/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_window.hpp Everything to handle window interaction. */ #ifndef SCRIPT_WINDOW_HPP #define SCRIPT_WINDOW_HPP #include "script_object.hpp" #include "../../window_type.h" #include "../../gfx_type.h" #include "../../widgets/ai_widget.h" #include "../../widgets/airport_widget.h" #include "../../widgets/autoreplace_widget.h" #include "../../widgets/bootstrap_widget.h" #include "../../widgets/bridge_widget.h" #include "../../widgets/build_vehicle_widget.h" #include "../../widgets/cheat_widget.h" #include "../../widgets/company_widget.h" #include "../../widgets/console_widget.h" #include "../../widgets/date_widget.h" #include "../../widgets/depot_widget.h" #include "../../widgets/dock_widget.h" #include "../../widgets/dropdown_widget.h" #include "../../widgets/engine_widget.h" #include "../../widgets/error_widget.h" #include "../../widgets/fios_widget.h" #include "../../widgets/genworld_widget.h" #include "../../widgets/goal_widget.h" #include "../../widgets/graph_widget.h" #include "../../widgets/group_widget.h" #include "../../widgets/highscore_widget.h" #include "../../widgets/industry_widget.h" #include "../../widgets/intro_widget.h" #include "../../widgets/main_widget.h" #include "../../widgets/misc_widget.h" #include "../../widgets/music_widget.h" #include "../../widgets/network_chat_widget.h" #include "../../widgets/network_content_widget.h" #include "../../widgets/network_widget.h" #include "../../widgets/newgrf_debug_widget.h" #include "../../widgets/newgrf_widget.h" #include "../../widgets/news_widget.h" #include "../../widgets/object_widget.h" #include "../../widgets/order_widget.h" #include "../../widgets/osk_widget.h" #include "../../widgets/rail_widget.h" #include "../../widgets/road_widget.h" #include "../../widgets/settings_widget.h" #include "../../widgets/sign_widget.h" #include "../../widgets/smallmap_widget.h" #include "../../widgets/station_widget.h" #include "../../widgets/statusbar_widget.h" #include "../../widgets/subsidy_widget.h" #include "../../widgets/terraform_widget.h" #include "../../widgets/timetable_widget.h" #include "../../widgets/toolbar_widget.h" #include "../../widgets/town_widget.h" #include "../../widgets/transparency_widget.h" #include "../../widgets/tree_widget.h" #include "../../widgets/vehicle_widget.h" #include "../../widgets/viewport_widget.h" #include "../../widgets/waypoint_widget.h" /** * Class that handles window interaction. A Window in OpenTTD has two imporant * values. The WindowClass, and a Window number. The first indicates roughly * which window it is. WC_TOWN_VIEW for example, is the view of a town. * The Window number is a bit more complex, as it depends mostly on the * WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a * good rule of thumb is: either the number is always 0, or the ID of the * object in question. * In the comment at the widget enum, it is mentioned how the number is used. * * Note, that the detailed window layout is very version specific. * Enum values might be added, changed or removed in future versions without notice * in the changelog, and there won't be any means of compatibility. * * @api game */ class ScriptWindow : public ScriptObject { public: // @enum WindowNumberEnum ../../window_type.h /* automatically generated from ../../window_type.h */ /** %Window numbers. */ enum WindowNumberEnum { WN_GAME_OPTIONS_AI = ::WN_GAME_OPTIONS_AI, ///< AI settings. WN_GAME_OPTIONS_ABOUT = ::WN_GAME_OPTIONS_ABOUT, ///< About window. WN_GAME_OPTIONS_NEWGRF_STATE = ::WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings. WN_GAME_OPTIONS_GAME_OPTIONS = ::WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options. WN_GAME_OPTIONS_GAME_SETTINGS = ::WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings. WN_QUERY_STRING = ::WN_QUERY_STRING, ///< Query string. WN_QUERY_STRING_SIGN = ::WN_QUERY_STRING_SIGN, ///< Query string for signs. WN_CONFIRM_POPUP_QUERY = ::WN_CONFIRM_POPUP_QUERY, ///< Query popup confirm. WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = ::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap. WN_NETWORK_WINDOW_GAME = ::WN_NETWORK_WINDOW_GAME, ///< Network game window. WN_NETWORK_WINDOW_LOBBY = ::WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window. WN_NETWORK_WINDOW_CONTENT_LIST = ::WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list. WN_NETWORK_WINDOW_START = ::WN_NETWORK_WINDOW_START, ///< Network start server. WN_NETWORK_STATUS_WINDOW_JOIN = ::WN_NETWORK_STATUS_WINDOW_JOIN, ///< Network join status. WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = ::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status. }; // @endenum // @enum WindowClass ../../window_type.h /* automatically generated from ../../window_type.h */ /** %Window classes. */ enum WindowClass { WC_NONE = ::WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW. /** * Main window; %Window numbers: * - 0 = #MainWidgets */ WC_MAIN_WINDOW = ::WC_MAIN_WINDOW, /** * Main toolbar (the long bar at the top); %Window numbers: * - 0 = #ToolbarNormalWidgets * - 0 = #ToolbarEditorWidgets */ WC_MAIN_TOOLBAR = ::WC_MAIN_TOOLBAR, /** * Statusbar (at the bottom of your screen); %Window numbers: * - 0 = #StatusbarWidgets */ WC_STATUS_BAR = ::WC_STATUS_BAR, /** * Build toolbar; %Window numbers: * - #TRANSPORT_RAIL = #RailToolbarWidgets * - #TRANSPORT_AIR = #AirportToolbarWidgets * - #TRANSPORT_WATER = #DockToolbarWidgets * - #TRANSPORT_ROAD = #RoadToolbarWidgets */ WC_BUILD_TOOLBAR = ::WC_BUILD_TOOLBAR, /** * Scenario build toolbar; %Window numbers: * - #TRANSPORT_WATER = #DockToolbarWidgets * - #TRANSPORT_ROAD = #RoadToolbarWidgets */ WC_SCEN_BUILD_TOOLBAR = ::WC_SCEN_BUILD_TOOLBAR, /** * Build trees toolbar; %Window numbers: * - 0 = #BuildTreesWidgets */ WC_BUILD_TREES = ::WC_BUILD_TREES, /** * Transparency toolbar; %Window numbers: * - 0 = #TransparencyToolbarWidgets */ WC_TRANSPARENCY_TOOLBAR = ::WC_TRANSPARENCY_TOOLBAR, /** * Build signal toolbar; %Window numbers: * - #TRANSPORT_RAIL = #BuildSignalWidgets */ WC_BUILD_SIGNAL = ::WC_BUILD_SIGNAL, /** * Small map; %Window numbers: * - 0 = #SmallMapWidgets */ WC_SMALLMAP = ::WC_SMALLMAP, /** * Error message; %Window numbers: * - 0 = #ErrorMessageWidgets */ WC_ERRMSG = ::WC_ERRMSG, /** * Tooltip window; %Window numbers: * - 0 = #ToolTipsWidgets */ WC_TOOLTIPS = ::WC_TOOLTIPS, /** * Query string window; %Window numbers: * - #WN_QUERY_STRING = #QueryStringWidgets * - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets */ WC_QUERY_STRING = ::WC_QUERY_STRING, /** * Popup with confirm question; %Window numbers: * - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets * - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets */ WC_CONFIRM_POPUP_QUERY = ::WC_CONFIRM_POPUP_QUERY, /** * Popup with a set of buttons, designed to ask the user a question * from a GameScript. %Window numbers: * - uniqueid = #GoalQuestionWidgets */ WC_GOAL_QUESTION = ::WC_GOAL_QUESTION, /** * Saveload window; %Window numbers: * - 0 = #SaveLoadWidgets */ WC_SAVELOAD = ::WC_SAVELOAD, /** * Land info window; %Window numbers: * - 0 = #LandInfoWidgets */ WC_LAND_INFO = ::WC_LAND_INFO, /** * Drop down menu; %Window numbers: * - 0 = #DropdownMenuWidgets */ WC_DROPDOWN_MENU = ::WC_DROPDOWN_MENU, /** * On Screen Keyboard; %Window numbers: * - 0 = #OnScreenKeyboardWidgets */ WC_OSK = ::WC_OSK, /** * Set date; %Window numbers: * - #VehicleID = #SetDateWidgets */ WC_SET_DATE = ::WC_SET_DATE, /** * AI settings; %Window numbers: * - 0 = #AISettingsWidgets */ WC_AI_SETTINGS = ::WC_AI_SETTINGS, /** * NewGRF parameters; %Window numbers: * - 0 = #NewGRFParametersWidgets */ WC_GRF_PARAMETERS = ::WC_GRF_PARAMETERS, /** * textfile; %Window numbers: * - 0 = #TextfileWidgets */ WC_TEXTFILE = ::WC_TEXTFILE, /** * Town authority; %Window numbers: * - #TownID = #TownAuthorityWidgets */ WC_TOWN_AUTHORITY = ::WC_TOWN_AUTHORITY, /** * Vehicle details; %Window numbers: * - #VehicleID = #VehicleDetailsWidgets */ WC_VEHICLE_DETAILS = ::WC_VEHICLE_DETAILS, /** * Vehicle refit; %Window numbers: * - #VehicleID = #VehicleRefitWidgets */ WC_VEHICLE_REFIT = ::WC_VEHICLE_REFIT, /** * Vehicle orders; %Window numbers: * - #VehicleID = #OrderWidgets */ WC_VEHICLE_ORDERS = ::WC_VEHICLE_ORDERS, /** * Replace vehicle window; %Window numbers: * - #VehicleType = #ReplaceVehicleWidgets */ WC_REPLACE_VEHICLE = ::WC_REPLACE_VEHICLE, /** * Vehicle timetable; %Window numbers: * - #VehicleID = #VehicleTimetableWidgets */ WC_VEHICLE_TIMETABLE = ::WC_VEHICLE_TIMETABLE, /** * Company colour selection; %Window numbers: * - #CompanyID = #SelectCompanyLiveryWidgets */ WC_COMPANY_COLOUR = ::WC_COMPANY_COLOUR, /** * Alter company face window; %Window numbers: * - #CompanyID = #SelectCompanyManagerFaceWidgets */ WC_COMPANY_MANAGER_FACE = ::WC_COMPANY_MANAGER_FACE, /** * Select station (when joining stations); %Window numbers: * - 0 = #JoinStationWidgets */ WC_SELECT_STATION = ::WC_SELECT_STATION, /** * News window; %Window numbers: * - 0 = #NewsWidgets */ WC_NEWS_WINDOW = ::WC_NEWS_WINDOW, /** * Town directory; %Window numbers: * - 0 = #TownDirectoryWidgets */ WC_TOWN_DIRECTORY = ::WC_TOWN_DIRECTORY, /** * Subsidies list; %Window numbers: * - 0 = #SubsidyListWidgets */ WC_SUBSIDIES_LIST = ::WC_SUBSIDIES_LIST, /** * Industry directory; %Window numbers: * - 0 = #IndustryDirectoryWidgets */ WC_INDUSTRY_DIRECTORY = ::WC_INDUSTRY_DIRECTORY, /** * News history list; %Window numbers: * - 0 = #MessageHistoryWidgets */ WC_MESSAGE_HISTORY = ::WC_MESSAGE_HISTORY, /** * Sign list; %Window numbers: * - 0 = #SignListWidgets */ WC_SIGN_LIST = ::WC_SIGN_LIST, /** * AI list; %Window numbers: * - 0 = #AIListWidgets */ WC_AI_LIST = ::WC_AI_LIST, /** * Goals list; %Window numbers: * - 0 ; #GoalListWidgets */ WC_GOALS_LIST = ::WC_GOALS_LIST, /** * Station list; %Window numbers: * - #CompanyID = #StationListWidgets */ WC_STATION_LIST = ::WC_STATION_LIST, /** * Trains list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ WC_TRAINS_LIST = ::WC_TRAINS_LIST, /** * Road vehicle list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ WC_ROADVEH_LIST = ::WC_ROADVEH_LIST, /** * Ships list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ WC_SHIPS_LIST = ::WC_SHIPS_LIST, /** * Aircraft list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ WC_AIRCRAFT_LIST = ::WC_AIRCRAFT_LIST, /** * Town view; %Window numbers: * - #TownID = #TownViewWidgets */ WC_TOWN_VIEW = ::WC_TOWN_VIEW, /** * Vehicle view; %Window numbers: * - #VehicleID = #VehicleViewWidgets */ WC_VEHICLE_VIEW = ::WC_VEHICLE_VIEW, /** * Station view; %Window numbers: * - #StationID = #StationViewWidgets */ WC_STATION_VIEW = ::WC_STATION_VIEW, /** * Depot view; %Window numbers: * - #TileIndex = #DepotWidgets */ WC_VEHICLE_DEPOT = ::WC_VEHICLE_DEPOT, /** * Waypoint view; %Window numbers: * - #WaypointID = #WaypointWidgets */ WC_WAYPOINT_VIEW = ::WC_WAYPOINT_VIEW, /** * Industry view; %Window numbers: * - #IndustryID = #IndustryViewWidgets */ WC_INDUSTRY_VIEW = ::WC_INDUSTRY_VIEW, /** * Company view; %Window numbers: * - #CompanyID = #CompanyWidgets */ WC_COMPANY = ::WC_COMPANY, /** * Build object; %Window numbers: * - 0 = #BuildObjectWidgets */ WC_BUILD_OBJECT = ::WC_BUILD_OBJECT, /** * Build vehicle; %Window numbers: * - #VehicleType = #BuildVehicleWidgets * - #TileIndex = #BuildVehicleWidgets */ WC_BUILD_VEHICLE = ::WC_BUILD_VEHICLE, /** * Build bridge; %Window numbers: * - #TransportType = #BuildBridgeSelectionWidgets */ WC_BUILD_BRIDGE = ::WC_BUILD_BRIDGE, /** * Build station; %Window numbers: * - #TRANSPORT_AIR = #AirportPickerWidgets * - #TRANSPORT_WATER = #DockToolbarWidgets * - #TRANSPORT_RAIL = #BuildRailStationWidgets */ WC_BUILD_STATION = ::WC_BUILD_STATION, /** * Build bus station; %Window numbers: * - #TRANSPORT_ROAD = #BuildRoadStationWidgets */ WC_BUS_STATION = ::WC_BUS_STATION, /** * Build truck station; %Window numbers: * - #TRANSPORT_ROAD = #BuildRoadStationWidgets */ WC_TRUCK_STATION = ::WC_TRUCK_STATION, /** * Build depot; %Window numbers: * - #TRANSPORT_WATER = #BuildDockDepotWidgets * - #TRANSPORT_RAIL = #BuildRailDepotWidgets * - #TRANSPORT_ROAD = #BuildRoadDepotWidgets */ WC_BUILD_DEPOT = ::WC_BUILD_DEPOT, /** * Build waypoint; %Window numbers: * - #TRANSPORT_RAIL = #BuildRailWaypointWidgets */ WC_BUILD_WAYPOINT = ::WC_BUILD_WAYPOINT, /** * Found a town; %Window numbers: * - 0 = #TownFoundingWidgets */ WC_FOUND_TOWN = ::WC_FOUND_TOWN, /** * Build industry; %Window numbers: * - 0 = #DynamicPlaceIndustriesWidgets */ WC_BUILD_INDUSTRY = ::WC_BUILD_INDUSTRY, /** * Select game window; %Window numbers: * - 0 = #SelectGameIntroWidgets */ WC_SELECT_GAME = ::WC_SELECT_GAME, /** * Landscape generation (in Scenario Editor); %Window numbers: * - 0 = #TerraformToolbarWidgets * - 0 = #EditorTerraformToolbarWidgets */ WC_SCEN_LAND_GEN = ::WC_SCEN_LAND_GEN, /** * Generate landscape (newgame); %Window numbers: * - GLWM_SCENARIO = #CreateScenarioWidgets * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets */ WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE, /** * Progress report of landscape generation; %Window numbers: * - 0 = #GenerationProgressWidgets * - 1 = #ScanProgressWidgets */ WC_MODAL_PROGRESS = ::WC_MODAL_PROGRESS, /** * Network window; %Window numbers: * - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets * - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets * - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets * - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets */ WC_NETWORK_WINDOW = ::WC_NETWORK_WINDOW, /** * Client list; %Window numbers: * - 0 = #ClientListWidgets */ WC_CLIENT_LIST = ::WC_CLIENT_LIST, /** * Popup for the client list; %Window numbers: * - #ClientID = #ClientListPopupWidgets */ WC_CLIENT_LIST_POPUP = ::WC_CLIENT_LIST_POPUP, /** * Network status window; %Window numbers: * - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets * - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets */ WC_NETWORK_STATUS_WINDOW = ::WC_NETWORK_STATUS_WINDOW, /** * Chatbox; %Window numbers: * - #DestType = #NetWorkChatWidgets */ WC_SEND_NETWORK_MSG = ::WC_SEND_NETWORK_MSG, /** * Company password query; %Window numbers: * - 0 = #NetworkCompanyPasswordWidgets */ WC_COMPANY_PASSWORD_WINDOW = ::WC_COMPANY_PASSWORD_WINDOW, /** * Industry cargoes chain; %Window numbers: * - 0 = #IndustryCargoesWidgets */ WC_INDUSTRY_CARGOES = ::WC_INDUSTRY_CARGOES, /** * Legend for graphs; %Window numbers: * - 0 = #GraphLegendWidgets */ WC_GRAPH_LEGEND = ::WC_GRAPH_LEGEND, /** * Finances of a company; %Window numbers: * - #CompanyID = #CompanyWidgets */ WC_FINANCES = ::WC_FINANCES, /** * Income graph; %Window numbers: * - 0 = #CompanyValueWidgets */ WC_INCOME_GRAPH = ::WC_INCOME_GRAPH, /** * Operating profit graph; %Window numbers: * - 0 = #CompanyValueWidgets */ WC_OPERATING_PROFIT = ::WC_OPERATING_PROFIT, /** * Delivered cargo graph; %Window numbers: * - 0 = #CompanyValueWidgets */ WC_DELIVERED_CARGO = ::WC_DELIVERED_CARGO, /** * Performance history graph; %Window numbers: * - 0 = #PerformanceHistoryGraphWidgets */ WC_PERFORMANCE_HISTORY = ::WC_PERFORMANCE_HISTORY, /** * Company value graph; %Window numbers: * - 0 = #CompanyValueWidgets */ WC_COMPANY_VALUE = ::WC_COMPANY_VALUE, /** * Company league window; %Window numbers: * - 0 = #CompanyLeagueWidgets */ WC_COMPANY_LEAGUE = ::WC_COMPANY_LEAGUE, /** * Payment rates graph; %Window numbers: * - 0 = #CargoPaymentRatesWidgets */ WC_PAYMENT_RATES = ::WC_PAYMENT_RATES, /** * Performance detail window; %Window numbers: * - 0 = #PerformanceRatingDetailsWidgets */ WC_PERFORMANCE_DETAIL = ::WC_PERFORMANCE_DETAIL, /** * Company infrastructure overview; %Window numbers: * - #CompanyID = #CompanyInfrastructureWidgets */ WC_COMPANY_INFRASTRUCTURE = ::WC_COMPANY_INFRASTRUCTURE, /** * Buyout company (merger); %Window numbers: * - #CompanyID = #BuyCompanyWidgets */ WC_BUY_COMPANY = ::WC_BUY_COMPANY, /** * Engine preview window; %Window numbers: * - #EngineID = #EnginePreviewWidgets */ WC_ENGINE_PREVIEW = ::WC_ENGINE_PREVIEW, /** * Music window; %Window numbers: * - 0 = #MusicWidgets */ WC_MUSIC_WINDOW = ::WC_MUSIC_WINDOW, /** * Music track selection; %Window numbers: * - 0 = MusicTrackSelectionWidgets */ WC_MUSIC_TRACK_SELECTION = ::WC_MUSIC_TRACK_SELECTION, /** * Game options window; %Window numbers: * - #WN_GAME_OPTIONS_AI = #AIConfigWidgets * - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets * - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets * - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets * - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets */ WC_GAME_OPTIONS = ::WC_GAME_OPTIONS, /** * Custom currency; %Window numbers: * - 0 = #CustomCurrencyWidgets */ WC_CUSTOM_CURRENCY = ::WC_CUSTOM_CURRENCY, /** * Cheat window; %Window numbers: * - 0 = #CheatWidgets */ WC_CHEATS = ::WC_CHEATS, /** * Extra viewport; %Window numbers: * - Ascending value = #ExtraViewportWidgets */ WC_EXTRA_VIEW_PORT = ::WC_EXTRA_VIEW_PORT, /** * Console; %Window numbers: * - 0 = #ConsoleWidgets */ WC_CONSOLE = ::WC_CONSOLE, /** * Bootstrap; %Window numbers: * - 0 = #BootstrapBackgroundWidgets */ WC_BOOTSTRAP = ::WC_BOOTSTRAP, /** * Highscore; %Window numbers: * - 0 = #HighscoreWidgets */ WC_HIGHSCORE = ::WC_HIGHSCORE, /** * Endscreen; %Window numbers: * - 0 = #HighscoreWidgets */ WC_ENDSCREEN = ::WC_ENDSCREEN, /** * AI debug window; %Window numbers: * - 0 = #AIDebugWidgets */ WC_AI_DEBUG = ::WC_AI_DEBUG, /** * NewGRF inspect (debug); %Window numbers: * - Packed value = #NewGRFInspectWidgets */ WC_NEWGRF_INSPECT = ::WC_NEWGRF_INSPECT, /** * Sprite aligner (debug); %Window numbers: * - 0 = #SpriteAlignerWidgets */ WC_SPRITE_ALIGNER = ::WC_SPRITE_ALIGNER, WC_INVALID = ::WC_INVALID, ///< Invalid window. }; // @endenum /** * The colours in the game which you can use for text and highlights. */ enum TextColour { /* Note: these values represent part of the in-game TextColour enum */ TC_BLUE = ::TC_BLUE, ///< Blue colour. TC_SILVER = ::TC_SILVER, ///< Silver colour. TC_GOLD = ::TC_GOLD, ///< Gold colour. TC_RED = ::TC_RED, ///< Red colour. TC_PURPLE = ::TC_PURPLE, ///< Purple colour. TC_LIGHT_BROWN = ::TC_LIGHT_BROWN, ///< Light brown colour. TC_ORANGE = ::TC_ORANGE, ///< Orange colour. TC_GREEN = ::TC_GREEN, ///< Green colour. TC_YELLOW = ::TC_YELLOW, ///< Yellow colour. TC_DARK_GREEN = ::TC_DARK_GREEN, ///< Dark green colour. TC_CREAM = ::TC_CREAM, ///< Cream colour. TC_BROWN = ::TC_BROWN, ///< Brown colour. TC_WHITE = ::TC_WHITE, ///< White colour. TC_LIGHT_BLUE = ::TC_LIGHT_BLUE, ///< Light blue colour. TC_GREY = ::TC_GREY, ///< Grey colour. TC_DARK_BLUE = ::TC_DARK_BLUE, ///< Dark blue colour. TC_BLACK = ::TC_BLACK, ///< Black colour. TC_INVALID = ::TC_INVALID, ///< Invalid colour. }; /** * Special number values. */ enum NumberType { NUMBER_ALL = 0xFFFFFFFF, ///< Value to select all windows of a class. }; /** * Special widget values. */ enum WidgetType { WIDGET_ALL = 0xFF, ///< Value to select all widgets of a window. }; /** * Close a window. * @param window The class of the window to close. * @param number The number of the window to close, or NUMBER_ALL to close all of this class. * @pre !ScriptGame::IsMultiplayer(). */ static void Close(WindowClass window, uint32 number); /** * Check if a window is open. * @param window The class of the window to check for. * @param number The number of the window to check for, or NUMBER_ALL to check for any in the class. * @pre !ScriptGame::IsMultiplayer(). * @return True if the window is open. */ static bool IsOpen(WindowClass window, uint32 number); /** * Highlight a widget in a window. * @param window The class of the window to highlight a widget in. * @param number The number of the window to highlight a widget in. * @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window. * @param colour The colour of the highlight, or TC_INVALID for disabling. * @pre !ScriptGame::IsMultiplayer(). * @pre number != NUMBER_ALL. * @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID). * @pre IsOpen(window, number). */ static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour); // @enum .