/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file settings_gui.cpp GUI for settings. */ #include "stdafx.h" #include "currency.h" #include "error.h" #include "settings_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "network/network.h" #include "town.h" #include "settings_internal.h" #include "newgrf_townname.h" #include "strings_func.h" #include "window_func.h" #include "string_func.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "highscore.h" #include "base_media_base.h" #include "company_base.h" #include "company_func.h" #include "viewport_func.h" #include "core/geometry_func.hpp" #include "ai/ai.hpp" #include "blitter/factory.hpp" #include "language.h" #include "textfile_gui.h" #include "stringfilter_type.h" #include "querystring_gui.h" #include #include "safeguards.h" static const StringID _driveside_dropdown[] = { STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT, INVALID_STRING_ID }; static const StringID _autosave_dropdown[] = { STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS, INVALID_STRING_ID, }; static const StringID _gui_zoom_dropdown[] = { STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL, STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM, STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM, INVALID_STRING_ID, }; int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names. static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs. static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs. static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window. static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd); /** Allocate memory for the NewGRF town names. */ void InitGRFTownGeneratorNames() { free(_grf_names); _grf_names = GetGRFTownNameList(); _nb_grf_names = 0; for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++; } /** * Get a town name. * @param town_name Number of the wanted town name. * @return Name of the town as string ID. */ static inline StringID TownName(int town_name) { if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name; town_name -= _nb_orig_names; if (town_name < _nb_grf_names) return _grf_names[town_name]; return STR_UNDEFINED; } /** * Get index of the current screen resolution. * @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise. */ static int GetCurRes() { int i; for (i = 0; i != _num_resolutions; i++) { if ((int)_resolutions[i].width == _screen.width && (int)_resolutions[i].height == _screen.height) { break; } } return i; } static void ShowCustCurrency(); template static DropDownList *BuiltSetDropDownList(int *selected_index) { int n = T::GetNumSets(); *selected_index = T::GetIndexOfUsedSet(); DropDownList *list = new DropDownList(); for (int i = 0; i < n; i++) { *list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (*selected_index != i)); } return list; } /** Window for displaying the textfile of a BaseSet. */ template struct BaseSetTextfileWindow : public TextfileWindow { const TBaseSet* baseset; ///< View the textfile of this BaseSet. StringID content_type; ///< STR_CONTENT_TYPE_xxx for title. BaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type) { const char *textfile = this->baseset->GetTextfile(file_type); this->LoadTextfile(textfile, BASESET_DIR); } /* virtual */ void SetStringParameters(int widget) const { if (widget == WID_TF_CAPTION) { SetDParam(0, content_type); SetDParamStr(1, this->baseset->name); } } }; /** * Open the BaseSet version of the textfile window. * @param file_type The type of textfile to display. * @param baseset The BaseSet to use. * @param content_type STR_CONTENT_TYPE_xxx for title. */ template void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) { DeleteWindowByClass(WC_TEXTFILE); new BaseSetTextfileWindow(file_type, baseset, content_type); } struct GameOptionsWindow : Window { GameSettings *opt; bool reload; GameOptionsWindow(WindowDesc *desc) : Window(desc) { this->opt = &GetGameSettings(); this->reload = false; this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS); this->OnInvalidateData(0); } ~GameOptionsWindow() { DeleteWindowById(WC_CUSTOM_CURRENCY, 0); if (this->reload) _switch_mode = SM_MENU; } /** * Build the dropdown list for a specific widget. * @param widget Widget to build list for * @param selected_index Currently selected item * @return the built dropdown list, or NULL if the widget has no dropdown menu. */ DropDownList *BuildDropDownList(int widget, int *selected_index) const { DropDownList *list = NULL; switch (widget) { case WID_GO_CURRENCY_DROPDOWN: { // Setup currencies dropdown list = new DropDownList(); *selected_index = this->opt->locale.currency; StringID *items = BuildCurrencyDropdown(); uint64 disabled = _game_mode == GM_MENU ? 0LL : ~GetMaskOfAllowedCurrencies(); /* Add non-custom currencies; sorted naturally */ for (uint i = 0; i < CURRENCY_END; items++, i++) { if (i == CURRENCY_CUSTOM) continue; *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i)); } QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); /* Append custom currency at the end */ *list->Append() = new DropDownListItem(-1, false); // separator line *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM)); break; } case WID_GO_ROADSIDE_DROPDOWN: { // Setup road-side dropdown list = new DropDownList(); *selected_index = this->opt->vehicle.road_side; const StringID *items = _driveside_dropdown; uint disabled = 0; /* You can only change the drive side if you are in the menu or ingame with * no vehicles present. In a networking game only the server can change it */ extern bool RoadVehiclesAreBuilt(); if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) { disabled = ~(1 << this->opt->vehicle.road_side); // disable the other value } for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) { *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i)); } break; } case WID_GO_TOWNNAME_DROPDOWN: { // Setup townname dropdown list = new DropDownList(); *selected_index = this->opt->game_creation.town_name; int enabled_item = (_game_mode == GM_MENU || Town::GetNumItems() == 0) ? -1 : *selected_index; /* Add and sort newgrf townnames generators */ for (int i = 0; i < _nb_grf_names; i++) { int result = _nb_orig_names + i; *list->Append() = new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0); } QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); int newgrf_size = list->Length(); /* Insert newgrf_names at the top of the list */ if (newgrf_size > 0) { *list->Append() = new DropDownListItem(-1, false); // separator line newgrf_size++; } /* Add and sort original townnames generators */ for (int i = 0; i < _nb_orig_names; i++) { *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0); } QSortT(list->Begin() + newgrf_size, list->Length() - newgrf_size, DropDownListStringItem::NatSortFunc); break; } case WID_GO_AUTOSAVE_DROPDOWN: { // Setup autosave dropdown list = new DropDownList(); *selected_index = _settings_client.gui.autosave; const StringID *items = _autosave_dropdown; for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) { *list->Append() = new DropDownListStringItem(*items, i, false); } break; } case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown list = new DropDownList(); for (uint i = 0; i < _languages.Length(); i++) { if (&_languages[i] == _current_language) *selected_index = i; *list->Append() = new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false); } QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); break; } case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown if (_num_resolutions == 0) break; list = new DropDownList(); *selected_index = GetCurRes(); for (int i = 0; i < _num_resolutions; i++) { *list->Append() = new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false); } break; case WID_GO_GUI_ZOOM_DROPDOWN: { list = new DropDownList(); *selected_index = ZOOM_LVL_OUT_4X - _gui_zoom; const StringID *items = _gui_zoom_dropdown; for (int i = 0; *items != INVALID_STRING_ID; items++, i++) { *list->Append() = new DropDownListStringItem(*items, i, _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i); } break; } case WID_GO_BASE_GRF_DROPDOWN: list = BuiltSetDropDownList(selected_index); break; case WID_GO_BASE_SFX_DROPDOWN: list = BuiltSetDropDownList(selected_index); break; case WID_GO_BASE_MUSIC_DROPDOWN: list = BuiltSetDropDownList(selected_index); break; default: return NULL; } return list; } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break; case WID_GO_ROADSIDE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break; case WID_GO_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break; case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break; case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break; case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break; case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[ZOOM_LVL_OUT_4X - _gui_zoom]); break; case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break; case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break; case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break; case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break; case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break; } } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_GO_BASE_GRF_DESCRIPTION: SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode())); DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING); break; case WID_GO_BASE_SFX_DESCRIPTION: SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode())); DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING); break; case WID_GO_BASE_MUSIC_DESCRIPTION: SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode())); DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_GO_BASE_GRF_DESCRIPTION: /* Find the biggest description for the default size. */ for (int i = 0; i < BaseGraphics::GetNumSets(); i++) { SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode())); size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width)); } break; case