/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file script_info_dummy.cpp Implementation of a dummy Script. */
#include
#include "../stdafx.h"
#include "../string_func.h"
#include "../strings_func.h"
#include "../safeguards.h"
/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
* leaving no Scripts available. The complexity to solve this is insane, and
* therefore the alternative is used, and make sure there is always a Script
* available, no matter what the situation is. By defining it in C++, there
* is simply no way a user can delete it, and therefore safe to use. It has
* to be noted that this Script is complete invisible for the user, and impossible
* to select manual. It is a fail-over in case no Scripts are available.
*/
/** Run the dummy info.nut. */
void Script_CreateDummyInfo(HSQUIRRELVM vm, const char *type, const char *dir)
{
char dummy_script[4096];
char *dp = dummy_script;
dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sInfo {\n", type, type);
dp += seprintf(dp, lastof(dummy_script), "function GetAuthor() { return \"OpenTTD Developers Team\"; }\n");
dp += seprintf(dp, lastof(dummy_script), "function GetName() { return \"Dummy%s\"; }\n", type);
dp += seprintf(dp, lastof(dummy_script), "function GetShortName() { return \"DUMM\"; }\n");
dp += seprintf(dp, lastof(dummy_script), "function GetDescription() { return \"A Dummy %s that is loaded when your %s/ dir is empty\"; }\n", type, dir);
dp += seprintf(dp, lastof(dummy_script), "function GetVersion() { return 1; }\n");
dp += seprintf(dp, lastof(dummy_script), "function GetDate() { return \"2008-07-26\"; }\n");
dp += seprintf(dp, lastof(dummy_script), "function CreateInstance() { return \"Dummy%s\"; }\n", type);
dp += seprintf(dp, lastof(dummy_script), "} RegisterDummy%s(Dummy%s());\n", type, type);
const SQChar *sq_dummy_script = OTTD2SQ(dummy_script);
sq_pushroottable(vm);
/* Load and run the script */
if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) {
sq_push(vm, -2);
if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
return;
}
}
NOT_REACHED();
}
/** Run the dummy AI and let it generate an error message. */
void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type)
{
/* We want to translate the error message.
* We do this in three steps:
* 1) We get the error message
*/
char error_message[1024];
GetString(error_message, string, lastof(error_message));
/* Make escapes for all quotes and slashes. */
char safe_error_message[1024];
char *q = safe_error_message;
for (const char *p = error_message; *p != '\0' && q < lastof(safe_error_message) - 2; p++, q++) {
if (*p == '"' || *p == '\\') *q++ = '\\';
*q = *p;
}
*q = '\0';
/* 2) We construct the AI's code. This is done by merging a header, body and footer */
char dummy_script[4096];
char *dp = dummy_script;
dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sController {\n function Start()\n {\n", type, type);
/* As special trick we need to split the error message on newlines and
* emit each newline as a separate error printing string. */
char *newline;
char *p = safe_error_message;
do {
newline = strchr(p, '\n');
if (newline != NULL) *newline = '\0';
dp += seprintf(dp, lastof(dummy_script), " %sLog.Error(\"%s\");\n", type, p);
p = newline + 1;
} while (newline != NULL);
dp = strecpy(dp, " }\n}\n", lastof(dummy_script));
/* 3) We translate the error message in the character format that Squirrel wants.
* We can use the fact that the wchar string printing also uses %s to print
* old style char strings, which is what was generated during the script generation. */
const SQChar *sq_dummy_script = OTTD2SQ(dummy_script);
/* And finally we load and run the script */
sq_pushroottable(vm);
if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) {
sq_push(vm, -2);
if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
return;
}
}
NOT_REACHED();
}