/* $Id$ */ /** @file settings.cpp * All actions handling saving and loading of the settings/configuration goes on in this file. * The file consists of four parts: *
    *
  1. Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which * handle various types, such as normal 'key = value' pairs, lists and value combinations of * lists, strings, integers, 'bit'-masks and element selections. *
  2. Defining the data structures that go into the configuration. These include for example * the _settings struct, but also network-settings, banlists, newgrf, etc. There are a lot * of helper macros available for the various types, and also saving/loading of these settings * in a savegame is handled inside these structures. *
  3. Handle reading and writing to the setting-structures from inside the game either from * the console for example or through the gui with CMD_ functions. *
  4. Handle saving/loading of the PATS chunk inside the savegame. *
* @see SettingDesc * @see SaveLoad */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "screenshot.h" #include "variables.h" #include "network/network.h" #include "network/network_func.h" #include "settings_internal.h" #include "command_func.h" #include "console_func.h" #include "npf.h" #include "yapf/yapf.h" #include "genworld.h" #include "train.h" #include "news_func.h" #include "window_func.h" #include "strings_func.h" #include "vehicle_func.h" #include "sound_func.h" #include "company_func.h" #include "rev.h" #ifdef WITH_FREETYPE #include "fontcache.h" #endif #include "textbuf_gui.h" #include "rail_gui.h" #include "elrail_func.h" #include "gui.h" #include "town.h" #include "video/video_driver.hpp" #include "sound/sound_driver.hpp" #include "music/music_driver.hpp" #include "blitter/factory.hpp" #include "gfxinit.h" #include "gamelog.h" #include "station_func.h" #include "settings_func.h" #include "ini_type.h" #include "ai/ai.hpp" #include "ai/ai_config.hpp" #include "newgrf.h" #include "engine_base.h" #include "void_map.h" #include "station_base.h" #include "table/strings.h" ClientSettings _settings_client; GameSettings _settings_game; GameSettings _settings_newgame; typedef const char *SettingListCallbackProc(const IniItem *item, uint index); typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object); typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc); static bool IsSignedVarMemType(VarType vt); /** * Groups in openttd.cfg that are actually lists. */ static const char *_list_group_names[] = { "bans", "newgrf", "servers", NULL }; /** Find the index value of a ONEofMANY type in a string seperated by | * @param many full domain of values the ONEofMANY setting can have * @param one the current value of the setting for which a value needs found * @param onelen force calculation of the *one parameter * @return the integer index of the full-list, or -1 if not found */ static int lookup_oneofmany(const char *many, const char *one, size_t onelen = 0) { const char *s; int idx; if (onelen == 0) onelen = strlen(one); /* check if it's an integer */ if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0); idx = 0; for (;;) { /* find end of item */ s = many; while (*s != '|' && *s != 0) s++; if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx; if (*s == 0) return -1; many = s + 1; idx++; } } /** Find the set-integer value MANYofMANY type in a string * @param many full domain of values the MANYofMANY setting can have * @param str the current string value of the setting, each individual * of seperated by a whitespace,tab or | character * @return the 'fully' set integer, or -1 if a set is not found */ static uint32 lookup_manyofmany(const char *many, const char *str) { const char *s; int r; uint32 res = 0; for (;;) { /* skip "whitespace" */ while (*str == ' ' || *str == '\t' || *str == '|') str++; if (*str == 0) break; s = str; while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++; r = lookup_oneofmany(many, str, s - str); if (r == -1) return (uint32)-1; SetBit(res, r); // value found, set it if (*s == 0) break; str = s + 1; } return res; } /** Parse an integerlist string and set each found value * @param p the string to be parsed. Each element in the list is seperated by a * comma or a space character * @param items pointer to the integerlist-array that will be filled with values * @param maxitems the maximum number of elements the integerlist-array has * @return returns the number of items found, or -1 on an error */ static int parse_intlist(const char *p, int *items, int maxitems) { int n = 0, v; char *end; for (;;) { v = strtol(p, &end, 0); if (p == end || n == maxitems) return -1; p = end; items[n++] = v; if (*p == '\0') break; if (*p != ',' && *p != ' ') return -1; p++; } return n; } /** Load parsed string-values into an integer-array (intlist) * @param str the string that contains the values (and will be parsed) * @param array pointer to the integer-arrays that will be filled * @param nelems the number of elements the array holds. Maximum is 64 elements * @param type the type of elements the array holds (eg INT8, UINT16, etc.) * @return return true on success and false on error */ static bool load_intlist(const char *str, void *array, int nelems, VarType type) { int items[64]; int i, nitems; if (str == NULL) { memset(items, 0, sizeof(items)); nitems = nelems; } else { nitems = parse_intlist(str, items, lengthof(items)); if (nitems != nelems) return false; } switch (type) { case SLE_VAR_BL: case SLE_VAR_I8: case SLE_VAR_U8: for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i]; break; case SLE_VAR_I16: case SLE_VAR_U16: for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i]; break; case SLE_VAR_I32: case SLE_VAR_U32: for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i]; break; default: NOT_REACHED(); } return true; } /** Convert an integer-array (intlist) to a string representation. Each value * is seperated by a comma or a space character * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer * @param array pointer to the integer-arrays that is read from * @param nelems the number of elements the array holds. * @param type the type of elements the array holds (eg INT8, UINT16, etc.) */ static void make_intlist(char *buf, const char *last, const void *array, int nelems, VarType type) { int i, v = 0; const byte *p = (const byte*)array; for (i = 0; i != nelems; i++) { switch (type) { case SLE_VAR_BL: case SLE_VAR_I8: v = *(int8*)p; p += 1; break; case SLE_VAR_U8: v = *(byte*)p; p += 1; break; case SLE_VAR_I16: v = *(int16*)p; p += 2; break; case SLE_VAR_U16: v = *(uint16*)p; p += 2; break; case SLE_VAR_I32: v = *(int32*)p; p += 4; break; case SLE_VAR_U32: v = *(uint32*)p; p += 4; break; default: NOT_REACHED(); } buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v); } } /** Convert a ONEofMANY structure to a string representation. * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer * @param many the full-domain string of possible values * @param id the value of the variable and whose string-representation must be found */ static void make_oneofmany(char *buf, const char *last, const char *many, int id) { int orig_id = id; /* Look for the id'th element */ while (--id >= 0) { for (; *many != '|'; many++) { if (*many == '\0') { // not found seprintf(buf, last, "%d", orig_id); return; } } many++; // pass the |-character } /* copy string until next item (|) or the end of the list if this is the last one */ while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++; *buf = '\0'; } /** Convert a MANYofMANY structure to a string representation. * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer * @param many the full-domain string of possible values * @param x the value of the variable and whose string-representation must * be found in the bitmasked many string */ static void make_manyofmany(char *buf, const char *last, const char *many, uint32 x) { const char *start; int i = 0; bool init = true; for (; x != 0; x >>= 1, i++) { start = many; while (*many != 0 && *many != '|') many++; // advance to the next element if (HasBit(x, 0)) { // item found, copy it if (!init) buf += seprintf(buf, last, "|"); init = false; if (start == many) { buf += seprintf(buf, last, "%d", i); } else { memcpy(buf, start, many - start); buf += many - start; } } if (*many == '|') many++; } *buf = '\0'; } /** Convert a string representation (external) of a setting to the internal rep. * @param desc SettingDesc struct that holds all information about the variable * @param str input string that will be parsed based on the type of desc * @return return the parsed value of the setting */ static const void *string_to_val(const SettingDescBase *desc, const char *str) { switch (desc->cmd) { case SDT_NUMX: { char *end; unsigned long val = strtoul(str, &end, 0); if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name); return (void*)val; } case SDT_ONEOFMANY: { long r = lookup_oneofmany(desc->many, str); /* if the first attempt of conversion from string to the appropriate value fails, * look if we have defined a converter from old value to new value. */ if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str); if (r != -1) return (void*)r; // and here goes converted value ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); // sorry, we failed return 0; } case SDT_MANYOFMANY: { unsigned long r = lookup_manyofmany(desc->many, str); if (r != (unsigned long)-1) return (void*)r; ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); return 0; } case SDT_BOOLX: if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true; if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false; ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name); break; case SDT_STRING: case SDT_INTLIST: return str; default: break; } return NULL; } /** Set the value of a setting and if needed clamp the value to * the preset minimum and maximum. * @param ptr the variable itself * @param sd pointer to the 'information'-database of the variable * @param val signed long version of the new value * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX, * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) { const