WID_GO_BASE_GRF_STATUS: /* Find the biggest description for the default size. */ for (int i = 0; i < BaseGraphics::GetNumSets(); i++) { uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid(); if (invalid_files == 0) continue; SetDParam(0, invalid_files); *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS)); } break; case WID_GO_BASE_SFX_DESCRIPTION: /* Find the biggest description for the default size. */ for (int i = 0; i < BaseSounds::GetNumSets(); i++) { SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode())); size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width)); } break; case WID_GO_BASE_MUSIC_DESCRIPTION: /* Find the biggest description for the default size. */ for (int i = 0; i < BaseMusic::GetNumSets(); i++) { SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode())); size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width)); } break; case WID_GO_BASE_MUSIC_STATUS: /* Find the biggest description for the default size. */ for (int i = 0; i < BaseMusic::GetNumSets(); i++) { uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid(); if (invalid_files == 0) continue; SetDParam(0, invalid_files); *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS)); } break; default: { int selected; DropDownList *list = this->BuildDropDownList(widget, &selected); if (list != NULL) { /* Find the biggest item for the default size. */ for (const DropDownListItem * const *it = list->Begin(); it != list->End(); it++) { Dimension string_dim; int width = (*it)->Width(); string_dim.width = width + padding.width; string_dim.height = (*it)->Height(width) + padding.height; *size = maxdim(*size, string_dim); } delete list; } } } } virtual void OnClick(Point pt, int widget, int click_count) { if (widget >= WID_GO_BASE_GRF_TEXTFILE && widget < WID_GO_BASE_GRF_TEXTFILE + TFT_END) { if (BaseGraphics::GetUsedSet() == NULL) return; ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_GRF_TEXTFILE), BaseGraphics::GetUsedSet(), STR_CONTENT_TYPE_BASE_GRAPHICS); return; } if (widget >= WID_GO_BASE_SFX_TEXTFILE && widget < WID_GO_BASE_SFX_TEXTFILE + TFT_END) { if (BaseSounds::GetUsedSet() == NULL) return; ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_SFX_TEXTFILE), BaseSounds::GetUsedSet(), STR_CONTENT_TYPE_BASE_SOUNDS); return; } if (widget >= WID_GO_BASE_MUSIC_TEXTFILE && widget < WID_GO_BASE_MUSIC_TEXTFILE + TFT_END) { if (BaseMusic::GetUsedSet() == NULL) return; ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_MUSIC_TEXTFILE), BaseMusic::GetUsedSet(), STR_CONTENT_TYPE_BASE_MUSIC); return; } switch (widget) { case WID_GO_FULLSCREEN_BUTTON: // Click fullscreen on/off /* try to toggle full-screen on/off */ if (!ToggleFullScreen(!_fullscreen)) { ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR); } this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen); this->SetDirty(); break; default: { int selected; DropDownList *list = this->BuildDropDownList(widget, &selected); if (list != NULL) { ShowDropDownList(this, list, selected, widget); } else { if (widget == WID_GO_RESOLUTION_DROPDOWN) ShowErrorMessage(STR_ERROR_RESOLUTION_LIST_FAILED, INVALID_STRING_ID, WL_ERROR); } break; } } } /** * Set the base media set. * @param index the index of the media set * @tparam T class of media set */ template void SetMediaSet(int index) { if (_game_mode == GM_MENU) { const char *name = T::GetSet(index)->name; free(T::ini_set); T::ini_set = stredup(name); T::SetSet(name); this->reload = true; this->InvalidateData(); } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case WID_GO_CURRENCY_DROPDOWN: // Currency if (index == CURRENCY_CUSTOM) ShowCustCurrency(); this->opt->locale.currency = index; ReInitAllWindows(); break; case WID_GO_ROADSIDE_DROPDOWN: // Road side if (this->opt->vehicle.road_side != index) { // only change if setting changed uint i; if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED(); SetSettingValue(i, index); MarkWholeScreenDirty(); } break; case WID_GO_TOWNNAME_DROPDOWN: // Town names if (_game_mode == GM_MENU || Town::GetNumItems() == 0) { this->opt->game_creation.town_name = index; SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS); } break; case WID_GO_AUTOSAVE_DROPDOWN: // Autosave options _settings_client.gui.autosave = index; this->SetDirty(); break; case WID_GO_LANG_DROPDOWN: // Change interface language ReadLanguagePack(&_languages[index]); DeleteWindowByClass(WC_QUERY_STRING); CheckForMissingGlyphs(); UpdateAllVirtCoords(); ReInitAllWindows(); break; case WID_GO_RESOLUTION_DROPDOWN: // Change resolution if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) { this->SetDirty(); } break; case WID_GO_GUI_ZOOM_DROPDOWN: GfxClearSpriteCache(); _gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index); UpdateCursorSize(); LoadStringWidthTable(); break; case WID_GO_BASE_GRF_DROPDOWN: this->SetMediaSet(index); break; case WID_GO_BASE_SFX_DROPDOWN: this->SetMediaSet(index); break; case WID_GO_BASE_MUSIC_DROPDOWN: this->SetMediaSet(index); break; } } /** * Some data on this window has become invalid. * @param data Information about the changed data. @see GameOptionsInvalidationData * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen); bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0; this->GetWidget(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL); for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) { this->SetWidgetDisabledState(WID_GO_BASE_GRF_TEXTFILE + tft, BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->GetTextfile(tft) == NULL); this->SetWidgetDisabledState(WID_GO_BASE_SFX_TEXTFILE + tft, BaseSounds::GetUsedSet() == NULL || BaseSounds::GetUsedSet()->GetTextfile(tft) == NULL); this->SetWidgetDisabledState(WID_GO_BASE_MUSIC_TEXTFILE + tft, BaseMusic::GetUsedSet() == NULL || BaseMusic::GetUsedSet()->GetTextfile(tft) == NULL); } missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0; this->GetWidget(WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL); } }; static const NWidgetPart _nested_game_options_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_GO_BACKGROUND), SetPIP(6, 6, 10), NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10), NWidget(NWID_VERTICAL), SetPIP(0, 6, 0), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP), EndContainer(), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_ZOOM_FRAME, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_GUI_ZOOM_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 6, 0), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1), EndContainer(), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10), NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP), NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0), EndContainer(), NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL), EndContainer(), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10), NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL), EndContainer(), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10), NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP), NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0), EndContainer(), NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL), EndContainer(), EndContainer(), EndContainer(), }; static WindowDesc _game_options_desc( WDP_CENTER, "settings_game", 0, 0, WC_GAME_OPTIONS, WC_NONE, 0, _nested_game_options_widgets, lengthof(_nested_game_options_widgets) ); /** Open the game options window. */ void ShowGameOptions() { DeleteWindowByClass(WC_GAME_OPTIONS); new GameOptionsWindow(&_game_options_desc); } static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels /** * Flags for #SettingEntry * @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons */ enum SettingEntryFlags { SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter }; /** How the list of advanced settings is filtered. */ enum RestrictionMode { RM_BASIC, ///< Display settings associated to the "basic" list. RM_ADVANCED, ///< Display settings associated to the "advanced" list. RM_ALL, ///< List all settings regardless of the default/newgame/... values. RM_CHANGED_AGAINST_DEFAULT, ///< Show only settings which are different compared to default values. RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values. RM_END, ///< End for iteration. }; DECLARE_POSTFIX_INCREMENT(RestrictionMode) /** Filter for settings list. */ struct SettingFilter { StringFilter string; ///< Filter string. RestrictionMode min_cat; ///< Minimum category needed to display all filtered strings (#RM_BASIC, #RM_ADVANCED, or #RM_ALL). bool type_hides; ///< Whether the type hides filtered strings. RestrictionMode mode; ///< Filter based on category. SettingType type; ///< Filter based on type. }; /** Data structure describing a single setting in a tab */ struct BaseSettingEntry { byte flags; ///< Flags of the setting entry. @see SettingEntryFlags byte level; ///< Nesting level of this setting entry BaseSettingEntry() : flags(0), level(0) {} virtual ~BaseSettingEntry() {} virtual void Init(byte level = 0); virtual void FoldAll() {} virtual void UnFoldAll() {} /** * Set whether this is the last visible entry of the parent node. * @param last_field Value to set */ void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); } virtual uint Length() const = 0; virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const {} virtual bool IsVisible(const BaseSettingEntry *item) const; virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row); virtual uint GetMaxHelpHeight(int maxw) { return 0; } /** * Check whether an entry is hidden due to filters * @return true if hidden. */ bool IsFiltered() const { return (this->flags & SEF_FILTERED) != 0; } virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible) = 0; virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const; protected: virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const = 0; }; /** Standard setting */ struct SettingEntry : BaseSettingEntry { const char *name; ///< Name of the setting const