*Widgets ../../widgets/*_widget.h /* automatically generated from ../../widgets/ai_widget.h */ /** Widgets of the #AIListWindow class. */ enum AIListWidgets { WID_AIL_CAPTION = ::WID_AIL_CAPTION, ///< Caption of the window. WID_AIL_LIST = ::WID_AIL_LIST, ///< The matrix with all available AIs. WID_AIL_SCROLLBAR = ::WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list. WID_AIL_INFO_BG = ::WID_AIL_INFO_BG, ///< Panel to draw some AI information on. WID_AIL_ACCEPT = ::WID_AIL_ACCEPT, ///< Accept button. WID_AIL_CANCEL = ::WID_AIL_CANCEL, ///< Cancel button. }; /** Widgets of the #AISettingsWindow class. */ enum AISettingsWidgets { WID_AIS_CAPTION = ::WID_AIS_CAPTION, ///< Caption of the window. WID_AIS_BACKGROUND = ::WID_AIS_BACKGROUND, ///< Panel to draw the settings on. WID_AIS_SCROLLBAR = ::WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings. WID_AIS_ACCEPT = ::WID_AIS_ACCEPT, ///< Accept button. WID_AIS_RESET = ::WID_AIS_RESET, ///< Reset button. }; /** Widgets of the #AIConfigWindow class. */ enum AIConfigWidgets { WID_AIC_BACKGROUND = ::WID_AIC_BACKGROUND, ///< Window background. WID_AIC_DECREASE = ::WID_AIC_DECREASE, ///< Decrease the number of AIs. WID_AIC_INCREASE = ::WID_AIC_INCREASE, ///< Increase the number of AIs. WID_AIC_NUMBER = ::WID_AIC_NUMBER, ///< Number of AIs. WID_AIC_GAMELIST = ::WID_AIC_GAMELIST, ///< List with current selected GameScript. WID_AIC_LIST = ::WID_AIC_LIST, ///< List with currently selected AIs. WID_AIC_SCROLLBAR = ::WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs. WID_AIC_MOVE_UP = ::WID_AIC_MOVE_UP, ///< Move up button. WID_AIC_MOVE_DOWN = ::WID_AIC_MOVE_DOWN, ///< Move down button. WID_AIC_CHANGE = ::WID_AIC_CHANGE, ///< Select another AI button. WID_AIC_CONFIGURE = ::WID_AIC_CONFIGURE, ///< Change AI settings button. WID_AIC_CLOSE = ::WID_AIC_CLOSE, ///< Close window button. WID_AIC_TEXTFILE = ::WID_AIC_TEXTFILE, ///< Open AI readme, changelog (+1) or license (+2). WID_AIC_CONTENT_DOWNLOAD = ::WID_AIC_CONTENT_DOWNLOAD, ///< Download content button. }; /** Widgets of the #AIDebugWindow class. */ enum AIDebugWidgets { WID_AID_VIEW = ::WID_AID_VIEW, ///< The row of company buttons. WID_AID_NAME_TEXT = ::WID_AID_NAME_TEXT, ///< Name of the current selected. WID_AID_SETTINGS = ::WID_AID_SETTINGS, ///< Settings button. WID_AID_SCRIPT_GAME = ::WID_AID_SCRIPT_GAME, ///< Game Script button. WID_AID_RELOAD_TOGGLE = ::WID_AID_RELOAD_TOGGLE, ///< Reload button. WID_AID_LOG_PANEL = ::WID_AID_LOG_PANEL, ///< Panel where the log is in. WID_AID_SCROLLBAR = ::WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel. WID_AID_COMPANY_BUTTON_START = ::WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW. WID_AID_COMPANY_BUTTON_END = ::WID_AID_COMPANY_BUTTON_END, ///< Last possible button in the VIEW. WID_AID_BREAK_STRING_WIDGETS = ::WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string. WID_AID_BREAK_STR_ON_OFF_BTN = ::WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string. WID_AID_BREAK_STR_EDIT_BOX = ::WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on. WID_AID_MATCH_CASE_BTN = ::WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not. WID_AID_CONTINUE_BTN = ::WID_AID_CONTINUE_BTN, ///< Continue button. }; /* automatically generated from ../../widgets/airport_widget.h */ /** Widgets of the #BuildAirToolbarWindow class. */ enum AirportToolbarWidgets { WID_AT_AIRPORT = ::WID_AT_AIRPORT, ///< Build airport button. WID_AT_DEMOLISH = ::WID_AT_DEMOLISH, ///< Demolish button. }; /** Widgets of the #BuildAirportWindow class. */ enum AirportPickerWidgets { WID_AP_CLASS_DROPDOWN = ::WID_AP_CLASS_DROPDOWN, ///< Dropdown of airport classes. WID_AP_AIRPORT_LIST = ::WID_AP_AIRPORT_LIST, ///< List of airports. WID_AP_SCROLLBAR = ::WID_AP_SCROLLBAR, ///< Scrollbar of the list. WID_AP_LAYOUT_NUM = ::WID_AP_LAYOUT_NUM, ///< Current number of the layout. WID_AP_LAYOUT_DECREASE = ::WID_AP_LAYOUT_DECREASE, ///< Decrease the layout number. WID_AP_LAYOUT_INCREASE = ::WID_AP_LAYOUT_INCREASE, ///< Increase the layout number. WID_AP_AIRPORT_SPRITE = ::WID_AP_AIRPORT_SPRITE, ///< A visual display of the airport currently selected. WID_AP_EXTRA_TEXT = ::WID_AP_EXTRA_TEXT, ///< Additional text about the airport. WID_AP_BOTTOMPANEL = ::WID_AP_BOTTOMPANEL, ///< Panel at the bottom. WID_AP_COVERAGE_LABEL = ::WID_AP_COVERAGE_LABEL, ///< Label if you want to see the coverage. WID_AP_BTN_DONTHILIGHT = ::WID_AP_BTN_DONTHILIGHT, ///< Don't show the coverage button. WID_AP_BTN_DOHILIGHT = ::WID_AP_BTN_DOHILIGHT, ///< Show the coverage button. }; /* automatically generated from ../../widgets/autoreplace_widget.h */ /** Widgets of the #ReplaceVehicleWindow class. */ enum ReplaceVehicleWidgets { WID_RV_CAPTION = ::WID_RV_CAPTION, ///< Caption of the window. /* Left and right matrix + details. */ WID_RV_LEFT_MATRIX = ::WID_RV_LEFT_MATRIX, ///< The matrix on the left. WID_RV_LEFT_SCROLLBAR = ::WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left. WID_RV_RIGHT_MATRIX = ::WID_RV_RIGHT_MATRIX, ///< The matrix on the right. WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrxi on the right. WID_RV_LEFT_DETAILS = ::WID_RV_LEFT_DETAILS, ///< Details of the entry on the left. WID_RV_RIGHT_DETAILS = ::WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right. /* Button row. */ WID_RV_START_REPLACE = ::WID_RV_START_REPLACE, ///< Start Replacing button. WID_RV_INFO_TAB = ::WID_RV_INFO_TAB, ///< Info tab. WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button. /* Train only widgets. */ WID_RV_TRAIN_ENGINEWAGON_TOGGLE = ::WID_RV_TRAIN_ENGINEWAGON_TOGGLE, ///< Button to toggle engines and/or wagons. WID_RV_TRAIN_FLUFF_LEFT = ::WID_RV_TRAIN_FLUFF_LEFT, ///< The fluff on the left. WID_RV_TRAIN_RAILTYPE_DROPDOWN = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype. WID_RV_TRAIN_FLUFF_RIGHT = ::WID_RV_TRAIN_FLUFF_RIGHT, ///< The fluff on the right. WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons. }; /* automatically generated from ../../widgets/bootstrap_widget.h */ /** Widgets of the #BootstrapBackground class. */ enum BootstrapBackgroundWidgets { WID_BB_BACKGROUND = ::WID_BB_BACKGROUND, ///< Background of the window. }; /** Widgets of the #BootstrapContentDownloadStatusWindow class. */ enum BootstrapAskForDownloadWidgets { WID_BAFD_QUESTION = ::WID_BAFD_QUESTION, ///< The question whether to download. WID_BAFD_YES = ::WID_BAFD_YES, ///< An affirmative answer to the question. WID_BAFD_NO = ::WID_BAFD_NO, ///< An negative answer to the question. }; /* automatically generated from ../../widgets/bridge_widget.h */ /** Widgets of the #BuildBridgeWindow class. */ enum BuildBridgeSelectionWidgets { WID_BBS_CAPTION = ::WID_BBS_CAPTION, ///< Caption of the window. WID_BBS_DROPDOWN_ORDER = ::WID_BBS_DROPDOWN_ORDER, ///< Direction of sort dropdown. WID_BBS_DROPDOWN_CRITERIA = ::WID_BBS_DROPDOWN_CRITERIA, ///< Criteria of sort dropdown. WID_BBS_BRIDGE_LIST = ::WID_BBS_BRIDGE_LIST, ///< List of bridges. WID_BBS_SCROLLBAR = ::WID_BBS_SCROLLBAR, ///< Scrollbar of the list. }; /* automatically generated from ../../widgets/build_vehicle_widget.h */ /** Widgets of the #BuildVehicleWindow class. */ enum BuildVehicleWidgets { WID_BV_CAPTION = ::WID_BV_CAPTION, ///< Caption of window. WID_BV_SORT_ASSENDING_DESCENDING = ::WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction. WID_BV_SORT_DROPDOWN = ::WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown. WID_BV_CARGO_FILTER_DROPDOWN = ::WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown. WID_BV_LIST = ::WID_BV_LIST, ///< List of vehicles. WID_BV_SCROLLBAR = ::WID_BV_SCROLLBAR, ///< Scrollbar of list. WID_BV_PANEL = ::WID_BV_PANEL, ///< Button panel. WID_BV_BUILD = ::WID_BV_BUILD, ///< Build panel. WID_BV_BUILD_SEL = ::WID_BV_BUILD_SEL, ///< Build button. WID_BV_RENAME = ::WID_BV_RENAME, ///< Rename button. }; /* automatically generated from ../../widgets/cheat_widget.h */ /** Widgets of the #CheatWindow class.. */ enum CheatWidgets { WID_C_PANEL = ::WID_C_PANEL, ///< Panel where all cheats are shown in. }; /* automatically generated from ../../widgets/company_widget.h */ /** Widgets of the #CompanyWindow class. */ enum CompanyWidgets { WID_C_CAPTION = ::WID_C_CAPTION, ///< Caption of the window. WID_C_FACE = ::WID_C_FACE, ///< View of the face. WID_C_FACE_TITLE = ::WID_C_FACE_TITLE, ///< Title for the face. WID_C_DESC_INAUGURATION = ::WID_C_DESC_INAUGURATION, ///< Inauguration. WID_C_DESC_COLOUR_SCHEME = ::WID_C_DESC_COLOUR_SCHEME, ///< Colour scheme. WID_C_DESC_COLOUR_SCHEME_EXAMPLE = ::WID_C_DESC_COLOUR_SCHEME_EXAMPLE, ///< Colour scheme example. WID_C_DESC_VEHICLE = ::WID_C_DESC_VEHICLE, ///< Vehicles. WID_C_DESC_VEHICLE_COUNTS = ::WID_C_DESC_VEHICLE_COUNTS, ///< Vehicle count. WID_C_DESC_COMPANY_VALUE = ::WID_C_DESC_COMPANY_VALUE, ///< Company value. WID_C_DESC_INFRASTRUCTURE = ::WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure. WID_C_DESC_INFRASTRUCTURE_COUNTS = ::WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count. WID_C_SELECT_DESC_OWNERS = ::WID_C_SELECT_DESC_OWNERS, ///< Owners. WID_C_DESC_OWNERS = ::WID_C_DESC_OWNERS, ///< Owner in Owners. WID_C_SELECT_BUTTONS = ::WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar. WID_C_NEW_FACE = ::WID_C_NEW_FACE, ///< Button to make new face. WID_C_COLOUR_SCHEME = ::WID_C_COLOUR_SCHEME, ///< Button to change colour scheme. WID_C_PRESIDENT_NAME = ::WID_C_PRESIDENT_NAME, ///< Button to change president name. WID_C_COMPANY_NAME = ::WID_C_COMPANY_NAME, ///< Button to change company name. WID_C_BUY_SHARE = ::WID_C_BUY_SHARE, ///< Button to buy a share. WID_C_SELL_SHARE = ::WID_C_SELL_SHARE, ///< Button to sell a share. WID_C_SELECT_VIEW_BUILD_HQ = ::WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ. WID_C_VIEW_HQ = ::WID_C_VIEW_HQ, ///< Button to view the HQ. WID_C_BUILD_HQ = ::WID_C_BUILD_HQ, ///< Button to build the HQ. WID_C_SELECT_RELOCATE = ::WID_C_SELECT_RELOCATE, ///< Panel about 'Relocate HQ'. WID_C_RELOCATE_HQ = ::WID_C_RELOCATE_HQ, ///< Button to relocate the HQ. WID_C_VIEW_INFRASTRUCTURE = ::WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure. WID_C_HAS_PASSWORD = ::WID_C_HAS_PASSWORD, ///< Has company password lock. WID_C_SELECT_MULTIPLAYER = ::WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel. WID_C_COMPANY_PASSWORD = ::WID_C_COMPANY_PASSWORD, ///< Button to set company password. WID_C_COMPANY_JOIN = ::WID_C_COMPANY_JOIN, ///< Button to join company. }; /** Widgets of the #CompanyFinancesWindow class. */ enum CompanyFinancesWidgets { WID_CF_CAPTION = ::WID_CF_CAPTION, ///< Caption of the window. WID_CF_TOGGLE_SIZE = ::WID_CF_TOGGLE_SIZE, ///< Toggle windows size. WID_CF_SEL_PANEL = ::WID_CF_SEL_PANEL, ///< Select panel or nothing. WID_CF_EXPS_CATEGORY = ::WID_CF_EXPS_CATEGORY, ///< Column for expenses category strings. WID_CF_EXPS_PRICE1 = ::WID_CF_EXPS_PRICE1, ///< Column for year Y-2 expenses. WID_CF_EXPS_PRICE2 = ::WID_CF_EXPS_PRICE2, ///< Column for year Y-1 expenses. WID_CF_EXPS_PRICE3 = ::WID_CF_EXPS_PRICE3, ///< Column for year Y expenses. WID_CF_TOTAL_PANEL = ::WID_CF_TOTAL_PANEL, ///< Panel for totals. WID_CF_SEL_MAXLOAN = ::WID_CF_SEL_MAXLOAN, ///< Selection of maxloan column. WID_CF_BALANCE_VALUE = ::WID_CF_BALANCE_VALUE, ///< Bank balance value. WID_CF_LOAN_VALUE = ::WID_CF_LOAN_VALUE, ///< Loan. WID_CF_LOAN_LINE = ::WID_CF_LOAN_LINE, ///< Line for summing bank balance and loan. WID_CF_TOTAL_VALUE = ::WID_CF_TOTAL_VALUE, ///< Total. WID_CF_MAXLOAN_GAP = ::WID_CF_MAXLOAN_GAP, ///< Gap above max loan widget. WID_CF_MAXLOAN_VALUE = ::WID_CF_MAXLOAN_VALUE, ///< Max loan widget. WID_CF_SEL_BUTTONS = ::WID_CF_SEL_BUTTONS, ///< Selection of buttons. WID_CF_INCREASE_LOAN = ::WID_CF_INCREASE_LOAN, ///< Increase loan. WID_CF_REPAY_LOAN = ::WID_CF_REPAY_LOAN, ///< Decrease loan.. WID_CF_INFRASTRUCTURE = ::WID_CF_INFRASTRUCTURE, ///< View company infrastructure. }; /** Widgets of the #SelectCompanyLiveryWindow class. */ enum SelectCompanyLiveryWidgets { WID_SCL_CAPTION = ::WID_SCL_CAPTION, ///< Caption of window. WID_SCL_CLASS_GENERAL = ::WID_SCL_CLASS_GENERAL, ///< Class general. WID_SCL_CLASS_RAIL = ::WID_SCL_CLASS_RAIL, ///< Class