SettingDescBase *sdb = &sd->desc; if (sdb->cmd != SDT_BOOLX && sdb->cmd != SDT_NUMX && sdb->cmd != SDT_ONEOFMANY && sdb->cmd != SDT_MANYOFMANY) { return; } /* We cannot know the maximum value of a bitset variable, so just have faith */ if (sdb->cmd != SDT_MANYOFMANY) { /* We need to take special care of the uint32 type as we receive from the function * a signed integer. While here also bail out on 64-bit settings as those are not * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed * 32-bit variable * TODO: Support 64-bit settings/variables */ switch (GetVarMemType(sd->save.conv)) { case SLE_VAR_NULL: return; case SLE_VAR_BL: case SLE_VAR_I8: case SLE_VAR_U8: case SLE_VAR_I16: case SLE_VAR_U16: case SLE_VAR_I32: { /* Override the minimum value. No value below sdb->min, except special value 0 */ if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max); } break; case SLE_VAR_U32: { /* Override the minimum value. No value below sdb->min, except special value 0 */ uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min; WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max)); return; } case SLE_VAR_I64: case SLE_VAR_U64: default: NOT_REACHED(); break; } } WriteValue(ptr, sd->save.conv, (int64)val); } /** Load values from a group of an IniFile structure into the internal representation * @param ini pointer to IniFile structure that holds administrative information * @param sd pointer to SettingDesc structure whose internally pointed variables will * be given values * @param grpname the group of the IniFile to search in for the new values * @param object pointer to the object been loaded */ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) { IniGroup *group; IniGroup *group_def = ini->GetGroup(grpname); IniItem *item; const void *p; void *ptr; const char *s; for (; sd->save.cmd != SL_END; sd++) { const SettingDescBase *sdb = &sd->desc; const SaveLoad *sld = &sd->save; if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; /* For settings.xx.yy load the settings from [xx] yy = ? */ s = strchr(sdb->name, '.'); if (s != NULL) { group = ini->GetGroup(sdb->name, s - sdb->name); s++; } else { s = sdb->name; group = group_def; } item = group->GetItem(s, false); if (item == NULL && group != group_def) { /* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous * did not exist (e.g. loading old config files with a [settings] section */ item = group_def->GetItem(s, false); } if (item == NULL) { /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous * did not exist (e.g. loading old config files with a [yapf] section */ const char *sc = strchr(s, '.'); if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false); } p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value); ptr = GetVariableAddress(object, sld); switch (sdb->cmd) { case SDT_BOOLX: // All four are various types of (integer) numbers case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: Write_ValidateSetting(ptr, sd, (unsigned long)p); break; case SDT_STRING: switch (GetVarMemType(sld->conv)) { case SLE_VAR_STRB: case SLE_VAR_STRBQ: if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length); break; case SLE_VAR_STR: case SLE_VAR_STRQ: if (p != NULL) { free(*(char**)ptr); *(char**)ptr = strdup((const char*)p); } break; case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break; default: NOT_REACHED(); break; } break; case SDT_INTLIST: { if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) { ShowInfoF("ini: error in array '%s'", sdb->name); } else if (sd->desc.proc_cnvt != NULL) { sd->desc.proc_cnvt((const char*)p); } break; } default: NOT_REACHED(); break; } } } /** Save the values of settings to the inifile. * @param ini pointer to IniFile structure * @param sd read-only SettingDesc structure which contains the unmodified, * loaded values of the configuration file and various information about it * @param grpname holds the name of the group (eg. [network]) where these will be saved * @param object pointer to the object been saved * The function works as follows: for each item in the SettingDesc structure we * have a look if the value has changed since we started the game (the original * values are reloaded when saving). If settings indeed have changed, we get * these and save them. */ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) { IniGroup *group_def = NULL, *group; IniItem *item; char buf[512]; const char *s; void *ptr; for (; sd->save.cmd != SL_END; sd++) { const SettingDescBase *sdb = &sd->desc; const SaveLoad *sld = &sd->save; /* If the setting is not saved to the configuration * file, just continue with the next setting */ if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; if (sld->conv & SLF_CONFIG_NO) continue; /* XXX - wtf is this?? (group override?) */ s = strchr(sdb->name, '.'); if (s != NULL) { group = ini->GetGroup(sdb->name, s - sdb->name); s++; } else { if (group_def == NULL) group_def = ini->GetGroup(grpname); s = sdb->name; group = group_def; } item = group->GetItem(s, true); ptr = GetVariableAddress(object, sld); if (item->value != NULL) { /* check if the value is the same as the old value */ const void *p = string_to_val(sdb, item->value); /* The main type of a variable/setting is in bytes 8-15 * The subtype (what kind of numbers do we have there) is in 0-7 */ switch (sdb->cmd) { case SDT_BOOLX: case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: switch (GetVarMemType(sld->conv)) { case SLE_VAR_BL: if (*(bool*)ptr == (p != NULL)) continue; break; case SLE_VAR_I8: case SLE_VAR_U8: if (*(byte*)ptr == (byte)(unsigned long)p) continue; break; case SLE_VAR_I16: case SLE_VAR_U16: if (*(uint16*)ptr == (uint16)(unsigned long)p) continue; break; case SLE_VAR_I32: case SLE_VAR_U32: if (*(uint32*)ptr == (uint32)(unsigned long)p) continue; break; default: NOT_REACHED(); } break; default: break; // Assume the other types are always changed } } /* Value has changed, get the new value and put it into a buffer */ switch (sdb->cmd) { case SDT_BOOLX: case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: { uint32 i = (uint32)ReadValue(ptr, sld->conv); switch (sdb->cmd) { case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break; case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break; case SDT_ONEOFMANY: make_oneofmany(buf, lastof(buf), sdb->many, i); break; case SDT_MANYOFMANY: make_manyofmany(buf, lastof(buf), sdb->many, i); break; default: NOT_REACHED(); } } break; case SDT_STRING: switch (GetVarMemType(sld->conv)) { case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break; case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break; case SLE_VAR_STR: strcpy(buf, *(char**)ptr); break; case SLE_VAR_STRQ: if (*(char**)ptr == NULL) { buf[0] = '\0'; } else { seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr); } break; case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break; default: NOT_REACHED(); } break; case SDT_INTLIST: make_intlist(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv)); break; default: NOT_REACHED(); } /* The value is different, that means we have to write it to the ini */ free(item->value); item->value = strdup(buf); } } /** Loads all items from a 'grpname' section into a list * The list parameter can be a NULL pointer, in this case nothing will be * saved and a callback function should be defined that will take over the * list-handling and store the data itself somewhere. * @param ini IniFile handle to the ini file with the source data * @param grpname character string identifying the section-header of the ini * file that will be parsed * @param list pointer to an string(pointer) array that will store the parsed * entries of the given section * @param len the maximum number of items available for the above list * @param proc callback function that can override how the values are stored * inside the list */ static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc) { IniGroup *group = ini->GetGroup(grpname); IniItem *item; const char *entry; uint i, j; if (group == NULL) return; for (i = j = 0, item = group->item; item != NULL; item = item->next) { entry = (proc != NULL) ? proc(item, i++) : item->name; if (entry == NULL || list == NULL) continue; if (j == len) break; list[j++] = strdup(entry); } } /** Saves all items from a list into the 'grpname' section * The list parameter can be a NULL pointer, in this case a callback function * should be defined that will provide the source data to be saved. * @param ini IniFile handle to the ini file where the destination data is saved * @param grpname character string identifying the section-header of the ini file * @param list pointer to an string(pointer) array that will be used as the * source to be saved into the relevant ini section * @param len the maximum number of items available for the above list * @param proc callback function that can will provide the source data if defined */ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc) { IniGroup *group = ini->GetGroup(grpname); const char *entry; uint i; if (proc == NULL && list == NULL) return; if (group == NULL) return; group->Clear(); for (i = 0; i != len; i++) { entry = (proc != NULL) ? proc(NULL, i) : list[i]; if (entry == NULL || *entry == '\0') continue; group->GetItem(entry, true)->SetValue(""); } } /**************************** * OTTD specific INI stuff ****************************/ /** Settings-macro usage: * The list might look daunting at first, but is in general easy to understand. * We have two types of list: * 1. SDTG_something * 2. SDT_something * The 'G' stands for global, so this is the one you will use for a * SettingDescGlobVarList section meaning global variables. The other uses a * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard). * Of each type there are again two versions, the normal one and one prefixed * with 'COND'. * COND means that the setting is only valid in certain savegame versions * (since settings are saved to the savegame, this bookkeeping is necessary. * Now there are a lot of types. Easy ones are: * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32 * - BOOL: a boolean number type * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany) * These are actually normal numbers, only bitmasked. In MMANY several bits can * be set, in the other only one. * The most complex type is INTLIST. This is basically an array of numbers. If * the intlist is only valid in certain savegame versions because for example * it has grown in size its length cannot be automatically be calculated so * use SDT(G)_CONDLISTO() meaning Old. * If nothing fits you, you can use the GENERAL macros, but it exposes the * internal structure somewhat so it needs a little looking. There are _NULL() * macros as well, these fill up space so you can add more settings there (in * place) and you DON'T have to increase the savegame version. * * While reading values from openttd.cfg, some values may not be converted * properly, for any kind of reasons. In order to allow a process of self-cleaning * mechanism, a callback procedure is made available. You will have to supply the function, which * will work on a string, one function per setting. And of course, enable the callback param * on the appropriate macro. */ #define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\ {name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc, load} /* Macros for various objects to go in the configuration file. * This section is for global variables */ #define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)} #define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\ SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to) #define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\ SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\ SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to) #define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\ SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) #define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\ SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) #define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\ SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\ SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to) #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\ SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\ SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to) #define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\ SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDNULL(length, from, to)\ {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)} #define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()} /* Macros for various objects to go in the configuration file. * This section is for structures where their various members are saved */ #define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)} #define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\ SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to) #define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\ SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc) #define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to) #define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\ SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to) #define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\ SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc, load)\ SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, load, from, to) #define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to) #define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\ SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to) #define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to) #define SDT_CHR(base, var, flags, guiflags, def, str, proc)\ SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\ SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to) #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\ SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load) #define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\ SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to) #define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\ SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc) #define SDT_CONDNULL(length, from, to)\ {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)} #define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\ SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to) #define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\ SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc) #define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\ SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to) #define SDTC_BOOL(var, flags, guiflags, def, str, proc)\ SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\ SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) #define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\ SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\ SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) #define SDTC_STR(var, type, flags, guiflags, def, str, proc)\ SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\ SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to) #define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\ SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc) #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()} /* Shortcuts for macros below. Logically if we don't save the value * we also don't sync it in a network game */ #define S SLF_SAVE_NO | SLF_NETWORK_NO #define C SLF_CONFIG_NO #define N SLF_NETWORK_NO #define D0 SGF_0ISDISABLED #define NC SGF_NOCOMMA #define MS SGF_MULTISTRING #define NO SGF_NETWORK_ONLY #define CR SGF_CURRENCY #define NN SGF_NO_NETWORK #define NG SGF_NEWGAME_ONLY /* Begin - Callback Functions for the various settings * virtual PositionMainToolbar function, calls the right one.*/ static bool v_PositionMainToolbar(int32 p1) { if (_game_mode != GM_MENU) PositionMainToolbar(NULL); return true; } static bool PopulationInLabelActive(int32 p1) { Town *t; FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t); return true; } static bool RedrawScreen(int32 p1) { MarkWholeScreenDirty(); return true; } static bool InvalidateDetailsWindow(int32 p1) { InvalidateWindowClasses(WC_VEHICLE_DETAILS); return true; } static bool InvalidateStationBuildWindow(int32 p1) { InvalidateWindow(WC_BUILD_STATION, 0); return true; } static bool InvalidateBuildIndustryWindow(int32 p1) { InvalidateWindowData(WC_BUILD_INDUSTRY, 0); return true; } static bool CloseSignalGUI(int32 p1) { if (p1 == 0) { DeleteWindowByClass(WC_BUILD_SIGNAL); } return true; } static bool InvalidateTownViewWindow(int32 p1) { InvalidateWindowClassesData(WC_TOWN_VIEW, p1); return true; } static bool DeleteSelectStationWindow(int32 p1) { DeleteWindowById(WC_SELECT_STATION, 0); return true; } static bool UpdateConsists(int32 p1) { Vehicle *v; FOR_ALL_VEHICLES(v) { /* Update the consist of all trains so the maximum speed is set correctly. */ if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v, true); } return true; } /* Check service intervals of vehicles, p1 is value of % or day based servicing */ static bool CheckInterval(int32 p1) { VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings_game.vehicle; if (p1) { ptc->servint_trains = 50; ptc->servint_roadveh = 50; ptc->servint_aircraft = 50; ptc->servint_ships = 50; } else { ptc->servint_trains = 150; ptc->servint_roadveh = 150; ptc->servint_aircraft = 360; ptc->servint_ships = 100; } InvalidateDetailsWindow(0); return true; } static bool EngineRenewUpdate(int32 p1) { DoCommandP(0, 0, _settings_client.gui.autorenew, CMD_SET_AUTOREPLACE); return true; } static bool EngineRenewMonthsUpdate(int32 p1) { DoCommandP(0, 1, _settings_client.gui.autorenew_months, CMD_SET_AUTOREPLACE); return true; } static bool EngineRenewMoneyUpdate(int32 p1) { DoCommandP(0, 2, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE); return true; } static bool TrainAccelerationModelChanged(int32 p1) { Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN && IsFrontEngine(v)) UpdateTrainAcceleration(v); } return true; } static bool DragSignalsDensityChanged(int32) { SetWindowDirty(FindWindowById(WC_BUILD_SIGNAL, 0)); return true; } /* * A: competitors * B: competitor start time. Deprecated since savegame version 110. * C: town count (3 = high, 0 = very low) * D: industry count (4 = high, 0 = none) * E: inital loan (in GBP) * F: interest rate * G: running costs (0 = low, 2 = high) * H: construction speed of competitors (0 = very slow, 4 = very fast) * I: competitor intelligence. Deprecated since savegame version 110. * J: breakdowns (0 = off, 2 = normal) * K: subsidy multiplier (0 = 1.5, 3 = 4.0) * L: construction cost (0-2) * M: terrain type (0 = very flat, 3 = mountainous) * N: amount of water (0 = very low, 3 = high) * O: economy (0 = steady, 1 = fluctuating) * P: Train reversing (0 = end of line + stations, 1 = end of line) * Q: disasters * R: area restructuring (0 = permissive, 2 = hostile) * S: the difficulty level */ static const DifficultySettings _default_game_diff[3] = { /* A, C, D, E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/ {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, ///< easy {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard }; void SetDifficultyLevel(int mode, DifficultySettings *gm_opt) { assert(mode <= 3); if (mode != 3) { *gm_opt = _default_game_diff[mode]; } else { gm_opt->diff_level = 3; } } /** * Checks the difficulty levels read from the configuration and * forces them to be correct when invalid. */ void CheckDifficultyLevels() { if (_settings_newgame.difficulty.diff_level != 3) { SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty); } } static bool DifficultyReset(int32 level) { SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty); return true; } static bool DifficultyChange(int32) { if (_game_mode == GM_MENU) { if (_settings_newgame.difficulty.diff_level != 3) { ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); _settings_newgame.difficulty.diff_level = 3; } } else { _settings_game.difficulty.diff_level = 3; } /* If