SettingDesc *setting; ///< Setting description of the setting uint index; ///< Index of the setting in the settings table SettingEntry(const char *name); virtual void Init(byte level = 0); virtual uint Length() const; virtual uint GetMaxHelpHeight(int maxw); virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible); void SetButtons(byte new_val); /** * Get the help text of a single setting. * @return The requested help text. */ inline StringID GetHelpText() const { return this->setting->desc.str_help; } void SetValueDParams(uint first_param, int32 value) const; protected: virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const; private: bool IsVisibleByRestrictionMode(RestrictionMode mode) const; }; /** Containers for BaseSettingEntry */ struct SettingsContainer { typedef std::vector EntryVector; EntryVector entries; ///< Settings on this page template T *Add(T *item) { this->entries.push_back(item); return item; } void Init(byte level = 0); void FoldAll(); void UnFoldAll(); uint Length() const; void GetFoldingState(bool &all_folded, bool &all_unfolded) const; bool IsVisible(const BaseSettingEntry *item) const; BaseSettingEntry *FindEntry(uint row, uint *cur_row); uint GetMaxHelpHeight(int maxw); bool UpdateFilterState(SettingFilter &filter, bool force_visible); uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const; }; /** Data structure describing one page of settings in the settings window. */ struct SettingsPage : BaseSettingEntry, SettingsContainer { StringID title; ///< Title of the sub-page bool folded; ///< Sub-page is folded (not visible except for its title) SettingsPage(StringID title); virtual void Init(byte level = 0); virtual void FoldAll(); virtual void UnFoldAll(); virtual uint Length() const; virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const; virtual bool IsVisible(const BaseSettingEntry *item) const; virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row); virtual uint GetMaxHelpHeight(int maxw) { return SettingsContainer::GetMaxHelpHeight(maxw); } virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible); virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const; protected: virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const; }; /* == BaseSettingEntry methods == */ /** * Initialization of a setting entry * @param level Page nesting level of this entry */ void BaseSettingEntry::Init(byte level) { this->level = level; } /** * Check whether an entry is visible and not folded or filtered away. * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. * @param item Entry to search for. * @return true if entry is visible. */ bool BaseSettingEntry::IsVisible(const BaseSettingEntry *item) const { if (this->IsFiltered()) return false; if (this == item) return true; return false; } /** * Find setting entry at row \a row_num * @param row_num Index of entry to return * @param cur_row Current row number * @return The requested setting entry or \c NULL if it not found (folded or filtered) */ BaseSettingEntry *BaseSettingEntry::FindEntry(uint row_num, uint *cur_row) { if (this->IsFiltered()) return NULL; if (row_num == *cur_row) return this; (*cur_row)++; return NULL; } /** * Draw a row in the settings panel. * * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects. * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row. * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated. * * The \a parent_last parameter ensures that the vertical lines at the left are * only drawn when another entry follows, that it prevents output like * \verbatim * |-- setting * |-- (-) - Title * | |-- setting * | |-- setting * \endverbatim * The left-most vertical line is not wanted. It is prevented by setting the * appropriate bit in the \a parent_last parameter. * * @param settings_ptr Pointer to current values of all settings * @param left Left-most position in window/panel to start drawing \a first_row * @param right Right-most x position to draw strings at. * @param y Upper-most position in window/panel to start drawing \a first_row * @param first_row First row number to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) * @param selected Selected entry by the user. * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) * @return Row number of the next row to draw */ uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const { if (this->IsFiltered()) return cur_row; if (cur_row >= max_row) return cur_row; bool rtl = _current_text_dir == TD_RTL; int offset = rtl ? -4 : 4; int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH; int x = rtl ? right : left; if (cur_row >= first_row) { int colour = _colour_gradient[COLOUR_ORANGE][4]; y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position /* Draw vertical for parent nesting levels */ for (uint lvl = 0; lvl < this->level; lvl++) { if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour); x += level_width; } /* draw own |- prefix */ int halfway_y = y + SETTING_HEIGHT / 2; int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1; GfxDrawLine(x + offset, y, x + offset, bottom_y, colour); /* Small horizontal line from the last vertical line */ GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour); x += level_width; this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this == selected); } cur_row++; return cur_row; } /* == SettingEntry methods == */ /** * Constructor for a single setting in the 'advanced settings' window * @param name Name of the setting in the setting table */ SettingEntry::SettingEntry(const char *name) { this->name = name; this->setting = NULL; this->index = 0; } /** * Initialization of a setting entry * @param level Page nesting level of this entry */ void SettingEntry::Init(byte level) { BaseSettingEntry::Init(level); this->setting = GetSettingFromName(this->name, &this->index); assert(this->setting != NULL); } /** * Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value * @param new_val New value for the button flags * @see SettingEntryFlags */ void SettingEntry::SetButtons(byte new_val) { assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val; } /** Return number of rows needed to display the (filtered) entry */ uint SettingEntry::Length() const { return this->IsFiltered() ? 0 : 1; } /** * Get the biggest height of the help text(s), if the width is at least \a maxw. Help text gets wrapped if needed. * @param maxw Maximal width of a line help text. * @return Biggest height needed to display any help text of this node (and its descendants). */ uint SettingEntry::GetMaxHelpHeight(int maxw) { return GetStringHeight(this->GetHelpText(), maxw); } /** * Checks whether an entry shall be made visible based on the restriction mode. * @param mode The current status of the restriction drop down box. * @return true if the entry shall be visible. */ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const { /* There shall not be any restriction, i.e. all settings shall be visible. */ if (mode == RM_ALL) return true; GameSettings *settings_ptr = &GetGameSettings(); const SettingDesc *sd = this->setting; if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0; if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0; /* Read the current value. */ const void *var = ResolveVariableAddress(settings_ptr, sd); int64 current_value = ReadValue(var, sd->save.conv); int64 filter_value; if (mode == RM_CHANGED_AGAINST_DEFAULT) { /* This entry shall only be visible, if the value deviates from its default value. */ /* Read the default value. */ filter_value = ReadValue(&sd->desc.def, sd->save.conv); } else { assert(mode == RM_CHANGED_AGAINST_NEW); /* This entry shall only be visible, if the value deviates from * its value is used when starting a new game. */ /* Make sure we're not comparing the new game settings against itself. */ assert(settings_ptr != &_settings_newgame); /* Read the new game's value. */ var = ResolveVariableAddress(&_settings_newgame, sd); filter_value = ReadValue(var, sd->save.conv); } return current_value != filter_value; } /** * Update the filter state. * @param filter Filter * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box). * @return true if item remains visible */ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible) { CLRBITS(this->flags, SEF_FILTERED); bool visible = true; const SettingDesc *sd = this->setting; if (!force_visible && !filter.string.IsEmpty()) { /* Process the search text filter for this item. */ filter.string.ResetState(); const SettingDescBase *sdb = &sd->desc; SetDParam(0, STR_EMPTY); filter.string.AddLine(sdb->str); filter.string.AddLine(this->GetHelpText()); visible = filter.string.GetState(); } if (visible) { if (filter.type != ST_ALL && sd->GetType() != filter.type) { filter.type_hides = true; visible = false; } if (!this->IsVisibleByRestrictionMode(filter.mode)) { while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++; visible = false; } } if (!visible) SETBITS(this->flags, SEF_FILTERED); return visible; } static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd) { if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) { return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save); } else { return GetVariableAddress(&_settings_client.company, &sd->save); } } else { return GetVariableAddress(settings_ptr, &sd->save); } } /** * Set the DParams for drawing the value of a setting. * @param first_param First DParam to use * @param value Setting value to set params for. */ void SettingEntry::SetValueDParams(uint first_param, int32 value) const { const SettingDescBase *sdb = &this->setting->desc; if (sdb->cmd == SDT_BOOLX) { SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); } else { if ((sdb->flags & SGF_MULTISTRING) != 0) { SetDParam(first_param++, sdb->str_val - sdb->min + value); } else if ((sdb->flags & SGF_DISPLAY_ABS) != 0) { SetDParam(first_param++, sdb->str_val + ((value >= 0) ? 