rail. WID_SCL_CLASS_ROAD = ::WID_SCL_CLASS_ROAD, ///< Class road. WID_SCL_CLASS_SHIP = ::WID_SCL_CLASS_SHIP, ///< Class ship. WID_SCL_CLASS_AIRCRAFT = ::WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft. WID_SCL_SPACER_DROPDOWN = ::WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown. WID_SCL_PRI_COL_DROPDOWN = ::WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour. WID_SCL_SEC_COL_DROPDOWN = ::WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour. WID_SCL_MATRIX = ::WID_SCL_MATRIX, ///< Matrix. }; /** * Widgets of the #SelectCompanyManagerFaceWindow class. * Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R, * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). */ enum SelectCompanyManagerFaceWidgets { WID_SCMF_CAPTION = ::WID_SCMF_CAPTION, ///< Caption of window. WID_SCMF_TOGGLE_LARGE_SMALL = ::WID_SCMF_TOGGLE_LARGE_SMALL, ///< Toggle for large or small. WID_SCMF_SELECT_FACE = ::WID_SCMF_SELECT_FACE, ///< Select face. WID_SCMF_CANCEL = ::WID_SCMF_CANCEL, ///< Cancel. WID_SCMF_ACCEPT = ::WID_SCMF_ACCEPT, ///< Accept. WID_SCMF_MALE = ::WID_SCMF_MALE, ///< Male button in the simple view. WID_SCMF_FEMALE = ::WID_SCMF_FEMALE, ///< Female button in the simple view. WID_SCMF_MALE2 = ::WID_SCMF_MALE2, ///< Male button in the advanced view. WID_SCMF_FEMALE2 = ::WID_SCMF_FEMALE2, ///< Female button in the advanced view. WID_SCMF_SEL_LOADSAVE = ::WID_SCMF_SEL_LOADSAVE, ///< Selection to display the load/save/number buttons in the advanced view. WID_SCMF_SEL_MALEFEMALE = ::WID_SCMF_SEL_MALEFEMALE, ///< Selection to display the male/female buttons in the simple view. WID_SCMF_SEL_PARTS = ::WID_SCMF_SEL_PARTS, ///< Selection to display the buttons for setting each part of the face in the advanced view. WID_SCMF_RANDOM_NEW_FACE = ::WID_SCMF_RANDOM_NEW_FACE, ///< Create random new face. WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON = ::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, ///< Toggle for large or small. WID_SCMF_FACE = ::WID_SCMF_FACE, ///< Current face. WID_SCMF_LOAD = ::WID_SCMF_LOAD, ///< Load face. WID_SCMF_FACECODE = ::WID_SCMF_FACECODE, ///< Get the face code. WID_SCMF_SAVE = ::WID_SCMF_SAVE, ///< Save face. WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT = ::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, ///< Text about moustache and earring. WID_SCMF_TIE_EARRING_TEXT = ::WID_SCMF_TIE_EARRING_TEXT, ///< Text about tie and earring. WID_SCMF_LIPS_MOUSTACHE_TEXT = ::WID_SCMF_LIPS_MOUSTACHE_TEXT, ///< Text about lips and moustache. WID_SCMF_HAS_GLASSES_TEXT = ::WID_SCMF_HAS_GLASSES_TEXT, ///< Text about glasses. WID_SCMF_HAIR_TEXT = ::WID_SCMF_HAIR_TEXT, ///< Text about hair. WID_SCMF_EYEBROWS_TEXT = ::WID_SCMF_EYEBROWS_TEXT, ///< Text about eyebrows. WID_SCMF_EYECOLOUR_TEXT = ::WID_SCMF_EYECOLOUR_TEXT, ///< Text about eyecolour. WID_SCMF_GLASSES_TEXT = ::WID_SCMF_GLASSES_TEXT, ///< Text about glasses. WID_SCMF_NOSE_TEXT = ::WID_SCMF_NOSE_TEXT, ///< Text about nose. WID_SCMF_CHIN_TEXT = ::WID_SCMF_CHIN_TEXT, ///< Text about chin. WID_SCMF_JACKET_TEXT = ::WID_SCMF_JACKET_TEXT, ///< Text about jacket. WID_SCMF_COLLAR_TEXT = ::WID_SCMF_COLLAR_TEXT, ///< Text about collar. WID_SCMF_ETHNICITY_EUR = ::WID_SCMF_ETHNICITY_EUR, ///< Text about ethnicity european. WID_SCMF_ETHNICITY_AFR = ::WID_SCMF_ETHNICITY_AFR, ///< Text about ethnicity african. WID_SCMF_HAS_MOUSTACHE_EARRING = ::WID_SCMF_HAS_MOUSTACHE_EARRING, ///< Has moustache or earring. WID_SCMF_HAS_GLASSES = ::WID_SCMF_HAS_GLASSES, ///< Has glasses. WID_SCMF_EYECOLOUR_L = ::WID_SCMF_EYECOLOUR_L, ///< Eyecolour left. WID_SCMF_EYECOLOUR = ::WID_SCMF_EYECOLOUR, ///< Eyecolour. WID_SCMF_EYECOLOUR_R = ::WID_SCMF_EYECOLOUR_R, ///< Eyecolour right. WID_SCMF_CHIN_L = ::WID_SCMF_CHIN_L, ///< Chin left. WID_SCMF_CHIN = ::WID_SCMF_CHIN, ///< Chin. WID_SCMF_CHIN_R = ::WID_SCMF_CHIN_R, ///< Chin right. WID_SCMF_EYEBROWS_L = ::WID_SCMF_EYEBROWS_L, ///< Eyebrows left. WID_SCMF_EYEBROWS = ::WID_SCMF_EYEBROWS, ///< Eyebrows. WID_SCMF_EYEBROWS_R = ::WID_SCMF_EYEBROWS_R, ///< Eyebrows right. WID_SCMF_LIPS_MOUSTACHE_L = ::WID_SCMF_LIPS_MOUSTACHE_L, ///< Lips / Moustache left. WID_SCMF_LIPS_MOUSTACHE = ::WID_SCMF_LIPS_MOUSTACHE, ///< Lips / Moustache. WID_SCMF_LIPS_MOUSTACHE_R = ::WID_SCMF_LIPS_MOUSTACHE_R, ///< Lips / Moustache right. WID_SCMF_NOSE_L = ::WID_SCMF_NOSE_L, ///< Nose left. WID_SCMF_NOSE = ::WID_SCMF_NOSE, ///< Nose. WID_SCMF_NOSE_R = ::WID_SCMF_NOSE_R, ///< Nose right. WID_SCMF_HAIR_L = ::WID_SCMF_HAIR_L, ///< Hair left. WID_SCMF_HAIR = ::WID_SCMF_HAIR, ///< Hair. WID_SCMF_HAIR_R = ::WID_SCMF_HAIR_R, ///< Hair right. WID_SCMF_JACKET_L = ::WID_SCMF_JACKET_L, ///< Jacket left. WID_SCMF_JACKET = ::WID_SCMF_JACKET, ///< Jacket. WID_SCMF_JACKET_R = ::WID_SCMF_JACKET_R, ///< Jacket right. WID_SCMF_COLLAR_L = ::WID_SCMF_COLLAR_L, ///< Collar left. WID_SCMF_COLLAR = ::WID_SCMF_COLLAR, ///< Collar. WID_SCMF_COLLAR_R = ::WID_SCMF_COLLAR_R, ///< Collar right. WID_SCMF_TIE_EARRING_L = ::WID_SCMF_TIE_EARRING_L, ///< Tie / Earring left. WID_SCMF_TIE_EARRING = ::WID_SCMF_TIE_EARRING, ///< Tie / Earring. WID_SCMF_TIE_EARRING_R = ::WID_SCMF_TIE_EARRING_R, ///< Tie / Earring right. WID_SCMF_GLASSES_L = ::WID_SCMF_GLASSES_L, ///< Glasses left. WID_SCMF_GLASSES = ::WID_SCMF_GLASSES, ///< Glasses. WID_SCMF_GLASSES_R = ::WID_SCMF_GLASSES_R, ///< Glasses right. }; /** Widgets of the #CompanyInfrastructureWindow class. */ enum CompanyInfrastructureWidgets { WID_CI_CAPTION = ::WID_CI_CAPTION, ///< Caption of window. WID_CI_RAIL_DESC = ::WID_CI_RAIL_DESC, ///< Description of rail. WID_CI_RAIL_COUNT = ::WID_CI_RAIL_COUNT, ///< Count of rail. WID_CI_ROAD_DESC = ::WID_CI_ROAD_DESC, ///< Description of road. WID_CI_ROAD_COUNT = ::WID_CI_ROAD_COUNT, ///< Count of road. WID_CI_WATER_DESC = ::WID_CI_WATER_DESC, ///< Description of water. WID_CI_WATER_COUNT = ::WID_CI_WATER_COUNT, ///< Count of water. WID_CI_STATION_DESC = ::WID_CI_STATION_DESC, ///< Description of station. WID_CI_STATION_COUNT = ::WID_CI_STATION_COUNT, ///< Count of station. WID_CI_TOTAL_DESC = ::WID_CI_TOTAL_DESC, ///< Description of total. WID_CI_TOTAL = ::WID_CI_TOTAL, ///< Count of total. }; /** Widgets of the #BuyCompanyWindow class. */ enum BuyCompanyWidgets { WID_BC_CAPTION = ::WID_BC_CAPTION, ///< Caption of window. WID_BC_FACE = ::WID_BC_FACE, ///< Face button. WID_BC_QUESTION = ::WID_BC_QUESTION, ///< Question text. WID_BC_NO = ::WID_BC_NO, ///< No button. WID_BC_YES = ::WID_BC_YES, ///< Yes button. }; /* automatically generated from ../../widgets/console_widget.h */ /** Widgets of the #IConsoleWindow class. */ enum ConsoleWidgets { WID_C_BACKGROUND = ::WID_C_BACKGROUND, ///< Background of the console. }; /* automatically generated from ../../widgets/date_widget.h */ /** Widgets of the #SetDateWindow class. */ enum SetDateWidgets { WID_SD_DAY = ::WID_SD_DAY, ///< Dropdown for the day. WID_SD_MONTH = ::WID_SD_MONTH, ///< Dropdown for the month. WID_SD_YEAR = ::WID_SD_YEAR, ///< Dropdown for the year. WID_SD_SET_DATE = ::WID_SD_SET_DATE, ///< Actually set the date. }; /* automatically generated from ../../widgets/depot_widget.h */ /** Widgets of the #DepotWindow class. */ enum DepotWidgets { WID_D_CAPTION = ::WID_D_CAPTION, ///< Caption of window. WID_D_SELL = ::WID_D_SELL, ///< Sell button. WID_D_SHOW_SELL_CHAIN = ::WID_D_SHOW_SELL_CHAIN, ///< Show sell chain panel. WID_D_SELL_CHAIN = ::WID_D_SELL_CHAIN, ///< Sell chain button. WID_D_SELL_ALL = ::WID_D_SELL_ALL, ///< Sell all button. WID_D_AUTOREPLACE = ::WID_D_AUTOREPLACE, ///< Autoreplace button. WID_D_MATRIX = ::WID_D_MATRIX, ///< Matrix of vehicles. WID_D_V_SCROLL = ::WID_D_V_SCROLL, ///< Vertical scrollbar. WID_D_SHOW_H_SCROLL = ::WID_D_SHOW_H_SCROLL, ///< Show horizontal scrollbar panel. WID_D_H_SCROLL = ::WID_D_H_SCROLL, ///< Horizontal scrollbar. WID_D_BUILD = ::WID_D_BUILD, ///< Build button. WID_D_CLONE = ::WID_D_CLONE, ///< Clone button. WID_D_LOCATION = ::WID_D_LOCATION, ///< Location button. WID_D_SHOW_RENAME = ::WID_D_SHOW_RENAME, ///< Show rename panel. WID_D_RENAME = ::WID_D_RENAME, ///< Rename button. WID_D_VEHICLE_LIST = ::WID_D_VEHICLE_LIST, ///< List of vehicles. WID_D_STOP_ALL = ::WID_D_STOP_ALL, ///< Stop all button. WID_D_START_ALL = ::WID_D_START_ALL, ///< Start all button. }; /* automatically generated from ../../widgets/dock_widget.h */ /** Widgets of the #BuildDocksDepotWindow class. */ enum BuildDockDepotWidgets { WID_BDD_BACKGROUND = ::WID_BDD_BACKGROUND, ///< Background of the window. WID_BDD_X = ::WID_BDD_X, ///< X-direction button. WID_BDD_Y = ::WID_BDD_Y, ///< Y-direction button. }; /** Widgets of the #BuildDocksToolbarWindow class. */ enum DockToolbarWidgets { WID_DT_CANAL = ::WID_DT_CANAL, ///< Build canal button. WID_DT_LOCK = ::WID_DT_LOCK, ///< Build lock button. WID_DT_DEMOLISH = ::WID_DT_DEMOLISH, ///< Demolish aka dynamite button. WID_DT_DEPOT = ::WID_DT_DEPOT, ///< Build depot button. WID_DT_STATION = ::WID_DT_STATION, ///< Build station button. WID_DT_BUOY = ::WID_DT_BUOY, ///< Build buoy button. WID_DT_RIVER = ::WID_DT_RIVER, ///< Build river button (in scenario editor). WID_DT_BUILD_AQUEDUCT = ::WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button. WID_DT_INVALID = ::WID_DT_INVALID, ///< Used to initialize a variable. }; /* automatically generated from ../../widgets/dropdown_widget.h */ /** Widgets of the #DropdownWindow class. */ enum DropdownMenuWidgets { WID_DM_ITEMS = ::WID_DM_ITEMS, ///< Panel showing the dropdown items. WID_DM_SHOW_SCROLL = ::WID_DM_SHOW_SCROLL, ///< Hide scrollbar if too few items. WID_DM_SCROLL = ::WID_DM_SCROLL, ///< Scrollbar. }; /* automatically generated from ../../widgets/engine_widget.h */ /** Widgets of the #EnginePreviewWindow class. */ enum EnginePreviewWidgets { WID_EP_QUESTION = ::WID_EP_QUESTION, ///< The container for the question. WID_EP_NO = ::WID_EP_NO, ///< No button. WID_EP_YES = ::WID_EP_YES, ///< Yes button. }; /* automatically generated from ../../widgets/error_widget.h */ /** Widgets of the #ErrmsgWindow class. */ enum ErrorMessageWidgets { WID_EM_CAPTION = ::WID_EM_CAPTION, ///< Caption of the window. WID_EM_FACE = ::WID_EM_FACE, ///< Error title. WID_EM_MESSAGE = ::WID_EM_MESSAGE, ///< Error message. }; /* automatically generated from ../../widgets/fios_widget.h */ /** Widgets of the #SaveLoadWindow class. */ enum SaveLoadWidgets { WID_SL_CAPTION = ::WID_SL_CAPTION, ///< Caption of the window. WID_SL_SORT_BYNAME = ::WID_SL_SORT_BYNAME, ///< Sort by name button. WID_SL_SORT_BYDATE = ::WID_SL_SORT_BYDATE, ///< Sort by date button. WID_SL_BACKGROUND = ::WID_SL_BACKGROUND, ///< Background of window. WID_SL_FILE_BACKGROUND = ::WID_SL_FILE_BACKGROUND, ///< Background of file selection. WID_SL_HOME_BUTTON = ::WID_SL_HOME_BUTTON, ///< Home