we are a network-client, update the difficult setting (if it is open). * Use this instead of just dirtying the window because we need to load in * the new difficulty settings */ if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) { ShowGameDifficulty(); } return true; } static bool DifficultyNoiseChange(int32 i) { if (_game_mode == GM_NORMAL) { UpdateAirportsNoise(); if (_settings_game.economy.station_noise_level) { InvalidateWindowClassesData(WC_TOWN_VIEW, 0); } } return DifficultyChange(i); } /** * Check whether the road side may be changed. * @param p1 unused * @return true if the road side may be changed. */ static bool CheckRoadSide(int p1) { extern bool RoadVehiclesAreBuilt(); return _game_mode == GM_MENU || !RoadVehiclesAreBuilt(); } /** Conversion callback for _gameopt_settings_game.landscape * It converts (or try) between old values and the new ones, * without losing initial setting of the user * @param value that was read from config file * @return the "hopefully" converted value */ static int32 ConvertLandscape(const char *value) { /* try with the old values */ return lookup_oneofmany("normal|hilly|desert|candy", value); } /** * Check for decent values been supplied by the user for the noise tolerance setting. * The primary idea is to avoid division by zero in game mode. * The secondary idea is to make it so the values will be somewhat sane and that towns will * not be overcrowed with airports. It would be easy to abuse such a feature * So basically, 200, 400, 800 are the lowest allowed values */ static int32 CheckNoiseToleranceLevel(const char *value) { GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) { s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]); } return 0; } static bool CheckFreeformEdges(int32 p1) { if (_game_mode == GM_MENU) return true; if (p1 != 0) { Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0); return false; } } Station *st; FOR_ALL_STATIONS(st) { if (TileX(st->xy) == 0 || TileY(st->xy) == 0) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0); return false; } } for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0)); for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i)); } else { for (uint i = 0; i < MapMaxX(); i++) { if (TileHeight(TileXY(i, 1)) != 0) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0); return false; } } for (uint i = 1; i < MapMaxX(); i++) { if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0); return false; } } for (uint i = 0; i < MapMaxY(); i++) { if (TileHeight(TileXY(1, i)) != 0) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0); return false; } } for (uint i = 1; i < MapMaxY(); i++) { if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0); return false; } } /* Make tiles at the border water again. */ for (uint i = 0; i < MapMaxX(); i++) { SetTileHeight(TileXY(i, 0), 0); SetTileType(TileXY(i, 0), MP_WATER); } for (uint i = 0; i < MapMaxY(); i++) { SetTileHeight(TileXY(0, i), 0); SetTileType(TileXY(0, i), MP_WATER); } } MarkWholeScreenDirty(); return true; } /** * Changing the setting "allow multiple NewGRF sets" is not allowed * if there are vehicles. */ static bool ChangeDynamicEngines(int32 p1) { if (_game_mode == GM_MENU) return true; const Vehicle *v; FOR_ALL_VEHICLES(v) { if (IsCompanyBuildableVehicleType(v)) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, 0, 0); return false; } } /* Reset the engines, they will get new EngineIDs */ _engine_mngr.ResetToDefaultMapping(); ReloadNewGRFData(); return true; } #ifdef ENABLE_NETWORK static bool UpdateMinActiveClients(int32 p1) { CheckMinActiveClients(); return true; } static bool UpdateClientName(int32 p1) { NetworkUpdateClientName(); return true; } static bool UpdateServerPassword(int32 p1) { if (strcmp(_settings_client.network.server_password, "*") == 0) { _settings_client.network.server_password[0] = '\0'; } return true; } static bool UpdateRconPassword(int32 p1) { if (strcmp(_settings_client.network.rcon_password, "*") == 0) { _settings_client.network.rcon_password[0] = '\0'; } return true; } static bool UpdateClientConfigValues(int32 p1) { if (_network_server) NetworkServerSendConfigUpdate(); return true; } #endif /* ENABLE_NETWORK */ /* End - Callback Functions */ static const SettingDesc _music_settings[] = { SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, 1, STR_NULL, NULL), SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 127, 0, 127, 1, STR_NULL, NULL), SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 127, 0, 127, 1, STR_NULL, NULL), SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL), SDT_BOOL(MusicFileSettings, shuffle, S, 0, false, STR_NULL, NULL), SDT_END() }; /* win32_v.cpp only settings */ #if defined(WIN32) && !defined(DEDICATED) extern bool _force_full_redraw, _window_maximize; extern uint _display_hz, _fullscreen_bpp; static const SettingDescGlobVarList _win32_settings[] = { SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL), SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL), SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL), SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL), SDTG_END() }; #endif /* WIN32 */ static const SettingDescGlobVarList _misc_settings[] = { SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL), SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL), SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL), SDTG_STR("graphicsset", SLE_STRQ, S, 0, _ini_graphics_set, NULL, STR_NULL, NULL), SDTG_STR("videodriver", SLE_STRQ, S, 0, _ini_videodriver, NULL, STR_NULL, NULL), SDTG_STR("musicdriver", SLE_STRQ, S, 0, _ini_musicdriver, NULL, STR_NULL, NULL), SDTG_STR("sounddriver", SLE_STRQ, S, 0, _ini_sounddriver, NULL, STR_NULL, NULL), SDTG_STR("blitter", SLE_STRQ, S, 0, _ini_blitter, NULL, STR_NULL, NULL), SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL), SDTG_CONDLIST("resolution", SLE_INT, 2, S, 0, _cur_resolution, "640,480", STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL), SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL), SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL), #ifdef WITH_FREETYPE SDTG_STR("small_font", SLE_STRB, S, 0, _freetype.small_font, NULL, STR_NULL, NULL), SDTG_STR("medium_font", SLE_STRB, S, 0, _freetype.medium_font, NULL, STR_NULL, NULL), SDTG_STR("large_font", SLE_STRB, S, 0, _freetype.large_font, NULL, STR_NULL, NULL), SDTG_VAR("small_size", SLE_UINT, S, 0, _freetype.small_size, 6, 0, 72, 0, STR_NULL, NULL), SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL), SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL), SDTG_BOOL("small_aa", S, 0, _freetype.small_aa, false, STR_NULL, NULL), SDTG_BOOL("medium_aa", S, 0, _freetype.medium_aa, false, STR_NULL, NULL), SDTG_BOOL("large_aa", S, 0, _freetype.large_aa, false, STR_NULL, NULL), #endif SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL), SDTG_VAR("player_face", SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL), SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt, 0,0,0x1FF,0, STR_NULL, NULL), SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock, 0,0,0x1FF,0, STR_NULL, NULL), SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt, 0,0, 0xFF,0, STR_NULL, NULL), SDTG_STR("keyboard", SLE_STRB, S, 0, _keyboard_opt[0], NULL, STR_NULL, NULL), SDTG_STR("keyboard_caps", SLE_STRB, S, 0, _keyboard_opt[1], NULL, STR_NULL, NULL), SDTG_END() }; static const uint GAME_DIFFICULTY_NUM = 18; uint16 _old_diff_custom[GAME_DIFFICULTY_NUM]; static const SettingDesc _gameopt_settings[] = { /* In version 4 a new difficulty setting has been added to the difficulty settings, * town attitude towards demolishing. Needs special handling because some dimwit thought * it funny to have the GameDifficulty struct be an array while it is a struct of * same-sized members * XXX - To save file-space and since values are never bigger than about 10? only * save the first 16 bits in the savegame. Question is why the values are still int32 * and why not byte for example? * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack * for savegames version 0 - though it is an array, it has to go through the byteswap process */ SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16, C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION), SDT_VAR(GameSettings, difficulty.diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), SDT_OMANY(GameSettings, locale.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom", STR_NULL, NULL, NULL), SDT_OMANY(GameSettings, locale.units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ SDT_OMANY(GameSettings, game_creation.town_name, SLE_UINT8, 0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), SDT_OMANY(GameSettings, game_creation.landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), SDT_VAR(GameSettings, game_creation.snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), SDT_CONDNULL( 1, 0, 22), SDTC_CONDOMANY( gui.autosave, SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), SDT_OMANY(GameSettings, vehicle.road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL), SDT_END() }; /* Some settings do not need to be synchronised when playing in multiplayer. * These include for example the GUI settings and will not be saved with the * savegame. * It is also a bit tricky since you would think that service_interval * for example doesn't need to be synched. Every client assigns the * service_interval value to the v->service_interval, meaning that every client * assigns his value. If the setting was company-based, that would mean that * vehicles could decide on different moments that they are heading back to a * service depot, causing desyncs on a massive scale. */ const SettingDesc _settings[] = { /***************************************************************************/ /* Saved settings variables. */ /* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */ SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2,0,MAX_COMPANIES-1,1,STR_NULL, DifficultyChange), SDT_CONDNULL( 1, 97, 109), SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 4, 1, STR_NUM_VERY_LOW, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 