1 : 0)); value = abs(value); } else { SetDParam(first_param++, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0)); } SetDParam(first_param++, value); } } /** * Function to draw setting value (button + text + current value) * @param settings_ptr Pointer to current values of all settings * @param left Left-most position in window/panel to start drawing * @param right Right-most position in window/panel to draw * @param y Upper-most position in window/panel to start drawing * @param highlight Highlight entry. */ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const { const SettingDesc *sd = this->setting; const SettingDescBase *sdb = &sd->desc; const void *var = ResolveVariableAddress(settings_ptr, sd); int state = this->flags & SEF_BUTTONS_MASK; bool rtl = _current_text_dir == TD_RTL; uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left; uint text_left = left + (rtl ? 0 : SETTING_BUTTON_WIDTH + 5); uint text_right = right - (rtl ? SETTING_BUTTON_WIDTH + 5 : 0); uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2; /* We do not allow changes of some items when we are a client in a networkgame */ bool editable = sd->IsEditable(); SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE); int32 value = (int32)ReadValue(var, sd->save.conv); if (sdb->cmd == SDT_BOOLX) { /* Draw checkbox for boolean-value either on/off */ DrawBoolButton(buttons_left, button_y, value != 0, editable); } else if ((sdb->flags & SGF_MULTISTRING) != 0) { /* Draw [v] button for settings of an enum-type */ DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable); } else { /* Draw [<][>] boxes for settings of an integer-type */ DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max); } this->SetValueDParams(1, value); DrawString(text_left, text_right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE); } /* == SettingsContainer methods == */ /** * Initialization of an entire setting page * @param level Nesting level of this page (internal variable, do not provide a value for it when calling) */ void SettingsContainer::Init(byte level) { for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->Init(level); } } /** Recursively close all folds of sub-pages */ void SettingsContainer::FoldAll() { for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->FoldAll(); } } /** Recursively open all folds of sub-pages */ void SettingsContainer::UnFoldAll() { for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->UnFoldAll(); } } /** * Recursively accumulate the folding state of the tree. * @param[in,out] all_folded Set to false, if one entry is not folded. * @param[in,out] all_unfolded Set to false, if one entry is folded. */ void SettingsContainer::GetFoldingState(bool &all_folded, bool &all_unfolded) const { for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->GetFoldingState(all_folded, all_unfolded); } } /** * Update the filter state. * @param filter Filter * @param force_visible Whether to force all items visible, no matter what * @return true if item remains visible */ bool SettingsContainer::UpdateFilterState(SettingFilter &filter, bool force_visible) { bool visible = false; bool first_visible = true; for (EntryVector::reverse_iterator it = this->entries.rbegin(); it != this->entries.rend(); ++it) { visible |= (*it)->UpdateFilterState(filter, force_visible); (*it)->SetLastField(first_visible); if (visible && first_visible) first_visible = false; } return visible; } /** * Check whether an entry is visible and not folded or filtered away. * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. * @param item Entry to search for. * @return true if entry is visible. */ bool SettingsContainer::IsVisible(const BaseSettingEntry *item) const { for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { if ((*it)->IsVisible(item)) return true; } return false; } /** Return number of rows needed to display the whole page */ uint SettingsContainer::Length() const { uint length = 0; for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { length += (*it)->Length(); } return length; } /** * Find the setting entry at row number \a row_num * @param row_num Index of entry to return * @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called. * @return The requested setting entry or \c NULL if it does not exist */ BaseSettingEntry *SettingsContainer::FindEntry(uint row_num, uint *cur_row) { BaseSettingEntry *pe = NULL; for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { pe = (*it)->FindEntry(row_num, cur_row); if (pe != NULL) { break; } } return pe; } /** * Get the biggest height of the help texts, if the width is at least \a maxw. Help text gets wrapped if needed. * @param maxw Maximal width of a line help text. * @return Biggest height needed to display any help text of this (sub-)tree. */ uint SettingsContainer::GetMaxHelpHeight(int maxw) { uint biggest = 0; for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { biggest = max(biggest, (*it)->GetMaxHelpHeight(maxw)); } return biggest; } /** * Draw a row in the settings panel. * * @param settings_ptr Pointer to current values of all settings * @param left Left-most position in window/panel to start drawing \a first_row * @param right Right-most x position to draw strings at. * @param y Upper-most position in window/panel to start drawing \a first_row * @param first_row First row number to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) * @param selected Selected entry by the user. * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) * @return Row number of the next row to draw */ uint SettingsContainer::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const { for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last); if (cur_row >= max_row) { break; } } return cur_row; } /* == SettingsPage methods == */ /** * Constructor for a sub-page in the 'advanced settings' window * @param title Title of the sub-page */ SettingsPage::SettingsPage(StringID title) { this->title = title; this->folded = true; } /** * Initialization of an entire setting page * @param level Nesting level of this page (internal variable, do not provide a value for it when calling) */ void SettingsPage::Init(byte level) { BaseSettingEntry::Init(level); SettingsContainer::Init(level + 1); } /** Recursively close all (filtered) folds of sub-pages */ void SettingsPage::FoldAll() { if (this->IsFiltered()) return; this->folded = true; SettingsContainer::FoldAll(); } /** Recursively open all (filtered) folds of sub-pages */ void SettingsPage::UnFoldAll() { if (this->IsFiltered()) return; this->folded = false; SettingsContainer::UnFoldAll(); } /** * Recursively accumulate the folding state of the (filtered) tree. * @param[in,out] all_folded Set to false, if one entry is not folded. * @param[in,out] all_unfolded Set to false, if one entry is folded. */ void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const { if (this->IsFiltered()) return; if (this->folded) { all_unfolded = false; } else { all_folded = false; } SettingsContainer::GetFoldingState(all_folded, all_unfolded); } /** * Update the filter state. * @param filter Filter * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box). * @return true if item remains visible */ bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible) { if (!force_visible && !filter.string.IsEmpty()) { filter.string.ResetState(); filter.string.AddLine(this->title); force_visible = filter.string.GetState(); } bool visible = SettingsContainer::UpdateFilterState(filter, force_visible); if (visible) { CLRBITS(this->flags, SEF_FILTERED); } else { SETBITS(this->flags, SEF_FILTERED); } return visible; } /** * Check whether an entry is visible and not folded or filtered away. * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. * @param item Entry to search for. * @return true if entry is visible. */ bool SettingsPage::IsVisible(const BaseSettingEntry *item) const { if (this->IsFiltered()) return false; if (this == item) return true; if (this->folded) return false; return SettingsContainer::IsVisible(item); } /** Return number of rows needed to display the (filtered) entry */ uint SettingsPage::Length() const { if (this->IsFiltered()) return 0; if (this->folded) return 1; // Only displaying the title return 1 + SettingsContainer::Length(); } /** * Find setting entry at row \a row_num * @param row_num Index of entry to return * @param cur_row Current row number * @return The requested setting entry or \c NULL if it not found (folded or filtered) */ BaseSettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) { if (this->IsFiltered()) return NULL; if (row_num == *cur_row) return this; (*cur_row)++; if (this->folded) return NULL; return SettingsContainer::FindEntry(row_num, cur_row); } /** * Draw a row in the settings panel. * * @param settings_ptr Pointer to current values of all settings * @param left Left-most position in window/panel to start drawing \a first_row * @param right Right-most x position to draw strings at. * @param y Upper-most position in window/panel to start drawing \a first_row * @param first_row First row number to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) * @param selected Selected entry by the user. * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) * @return Row number of the next row to draw */ uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const { if (this->IsFiltered()) return cur_row; if (cur_row >= max_row) return cur_row; cur_row = BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last); if (!this->folded) { if (this->flags & SEF_LAST_FIELD) { assert(this->level < 8 * sizeof(parent_last)); SetBit(parent_last, this->level); // Add own last-field state } cur_row = SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last); } return cur_row; } /** * Function to draw setting value (button + text + current value) * @param settings_ptr Pointer to current values of all settings * @param left Left-most position in window/panel to start drawing * @param right Right-most position in window/panel to draw * @param y Upper-most position in window/panel to start drawing * @param highlight Highlight entry. */ void