button. WID_SL_DRIVES_DIRECTORIES_LIST = ::WID_SL_DRIVES_DIRECTORIES_LIST, ///< Drives list. WID_SL_SCROLLBAR = ::WID_SL_SCROLLBAR, ///< Scrollbar of the file list. WID_SL_CONTENT_DOWNLOAD = ::WID_SL_CONTENT_DOWNLOAD, ///< Content download button, only available for play scenario/heightmap. WID_SL_SAVE_OSK_TITLE = ::WID_SL_SAVE_OSK_TITLE, ///< Title textbox, only available for save operations. WID_SL_DELETE_SELECTION = ::WID_SL_DELETE_SELECTION, ///< Delete button, only available for save operations. WID_SL_SAVE_GAME = ::WID_SL_SAVE_GAME, ///< Save button, only available for save operations. WID_SL_CONTENT_DOWNLOAD_SEL = ::WID_SL_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download. WID_SL_DETAILS = ::WID_SL_DETAILS, ///< Panel with game details. WID_SL_NEWGRF_INFO = ::WID_SL_NEWGRF_INFO, ///< Button to open NewGgrf configuration. WID_SL_LOAD_BUTTON = ::WID_SL_LOAD_BUTTON, ///< Button to load game/scenario. WID_SL_MISSING_NEWGRFS = ::WID_SL_MISSING_NEWGRFS, ///< Button to find missing NewGRFs online. }; /* automatically generated from ../../widgets/genworld_widget.h */ /** Widgets of the #GenerateLandscapeWindow class. */ enum GenerateLandscapeWidgets { WID_GL_TEMPERATE = ::WID_GL_TEMPERATE, ///< Button with icon "Temperate". WID_GL_ARCTIC = ::WID_GL_ARCTIC, ///< Button with icon "Arctic". WID_GL_TROPICAL = ::WID_GL_TROPICAL, ///< Button with icon "Tropical". WID_GL_TOYLAND = ::WID_GL_TOYLAND, ///< Button with icon "Toyland". WID_GL_MAPSIZE_X_PULLDOWN = ::WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'. WID_GL_MAPSIZE_Y_PULLDOWN = ::WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'. WID_GL_TOWN_PULLDOWN = ::WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'. WID_GL_INDUSTRY_PULLDOWN = ::WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'. WID_GL_RANDOM_EDITBOX = ::WID_GL_RANDOM_EDITBOX, ///< 'Random seed' editbox. WID_GL_RANDOM_BUTTON = ::WID_GL_RANDOM_BUTTON, ///< 'Randomise' button. WID_GL_GENERATE_BUTTON = ::WID_GL_GENERATE_BUTTON, ///< 'Generate' button. WID_GL_START_DATE_DOWN = ::WID_GL_START_DATE_DOWN, ///< Decrease start year. WID_GL_START_DATE_TEXT = ::WID_GL_START_DATE_TEXT, ///< Start year. WID_GL_START_DATE_UP = ::WID_GL_START_DATE_UP, ///< Increase start year. WID_GL_SNOW_LEVEL_DOWN = ::WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level. WID_GL_SNOW_LEVEL_TEXT = ::WID_GL_SNOW_LEVEL_TEXT, ///< Snow level. WID_GL_SNOW_LEVEL_UP = ::WID_GL_SNOW_LEVEL_UP, ///< Increase snow level. WID_GL_TREE_PULLDOWN = ::WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'. WID_GL_LANDSCAPE_PULLDOWN = ::WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'. WID_GL_HEIGHTMAP_NAME_TEXT = ::WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name. WID_GL_HEIGHTMAP_SIZE_TEXT = ::WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap. WID_GL_HEIGHTMAP_ROTATION_PULLDOWN = ::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'. WID_GL_TERRAIN_PULLDOWN = ::WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'. WID_GL_WATER_PULLDOWN = ::WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'. WID_GL_RIVER_PULLDOWN = ::WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'. WID_GL_SMOOTHNESS_PULLDOWN = ::WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'. WID_GL_VARIETY_PULLDOWN = ::WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'. WID_GL_BORDERS_RANDOM = ::WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders. WID_GL_WATER_NW = ::WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'. WID_GL_WATER_NE = ::WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'. WID_GL_WATER_SE = ::WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'. WID_GL_WATER_SW = ::WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'. }; /** Widgets of the #CreateScenarioWindow class. */ enum CreateScenarioWidgets { WID_CS_TEMPERATE = ::WID_CS_TEMPERATE, ///< Select temperate landscape style. WID_CS_ARCTIC = ::WID_CS_ARCTIC, ///< Select arctic landscape style. WID_CS_TROPICAL = ::WID_CS_TROPICAL, ///< Select tropical landscape style. WID_CS_TOYLAND = ::WID_CS_TOYLAND, ///< Select toy-land landscape style. WID_CS_EMPTY_WORLD = ::WID_CS_EMPTY_WORLD, ///< Generate an empty flat world. WID_CS_RANDOM_WORLD = ::WID_CS_RANDOM_WORLD, ///< Generate random land button WID_CS_MAPSIZE_X_PULLDOWN = ::WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size. WID_CS_MAPSIZE_Y_PULLDOWN = ::WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size. WID_CS_START_DATE_DOWN = ::WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier). WID_CS_START_DATE_TEXT = ::WID_CS_START_DATE_TEXT, ///< Clickable start date value. WID_CS_START_DATE_UP = ::WID_CS_START_DATE_UP, ///< Increase start year (start later). WID_CS_FLAT_LAND_HEIGHT_DOWN = ::WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height. WID_CS_FLAT_LAND_HEIGHT_TEXT = ::WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value. WID_CS_FLAT_LAND_HEIGHT_UP = ::WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height. }; /** Widgets of the #GenerateProgressWindow class. */ enum GenerationProgressWidgets { WID_GP_PROGRESS_BAR = ::WID_GP_PROGRESS_BAR, ///< Progress bar. WID_GP_PROGRESS_TEXT = ::WID_GP_PROGRESS_TEXT, ///< Text with the progress bar. WID_GP_ABORT = ::WID_GP_ABORT, ///< Abort button. }; /* automatically generated from ../../widgets/goal_widget.h */ /** Widgets of the #GoalListWindow class. */ enum GoalListWidgets { WID_GL_PANEL = ::WID_GL_PANEL, ///< Panel of the window. WID_GL_SCROLLBAR = ::WID_GL_SCROLLBAR, ///< Scrollbar of the panel. }; /** Widgets of the #GoalQuestionWindow class. */ enum GoalQuestionWidgets { WID_GQ_CAPTION = ::WID_GQ_CAPTION, ///< Caption of the window. WID_GQ_QUESTION = ::WID_GQ_QUESTION, ///< Question text. WID_GQ_BUTTONS = ::WID_GQ_BUTTONS, ///< Buttons selection (between 1, 2 or 3). WID_GQ_BUTTON_1 = ::WID_GQ_BUTTON_1, ///< First button. WID_GQ_BUTTON_2 = ::WID_GQ_BUTTON_2, ///< Second button. WID_GQ_BUTTON_3 = ::WID_GQ_BUTTON_3, ///< Third button. }; /* automatically generated from ../../widgets/graph_widget.h */ /** Widgets of the #GraphLegendWindow class. */ enum GraphLegendWidgets { WID_GL_BACKGROUND = ::WID_GL_BACKGROUND, ///< Background of the window. WID_GL_FIRST_COMPANY = ::WID_GL_FIRST_COMPANY, ///< First company in the legend. WID_GL_LAST_COMPANY = ::WID_GL_LAST_COMPANY, ///< Last company in the legend. }; /** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */ enum CompanyValueWidgets { WID_CV_KEY_BUTTON = ::WID_CV_KEY_BUTTON, ///< Key button. WID_CV_BACKGROUND = ::WID_CV_BACKGROUND, ///< Background of the window. WID_CV_GRAPH = ::WID_CV_GRAPH, ///< Graph itself. WID_CV_RESIZE = ::WID_CV_RESIZE, ///< Resize button. }; /** Widget of the #PerformanceHistoryGraphWindow class. */ enum PerformanceHistoryGraphWidgets { WID_PHG_KEY = ::WID_PHG_KEY, ///< Key button. WID_PHG_DETAILED_PERFORMANCE = ::WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance. WID_PHG_BACKGROUND = ::WID_PHG_BACKGROUND, ///< Background of the window. WID_PHG_GRAPH = ::WID_PHG_GRAPH, ///< Graph itself. WID_PHG_RESIZE = ::WID_PHG_RESIZE, ///< Resize button. }; /** Widget of the #PaymentRatesGraphWindow class. */ enum CargoPaymentRatesWidgets { WID_CPR_BACKGROUND = ::WID_CPR_BACKGROUND, ///< Background of the window. WID_CPR_HEADER = ::WID_CPR_HEADER, ///< Header. WID_CPR_GRAPH = ::WID_CPR_GRAPH, ///< Graph itself. WID_CPR_RESIZE = ::WID_CPR_RESIZE, ///< Resize button. WID_CPR_FOOTER = ::WID_CPR_FOOTER, ///< Footer. WID_CPR_ENABLE_CARGOES = ::WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button. WID_CPR_DISABLE_CARGOES = ::WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button. WID_CPR_CARGO_FIRST = ::WID_CPR_CARGO_FIRST, ///< First cargo in the list. }; /** Widget of the #CompanyLeagueWindow class. */ enum CompanyLeagueWidgets { WID_CL_BACKGROUND = ::WID_CL_BACKGROUND, ///< Background of the window. }; /** Widget of the #PerformanceRatingDetailWindow class. */ enum PerformanceRatingDetailsWidgets { WID_PRD_SCORE_FIRST = ::WID_PRD_SCORE_FIRST, ///< First entry in the score list. WID_PRD_SCORE_LAST = ::WID_PRD_SCORE_LAST, ///< Last entry in the score list. WID_PRD_COMPANY_FIRST = ::WID_PRD_COMPANY_FIRST, ///< First company. WID_PRD_COMPANY_LAST = ::WID_PRD_COMPANY_LAST, ///< Last company. }; /* automatically generated from ../../widgets/group_widget.h */ /** Widgets of the #VehicleGroupWindow class. */ enum GroupListWidgets { WID_GL_CAPTION = ::WID_GL_CAPTION, ///< Caption of the window. WID_GL_SORT_BY_ORDER = ::WID_GL_SORT_BY_ORDER, ///< Sort order. WID_GL_SORT_BY_DROPDOWN = ::WID_GL_SORT_BY_DROPDOWN, ///< Sort by dropdown list. WID_GL_LIST_VEHICLE = ::WID_GL_LIST_VEHICLE, ///< List of the vehicles. WID_GL_LIST_VEHICLE_SCROLLBAR = ::WID_GL_LIST_VEHICLE_SCROLLBAR, ///< Scrollbar for the list. WID_GL_AVAILABLE_VEHICLES = ::WID_GL_AVAILABLE_VEHICLES, ///< Available vehicles. WID_GL_MANAGE_VEHICLES_DROPDOWN = ::WID_GL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. WID_GL_STOP_ALL = ::WID_GL_STOP_ALL, ///< Stop all button. WID_GL_START_ALL = ::WID_GL_START_ALL, ///< Start all button. WID_GL_ALL_VEHICLES = ::WID_GL_ALL_VEHICLES, ///< All vehicles entry. WID_GL_DEFAULT_VEHICLES = ::WID_GL_DEFAULT_VEHICLES, ///< Default vehicles entry. WID_GL_LIST_GROUP = ::WID_GL_LIST_GROUP, ///< List of the groups. WID_GL_LIST_GROUP_SCROLLBAR = ::WID_GL_LIST_GROUP_SCROLLBAR, ///< Scrollbar for the list. WID_GL_CREATE_GROUP = ::WID_GL_CREATE_GROUP, ///< Create group button. WID_GL_DELETE_GROUP = ::WID_GL_DELETE_GROUP, ///< Delete group button. WID_GL_RENAME_GROUP = ::WID_GL_RENAME_GROUP, ///< Rename group button. WID_GL_REPLACE_PROTECTION = ::WID_GL_REPLACE_PROTECTION, ///< Replace protection button. }; /* automatically generated from ../../widgets/highscore_widget.h */ /** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */ enum HighscoreWidgets { WID_H_BACKGROUND = ::WID_H_BACKGROUND, ///< Background of the window. }; /* automatically generated from ../../widgets/industry_widget.h */ /** Widgets of the #BuildIndustryWindow class. */ enum DynamicPlaceIndustriesWidgets { WID_DPI_MATRIX_WIDGET = ::WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries. WID_DPI_SCROLLBAR = ::WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix. WID_DPI_INFOPANEL = ::WID_DPI_INFOPANEL, ///< Info panel about the industry. WID_DPI_DISPLAY_WIDGET = ::WID_DPI_DISPLAY_WIDGET, ///< Display chain button. WID_DPI_FUND_WIDGET = ::WID_DPI_FUND_WIDGET, ///< Fund button. }; /** Widgets of the #IndustryViewWindow class. */ enum IndustryViewWidgets { WID_IV_CAPTION = ::WID_IV_CAPTION, ///< Caption of the window. WID_IV_VIEWPORT = ::WID_IV_VIEWPORT, ///< Viewport of the industry. WID_IV_INFO = ::WID_IV_INFO, ///< Info of the industry. WID_IV_GOTO = ::WID_IV_GOTO, ///< Goto button. WID_IV_DISPLAY = ::WID_IV_DISPLAY, ///< Display chain button. }; /** Widgets of the #IndustryDirectoryWindow class. */ enum IndustryDirectoryWidgets { WID_ID_DROPDOWN_ORDER = ::WID_ID_DROPDOWN_ORDER, ///< Dropdown for the order of the sort. WID_ID_DROPDOWN_CRITERIA = ::WID_ID_DROPDOWN_CRITERIA, ///< Dropdown for the criteria of the sort. WID_ID_INDUSTRY_LIST = ::WID_ID_INDUSTRY_LIST, ///< Industry list. WID_ID_SCROLLBAR = ::WID_ID_SCROLLBAR, ///< Scrollbar of the list. }; /** Widgets of the #IndustryCargoesWindow class */ enum IndustryCargoesWidgets { WID_IC_CAPTION = ::WID_IC_CAPTION, ///< Caption of the window. WID_IC_NOTIFY = ::WID_IC_NOTIFY, ///< Row of buttons at the bottom. WID_IC_PANEL = ::WID_IC_PANEL, ///< Panel that shows the chain. WID_IC_SCROLLBAR = ::WID_IC_SCROLLBAR, ///< Scrollbar of the panel. WID_IC_CARGO_DROPDOWN = ::WID_IC_CARGO_DROPDOWN, ///< Select cargo dropdown. WID_IC_IND_DROPDOWN = ::WID_IC_IND_DROPDOWN, ///< Select industry dropdown. }; /* automatically generated from ../../widgets/intro_widget.h */ /** Widgets of the #SelectGameWindow class. */ enum SelectGameIntroWidgets { WID_SGI_GENERATE_GAME = ::WID_SGI_GENERATE_GAME, ///< Generate game button. WID_SGI_LOAD_GAME = ::WID_SGI_LOAD_GAME, ///< Load game button. WID_SGI_PLAY_SCENARIO = ::WID_SGI_PLAY_SCENARIO, ///< Play scenario button. WID_SGI_PLAY_HEIGHTMAP = ::WID_SGI_PLAY_HEIGHTMAP, ///< Play heightmap button. WID_SGI_EDIT_SCENARIO = ::WID_SGI_EDIT_SCENARIO, ///< Edit scenario button. WID_SGI_PLAY_NETWORK = ::WID_SGI_PLAY_NETWORK, ///< Play network button. WID_SGI_TEMPERATE_LANDSCAPE = ::WID_SGI_TEMPERATE_LANDSCAPE, ///< Select temperate landscape button. WID_SGI_ARCTIC_LANDSCAPE = ::WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button. WID_SGI_TROPIC_LANDSCAPE = ::WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button. WID_SGI_TOYLAND_LANDSCAPE = ::WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button. WID_SGI_TRANSLATION_SELECTION = ::WID_SGI_TRANSLATION_SELECTION, ///< Translation selection. WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation. WID_SGI_OPTIONS = ::WID_SGI_OPTIONS, ///< Options button. WID_SGI_HIGHSCORE = ::WID_SGI_HIGHSCORE, ///< Highscore button. WID_SGI_SETTINGS_OPTIONS = ::WID_SGI_SETTINGS_OPTIONS, ///< Settings button. WID_SGI_GRF_SETTINGS = ::WID_SGI_GRF_SETTINGS, ///< NewGRF button. WID_SGI_CONTENT_DOWNLOAD = ::WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button. WID_SGI_AI_SETTINGS = ::WID_SGI_AI_SETTINGS, ///< AI button. WID_SGI_EXIT = ::WID_SGI_EXIT, ///< Exit button. }; /* automatically generated from ../../widgets/main_widget.h */ /** Widgets of the #MainWindow class. */ enum MainWidgets { WID_M_VIEWPORT = ::WID_M_VIEWPORT, ///< Main window viewport. }; /* automatically generated from ../../widgets/misc_widget.h */ /** Widgets of the #LandInfoWindow class. */ enum LandInfoWidgets { WID_LI_BACKGROUND = ::WID_LI_BACKGROUND, ///< Background of the window. }; /** Widgets of the #TooltipsWindow class. */ enum ToolTipsWidgets { WID_TT_BACKGROUND = ::WID_TT_BACKGROUND, ///< Background of the window. }; /** Widgets of the #AboutWindow class. */ enum AboutWidgets { WID_A_SCROLLING_TEXT = ::WID_A_SCROLLING_TEXT, ///< The actually scrolling text. WID_A_WEBSITE = ::WID_A_WEBSITE, ///< URL of OpenTTD website. }; /** Widgets of the #QueryStringWindow class. */ enum QueryStringWidgets { WID_QS_CAPTION = ::WID_QS_CAPTION, ///< Caption of the window. WID_QS_TEXT = ::WID_QS_TEXT, ///< Text of the query. WID_QS_DEFAULT = ::WID_QS_DEFAULT, ///< Default button. WID_QS_CANCEL = ::WID_QS_CANCEL, ///< Cancel button. WID_QS_OK = ::WID_QS_OK, ///< OK button. }; /** Widgets of the #QueryWindow class. */ enum QueryWidgets { WID_Q_CAPTION = ::WID_Q_CAPTION, ///< Caption of the window. WID_Q_TEXT = ::WID_Q_TEXT, ///< Text of the query. WID_Q_NO = ::WID_Q_NO, ///< Yes button. WID_Q_YES = ::WID_Q_YES, ///< No button. }; /** Widgets of the #TextfileWindow class. */ enum TextfileWidgets { WID_TF_CAPTION = ::WID_TF_CAPTION, ///< The caption of the window. WID_TF_BACKGROUND = ::WID_TF_BACKGROUND, ///< Panel to draw the textfile on. WID_TF_VSCROLLBAR = ::WID_TF_VSCROLLBAR, ///< Vertical scrollbar to scroll through the textfile up-and-down. WID_TF_HSCROLLBAR = ::WID_TF_HSCROLLBAR, ///< Horizontal scrollbar to scroll through the textfile left-to-right. }; /* automatically generated from ../../widgets/music_widget.h */ /** Widgets of the #MusicTrackSelectionWindow class. */ enum MusicTrackSelectionWidgets { WID_MTS_LIST_LEFT = ::WID_MTS_LIST_LEFT, ///< Left button. WID_MTS_PLAYLIST = ::WID_MTS_PLAYLIST, ///< Playlist. WID_MTS_LIST_RIGHT = ::WID_MTS_LIST_RIGHT, ///< Right button. WID_MTS_ALL = ::WID_MTS_ALL, ///< All button. WID_MTS_OLD = ::WID_MTS_OLD, ///< Old button. WID_MTS_NEW = ::WID_MTS_NEW, ///< New button. WID_MTS_EZY = ::WID_MTS_EZY, ///< Ezy button. WID_MTS_CUSTOM1 = ::WID_MTS_CUSTOM1, ///< Custom1 button. WID_MTS_CUSTOM2 = ::WID_MTS_CUSTOM2, ///< Custom2 button. WID_MTS_CLEAR = ::WID_MTS_CLEAR, ///< Clear button. }; /** Widgets of the #MusicWindow class. */ enum MusicWidgets { WID_M_PREV = ::WID_M_PREV, ///< Previous button. WID_M_NEXT = ::WID_M_NEXT, ///< Next button. WID_M_STOP = ::WID_M_STOP, ///< Stop button. WID_M_PLAY = ::WID_M_PLAY, ///< Play button. WID_M_SLIDERS = ::WID_M_SLIDERS, ///< Sliders. WID_M_MUSIC_VOL = ::WID_M_MUSIC_VOL, ///< Music volume. WID_M_EFFECT_VOL = ::WID_M_EFFECT_VOL, ///< Effect volume. WID_M_BACKGROUND = ::WID_M_BACKGROUND, ///< Background of the window. WID_M_TRACK = ::WID_M_TRACK, ///< Track playing. WID_M_TRACK_NR = ::WID_M_TRACK_NR, ///< Track number. WID_M_TRACK_TITLE = ::WID_M_TRACK_TITLE, ///< Track title. WID_M_TRACK_NAME = ::WID_M_TRACK_NAME, ///< Track name. WID_M_SHUFFLE = ::WID_M_SHUFFLE, ///< Shuffle button. WID_M_PROGRAMME = ::WID_M_PROGRAMME, ///< Program button. WID_M_ALL = ::WID_M_ALL, ///< All button. WID_M_OLD = ::WID_M_OLD, ///< Old button. WID_M_NEW = ::WID_M_NEW, ///< New button. WID_M_EZY = ::WID_M_EZY, ///< Ezy button. WID_M_CUSTOM1 = ::WID_M_CUSTOM1, ///< Custom1 button. WID_M_CUSTOM2 = ::WID_M_CUSTOM2, ///< Custom2 button. }; /* automatically generated from ../../widgets/network_chat_widget.h */ /** Widgets of the #NetworkChatWindow class. */ enum NetWorkChatWidgets { WID_NC_CLOSE = ::WID_NC_CLOSE, ///< Close button. WID_NC_BACKGROUND = ::WID_NC_BACKGROUND, ///< Background of the window. WID_NC_DESTINATION = ::WID_NC_DESTINATION, ///< Destination. WID_NC_TEXTBOX = ::WID_NC_TEXTBOX, ///< Textbox. WID_NC_SENDBUTTON = ::WID_NC_SENDBUTTON, ///< Send button. }; /* automatically generated from ../../widgets/network_content_widget.h */ /** Widgets of the #NetworkContentDownloadStatusWindow class. */ enum NetworkContentDownloadStatusWidgets { WID_NCDS_BACKGROUND = ::WID_NCDS_BACKGROUND, ///< Background of the window. WID_NCDS_CANCELOK = ::WID_NCDS_CANCELOK, ///< (Optional) Cancel/OK button. }; /** Widgets of the #NetworkContentListWindow class. */ enum NetworkContentListWidgets { WID_NCL_BACKGROUND = ::WID_NCL_BACKGROUND, ///< Resize button. WID_NCL_FILTER_CAPT = ::WID_NCL_FILTER_CAPT, ///< Caption for the filter editbox. WID_NCL_FILTER = ::WID_NCL_FILTER, ///< Filter editbox. WID_NCL_CHECKBOX = ::WID_NCL_CHECKBOX, ///< Button above checkboxes. WID_NCL_TYPE = ::WID_NCL_TYPE, ///< 'Type' button. WID_NCL_NAME = ::WID_NCL_NAME, ///< 'Name' button. WID_NCL_MATRIX = ::WID_NCL_MATRIX, ///< Panel with list of content. WID_NCL_SCROLLBAR = ::WID_NCL_SCROLLBAR, ///< Scrollbar of matrix. WID_NCL_DETAILS = ::WID_NCL_DETAILS, ///< Panel with content details. WID_NCL_TEXTFILE = ::WID_NCL_TEXTFILE, ///< Open readme, changelog (+1) or license (+2) of a file in the content window. WID_NCL_SELECT_ALL = ::WID_NCL_SELECT_ALL, ///< 'Select all' button. WID_NCL_SELECT_UPDATE = ::WID_NCL_SELECT_UPDATE, ///< 'Select updates' button. WID_NCL_UNSELECT = ::WID_NCL_UNSELECT, ///< 'Unselect all' button. WID_NCL_OPEN_URL = ::WID_NCL_OPEN_URL, ///< 'Open url' button. WID_NCL_CANCEL = ::WID_NCL_CANCEL, ///< 'Cancel' button. WID_NCL_DOWNLOAD = ::WID_NCL_DOWNLOAD, ///< 'Download' button. WID_NCL_SEL_ALL_UPDATE = ::WID_NCL_SEL_ALL_UPDATE, ///< #NWID_SELECTION widget for select all/update buttons.. }; /* automatically generated from ../../widgets/network_widget.h */ /** Widgets of the #NetworkGameWindow class. */ enum NetworkGameWidgets { WID_NG_MAIN = ::WID_NG_MAIN, ///< Main panel. WID_NG_CONNECTION = ::WID_NG_CONNECTION, ///< Label in front of connection droplist. WID_NG_CONN_BTN = ::WID_NG_CONN_BTN, ///< 'Connection' droplist button. WID_NG_CLIENT_LABEL = ::WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box. WID_NG_CLIENT = ::WID_NG_CLIENT, ///< Panel with editbox to set client name. WID_NG_FILTER_LABEL = ::WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box. WID_NG_FILTER = ::WID_NG_FILTER, ///< Panel with the edit box to enter the search text. WID_NG_HEADER = ::WID_NG_HEADER, ///< Header container of the matrix. WID_NG_NAME = ::WID_NG_NAME, ///< 'Name' button. WID_NG_CLIENTS = ::WID_NG_CLIENTS, ///< 'Clients' button. WID_NG_MAPSIZE = ::WID_NG_MAPSIZE, ///< 'Map size' button. WID_NG_DATE = ::WID_NG_DATE, ///< 'Date' button. WID_NG_YEARS = ::WID_NG_YEARS, ///< 'Years' button. WID_NG_INFO = ::WID_NG_INFO, ///< Third button in the game list panel. WID_NG_MATRIX = ::WID_NG_MATRIX, ///< Panel with list of games. WID_NG_SCROLLBAR = ::WID_NG_SCROLLBAR, ///< Scrollbar of matrix. WID_NG_LASTJOINED_LABEL = ::WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:". WID_NG_LASTJOINED = ::WID_NG_LASTJOINED, ///< Info about the last joined server. WID_NG_LASTJOINED_SPACER = ::WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel. WID_NG_DETAILS = ::WID_NG_DETAILS, ///< Panel with game details. WID_NG_DETAILS_SPACER = ::WID_NG_DETAILS_SPACER, ///< Spacer for game actual details. WID_NG_JOIN = ::WID_NG_JOIN, ///< 'Join game' button. WID_NG_REFRESH = ::WID_NG_REFRESH, ///< 'Refresh server' button. WID_NG_NEWGRF = ::WID_NG_NEWGRF, ///< 'NewGRF Settings' button. WID_NG_NEWGRF_SEL = ::WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings. WID_NG_NEWGRF_MISSING = ::WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button. WID_NG_NEWGRF_MISSING_SEL = ::WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button. WID_NG_FIND = ::WID_NG_FIND, ///< 'Find server' button. WID_NG_ADD = ::WID_NG_ADD, ///< 'Add server' button. WID_NG_START = ::WID_NG_START, ///< 'Start server' button. WID_NG_CANCEL = ::WID_NG_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkStartServerWindow class. */ enum NetworkStartServerWidgets { WID_NSS_BACKGROUND = ::WID_NSS_BACKGROUND, ///< Background of the window. WID_NSS_GAMENAME_LABEL = ::WID_NSS_GAMENAME_LABEL, ///< Label for the game name. WID_NSS_GAMENAME = ::WID_NSS_GAMENAME, ///< Background