2, 4, 1, STR_NULL, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.competitor_speed, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 4, 1, STR_681B_VERY_SLOW, DifficultyChange), SDT_CONDNULL( 1, 97, 109), SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 1, 0, 2, 1, STR_6823_NONE, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 3, 1, STR_6826_X1_5, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.construction_cost, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.terrain_type, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 1, 0, 3, 1, STR_682A_VERY_FLAT, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 3, 1, STR_VERY_LOW, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.economy, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_682E_STEADY, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.disasters, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_6836_OFF, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_PERMISSIVE, DifficultyNoiseChange), SDT_CONDVAR(GameSettings, difficulty.diff_level, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 3, 0, STR_NULL, DifficultyReset), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ SDT_CONDOMANY(GameSettings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), SDT_CONDOMANY(GameSettings, game_creation.landscape, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), SDT_CONDVAR(GameSettings, game_creation.snow_line, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, "left|right", STR_NULL, CheckRoadSide, NULL), SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_SETTING_BUILDONSLOPES, NULL), SDT_CONDBOOL(GameSettings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_AUTOSLOPE, NULL), SDT_BOOL(GameSettings, construction.extra_dynamite, 0, 0, false, STR_CONFIG_SETTING_EXTRADYNAMITE, NULL), SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_SETTING_LONGBRIDGES, NULL), SDT_BOOL(GameSettings, construction.signal_side, N,NN, true, STR_CONFIG_SETTING_SIGNALSIDE, RedrawScreen), SDT_BOOL(GameSettings, station.always_small_airport, 0,NN, false, STR_CONFIG_SETTING_SMALL_AIRPORTS, NULL), SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_SETTING_TOWN_LAYOUT, NULL), SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS, NULL), SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged), SDT_BOOL(GameSettings, pf.forbid_90_deg, 0, 0, false, STR_CONFIG_SETTING_FORBID_90_DEG, NULL), SDT_BOOL(GameSettings, vehicle.mammoth_trains, 0,NN, true, STR_CONFIG_SETTING_MAMMOTHTRAINS, NULL), SDT_BOOL(GameSettings, order.gotodepot, 0, 0, true, STR_CONFIG_SETTING_GOTODEPOT, NULL), SDT_BOOL(GameSettings, pf.roadveh_queue, 0, 0, true, STR_CONFIG_SETTING_ROADVEH_QUEUE, NULL), SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all, 0, 86, 0, 0, false, STR_NULL, NULL), SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf, 28, 86, 0, 0, false, STR_NULL, NULL), SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS, NULL), SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH, NULL), SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 0, 0, 2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS, NULL), SDT_BOOL(GameSettings, vehicle.never_expire_vehicles, 0,NN, false, STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES, NULL), SDT_VAR(GameSettings, vehicle.max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_SETTING_MAX_TRAINS, RedrawScreen), SDT_VAR(GameSettings, vehicle.max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_SETTING_MAX_ROADVEH, RedrawScreen), SDT_VAR(GameSettings, vehicle.max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_SETTING_MAX_AIRCRAFT, RedrawScreen), SDT_VAR(GameSettings, vehicle.max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_SETTING_MAX_SHIPS, RedrawScreen), SDT_BOOL(GameSettings, vehicle.servint_ispercent, 0,NN, false, STR_CONFIG_SETTING_SERVINT_ISPERCENT, CheckInterval), SDT_VAR(GameSettings, vehicle.servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_SETTING_SERVINT_TRAINS, InvalidateDetailsWindow), SDT_VAR(GameSettings, vehicle.servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_SETTING_SERVINT_ROADVEH, InvalidateDetailsWindow), SDT_VAR(GameSettings, vehicle.servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_SETTING_SERVINT_SHIPS, InvalidateDetailsWindow), SDT_VAR(GameSettings, vehicle.servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_SETTING_SERVINT_AIRCRAFT, InvalidateDetailsWindow), SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_SETTING_NOSERVICE, NULL), SDT_BOOL(GameSettings, vehicle.wagon_speed_limits, 0,NN, true, STR_CONFIG_SETTING_WAGONSPEEDLIMITS, UpdateConsists), SDT_CONDBOOL(GameSettings, vehicle.disable_elrails, 38, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_SETTING_DISABLE_ELRAILS, SettingsDisableElrail), SDT_CONDVAR(GameSettings, vehicle.freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0,NN, 1, 1, 255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS, NULL), SDT_CONDBOOL(GameSettings, order.timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_TIMETABLE_ALLOW, NULL), SDT_CONDVAR(GameSettings, vehicle.plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0, 0, 4, 1, 4, 0, STR_CONFIG_SETTING_PLANE_SPEED, NULL), SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines, 95, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_SETTING_DYNAMIC_ENGINES, ChangeDynamicEngines), SDT_BOOL(GameSettings, station.join_stations, 0, 0, true, STR_CONFIG_SETTING_JOINSTATIONS, NULL), SDTC_CONDBOOL( gui.sg_full_load_any, 22, 92, 0, 0, true, STR_NULL, NULL), SDT_BOOL(GameSettings, order.improved_load, 0,NN, true, STR_CONFIG_SETTING_IMPROVEDLOAD, NULL), SDT_BOOL(GameSettings, order.selectgoods, 0, 0, true, STR_CONFIG_SETTING_SELECTGOODS, NULL), SDTC_CONDBOOL( gui.sg_new_nonstop, 22, 92, 0, 0, false, STR_NULL, NULL), SDT_BOOL(GameSettings, station.nonuniform_stations, 0,NN, true, STR_CONFIG_SETTING_NONUNIFORM_STATIONS, NULL), SDT_VAR(GameSettings, station.station_spread, SLE_UINT8, 0, 0, 12, 4, 64, 0, STR_CONFIG_SETTING_STATION_SPREAD, InvalidateStationBuildWindow), SDT_BOOL(GameSettings, order.serviceathelipad, 0, 0, true, STR_CONFIG_SETTING_SERVICEATHELIPAD, NULL), SDT_BOOL(GameSettings, station.modified_catchment, 0, 0, true, STR_CONFIG_SETTING_CATCHMENT, NULL), SDT_CONDBOOL(GameSettings, order.gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_GRADUAL_LOADING, NULL), SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD, NULL), SDT_CONDBOOL(GameSettings, construction.road_stop_on_competitor_road, 114, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD,NULL), SDT_CONDBOOL(GameSettings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ADJACENT_STATIONS, NULL), SDT_CONDBOOL(GameSettings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_SETTING_NOISE_LEVEL, InvalidateTownViewWindow), SDT_CONDBOOL(GameSettings, station.distant_join_stations, 106, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS, DeleteSelectStationWindow), SDT_BOOL(GameSettings, economy.inflation, 0, 0, true, STR_CONFIG_SETTING_INFLATION, NULL), SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8, 0,MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow), SDT_BOOL(GameSettings, economy.multiple_industry_per_town, 0, 0, false, STR_CONFIG_SETTING_MULTIPINDTOWN, NULL), SDT_BOOL(GameSettings, economy.same_industry_close, 0, 0, false, STR_CONFIG_SETTING_SAMEINDCLOSE, NULL), SDT_BOOL(GameSettings, economy.bribe, 0, 0, true, STR_CONFIG_SETTING_BRIBE, NULL), SDT_CONDBOOL(GameSettings, economy.exclusive_rights, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_EXCLUSIVE, NULL), SDT_CONDBOOL(GameSettings, economy.give_money, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_GIVE_MONEY, NULL), SDT_VAR(GameSettings, game_creation.snow_line_height, SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT, NULL), SDTC_VAR( gui.coloured_news_year, SLE_INT32, 0,NC, 2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_COLOURED_NEWS_YEAR, NULL), SDT_VAR(GameSettings, game_creation.starting_year, SLE_INT32, 0,NC, 1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR, NULL), SDT_CONDNULL( 4, 0, 104), SDT_BOOL(GameSettings, economy.smooth_economy, 0, 0, true, STR_CONFIG_SETTING_SMOOTH_ECONOMY, NULL), SDT_BOOL(GameSettings, economy.allow_shares, 0, 0, false, STR_CONFIG_SETTING_ALLOW_SHARES, NULL), SDT_CONDVAR(GameSettings, economy.town_growth_rate, SLE_UINT8, 54, SL_MAX_VERSION, 0, MS, 2, 0, 4, 0, STR_CONFIG_SETTING_TOWN_GROWTH, NULL), SDT_CONDVAR(GameSettings, economy.larger_towns, SLE_UINT8, 54, SL_MAX_VERSION, 0, D0, 4, 0, 255, 1, STR_CONFIG_SETTING_LARGER_TOWNS, NULL), SDT_CONDVAR(GameSettings, economy.initial_city_size, SLE_UINT8, 56, SL_MAX_VERSION, 0, 0, 2, 1, 10, 1, STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER, NULL), SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD, NULL), SDT_CONDNULL(1, 0, 106), // previously ai-new setting. SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, true, STR_CONFIG_SETTING_AI_IN_MULTIPLAYER, NULL), SDT_BOOL(GameSettings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_TRAINS, NULL), SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_ROADVEH, NULL), SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT, NULL), SDT_BOOL(GameSettings, ai.ai_disable_veh_ship, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_SHIPS, NULL), SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend, SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES, NULL), SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 255, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 255, 0, STR_NULL, NULL), SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 30, 2, 255, 0, STR_NULL, NULL), SDT_CONDBOOL(GameSettings, pf.reserve_paths, 100, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.path_backoff_interval, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 20, 1, 255, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.opf.pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.opf.pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes, SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty, SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty, SLE_UINT, 