SettingsPage::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const { bool rtl = _current_text_dir == TD_RTL; DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - _circle_size.width : left, y + (SETTING_HEIGHT - _circle_size.height) / 2); DrawString(rtl ? left : left + _circle_size.width + 2, rtl ? right - _circle_size.width - 2 : right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, this->title); } /** Construct settings tree */ static SettingsContainer &GetSettingsTree() { static SettingsContainer *main = NULL; if (main == NULL) { /* Build up the dynamic settings-array only once per OpenTTD session */ main = new SettingsContainer(); SettingsPage *localisation = main->Add(new SettingsPage(STR_CONFIG_SETTING_LOCALISATION)); { localisation->Add(new SettingEntry("locale.units_velocity")); localisation->Add(new SettingEntry("locale.units_power")); localisation->Add(new SettingEntry("locale.units_weight")); localisation->Add(new SettingEntry("locale.units_volume")); localisation->Add(new SettingEntry("locale.units_force")); localisation->Add(new SettingEntry("locale.units_height")); localisation->Add(new SettingEntry("gui.date_format_in_default_names")); } SettingsPage *graphics = main->Add(new SettingsPage(STR_CONFIG_SETTING_GRAPHICS)); { graphics->Add(new SettingEntry("gui.zoom_min")); graphics->Add(new SettingEntry("gui.zoom_max")); graphics->Add(new SettingEntry("gui.smallmap_land_colour")); graphics->Add(new SettingEntry("gui.graph_line_thickness")); } SettingsPage *sound = main->Add(new SettingsPage(STR_CONFIG_SETTING_SOUND)); { sound->Add(new SettingEntry("sound.click_beep")); sound->Add(new SettingEntry("sound.confirm")); sound->Add(new SettingEntry("sound.news_ticker")); sound->Add(new SettingEntry("sound.news_full")); sound->Add(new SettingEntry("sound.new_year")); sound->Add(new SettingEntry("sound.disaster")); sound->Add(new SettingEntry("sound.vehicle")); sound->Add(new SettingEntry("sound.ambient")); } SettingsPage *interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE)); { SettingsPage *general = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL)); { general->Add(new SettingEntry("gui.osk_activation")); general->Add(new SettingEntry("gui.hover_delay_ms")); general->Add(new SettingEntry("gui.errmsg_duration")); general->Add(new SettingEntry("gui.window_snap_radius")); general->Add(new SettingEntry("gui.window_soft_limit")); } SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS)); { viewports->Add(new SettingEntry("gui.auto_scrolling")); viewports->Add(new SettingEntry("gui.reverse_scroll")); viewports->Add(new SettingEntry("gui.smooth_scroll")); viewports->Add(new SettingEntry("gui.left_mouse_btn_scrolling")); /* While the horizontal scrollwheel scrolling is written as general code, only * the cocoa (OSX) driver generates input for it. * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ viewports->Add(new SettingEntry("gui.scrollwheel_scrolling")); viewports->Add(new SettingEntry("gui.scrollwheel_multiplier")); #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ viewports->Add(new SettingEntry("gui.right_mouse_btn_emulation")); #endif viewports->Add(new SettingEntry("gui.population_in_label")); viewports->Add(new SettingEntry("gui.liveries")); viewports->Add(new SettingEntry("construction.train_signal_side")); viewports->Add(new SettingEntry("gui.measure_tooltip")); viewports->Add(new SettingEntry("gui.loading_indicators")); viewports->Add(new SettingEntry("gui.show_track_reservation")); } SettingsPage *construction = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION)); { construction->Add(new SettingEntry("gui.link_terraform_toolbar")); construction->Add(new SettingEntry("gui.enable_signal_gui")); construction->Add(new SettingEntry("gui.persistent_buildingtools")); construction->Add(new SettingEntry("gui.quick_goto")); construction->Add(new SettingEntry("gui.default_rail_type")); construction->Add(new SettingEntry("gui.disable_unsuitable_building")); } interface->Add(new SettingEntry("gui.autosave")); interface->Add(new SettingEntry("gui.toolbar_pos")); interface->Add(new SettingEntry("gui.statusbar_pos")); interface->Add(new SettingEntry("gui.prefer_teamchat")); interface->Add(new SettingEntry("gui.advanced_vehicle_list")); interface->Add(new SettingEntry("gui.timetable_in_ticks")); interface->Add(new SettingEntry("gui.timetable_arrival_departure")); interface->Add(new SettingEntry("gui.expenses_layout")); } SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS)); { advisors->Add(new SettingEntry("gui.coloured_news_year")); advisors->Add(new SettingEntry("news_display.general")); advisors->Add(new SettingEntry("news_display.new_vehicles")); advisors->Add(new SettingEntry("news_display.accident")); advisors->Add(new SettingEntry("news_display.company_info")); advisors->Add(new SettingEntry("news_display.acceptance")); advisors->Add(new SettingEntry("news_display.arrival_player")); advisors->Add(new SettingEntry("news_display.arrival_other")); advisors->Add(new SettingEntry("news_display.advice")); advisors->Add(new SettingEntry("gui.order_review_system")); advisors->Add(new SettingEntry("gui.vehicle_income_warn")); advisors->Add(new SettingEntry("gui.lost_vehicle_warn")); advisors->Add(new SettingEntry("gui.show_finances")); advisors->Add(new SettingEntry("news_display.economy")); advisors->Add(new SettingEntry("news_display.subsidies")); advisors->Add(new SettingEntry("news_display.open")); advisors->Add(new SettingEntry("news_display.close")); advisors->Add(new SettingEntry("news_display.production_player")); advisors->Add(new SettingEntry("news_display.production_other")); advisors->Add(new SettingEntry("news_display.production_nobody")); } SettingsPage *company = main->Add(new SettingsPage(STR_CONFIG_SETTING_COMPANY)); { company->Add(new SettingEntry("gui.semaphore_build_before")); company->Add(new SettingEntry("gui.default_signal_type")); company->Add(new SettingEntry("gui.cycle_signal_types")); company->Add(new SettingEntry("gui.drag_signals_fixed_distance")); company->Add(new SettingEntry("gui.new_nonstop")); company->Add(new SettingEntry("gui.stop_location")); company->Add(new SettingEntry("company.engine_renew")); company->Add(new SettingEntry("company.engine_renew_months")); company->Add(new SettingEntry("company.engine_renew_money")); company->Add(new SettingEntry("vehicle.servint_ispercent")); company->Add(new SettingEntry("vehicle.servint_trains")); company->Add(new SettingEntry("vehicle.servint_roadveh")); company->Add(new SettingEntry("vehicle.servint_ships")); company->Add(new SettingEntry("vehicle.servint_aircraft")); } SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING)); { accounting->Add(new SettingEntry("economy.inflation")); accounting->Add(new SettingEntry("difficulty.initial_interest")); accounting->Add(new SettingEntry("difficulty.max_loan")); accounting->Add(new SettingEntry("difficulty.subsidy_multiplier")); accounting->Add(new SettingEntry("economy.feeder_payment_share")); accounting->Add(new SettingEntry("economy.infrastructure_maintenance")); accounting->Add(new SettingEntry("difficulty.vehicle_costs")); accounting->Add(new SettingEntry("difficulty.construction_cost")); } SettingsPage *vehicles = main->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES)); { SettingsPage *physics = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS)); { physics->Add(new SettingEntry("vehicle.train_acceleration_model")); physics->Add(new SettingEntry("vehicle.train_slope_steepness")); physics->Add(new SettingEntry("vehicle.wagon_speed_limits")); physics->Add(new SettingEntry("vehicle.freight_trains")); physics->Add(new SettingEntry("vehicle.roadveh_acceleration_model")); physics->Add(new SettingEntry("vehicle.roadveh_slope_steepness")); physics->Add(new SettingEntry("vehicle.smoke_amount")); physics->Add(new SettingEntry("vehicle.plane_speed")); } SettingsPage *routing = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING)); { routing->Add(new SettingEntry("pf.pathfinder_for_trains")); routing->Add(new SettingEntry("difficulty.line_reverse_mode")); routing->Add(new SettingEntry("pf.reverse_at_signals")); routing->Add(new SettingEntry("pf.forbid_90_deg")); routing->Add(new SettingEntry("pf.pathfinder_for_roadvehs")); routing->Add(new SettingEntry("pf.pathfinder_for_ships")); } vehicles->Add(new SettingEntry("order.no_servicing_if_no_breakdowns")); vehicles->Add(new SettingEntry("order.serviceathelipad")); } SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS)); { limitations->Add(new SettingEntry("construction.command_pause_level")); limitations->Add(new SettingEntry("construction.autoslope")); limitations->Add(new SettingEntry("construction.extra_dynamite")); limitations->Add(new SettingEntry("construction.max_heightlevel")); limitations->Add(new SettingEntry("construction.max_bridge_length")); limitations->Add(new SettingEntry("construction.max_bridge_height")); limitations->Add(new SettingEntry("construction.max_tunnel_length")); limitations->Add(new SettingEntry("station.never_expire_airports")); limitations->Add(new SettingEntry("vehicle.never_expire_vehicles")); limitations->Add(new SettingEntry("vehicle.max_trains")); limitations->Add(new SettingEntry("vehicle.max_roadveh")); limitations->Add(new SettingEntry("vehicle.max_aircraft")); limitations->Add(new SettingEntry("vehicle.max_ships")); limitations->Add(new SettingEntry("vehicle.max_train_length")); limitations->Add(new SettingEntry("station.station_spread")); limitations->Add(new SettingEntry("station.distant_join_stations")); limitations->Add(new SettingEntry("construction.road_stop_on_town_road")); limitations->Add(new SettingEntry("construction.road_stop_on_competitor_road")); limitations->Add(new SettingEntry("vehicle.disable_elrails")); } SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS)); { disasters->Add(new SettingEntry("difficulty.disasters")); disasters->Add(new SettingEntry("difficulty.economy")); disasters->Add(new SettingEntry("difficulty.vehicle_breakdowns")); disasters->Add(new