for editbox to set game name. WID_NSS_SETPWD = ::WID_NSS_SETPWD, ///< 'Set password' button. WID_NSS_CONNTYPE_LABEL = ::WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'. WID_NSS_CONNTYPE_BTN = ::WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button. WID_NSS_CLIENTS_LABEL = ::WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'. WID_NSS_CLIENTS_BTND = ::WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow. WID_NSS_CLIENTS_TXT = ::WID_NSS_CLIENTS_TXT, ///< 'Max clients' text. WID_NSS_CLIENTS_BTNU = ::WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow. WID_NSS_COMPANIES_LABEL = ::WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'. WID_NSS_COMPANIES_BTND = ::WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow. WID_NSS_COMPANIES_TXT = ::WID_NSS_COMPANIES_TXT, ///< 'Max companies' text. WID_NSS_COMPANIES_BTNU = ::WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow. WID_NSS_SPECTATORS_LABEL = ::WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'. WID_NSS_SPECTATORS_BTND = ::WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow. WID_NSS_SPECTATORS_TXT = ::WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text. WID_NSS_SPECTATORS_BTNU = ::WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow. WID_NSS_LANGUAGE_LABEL = ::WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'. WID_NSS_LANGUAGE_BTN = ::WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button. WID_NSS_GENERATE_GAME = ::WID_NSS_GENERATE_GAME, ///< New game button. WID_NSS_LOAD_GAME = ::WID_NSS_LOAD_GAME, ///< Load game button. WID_NSS_PLAY_SCENARIO = ::WID_NSS_PLAY_SCENARIO, ///< Play scenario button. WID_NSS_PLAY_HEIGHTMAP = ::WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button. WID_NSS_CANCEL = ::WID_NSS_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkLobbyWindow class. */ enum NetworkLobbyWidgets { WID_NL_BACKGROUND = ::WID_NL_BACKGROUND, ///< Background of the window. WID_NL_TEXT = ::WID_NL_TEXT, ///< Heading text. WID_NL_HEADER = ::WID_NL_HEADER, ///< Header above list of companies. WID_NL_MATRIX = ::WID_NL_MATRIX, ///< List of companies. WID_NL_SCROLLBAR = ::WID_NL_SCROLLBAR, ///< Scroll bar. WID_NL_DETAILS = ::WID_NL_DETAILS, ///< Company details. WID_NL_JOIN = ::WID_NL_JOIN, ///< 'Join company' button. WID_NL_NEW = ::WID_NL_NEW, ///< 'New company' button. WID_NL_SPECTATE = ::WID_NL_SPECTATE, ///< 'Spectate game' button. WID_NL_REFRESH = ::WID_NL_REFRESH, ///< 'Refresh server' button. WID_NL_CANCEL = ::WID_NL_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkClientListWindow class. */ enum ClientListWidgets { WID_CL_PANEL = ::WID_CL_PANEL, ///< Panel of the window. }; /** Widgets of the #NetworkClientListPopupWindow class. */ enum ClientListPopupWidgets { WID_CLP_PANEL = ::WID_CLP_PANEL, ///< Panel of the window. }; /** Widgets of the #NetworkJoinStatusWindow class. */ enum NetworkJoinStatusWidgets { WID_NJS_BACKGROUND = ::WID_NJS_BACKGROUND, ///< Background of the window. WID_NJS_CANCELOK = ::WID_NJS_CANCELOK, ///< Cancel / OK button. }; /** Widgets of the #NetworkCompanyPasswordWindow class. */ enum NetworkCompanyPasswordWidgets { WID_NCP_BACKGROUND = ::WID_NCP_BACKGROUND, ///< Background of the window. WID_NCP_LABEL = ::WID_NCP_LABEL, ///< Label in front of the password field. WID_NCP_PASSWORD = ::WID_NCP_PASSWORD, ///< Input field for the password. WID_NCP_SAVE_AS_DEFAULT_PASSWORD = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password. WID_NCP_CANCEL = ::WID_NCP_CANCEL, ///< Close the window without changing anything. WID_NCP_OK = ::WID_NCP_OK, ///< Safe the password etc. }; /* automatically generated from ../../widgets/newgrf_debug_widget.h */ /** Widgets of the #NewGRFInspectWindow class. */ enum NewGRFInspectWidgets { WID_NGRFI_CAPTION = ::WID_NGRFI_CAPTION, ///< The caption bar of course. WID_NGRFI_PARENT = ::WID_NGRFI_PARENT, ///< Inspect the parent. WID_NGRFI_MAINPANEL = ::WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data. WID_NGRFI_SCROLLBAR = ::WID_NGRFI_SCROLLBAR, ///< Scrollbar. }; /** Widgets of the #SpriteAlignerWindow class. */ enum SpriteAlignerWidgets { WID_SA_CAPTION = ::WID_SA_CAPTION, ///< Caption of the window. WID_SA_PREVIOUS = ::WID_SA_PREVIOUS, ///< Skip to the previous sprite. WID_SA_GOTO = ::WID_SA_GOTO, ///< Go to a given sprite. WID_SA_NEXT = ::WID_SA_NEXT, ///< Skip to the next sprite. WID_SA_UP = ::WID_SA_UP, ///< Move the sprite up. WID_SA_LEFT = ::WID_SA_LEFT, ///< Move the sprite to the left. WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right. WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down. WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite. WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets. WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker. WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list. WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. }; /* automatically generated from ../../widgets/newgrf_widget.h */ /** Widgets of the #NewGRFParametersWindow class. */ enum NewGRFParametersWidgets { WID_NP_SHOW_NUMPAR = ::WID_NP_SHOW_NUMPAR, ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR. WID_NP_NUMPAR_DEC = ::WID_NP_NUMPAR_DEC, ///< Button to decrease number of parameters. WID_NP_NUMPAR_INC = ::WID_NP_NUMPAR_INC, ///< Button to increase number of parameters. WID_NP_NUMPAR = ::WID_NP_NUMPAR, ///< Optional number of parameters. WID_NP_NUMPAR_TEXT = ::WID_NP_NUMPAR_TEXT, ///< Text description. WID_NP_BACKGROUND = ::WID_NP_BACKGROUND, ///< Panel to draw the settings on. WID_NP_SCROLLBAR = ::WID_NP_SCROLLBAR, ///< Scrollbar to scroll through all settings. WID_NP_ACCEPT = ::WID_NP_ACCEPT, ///< Accept button. WID_NP_RESET = ::WID_NP_RESET, ///< Reset button. WID_NP_SHOW_DESCRIPTION = ::WID_NP_SHOW_DESCRIPTION, ///< #NWID_SELECTION to optionally display parameter descriptions. WID_NP_DESCRIPTION = ::WID_NP_DESCRIPTION, ///< Multi-line description of a parameter. }; /** Widgets of the #NewGRFWindow class. */ enum NewGRFStateWidgets { WID_NS_PRESET_LIST = ::WID_NS_PRESET_LIST, ///< Active NewGRF preset. WID_NS_PRESET_SAVE = ::WID_NS_PRESET_SAVE, ///< Save list of active NewGRFs as presets. WID_NS_PRESET_DELETE = ::WID_NS_PRESET_DELETE, ///< Delete active preset. WID_NS_ADD = ::WID_NS_ADD, ///< Add NewGRF to active list. WID_NS_REMOVE = ::WID_NS_REMOVE, ///< Remove NewGRF from active list. WID_NS_MOVE_UP = ::WID_NS_MOVE_UP, ///< Move NewGRF up in active list. WID_NS_MOVE_DOWN = ::WID_NS_MOVE_DOWN, ///< Move NewGRF down in active list. WID_NS_FILTER = ::WID_NS_FILTER, ///< Filter list of available NewGRFs. WID_NS_FILE_LIST = ::WID_NS_FILE_LIST, ///< List window of active NewGRFs. WID_NS_SCROLLBAR = ::WID_NS_SCROLLBAR, ///< Scrollbar for active NewGRF list. WID_NS_AVAIL_LIST = ::WID_NS_AVAIL_LIST, ///< List window of available NewGRFs. WID_NS_SCROLL2BAR = ::WID_NS_SCROLL2BAR, ///< Scrollbar for available NewGRF list. WID_NS_NEWGRF_INFO_TITLE = ::WID_NS_NEWGRF_INFO_TITLE, ///< Title for Info on selected NewGRF. WID_NS_NEWGRF_INFO = ::WID_NS_NEWGRF_INFO, ///< Panel for Info on selected NewGRF. WID_NS_OPEN_URL = ::WID_NS_OPEN_URL, ///< Open URL of NewGRF. WID_NS_NEWGRF_TEXTFILE = ::WID_NS_NEWGRF_TEXTFILE, ///< Open NewGRF readme, changelog (+1) or license (+2). WID_NS_SET_PARAMETERS = ::WID_NS_SET_PARAMETERS, ///< Open Parameters Window for selected NewGRF for editing parameters. WID_NS_VIEW_PARAMETERS = ::WID_NS_VIEW_PARAMETERS, ///< Open Parameters Window for selected NewGRF for viewing parameters. WID_NS_TOGGLE_PALETTE = ::WID_NS_TOGGLE_PALETTE, ///< Toggle Palette of selected, active NewGRF. WID_NS_APPLY_CHANGES = ::WID_NS_APPLY_CHANGES, ///< Apply changes to NewGRF config. WID_NS_RESCAN_FILES = ::WID_NS_RESCAN_FILES, ///< Rescan files (available NewGRFs). WID_NS_RESCAN_FILES2 = ::WID_NS_RESCAN_FILES2, ///< Rescan files (active NewGRFs). WID_NS_CONTENT_DOWNLOAD = ::WID_NS_CONTENT_DOWNLOAD, ///< Open content download (available NewGRFs). WID_NS_CONTENT_DOWNLOAD2 = ::WID_NS_CONTENT_DOWNLOAD2, ///< Open content download (active NewGRFs). WID_NS_SHOW_REMOVE = ::WID_NS_SHOW_REMOVE, ///< Select active list buttons (0, 1 = simple layout). WID_NS_SHOW_APPLY = ::WID_NS_SHOW_APPLY, ///< Select display of the buttons below the 'details'. }; /** Widgets of the #ScanProgressWindow class. */ enum ScanProgressWidgets { WID_SP_PROGRESS_BAR = ::WID_SP_PROGRESS_BAR, ///< Simple progress bar. WID_SP_PROGRESS_TEXT = ::WID_SP_PROGRESS_TEXT, ///< Text explaining what is happening. }; /* automatically generated from ../../widgets/news_widget.h */ /** Widgets of the #NewsWindow class. */ enum NewsWidgets { WID_N_PANEL = ::WID_N_PANEL, ///< Panel of the window. WID_N_TITLE = ::WID_N_TITLE, ///< Title of the company news. WID_N_HEADLINE = ::WID_N_HEADLINE, ///< The news headline. WID_N_CLOSEBOX = ::WID_N_CLOSEBOX, ///< Close the window. WID_N_DATE = ::WID_N_DATE, ///< Date of the news item. WID_N_CAPTION = ::WID_N_CAPTION, ///< Title bar of the window. Only used in small news items. WID_N_INSET = ::WID_N_INSET, ///< Inset around the viewport in the window. Only used in small news items. WID_N_VIEWPORT = ::WID_N_VIEWPORT, ///< Viewport in the window. WID_N_COMPANY_MSG = ::WID_N_COMPANY_MSG, ///< Message in company news items. WID_N_MESSAGE = ::WID_N_MESSAGE, ///< Space for displaying the message. Only used in small news items. WID_N_MGR_FACE = ::WID_N_MGR_FACE, ///< Face of the manager. WID_N_MGR_NAME = ::WID_N_MGR_NAME, ///< Name of the manager. WID_N_VEH_TITLE = ::WID_N_VEH_TITLE, ///< Vehicle new title. WID_N_VEH_BKGND = ::WID_N_VEH_BKGND, ///< Dark background of new vehicle news. WID_N_VEH_NAME = ::WID_N_VEH_NAME, ///< Name of the new vehicle. WID_N_VEH_SPR = ::WID_N_VEH_SPR, ///< Graphical display of the new vehicle. WID_N_VEH_INFO = ::WID_N_VEH_INFO, ///< Some technical data of the new vehicle. }; /** Widgets of the #MessageHistoryWindow class. */ enum MessageHistoryWidgets { WID_MH_STICKYBOX = ::WID_MH_STICKYBOX, ///< Stickybox. WID_MH_BACKGROUND = ::WID_MH_BACKGROUND, ///< Background of the window. WID_MH_SCROLLBAR = ::WID_MH_SCROLLBAR, ///< Scrollbar for the list. }; /* automatically generated from ../../widgets/object_widget.h */ /** Widgets of the #BuildObjectWindow class. */ enum BuildObjectWidgets { WID_BO_CLASS_LIST = ::WID_BO_CLASS_LIST, ///< The list with classes. WID_BO_SCROLLBAR = ::WID_BO_SCROLLBAR, ///< The scrollbar associated with the list. WID_BO_OBJECT_MATRIX = ::WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites. WID_BO_OBJECT_SPRITE = ::WID_BO_OBJECT_SPRITE, ///< A preview sprite of the object. WID_BO_OBJECT_NAME = ::WID_BO_OBJECT_NAME, ///< The name of the selected object. WID_BO_OBJECT_SIZE = ::WID_BO_OBJECT_SIZE, ///< The size of the selected object. WID_BO_INFO = ::WID_BO_INFO, ///< Other information