vehicle to draw a frame around */ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type) { bool rtl = _current_text_dir == TD_RTL; SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI); int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI); int x = rtl ? right - width - x_offs : left - x_offs; DrawSprite(sprite, GetVehiclePalette(v), x, y + 10); if (v->index == selection) { x += x_offs; y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + 10; DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + 1, COLOUR_WHITE, FR_BORDERONLY); } } /** * Draw the details for the given vehicle at the given position * * @param v current vehicle * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate */ void DrawShipDetails(const Vehicle *v, int left, int right, int y) { SetDParam(0, v->engine_type); SetDParam(1, v->build_year); SetDParam(2, v->value); DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP); SetDParam(0, v->cargo_type); SetDParam(1, v->cargo_cap); SetDParam(4, GetCargoSubtypeText(v)); DrawString(left, right, y + FONT_HEIGHT_NORMAL, STR_VEHICLE_INFO_CAPACITY); StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY; if (!v->cargo.Empty()) { SetDParam(0, v->cargo_type); SetDParam(1, v->cargo.Count()); SetDParam(2, v->cargo.Source()); str = STR_VEHICLE_DETAILS_CARGO_FROM; } DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1, str); /* Draw Transfer credits text */ SetDParam(0, v->cargo.FeederShare()); DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE); }