SettingEntry("vehicle.plane_crashes")); } SettingsPage *genworld = main->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD)); { genworld->Add(new SettingEntry("game_creation.landscape")); genworld->Add(new SettingEntry("game_creation.land_generator")); genworld->Add(new SettingEntry("difficulty.terrain_type")); genworld->Add(new SettingEntry("game_creation.tgen_smoothness")); genworld->Add(new SettingEntry("game_creation.variety")); genworld->Add(new SettingEntry("game_creation.snow_line_height")); genworld->Add(new SettingEntry("game_creation.amount_of_rivers")); genworld->Add(new SettingEntry("game_creation.tree_placer")); genworld->Add(new SettingEntry("vehicle.road_side")); genworld->Add(new SettingEntry("economy.larger_towns")); genworld->Add(new SettingEntry("economy.initial_city_size")); genworld->Add(new SettingEntry("economy.town_layout")); genworld->Add(new SettingEntry("difficulty.industry_density")); genworld->Add(new SettingEntry("gui.pause_on_newgame")); } SettingsPage *environment = main->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT)); { SettingsPage *authorities = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES)); { authorities->Add(new SettingEntry("difficulty.town_council_tolerance")); authorities->Add(new SettingEntry("economy.bribe")); authorities->Add(new SettingEntry("economy.exclusive_rights")); authorities->Add(new SettingEntry("economy.fund_roads")); authorities->Add(new SettingEntry("economy.fund_buildings")); authorities->Add(new SettingEntry("economy.station_noise_level")); } SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS)); { towns->Add(new SettingEntry("economy.town_growth_rate")); towns->Add(new SettingEntry("economy.allow_town_roads")); towns->Add(new SettingEntry("economy.allow_town_level_crossings")); towns->Add(new SettingEntry("economy.found_town")); } SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES)); { industries->Add(new SettingEntry("construction.raw_industry_construction")); industries->Add(new SettingEntry("construction.industry_platform")); industries->Add(new SettingEntry("economy.multiple_industry_per_town")); industries->Add(new SettingEntry("game_creation.oil_refinery_limit")); industries->Add(new SettingEntry("economy.smooth_economy")); } SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST)); { cdist->Add(new SettingEntry("linkgraph.recalc_time")); cdist->Add(new SettingEntry("linkgraph.recalc_interval")); cdist->Add(new SettingEntry("linkgraph.distribution_pax")); cdist->Add(new SettingEntry("linkgraph.distribution_mail")); cdist->Add(new SettingEntry("linkgraph.distribution_armoured")); cdist->Add(new SettingEntry("linkgraph.distribution_default")); cdist->Add(new SettingEntry("linkgraph.accuracy")); cdist->Add(new SettingEntry("linkgraph.demand_distance")); cdist->Add(new SettingEntry("linkgraph.demand_size")); cdist->Add(new SettingEntry("linkgraph.short_path_saturation")); } environment->Add(new SettingEntry("station.modified_catchment")); environment->Add(new SettingEntry("construction.extra_tree_placement")); } SettingsPage *ai = main->Add(new SettingsPage(STR_CONFIG_SETTING_AI)); { SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC)); { npc->Add(new SettingEntry("script.settings_profile")); npc->Add(new SettingEntry("script.script_max_opcode_till_suspend")); npc->Add(new SettingEntry("difficulty.competitor_speed")); npc->Add(new SettingEntry("ai.ai_in_multiplayer")); npc->Add(new SettingEntry("ai.ai_disable_veh_train")); npc->Add(new SettingEntry("ai.ai_disable_veh_roadveh")); npc->Add(new SettingEntry("ai.ai_disable_veh_aircraft")); npc->Add(new SettingEntry("ai.ai_disable_veh_ship")); } ai->Add(new SettingEntry("economy.give_money")); ai->Add(new SettingEntry("economy.allow_shares")); } main->Init(); } return *main; } static const StringID _game_settings_restrict_dropdown[] = { STR_CONFIG_SETTING_RESTRICT_BASIC, // RM_BASIC STR_CONFIG_SETTING_RESTRICT_ADVANCED, // RM_ADVANCED STR_CONFIG_SETTING_RESTRICT_ALL, // RM_ALL STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT, // RM_CHANGED_AGAINST_DEFAULT STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW, // RM_CHANGED_AGAINST_NEW }; assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END); /** Warnings about hidden search results. */ enum WarnHiddenResult { WHR_NONE, ///< Nothing was filtering matches away. WHR_CATEGORY, ///< Category setting filtered matches away. WHR_TYPE, ///< Type setting filtered matches away. WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away. }; /** Window to edit settings of the game. */ struct GameSettingsWindow : Window { static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified. SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened. SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button). SettingEntry *last_clicked; ///< If non-NULL, pointer to the last clicked setting. SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened. bool closing_dropdown; ///< True, if the dropdown list is currently closing. SettingFilter filter; ///< Filter for the list. QueryString filter_editbox; ///< Filter editbox; bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually. WarnHiddenResult warn_missing; ///< Whether and how to warn about missing search results. int warn_lines; ///< Number of lines used for warning about missing search results. Scrollbar *vscroll; GameSettingsWindow(WindowDesc *desc) : Window(desc), filter_editbox(50) { this->warn_missing = WHR_NONE; this->warn_lines = 0; this->filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode; this->filter.min_cat = RM_ALL; this->filter.type = ST_ALL; this->filter.type_hides = false; this->settings_ptr = &GetGameSettings(); _circle_size = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED)); GetSettingsTree().FoldAll(); // Close all sub-pages this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened this->clicked_entry = NULL; // No numeric setting buttons are depressed this->last_clicked = NULL; this->valuedropdown_entry = NULL; this->closing_dropdown = false; this->manually_changed_folding = false; this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR); this->FinishInitNested(WN_GAME_OPTIONS_GAME_SETTINGS); this->querystrings[WID_GS_FILTER] = &this->filter_editbox; this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR; this->SetFocusedWidget(WID_GS_FILTER); this->InvalidateData(); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_GS_OPTIONSPANEL: resize->height = SETTING_HEIGHT = max(max(_circle_size.height, SETTING_BUTTON_HEIGHT), FONT_HEIGHT_NORMAL) + 1; resize->width = 1; size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET; break; case WID_GS_HELP_TEXT: { static const StringID setting_types[] = { STR_CONFIG_SETTING_TYPE_CLIENT, STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME, STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME, }; for (uint i = 0; i < lengthof(setting_types); i++) { SetDParam(0, setting_types[i]); size->width = max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width); } size->height = 2 * FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL + max(size->height, GetSettingsTree().GetMaxHelpHeight(size->width)); break; } case WID_GS_RESTRICT_CATEGORY: case WID_GS_RESTRICT_TYPE: size->width = max(GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_CATEGORY).width, GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_TYPE).width); break; default: break; } } virtual void OnPaint() { if (this->closing_dropdown) { this->closing_dropdown = false; assert(this->valuedropdown_entry != NULL); this->valuedropdown_entry->SetButtons(0); this->valuedropdown_entry = NULL; } /* Reserve the correct number of lines for the 'some search results are hidden' notice in the central settings display panel. */ const NWidgetBase *panel = this->GetWidget(WID_GS_OPTIONSPANEL); StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing; int new_warn_lines; if (this->warn_missing == WHR_NONE) { new_warn_lines = 0; } else { SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]); new_warn_lines = GetStringLineCount(warn_str, panel->current_x); } if (this->warn_lines != new_warn_lines) { this->vscroll->SetCount(this->vscroll->GetCount() - this->warn_lines + new_warn_lines); this->warn_lines = new_warn_lines; } this->DrawWidgets(); /* Draw the 'some search results are hidden' notice. */ if (this->warn_missing != WHR_NONE) { const int left = panel->pos_x; const int right = left + panel->current_x - 1; const int top = panel->pos_y + WD_FRAMETEXT_TOP + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) * this->warn_lines / 2; SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]); if (this->warn_lines == 1) { /* If the warning fits at one line, center it. */ DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top, warn_str, TC_FROMSTRING, SA_HOR_CENTER); } else { DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, INT32_MAX, warn_str, TC_FROMSTRING, SA_HOR_CENTER); } } } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_GS_RESTRICT_DROPDOWN: SetDParam(0, _game_settings_restrict_dropdown[this->filter.mode]); break; case WID_GS_TYPE_DROPDOWN: switch (this->filter.type) { case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME); break; case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME); break; case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT); break; default: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL); break; } break; } } DropDownList *BuildDropDownList(int widget) const { DropDownList *list = NULL; switch (widget) { case WID_GS_RESTRICT_DROPDOWN: list = new DropDownList(); for (int mode = 0; mode != RM_END; mode++) { /* If we are in adv. settings screen for the new game's settings, * we don't want to allow comparing with new game's settings. */ bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame; *list->Append() = new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled); } break; case WID_GS_TYPE_DROPDOWN: list = new DropDownList(); *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false); *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false); *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false); *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false); break; } return list; } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_GS_OPTIONSPANEL: { int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * FONT_HEIGHT_NORMAL; uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines; int next_row = GetSettingsTree().Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, this->vscroll->GetPosition(), last_row, this->last_clicked); if (next_row == 0) DrawString(r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, STR_CONFIG_SETTINGS_NONE); break; } case WID_GS_HELP_TEXT: if (this->last_clicked != NULL) { const SettingDesc *sd = this->last_clicked->setting; int y = r.top; switch (sd->GetType()) { case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME); break; case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT); break; case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME); break; default: NOT_REACHED(); } DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE); y += FONT_HEIGHT_NORMAL; int32 default_value = ReadValue(&sd->desc.def, sd->save.conv); this->last_clicked->SetValueDParams(0, default_value); DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE); y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE); } break; default: break; } } /** * Set the entry that should have its help text displayed, and mark the window dirty so it gets repainted. * @param pe Setting to display help text of, use \c NULL to stop displaying help of the currently displayed setting. */ void SetDisplayedHelpText(SettingEntry *pe) { if (this->last_clicked != pe) this->SetDirty(); this->last_clicked = pe; } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_GS_EXPAND_ALL: this->manually_changed_folding = true; GetSettingsTree().UnFoldAll(); this->InvalidateData(); break; case WID_GS_COLLAPSE_ALL: this->manually_changed_folding = true; GetSettingsTree().FoldAll(); this->InvalidateData(); break; case WID_GS_RESTRICT_DROPDOWN: { DropDownList *list = this->BuildDropDownList(widget); if (list != NULL) { ShowDropDownList(this, list, this->filter.mode, widget); } break; } case WID_GS_TYPE_DROPDOWN: { DropDownList *list = this->BuildDropDownList(widget); if (list != NULL) { ShowDropDownList(this, list, this->filter.type, widget); } break; } } if (widget != WID_GS_OPTIONSPANEL) return; uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET); if (btn == INT_MAX || (int)btn < this->warn_lines) return; btn -= this->warn_lines; uint cur_row = 0; BaseSettingEntry *clicked_entry = GetSettingsTree().FindEntry(btn, &cur_row); if (clicked_entry == NULL) return; // Clicked below the last setting of the page int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate if (x < 0) return; // Clicked left of the entry SettingsPage *clicked_page = dynamic_cast(clicked_entry); if (clicked_page != NULL) { this->SetDisplayedHelpText(NULL); clicked_page->folded = !clicked_page->folded; // Flip 'folded'-ness of the sub-page this->manually_changed_folding = true; this->InvalidateData(); return; } SettingEntry *pe = dynamic_cast(clicked_entry); assert(pe != NULL); const SettingDesc *sd = pe->setting; /* return if action is only active in network, or only settable by server */ if (!sd->IsEditable()) { this->SetDisplayedHelpText(pe); return; } const void *var = ResolveVariableAddress(settings_ptr, sd); int32 value = (int32)ReadValue(var, sd->save.conv); /* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */ if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & SGF_MULTISTRING)) { const SettingDescBase *sdb = &sd->desc; this->SetDisplayedHelpText(pe); if (this->valuedropdown_entry == pe) { /* unclick the dropdown */ HideDropDownMenu(this); this->closing_dropdown = false; this->valuedropdown_entry->SetButtons(0); this->valuedropdown_entry = NULL; } else { if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->SetButtons(0); this->closing_dropdown = false; const NWidgetBase *wid = this->GetWidget(WID_GS_OPTIONSPANEL); int rel_y = (pt.y - (int)wid->pos_y - SETTINGTREE_TOP_OFFSET) % wid->resize_y; Rect wi_rect; wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x); wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1; wi_rect.top = pt.y - rel_y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2; wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1; /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */ if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) { this->valuedropdown_entry = pe; this->valuedropdown_entry->SetButtons(SEF_LEFT_DEPRESSED); DropDownList *list = new DropDownList(); for (int i = sdb->min; i <= (int)sdb->max; i++) { *list->Append() = new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false); } ShowDropDownListAt(this, list, value, -1, wi_rect, COLOUR_ORANGE, true); } } this->SetDirty(); } else if (x < SETTING_BUTTON_WIDTH) { this->SetDisplayedHelpText(pe); const SettingDescBase *sdb = &sd->desc; int32 oldvalue = value; switch (sdb->cmd) { case SDT_BOOLX: value ^= 1; break; case SDT_ONEOFMANY: case SDT_NUMX: { /* Add a dynamic step-size to the scroller. In a maximum of * 50-steps you should be able to get from min to max, * unless specified otherwise in the 'interval' variable * of the current setting. */ uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; if (step == 0) step = 1; /* don't allow too fast scrolling */ if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) { _left_button_clicked = false; return; } /* Increase or decrease the value and clamp it to extremes */ if (x >= SETTING_BUTTON_WIDTH / 2) { value += step; if (sdb->min < 0) { assert((int32)sdb->max >= 0); if (value > (int32)sdb->max) value = (int32)sdb->max; } else { if ((uint32)value > sdb->max) value = (int32)sdb->max; } if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum } else { value -= step; if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; } /* Set up scroller timeout for numeric values */ if (value != oldvalue) { if (this->clicked_entry != NULL) { // Release previous buttons if any this->clicked_entry->SetButtons(0); } this->clicked_entry = pe; this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); this->SetTimeout(); _left_button_clicked = false; } break; } default: NOT_REACHED(); } if (value != oldvalue) { if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { SetCompanySetting(pe->index, value); } else { SetSettingValue(pe->index, value); } this->SetDirty(); } } else { /* Only open editbox if clicked for the second time, and only for types where it is sensible for. */ if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { /* Show the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; this->valuewindow_entry = pe; SetDParam(0, value); ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); } this->SetDisplayedHelpText(pe); } } virtual void OnTimeout() { if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons this->clicked_entry->SetButtons(0); this->clicked_entry = NULL; this->SetDirty(); } } virtual void OnQueryTextFinished(char *str) { /* The user pressed cancel */ if (str == NULL) return; assert(this->valuewindow_entry != NULL); const SettingDesc *sd = this->valuewindow_entry->setting; int32 value; if (!StrEmpty(str)) { value = atoi(str); /* Save the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; } else { value = (int32)(size_t)sd->desc.def; } if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { SetCompanySetting(this->valuewindow_entry->index, value); } else { SetSettingValue(this->valuewindow_entry->index, value); } this->SetDirty(); } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case WID_GS_RESTRICT_DROPDOWN: this->filter.mode = (RestrictionMode)index; if (this->filter.mode == RM_CHANGED_AGAINST_DEFAULT || this->filter.mode == RM_CHANGED_AGAINST_NEW) { if (!this->manually_changed_folding) { /* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */ GetSettingsTree().UpdateFilterState(this->filter, false); GetSettingsTree().UnFoldAll(); } } else { /* Non-'changes' filter. Save as default. */ _settings_client.gui.settings_restriction_mode = this->filter.mode; } this->InvalidateData(); break; case WID_GS_TYPE_DROPDOWN: this->filter.type = (SettingType)index; this->InvalidateData(); break; default: if (widget < 0) { /* Deal with drop down boxes on the panel. */ assert(this->valuedropdown_entry != NULL); const SettingDesc *sd = this->valuedropdown_entry->setting; assert(sd->desc.flags & SGF_MULTISTRING); if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { SetCompanySetting(this->valuedropdown_entry->index, index); } else { SetSettingValue(this->valuedropdown_entry->index, index); } this->SetDirty(); } break; } } virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close) { if (widget >= 0) { /* Normally the default implementation of OnDropdownClose() takes care of * a few things. We want that behaviour here too, but only for * "normal" dropdown boxes. The special dropdown boxes added for every * setting that needs one can't have this call. */ Window::OnDropdownClose(pt, widget, index, instant_close); } else { /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether * the same dropdown button was clicked again, and then not open the dropdown again. * So, we only remember that it was closed, and process it on the next OnPaint, which is * after OnClick. */ assert(this->valuedropdown_entry != NULL); this->closing_dropdown = true; this->SetDirty(); } } virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; /* Update which settings are to be visible. */ RestrictionMode min_level = (this->filter.mode <= RM_ALL) ? this->filter.mode : RM_BASIC; this->filter.min_cat = min_level; this->filter.type_hides = false; GetSettingsTree().UpdateFilterState(this->filter, false); if (this->filter.string.IsEmpty()) { this->warn_missing = WHR_NONE; } else if (min_level < this->filter.min_cat) { this->warn_missing = this->filter.type_hides ? WHR_CATEGORY_TYPE : WHR_CATEGORY; } else { this->warn_missing = this->filter.type_hides ? WHR_TYPE : WHR_NONE; } this->vscroll->SetCount(GetSettingsTree().Length() + this->warn_lines); if (this->last_clicked != NULL && !GetSettingsTree().IsVisible(this->last_clicked)) { this->SetDisplayedHelpText(NULL); } bool all_folded = true; bool all_unfolded = true; GetSettingsTree().GetFoldingState(all_folded, all_unfolded); this->SetWidgetDisabledState(WID_GS_EXPAND_ALL, all_unfolded); this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded); } virtual void OnEditboxChanged(int wid) { if (wid == WID_GS_FILTER) { this->filter.string.SetFilterTerm(this->filter_editbox.text.buf); if (!this->filter.string.IsEmpty() && !this->manually_changed_folding) { /* User never expanded/collapsed single pages and entered a filter term. * Expand everything, to save weird expand clicks, */ GetSettingsTree().UnFoldAll(); } this->InvalidateData(); } } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET); } }; GameSettings *GameSettingsWindow::settings_ptr = NULL; static const NWidgetPart _nested_settings_selection_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE), EndContainer(), NWidget(WWT_PANEL, COLOUR_MAUVE), NWidget(NWID_VERTICAL), SetPIP(0, WD_PAR_VSEP_NORMAL, 0), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0), NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT), NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_CATEGORY), SetDataTip(STR_CONFIG_SETTING_RESTRICT_CATEGORY, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT), NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_TYPE), SetDataTip(STR_CONFIG_SETTING_RESTRICT_TYPE, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT), NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GS_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_MAUVE), SetMinimalSize(400, 40), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GS_HELP_TEXT), SetMinimalSize(300, 25), SetFill(1, 1), SetResize(1, 0), SetPadding(WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM, WD_FRAMETEXT_LEFT), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL), NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_MAUVE), EndContainer(), }; static WindowDesc _settings_selection_desc( WDP_CENTER, "settings", 510, 450, WC_GAME_OPTIONS, WC_NONE, 0, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets) ); /** Open advanced settings window. */ void ShowGameSettings() { DeleteWindowByClass(WC_GAME_OPTIONS); new GameSettingsWindow(&_settings_selection_desc); } /** * Draw [<][>] boxes. * @param x the x position to draw * @param y the y position to draw * @param button_colour the colour of the button * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked * @param clickable_left is the left button clickable? * @param clickable_right is the right button clickable? */ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right) { int colour = _colour_gradient[button_colour][2]; Dimension dim = NWidgetScrollbar::GetHorizontalDimension(); DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE); DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE); DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP); DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + dim.width, y + WD_IMGBTN_TOP); /* Grey out the buttons that aren't clickable */ bool rtl = _current_text_dir == TD_RTL; if (rtl ? !clickable_right : !clickable_left) { GfxFillRect(x + 1, y, x + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER); } if (rtl ? !clickable_left : !clickable_right) { GfxFillRect(x + dim.width + 1, y, x + dim.width + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER); } } /** * Draw a dropdown button. * @param x the x position to draw * @param y the y position to draw * @param button_colour the colour of the button * @param state true = lowered * @param clickable is the button clickable? */ void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable) { int colour = _colour_gradient[button_colour][2]; DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, state ? FR_LOWERED : FR_NONE); DrawSprite(SPR_ARROW_DOWN, PAL_NONE, x + (SETTING_BUTTON_WIDTH - NWidgetScrollbar::GetVerticalDimension().width) / 2 + state, y + 2 + state); if (!clickable) { GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER); } } /** * Draw a toggle button. * @param x the x position to draw * @param y the y position to draw * @param state true = lowered * @param clickable is the button clickable? */ void DrawBoolButton(int x, int y, bool state, bool clickable) { static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}}; DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE); } struct CustomCurrencyWindow : Window { int query_widget; CustomCurrencyWindow(WindowDesc *desc) : Window(desc) { this->InitNested(); SetButtonState(); } void SetButtonState() { this->SetWidgetDisabledState(WID_CC_RATE_DOWN, _custom_currency.rate == 1); this->SetWidgetDisabledState(WID_CC_RATE_UP, _custom_currency.rate == UINT16_MAX); this->SetWidgetDisabledState(WID_CC_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO); this->SetWidgetDisabledState(WID_CC_YEAR_UP, _custom_currency.to_euro == MAX_YEAR); } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, 1); break; case WID_CC_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break; case WID_CC_PREFIX: SetDParamStr(0, _custom_currency.prefix); break; case WID_CC_SUFFIX: SetDParamStr(0, _custom_currency.suffix); break; case WID_CC_YEAR: SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER); SetDParam(1, _custom_currency.to_euro); break; case WID_CC_PREVIEW: SetDParam(0, 10000); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { /* Set the appropriate width for the edit 'buttons' */ case WID_CC_SEPARATOR_EDIT: case WID_CC_PREFIX_EDIT: case WID_CC_SUFFIX_EDIT: size->width = this->GetWidget(WID_CC_RATE_DOWN)->smallest_x + this->GetWidget(WID_CC_RATE_UP)->smallest_x; break; /* Make sure the window is wide enough for the widest exchange rate */ case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, INT32_MAX); *size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE); break; } } virtual void OnClick(Point pt, int widget, int click_count) { int line = 0; int len = 0; StringID str = 0; CharSetFilter afilter = CS_ALPHANUMERAL; switch (widget) { case WID_CC_RATE_DOWN: if (_custom_currency.rate > 1) _custom_currency.rate--; if (_custom_currency.rate == 1) this->DisableWidget(WID_CC_RATE_DOWN); this->EnableWidget(WID_CC_RATE_UP); break; case WID_CC_RATE_UP: if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++; if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(WID_CC_RATE_UP); this->EnableWidget(WID_CC_RATE_DOWN); break; case WID_CC_RATE: SetDParam(0, _custom_currency.rate); str = STR_JUST_INT; len = 5; line = WID_CC_RATE; afilter = CS_NUMERAL; break; case WID_CC_SEPARATOR_EDIT: case WID_CC_SEPARATOR: SetDParamStr(0, _custom_currency.separator); str = STR_JUST_RAW_STRING; len = 1; line = WID_CC_SEPARATOR; break; case WID_CC_PREFIX_EDIT: case WID_CC_PREFIX: SetDParamStr(0, _custom_currency.prefix); str = STR_JUST_RAW_STRING; len = 12; line = WID_CC_PREFIX; break; case WID_CC_SUFFIX_EDIT: case WID_CC_SUFFIX: SetDParamStr(0, _custom_currency.suffix); str = STR_JUST_RAW_STRING; len = 12; line = WID_CC_SUFFIX; break; case WID_CC_YEAR_DOWN: _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1; if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(WID_CC_YEAR_DOWN); this->EnableWidget(WID_CC_YEAR_UP); break; case WID_CC_YEAR_UP: _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(WID_CC_YEAR_UP); this->EnableWidget(WID_CC_YEAR_DOWN); break; case WID_CC_YEAR: SetDParam(0, _custom_currency.to_euro); str = STR_JUST_INT; len = 7; line = WID_CC_YEAR; afilter = CS_NUMERAL; break; } if (len != 0) { this->query_widget = line; ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, this, afilter, QSF_NONE); } this->SetTimeout(); this->SetDirty(); } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; switch (this->query_widget) { case WID_CC_RATE: _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX); break; case WID_CC_SEPARATOR: // Thousands separator strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator)); break; case WID_CC_PREFIX: strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix)); break; case WID_CC_SUFFIX: strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix)); break; case WID_CC_YEAR: { // Year to switch to euro int val = atoi(str); _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); break; } } MarkWholeScreenDirty(); SetButtonState(); } virtual void OnTimeout() { this->SetDirty(); } }; static const NWidgetPart _nested_cust_currency_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0), NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP), NWidget(NWID_SPACER), SetMinimalSize(5, 0), NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5), NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1), NWidget(NWID_SPACER), SetMinimalSize(5, 0), NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5), NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1), NWidget(NWID_SPACER), SetMinimalSize(5, 0), NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5), NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1), NWidget(NWID_SPACER), SetMinimalSize(5, 0), NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), NWidget(NWID_SPACER), SetMinimalSize(5, 0), NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(WWT_LABEL, COLOUR_BLUE, WID_CC_PREVIEW), SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2), EndContainer(), }; static WindowDesc _cust_currency_desc( WDP_CENTER, NULL, 0, 0, WC_CUSTOM_CURRENCY, WC_NONE, 0, _nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets) ); /** Open custom currency window. */ static void ShowCustCurrency() { DeleteWindowById(WC_CUSTOM_CURRENCY, 0); new CustomCurrencyWindow(&_cust_currency_desc); }