0, 0, ( 50 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty, SLE_UINT, 0, 0, ( 2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty, SLE_UINT, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, ( 8 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization, 28, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000, 500, 1000000, 0, STR_NULL, NULL), SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol, 28, SL_MAX_VERSION, 0, 0, true, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10, 1, 100, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 500, -1000000, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1, SLE_INT, 28, SL_MAX_VERSION, 0, 0, -100, -1000000, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 5, -1000000, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_cross_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_station_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_signal_back_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, 15 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_doubleslip_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, game_creation.land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 1, 0, STR_CONFIG_SETTING_LAND_GENERATOR, NULL), SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL), SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 3, 0, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN, NULL), SDT_CONDVAR(GameSettings, game_creation.generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, game_creation.tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 2, 0, 2, 0, STR_CONFIG_SETTING_TREE_PLACER, NULL), SDT_VAR(GameSettings, game_creation.heightmap_rotation, SLE_UINT8, S,MS, 0, 0, 1, 0, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION, NULL), SDT_VAR(GameSettings, game_creation.se_flat_world_height, SLE_UINT8, S, 0, 1, 0, 15, 0, STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT, NULL), SDT_VAR(GameSettings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_SETTING_MAP_X, NULL), SDT_VAR(GameSettings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_SETTING_MAP_Y, NULL), SDT_CONDBOOL(GameSettings, construction.freeform_edges, 111, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges), SDT_CONDVAR(GameSettings, game_creation.water_borders, SLE_UINT8,111, SL_MAX_VERSION, 0, 0, 15, 0, 16, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, game_creation.custom_town_number, SLE_UINT16,115, SL_MAX_VERSION, 0, 0, 1, 1, 5000, 0, STR_NULL, NULL), SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), /***************************************************************************/ /* Unsaved setting variables. */ SDTC_OMANY(gui.autosave, SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), SDTC_OMANY(gui.date_format_in_default_names,SLE_UINT8,S,MS, 0, 2, "long|short|iso", STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES, NULL), SDTC_BOOL(gui.vehicle_speed, S, 0, true, STR_CONFIG_SETTING_VEHICLESPEED, NULL), SDTC_BOOL(gui.status_long_date, S, 0, true, STR_CONFIG_SETTING_LONGDATE, NULL), SDTC_BOOL(gui.show_finances, S, 0, true, STR_CONFIG_SETTING_SHOWFINANCES, NULL), SDTC_BOOL(gui.autoscroll, S, 0, false, STR_CONFIG_SETTING_AUTOSCROLL, NULL), SDTC_BOOL(gui.reverse_scroll, S, 0, false, STR_CONFIG_SETTING_REVERSE_SCROLLING, NULL), SDTC_BOOL(gui.smooth_scroll, S, 0, false, STR_CONFIG_SETTING_SMOOTH_SCROLLING, NULL), SDTC_BOOL(gui.left_mouse_btn_scrolling, S, 0, false, STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING, NULL), SDTC_BOOL(gui.measure_tooltip, S, 0, true, STR_CONFIG_SETTING_MEASURE_TOOLTIP, NULL), SDTC_VAR(gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_SETTING_ERRMSG_DURATION, NULL), SDTC_VAR(gui.toolbar_pos, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_TOOLBAR_POS, v_PositionMainToolbar), SDTC_VAR(gui.window_snap_radius, SLE_UINT8, S, D0, 10, 1, 32, 0, STR_CONFIG_SETTING_SNAP_RADIUS, NULL), SDTC_VAR(gui.window_soft_limit, SLE_UINT8, S, D0, 20, 5, 255, 1, STR_CONFIG_SETTING_SOFT_LIMIT, NULL), SDTC_BOOL(gui.population_in_label, S, 0, true, STR_CONFIG_SETTING_POPULATION_IN_LABEL, PopulationInLabelActive), SDTC_BOOL(gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR, NULL), SDTC_VAR(gui.liveries, SLE_UINT8, S, MS, 2, 0, 2, 0, STR_CONFIG_SETTING_LIVERIES, RedrawScreen), SDTC_BOOL(gui.prefer_teamchat, S, 0, false, STR_CONFIG_SETTING_PREFER_TEAMCHAT, NULL), SDTC_VAR(gui.scrollwheel_scrolling, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING, NULL), SDTC_VAR(gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER, NULL), SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME, NULL), SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS, NULL), SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_SETTING_TIMETABLE_IN_TICKS, NULL), SDTC_BOOL(gui.quick_goto, S, 0, false, STR_CONFIG_SETTING_QUICKGOTO, NULL), SDTC_VAR(gui.loading_indicators, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_SETTING_LOADING_INDICATORS, RedrawScreen), SDTC_VAR(gui.default_rail_type, SLE_UINT8, S, MS, 4, 0, 6, 0, STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE, NULL), SDTC_BOOL(gui.enable_signal_gui, S, 0, true, STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI, CloseSignalGUI), SDTC_VAR(gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged), SDTC_VAR(gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant), SDTC_BOOL(gui.vehicle_income_warn, S, 0, true, STR_CONFIG_SETTING_WARN_INCOME_LESS, NULL), SDTC_VAR(gui.order_review_system, SLE_UINT8, S, MS, 2, 0, 2, 0, STR_CONFIG_SETTING_ORDER_REVIEW, NULL), SDTC_BOOL(gui.lost_train_warn, S, 0, true, STR_CONFIG_SETTING_WARN_LOST_TRAIN, NULL), SDTC_BOOL(gui.autorenew, S, 0, false, STR_CONFIG_SETTING_AUTORENEW_VEHICLE, EngineRenewUpdate), SDTC_VAR(gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), SDTC_VAR(gui.autorenew_money, SLE_UINT, S, CR,100000, 0, 2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY, EngineRenewMoneyUpdate), SDTC_BOOL(gui.always_build_infrastructure, S, 0, false, STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen), SDTC_BOOL(gui.new_nonstop, S, 0, false, STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT, NULL), SDTC_BOOL(gui.keep_all_autosave, S, 0, false, STR_NULL, NULL), SDTC_BOOL(gui.autosave_on_exit, S, 0, false, STR_NULL, NULL), SDTC_VAR(gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), SDTC_BOOL(gui.bridge_pillars, S, 0, true, STR_NULL, NULL), SDTC_BOOL(gui.auto_euro, S, 0, true, STR_NULL, NULL), SDTC_VAR(gui.news_message_timeout, SLE_UINT8, S, 0, 2, 1, 255, 0, STR_NULL, NULL), SDTC_BOOL(gui.show_track_reservation, S, 0, false, STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION, RedrawScreen), SDTC_VAR(gui.default_signal_type, SLE_UINT8, S, MS, 0, 0, 2, 1, STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE, NULL), SDTC_VAR(gui.cycle_signal_types, SLE_UINT8, S, MS, 2, 0, 2, 1, STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES, NULL), SDTC_VAR(gui.station_numtracks, SLE_UINT8, S, 0, 1, 1, 7, 0, STR_NULL, NULL), SDTC_VAR(gui.station_platlength, SLE_UINT8, S, 0, 5, 1, 7, 0, STR_NULL, NULL), SDTC_BOOL(gui.station_dragdrop, S, 0, true, STR_NULL, NULL), SDTC_BOOL(gui.station_show_coverage, S, 0, false, STR_NULL, NULL), SDTC_BOOL(gui.persistent_buildingtools, S, 0, false, STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS, NULL), SDTC_BOOL(gui.expenses_layout, S, 0, false, STR_CONFIG_SETTING_EXPENSES_LAYOUT, RedrawScreen), SDTC_VAR(gui.console_backlog_timeout, SLE_UINT16, S, 0, 100, 10, 65500, 0, STR_NULL, NULL), SDTC_VAR(gui.console_backlog_length, SLE_UINT16, S, 0, 100, 10, 65500, 0, STR_NULL, NULL), #ifdef ENABLE_NETWORK SDTC_VAR(gui.network_chat_box_width, SLE_UINT16, S, 0, 700, 200, 65535, 0, STR_NULL, NULL), SDTC_VAR(gui.network_chat_box_height, SLE_UINT8, S, 0, 25, 5, 255, 0, STR_NULL, NULL), SDTC_VAR(network.sync_freq, SLE_UINT16,C|S,NO, 100, 0, 100, 0, STR_NULL, NULL), SDTC_VAR(network.frame_freq, SLE_UINT8,C|S,NO, 0, 0, 100, 0, STR_NULL, NULL), SDTC_VAR(network.max_join_time, SLE_UINT16, S, NO, 500, 0, 32000, 0, STR_NULL, NULL), SDTC_BOOL(network.pause_on_join, S, NO, true, STR_NULL, NULL), SDTC_STR(network.server_bind_ip, SLE_STRB, S, NO, "0.0.0.0", STR_NULL, NULL), SDTC_VAR(network.server_port, SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL, NULL), SDTC_BOOL(network.server_advertise, S, NO, false, STR_NULL, NULL), SDTC_VAR(network.lan_internet, SLE_UINT8, S, NO, 0, 0, 1, 0, STR_NULL, NULL), SDTC_STR(network.client_name, SLE_STRB, S, 0, NULL, STR_NULL, UpdateClientName), SDTC_STR(network.server_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateServerPassword), SDTC_STR(network.rcon_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateRconPassword), SDTC_STR(network.default_company_pass, SLE_STRB, S, 0, NULL, STR_NULL, NULL), SDTC_STR(network.server_name, SLE_STRB, S, NO, NULL, STR_NULL, NULL), SDTC_STR(network.connect_to_ip, SLE_STRB, S, 0, NULL, STR_NULL, NULL), SDTC_STR(network.network_id, SLE_STRB, S, NO, NULL, STR_NULL, NULL), SDTC_BOOL(network.autoclean_companies, S, NO, false, STR_NULL, NULL), SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO, 12, 0, 240, 0, STR_NULL, NULL), SDTC_VAR(network.autoclean_protected, SLE_UINT8, S,D0|NO, 36, 0, 240, 0, STR_NULL, NULL), SDTC_VAR(network.max_companies, SLE_UINT8, S, NO, 8, 1,MAX_COMPANIES,0, STR_NULL, UpdateClientConfigValues), SDTC_VAR(network.max_clients, SLE_UINT8, S, NO, 16, 2, MAX_CLIENTS, 0, STR_NULL, NULL), SDTC_VAR(network.max_spectators, SLE_UINT8, S, NO, 8, 0, MAX_CLIENTS, 0, STR_NULL, UpdateClientConfigValues), SDTC_VAR(network.restart_game_year, SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), SDTC_VAR(network.min_active_clients, SLE_UINT8, S, NO, 0, 0, MAX_CLIENTS, 0, STR_NULL, UpdateMinActiveClients), SDTC_OMANY(network.server_lang, SLE_UINT8, S, NO, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL), SDTC_BOOL(network.reload_cfg, S, NO, false, STR_NULL, NULL), SDTC_STR(network.last_host, SLE_STRB, S, 0, "0.0.0.0", STR_NULL, NULL), SDTC_VAR(network.last_port, SLE_UINT16, S, 0, 0, 0, UINT16_MAX, 0, STR_NULL, NULL), #endif /* ENABLE_NETWORK */ /* * Since the network code (CmdChangeSetting and friends) use the index in this array to decide * which setting the server is talking about all conditional compilation of this array must be at the * end. This isn't really the best solution, the settings the server can tell the client about should * either use a seperate array or some other form of identifier. */ #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU, NULL), #endif SDT_END() }; static const SettingDesc _currency_settings[] = { SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, UINT16_MAX, 0, STR_NULL, NULL), SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL), SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, MIN_YEAR, MAX_YEAR, 0, STR_NULL, NULL), SDT_STR(CurrencySpec, prefix, SLE_STRBQ, S, 0, NULL, STR_NULL, NULL), SDT_STR(CurrencySpec, suffix, SLE_STRBQ, S, 0, " credits", STR_NULL, NULL), SDT_END() }; /* Undefine for the shortcut macros above */ #undef S #undef C #undef N #undef D0 #undef NC #undef MS #undef NO #undef CR /** * Prepare for reading and old diff_custom by zero-ing the memory. */ static void PrepareOldDiffCustom() { memset(_old_diff_custom, 0, sizeof(_old_diff_custom)); } /** * Reading of the old diff_custom array and transforming it to the new format. * @param savegame is it read from the config or savegame. In the latter case * we are sure there is an array; in the former case we have * to check that. */ static void HandleOldDiffCustom(bool savegame) { uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0); if (!savegame) { /* If we did read to old_diff_custom, then at least one value must be non 0. */ bool old_diff_custom_used = false; for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) { old_diff_custom_used = (_old_diff_custom[i] != 0); } if (!old_diff_custom_used) return; } for (uint i = 0; i < options_to_load; i++) { const SettingDesc *sd = &_settings[i]; /* Skip deprecated options */ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save); Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i])); } } /** tries to convert newly introduced news settings based on old ones * @param name pointer to the string defining name of the old news config * @param value pointer to the string defining value of the old news config * @returns true if conversion could have been made */ bool ConvertOldNewsSetting(const char *name, const char *value) { if (strcasecmp(name, "openclose") == 0) { /* openclose has been split in "open" and "close". * So the job is now to decrypt the value of the old news config * and give it to the two newly introduced ones*/ NewsDisplay display = ND_OFF; // default if (strcasecmp(value, "full") == 0) { display = ND_FULL; } else if (strcasecmp(value, "summarized") == 0) { display = ND_SUMMARY; } /* tranfert of values */ _news_type_data[NT_INDUSTRY_OPEN].display = display; _news_type_data[NT_INDUSTRY_CLOSE].display = display; return true; } return false; } static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname) { IniGroup *group = ini->GetGroup(grpname); IniItem *item; /* If no group exists, return */ if (group == NULL) return; for (item = group->item; item != NULL; item = item->next) { int news_item = -1; for (int i = 0; i < NT_END; i++) { if (strcasecmp(item->name, _news_type_data[i].name) == 0) { news_item = i; break; } } /* the config been read is not within current aceptable config */ if (news_item == -1) { /* if the conversion function cannot process it, advice by a debug warning*/ if (!ConvertOldNewsSetting(item->name, item->value)) { DEBUG(misc, 0, "Invalid display option: %s", item->name); } /* in all cases, there is nothing left to do */ continue; } if (strcasecmp(item->value, "full") == 0) { _news_type_data[news_item].display = ND_FULL; } else if (strcasecmp(item->value, "off") == 0) { _news_type_data[news_item].display = ND_OFF; } else if (strcasecmp(item->value, "summarized") == 0) { _news_type_data[news_item].display = ND_SUMMARY; } else { DEBUG(misc, 0, "Invalid display value: %s", item->value); continue; } } } static void AILoadConfig(IniFile *ini, const char *grpname) { IniGroup *group = ini->GetGroup(grpname); IniItem *item; /* Clean any configured AI */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { AIConfig::GetConfig(c, true)->ChangeAI(NULL); } /* If no group exists, return */ if (group == NULL) return; CompanyID c = COMPANY_FIRST; for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) { AIConfig *config = AIConfig::GetConfig(c, true); config->ChangeAI(item->name); if (!config->HasAI()) { if (strcmp(item->name, "none") != 0) { DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name); continue; } } config->StringToSettings(item->value); } } /* Load a GRF configuration from the given group name */ static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static) { IniGroup *group = ini->GetGroup(grpname); IniItem *item; GRFConfig *first = NULL; GRFConfig **curr = &first; if (group == NULL) return NULL; for (item = group->item; item != NULL; item = item->next) { GRFConfig *c = CallocT(1); c->filename = strdup(item->name); /* Parse parameters */ if (!StrEmpty(item->value)) { c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param)); if (c->num_params == (byte)-1) { ShowInfoF("ini: error in array '%s'", item->name); c->num_params = 0; } } /* Check if item is valid */ if (!FillGRFDetails(c, is_static)) { const char *msg; if (c->status == GCS_NOT_FOUND) { msg = "not found"; } else if (HasBit(c->flags, GCF_UNSAFE)) { msg = "unsafe for static use"; } else if (HasBit(c->flags, GCF_SYSTEM)) { msg = "system NewGRF"; } else { msg = "unknown"; } ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg); ClearGRFConfig(&c); continue; } /* Mark file as static to avoid saving in savegame. */ if (is_static) SetBit(c->flags, GCF_STATIC); /* Add item to list */ *curr = c; curr = &c->next; } return first; } static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname) { IniGroup *group = ini->GetGroup(grpname); for (int i = 0; i < NT_END; i++) { const char *value; int v = _news_type_data[i].display; value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full")); group->GetItem(_news_type_data[i].name, true)->SetValue(value); } } static void AISaveConfig(IniFile *ini, const char *grpname) { IniGroup *group = ini->GetGroup(grpname); if (group == NULL) return; group->Clear(); for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { AIConfig *config = AIConfig::GetConfig(c, true); const char *name; char value[1024]; config->SettingsToString(value, lengthof(value)); if (config->HasAI()) { name = config->GetName(); } else { name = "none"; } IniItem *item = new IniItem(group, name, strlen(name)); item->SetValue(value); } } /** * Save the version of OpenTTD to the ini file. * @param ini the ini to write to */ static void SaveVersionInConfig(IniFile *ini) { IniGroup *group = ini->GetGroup("version"); char version[9]; snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version); const char *versions[][2] = { { "version_string", _openttd_revision }, { "version_number", version } }; for (uint i = 0; i < lengthof(versions); i++) { group->GetItem(versions[i][0], true)->SetValue(versions[i][1]); } } /* Save a GRF configuration to the given group name */ static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list) { ini->RemoveGroup(grpname); IniGroup *group = ini->GetGroup(grpname); const GRFConfig *c; for (c = list; c != NULL; c = c->next) { char params[512]; GRFBuildParamList(params, c, lastof(params)); group->GetItem(c->filename, true)->SetValue(params); } } /* Common handler for saving/loading variables to the configuration file */ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list) { proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL); proc(ini, (const SettingDesc*)_music_settings, "music", &msf); #if defined(WIN32) && !defined(DEDICATED) proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL); #endif /* WIN32 */ proc(ini, _settings, "patches", &_settings_newgame); proc(ini, _currency_settings,"currency", &_custom_currency); #ifdef ENABLE_NETWORK proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL); proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL); #endif /* ENABLE_NETWORK */ } static IniFile *IniLoadConfig() { IniFile *ini = new IniFile(_list_group_names); ini->LoadFromDisk(_config_file); return ini; } /** Load the values from the configuration files */ void LoadFromConfig() { IniFile *ini = IniLoadConfig(); ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false); _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true); NewsDisplayLoadConfig(ini, "news_display"); AILoadConfig(ini, "ai_players"); PrepareOldDiffCustom(); ini_load_settings(ini, _gameopt_settings, "gameopt", &_settings_newgame); HandleOldDiffCustom(false); CheckDifficultyLevels(); delete ini; } /** Save the values to the configuration file */ void SaveToConfig() { IniFile *ini = IniLoadConfig(); /* Remove some obsolete groups. These have all been loaded into other groups. */ ini->RemoveGroup("patches"); ini->RemoveGroup("yapf"); ini->RemoveGroup("gameopt"); HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list); GRFSaveConfig(ini, "newgrf", _grfconfig_newgame); GRFSaveConfig(ini, "newgrf-static", _grfconfig_static); NewsDisplaySaveConfig(ini, "news_display"); AISaveConfig(ini, "ai_players"); SaveVersionInConfig(ini); ini->SaveToDisk(_config_file); delete ini; } void GetGRFPresetList(GRFPresetList *list) { list->Clear(); IniFile *ini = IniLoadConfig(); IniGroup *group; for (group = ini->group; group != NULL; group = group->next) { if (strncmp(group->name, "preset-", 7) == 0) { *list->Append() = strdup(group->name + 7); } } delete ini; } GRFConfig *LoadGRFPresetFromConfig(const char *config_name) { char *section = (char*)alloca(strlen(config_name) + 8); sprintf(section, "preset-%s", config_name); IniFile *ini = IniLoadConfig(); GRFConfig *config = GRFLoadConfig(ini, section, false); delete ini; return config; } void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config) { char *section = (char*)alloca(strlen(config_name) + 8); sprintf(section, "preset-%s", config_name); IniFile *ini = IniLoadConfig(); GRFSaveConfig(ini, section, config); ini->SaveToDisk(_config_file); delete ini; } void DeleteGRFPresetFromConfig(const char *config_name) { char *section = (char*)alloca(strlen(config_name) + 8); sprintf(section, "preset-%s", config_name); IniFile *ini = IniLoadConfig(); ini->RemoveGroup(section); ini->SaveToDisk(_config_file); delete ini; } static const SettingDesc *GetSettingDescription(uint index) { if (index >= lengthof(_settings)) return NULL; return &_settings[index]; } /** Network-safe changing of settings (server-only). * @param tile unused * @param flags operation to perform * @param p1 the index of the setting in the SettingDesc array which identifies it * @param p2 the new value for the setting * The new value is properly clamped to its minimum/maximum when setting * @see _settings */ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { const SettingDesc *sd = GetSettingDescription(p1); if (sd == NULL) return CMD_ERROR; if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR; if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR; if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR; if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR; if (flags & DC_EXEC) { GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; void *var = GetVariableAddress(s, &sd->save); int32 oldval = (int32)ReadValue(var, sd->save.conv); int32 newval = (int32)p2; Write_ValidateSetting(var, sd, newval); newval = (int32)ReadValue(var, sd->save.conv); if (oldval == newval) return CommandCost(); if (sd->desc.proc != NULL && !sd->desc.proc(newval)) { WriteValue(var, sd->save.conv, (int64)oldval); return CommandCost(); } if (sd->desc.flags & SGF_NO_NETWORK) { GamelogStartAction(GLAT_SETTING); GamelogSetting(sd->desc.name, oldval, newval); GamelogStopAction(); } InvalidateWindow(WC_GAME_OPTIONS, 0); } return CommandCost(); } /** Top function to save the new value of an element of the Settings struct * @param index offset in the SettingDesc array of the Settings struct which * identifies the setting member we want to change * @param object pointer to a valid settings struct that has its settings change. * This only affects setting-members that are not needed to be the same on all * clients in a network game. * @param value new value of the setting */ bool SetSettingValue(uint index, int32 value) { const SettingDesc *sd = &_settings[index]; /* If an item is company-based, we do not send it over the network * (if any) to change. Also *hack*hack* we update the _newgame version * of settings because changing a company-based setting in a game also * changes its defaults. At least that is the convention we have chosen */ if (sd->save.conv & SLF_NETWORK_NO) { void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); Write_ValidateSetting(var, sd, value); if (_game_mode != GM_MENU) { void *var2 = GetVariableAddress(&_settings_newgame, &sd->save); Write_ValidateSetting(var2, sd, value); } if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); InvalidateWindow(WC_GAME_OPTIONS, 0); return true; } /* send non-company-based settings over the network */ if (!_networking || (_networking && _network_server)) { return DoCommandP(0, index, value, CMD_CHANGE_SETTING); } return false; } /** * Set a setting value with a string. * @param index the settings index. * @param value the value to write * @note CANNOT BE SAVED IN THE SAVEGAME. */ bool SetSettingValue(uint index, const char *value) { const SettingDesc *sd = &_settings[index]; assert(sd->save.conv & SLF_NETWORK_NO); char *var = (char*)GetVariableAddress(NULL, &sd->save); ttd_strlcpy(var, value, sd->save.length); if (sd->desc.proc != NULL) sd->desc.proc(0); return true; } /** * Given a name of setting, return a setting description of it. * @param name Name of the setting to return a setting description of * @param i Pointer to an integer that will contain the index of the setting after the call, if it is successful. * @return Pointer to the setting description of setting \a name if it can be found, * \c NULL indicates failure to obtain the description */ const SettingDesc *GetSettingFromName(const char *name, uint *i) { const SettingDesc *sd; /* First check all full names */ for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; if (strcmp(sd->desc.name, name) == 0) return sd; } /* Then check the shortcut variant of the name. */ for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; const char *short_name = strchr(sd->desc.name, '.'); if (short_name != NULL) { short_name++; if (strcmp(short_name, name) == 0) return sd; } } return NULL; } /* Those 2 functions need to be here, else we have to make some stuff non-static * and besides, it is also better to keep stuff like this at the same place */ void IConsoleSetSetting(const char *name, const char *value) { uint index; const SettingDesc *sd = GetSettingFromName(name, &index); if (sd == NULL) { IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name); return; } bool success; if (sd->desc.cmd == SDT_STRING) { success = SetSettingValue(index, value); } else { uint32 val; extern bool GetArgumentInteger(uint32 *value, const char *arg); success = GetArgumentInteger(&val, value); if (success) success = SetSettingValue(index, val); } if (!success) { if (_network_server) { IConsoleError("This command/variable is not available during network games."); } else { IConsoleError("This command/variable is only available to a network server."); } } } void IConsoleSetSetting(const char *name, int value) { uint index; const SettingDesc *sd = GetSettingFromName(name, &index); assert(sd != NULL); SetSettingValue(index, value); } /** * Output value of a specific setting to the console * @param name Name of the setting to output its value */ void IConsoleGetSetting(const char *name) { char value[20]; uint index; const SettingDesc *sd = GetSettingFromName(name, &index); const void *ptr; if (sd == NULL) { IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name); return; } ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); if (sd->desc.cmd == SDT_STRING) { IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr); } else { if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); } else { snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv)); } IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)", name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max); } } /** * List all settings and their value to the console * * @param prefilter If not \c NULL, only list settings with names that begin with \a prefilter prefix */ void IConsoleListSettings(const char *prefilter) { IConsolePrintF(CC_WARNING, "All settings with their current value:"); for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; if (prefilter != NULL) { if (strncmp(sd->desc.name, prefilter, min(strlen(sd->desc.name), strlen(prefilter))) != 0) continue; } char value[80]; const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off"); } else if (sd->desc.cmd == SDT_STRING) { snprintf(value, sizeof(value), "%s", (const char *)ptr); } else { snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv)); } IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value); } IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value"); } /** Save and load handler for settings * @param osd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ static void LoadSettings(const SettingDesc *osd, void *object) { for (; osd->save.cmd != SL_END; osd++) { const SaveLoad *sld = &osd->save; void *ptr = GetVariableAddress(object, sld); if (!SlObjectMember(ptr, sld)) continue; } } /** Loadhandler for a list of global variables * @param sdg pointer for the global variable list SettingDescGlobVarList * @note this is actually a stub for LoadSettings with the * object pointer set to NULL */ static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) { LoadSettings((const SettingDesc*)sdg, NULL); } /** Save and load handler for settings * @param sd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ static void SaveSettings(const SettingDesc *sd, void *object) { /* We need to write the CH_RIFF header, but unfortunately can't call * SlCalcLength() because we have a different format. So do this manually */ const SettingDesc *i; size_t length = 0; for (i = sd; i->save.cmd != SL_END; i++) { const void *ptr = GetVariableAddress(object, &i->save); length += SlCalcObjMemberLength(ptr, &i->save); } SlSetLength(length); for (i = sd; i->save.cmd != SL_END; i++) { void *ptr = GetVariableAddress(object, &i->save); SlObjectMember(ptr, &i->save); } } /** Savehandler for a list of global variables * @note this is actually a stub for SaveSettings with the * object pointer set to NULL */ static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg) { SaveSettings((const SettingDesc*)sdg, NULL); } static void Load_OPTS() { /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * autosave-frequency stays when joining a network-server */ PrepareOldDiffCustom(); LoadSettings(_gameopt_settings, &_settings_game); HandleOldDiffCustom(true); } static void Load_PATS() { /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * signal_side stays when joining a network-server */ LoadSettings(_settings, &_settings_game); } static void Save_PATS() { SaveSettings(_settings, &_settings_game); } void CheckConfig() { /* * Increase old default values for pf_maxdepth and pf_maxlength * to support big networks. */ if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) { _settings_newgame.pf.opf.pf_maxdepth = 48; _settings_newgame.pf.opf.pf_maxlength = 4096; } } extern const ChunkHandler _setting_chunk_handlers[] = { { 'OPTS', NULL, Load_OPTS, CH_RIFF}, { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST}, }; static bool IsSignedVarMemType(VarType vt) { switch (GetVarMemType(vt)) { case SLE_VAR_I8: case SLE_VAR_I16: case SLE_VAR_I32: case SLE_VAR_I64: return true; } return false; }