about the object (from the NewGRF). WID_BO_SELECT_MATRIX = ::WID_BO_SELECT_MATRIX, ///< Selection preview matrix of objects of a given class. WID_BO_SELECT_IMAGE = ::WID_BO_SELECT_IMAGE, ///< Preview image in the #WID_BO_SELECT_MATRIX. WID_BO_SELECT_SCROLL = ::WID_BO_SELECT_SCROLL, ///< Scrollbar next to the #WID_BO_SELECT_MATRIX. }; /* automatically generated from ../../widgets/order_widget.h */ /** Widgets of the #OrdersWindow class. */ enum OrderWidgets { WID_O_CAPTION = ::WID_O_CAPTION, ///< Caption of the window. WID_O_TIMETABLE_VIEW = ::WID_O_TIMETABLE_VIEW, ///< Toggle timetable view. WID_O_ORDER_LIST = ::WID_O_ORDER_LIST, ///< Order list panel. WID_O_SCROLLBAR = ::WID_O_SCROLLBAR, ///< Order list scrollbar. WID_O_SKIP = ::WID_O_SKIP, ///< Skip current order. WID_O_DELETE = ::WID_O_DELETE, ///< Delete selected order. WID_O_STOP_SHARING = ::WID_O_STOP_SHARING, ///< Stop sharing orders. WID_O_NON_STOP = ::WID_O_NON_STOP, ///< Goto non-stop to destination. WID_O_GOTO = ::WID_O_GOTO, ///< Goto destination. WID_O_FULL_LOAD = ::WID_O_FULL_LOAD, ///< Select full load. WID_O_UNLOAD = ::WID_O_UNLOAD, ///< Select unload. WID_O_REFIT = ::WID_O_REFIT, ///< Select refit. WID_O_SERVICE = ::WID_O_SERVICE, ///< Select service (at depot). WID_O_EMPTY = ::WID_O_EMPTY, ///< Placeholder for refit dropdown when not owner. WID_O_REFIT_DROPDOWN = ::WID_O_REFIT_DROPDOWN, ///< Open refit options. WID_O_COND_VARIABLE = ::WID_O_COND_VARIABLE, ///< Choose condition variable. WID_O_COND_COMPARATOR = ::WID_O_COND_COMPARATOR, ///< Choose condition type. WID_O_COND_VALUE = ::WID_O_COND_VALUE, ///< Choose condition value. WID_O_SEL_TOP_LEFT = ::WID_O_SEL_TOP_LEFT, ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window. WID_O_SEL_TOP_MIDDLE = ::WID_O_SEL_TOP_MIDDLE, ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window. WID_O_SEL_TOP_RIGHT = ::WID_O_SEL_TOP_RIGHT, ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window. WID_O_SEL_TOP_ROW_GROUNDVEHICLE = ::WID_O_SEL_TOP_ROW_GROUNDVEHICLE, ///< #NWID_SELECTION widget for the top row of the 'your train' order window. WID_O_SEL_TOP_ROW = ::WID_O_SEL_TOP_ROW, ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window. WID_O_SEL_BOTTOM_MIDDLE = ::WID_O_SEL_BOTTOM_MIDDLE, ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window. WID_O_SHARED_ORDER_LIST = ::WID_O_SHARED_ORDER_LIST, ///< Open list of shared vehicles. }; /* automatically generated from ../../widgets/osk_widget.h */ /** Widgets of the #OskWindow class. */ enum OnScreenKeyboardWidgets { WID_OSK_CAPTION = ::WID_OSK_CAPTION, ///< Caption of window. WID_OSK_TEXT = ::WID_OSK_TEXT, ///< Edit box. WID_OSK_CANCEL = ::WID_OSK_CANCEL, ///< Cancel key. WID_OSK_OK = ::WID_OSK_OK, ///< Ok key. WID_OSK_BACKSPACE = ::WID_OSK_BACKSPACE, ///< Backspace key. WID_OSK_SPECIAL = ::WID_OSK_SPECIAL, ///< Special key (at keyborads often used for tab key). WID_OSK_CAPS = ::WID_OSK_CAPS, ///< Capslock key. WID_OSK_SHIFT = ::WID_OSK_SHIFT, ///< Shift(lock) key. WID_OSK_SPACE = ::WID_OSK_SPACE, ///< Space bar. WID_OSK_LEFT = ::WID_OSK_LEFT, ///< Cursor left key. WID_OSK_RIGHT = ::WID_OSK_RIGHT, ///< Cursor right key. WID_OSK_LETTERS = ::WID_OSK_LETTERS, ///< First widget of the 'normal' keys. WID_OSK_NUMBERS_FIRST = ::WID_OSK_NUMBERS_FIRST, ///< First widget of the numbers row. WID_OSK_NUMBERS_LAST = ::WID_OSK_NUMBERS_LAST, ///< Last widget of the numbers row. WID_OSK_QWERTY_FIRST = ::WID_OSK_QWERTY_FIRST, ///< First widget of the qwerty row. WID_OSK_QWERTY_LAST = ::WID_OSK_QWERTY_LAST, ///< Last widget of the qwerty row. WID_OSK_ASDFG_FIRST = ::WID_OSK_ASDFG_FIRST, ///< First widget of the asdfg row. WID_OSK_ASDFG_LAST = ::WID_OSK_ASDFG_LAST, ///< Last widget of the asdfg row. WID_OSK_ZXCVB_FIRST = ::WID_OSK_ZXCVB_FIRST, ///< First widget of the zxcvb row. WID_OSK_ZXCVB_LAST = ::WID_OSK_ZXCVB_LAST, ///< Last widget of the zxcvb row. }; /* automatically generated from ../../widgets/rail_widget.h */ /** Widgets of the #BuildRailToolbarWindow ckass. */ enum RailToolbarWidgets { /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */ WID_RAT_CAPTION = ::WID_RAT_CAPTION, ///< Caption of the window. WID_RAT_BUILD_NS = ::WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis. WID_RAT_BUILD_X = ::WID_RAT_BUILD_X, ///< Build rail along the game grid X axis. WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis. WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis. WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool. WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite! WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot. WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint. WID_RAT_BUILD_STATION = ::WID_RAT_BUILD_STATION, ///< Build a station. WID_RAT_BUILD_SIGNALS = ::WID_RAT_BUILD_SIGNALS, ///< Build signals. WID_RAT_BUILD_BRIDGE = ::WID_RAT_BUILD_BRIDGE, ///< Build a bridge. WID_RAT_BUILD_TUNNEL = ::WID_RAT_BUILD_TUNNEL, ///< Build a tunnel. WID_RAT_REMOVE = ::WID_RAT_REMOVE, ///< Bulldozer to remove rail. WID_RAT_CONVERT_RAIL = ::WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type. }; /** Widgets of the #BuildRailStationWindow class. */ enum BuildRailStationWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */ WID_BRAS_PLATFORM_DIR_X = ::WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view. WID_BRAS_PLATFORM_DIR_Y = ::WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view. WID_BRAS_PLATFORM_NUM_1 = ::WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform. WID_BRAS_PLATFORM_NUM_2 = ::WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms. WID_BRAS_PLATFORM_NUM_3 = ::WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms. WID_BRAS_PLATFORM_NUM_4 = ::WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms. WID_BRAS_PLATFORM_NUM_5 = ::WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms. WID_BRAS_PLATFORM_NUM_6 = ::WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms. WID_BRAS_PLATFORM_NUM_7 = ::WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms. WID_BRAS_PLATFORM_LEN_1 = ::WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms. WID_BRAS_PLATFORM_LEN_2 = ::WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms. WID_BRAS_PLATFORM_LEN_3 = ::WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms. WID_BRAS_PLATFORM_LEN_4 = ::WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms. WID_BRAS_PLATFORM_LEN_5 = ::WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms. WID_BRAS_PLATFORM_LEN_6 = ::WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms. WID_BRAS_PLATFORM_LEN_7 = ::WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms. WID_BRAS_PLATFORM_DRAG_N_DROP = ::WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement. WID_BRAS_HIGHLIGHT_OFF = ::WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off. WID_BRAS_HIGHLIGHT_ON = ::WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on. WID_BRAS_COVERAGE_TEXTS = ::WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts. WID_BRAS_MATRIX = ::WID_BRAS_MATRIX, ///< Matrix widget displaying the available stations. WID_BRAS_IMAGE = ::WID_BRAS_IMAGE, ///< Panel used at each cell of the matrix. WID_BRAS_MATRIX_SCROLL = ::WID_BRAS_MATRIX_SCROLL, ///< Scrollbar of the matrix widget. WID_BRAS_SHOW_NEWST_ADDITIONS = ::WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list. WID_BRAS_SHOW_NEWST_MATRIX = ::WID_BRAS_SHOW_NEWST_MATRIX, ///< Selection for newstation image matrix. WID_BRAS_SHOW_NEWST_RESIZE = ::WID_BRAS_SHOW_NEWST_RESIZE, ///< Selection for panel and resize at bottom right for newstation. WID_BRAS_SHOW_NEWST_TYPE = ::WID_BRAS_SHOW_NEWST_TYPE, ///< Display of selected station type. WID_BRAS_NEWST_LIST = ::WID_BRAS_NEWST_LIST, ///< List with available newstation classes. WID_BRAS_NEWST_SCROLL = ::WID_BRAS_NEWST_SCROLL, ///< Scrollbar of the #WID_BRAS_NEWST_LIST. WID_BRAS_PLATFORM_NUM_BEGIN = ::WID_BRAS_PLATFORM_NUM_BEGIN, ///< Helper for determining the chosen platform width. WID_BRAS_PLATFORM_LEN_BEGIN = ::WID_BRAS_PLATFORM_LEN_BEGIN, ///< Helper for determining the chosen platform length. }; /** Widgets of the #BuildSignalWindow class. */ enum BuildSignalWidgets { WID_BS_SEMAPHORE_NORM = ::WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal WID_BS_SEMAPHORE_ENTRY = ::WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal WID_BS_SEMAPHORE_EXIT = ::WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal WID_BS_SEMAPHORE_COMBO = ::WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal WID_BS_SEMAPHORE_PBS = ::WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal. WID_BS_SEMAPHORE_PBS_OWAY = ::WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal. WID_BS_ELECTRIC_NORM = ::WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal WID_BS_ELECTRIC_ENTRY = ::WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal WID_BS_ELECTRIC_EXIT = ::WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal WID_BS_ELECTRIC_COMBO = ::WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal WID_BS_ELECTRIC_PBS = ::WID_BS_ELECTRIC_PBS, ///< Build an electric path signal. WID_BS_ELECTRIC_PBS_OWAY = ::WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal. WID_BS_CONVERT = ::WID_BS_CONVERT, ///< Convert the signal. WID_BS_DRAG_SIGNALS_DENSITY_LABEL = ::WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density. WID_BS_DRAG_SIGNALS_DENSITY_DECREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density. WID_BS_DRAG_SIGNALS_DENSITY_INCREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density. }; /** Widgets of the #BuildRailDepotWindow class. */ enum BuildRailDepotWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */ WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east. WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrace in the south east. WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrace in the south west. WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west. }; /** Widgets of the #BuildRailWaypointWindow class. */ enum BuildRailWaypointWidgets { WID_BRW_WAYPOINT_MATRIX = ::WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints. WID_BRW_WAYPOINT = ::WID_BRW_WAYPOINT, ///< A single waypoint. WID_BRW_SCROLL = ::WID_BRW_SCROLL, ///< Scrollbar for the matrix. }; /* automatically generated from ../../widgets/road_widget.h */ /** Widgets of the #BuildRoadToolbarWindow class. */ enum RoadToolbarWidgets { /* Name starts with RO instead of R, because of collision with RailToolbarWidgets */ WID_ROT_ROAD_X = ::WID_ROT_ROAD_X, ///< Build road in x-direction. WID_ROT_ROAD_Y = ::WID_ROT_ROAD_Y, ///< Build road in y-direction. WID_ROT_AUTOROAD = ::WID_ROT_AUTOROAD, ///< Autorail. WID_ROT_DEMOLISH = ::WID_ROT_DEMOLISH, ///< Demolish. WID_ROT_DEPOT = ::WID_ROT_DEPOT, ///< Build depot. WID_ROT_BUS_STATION = ::WID_ROT_BUS_STATION, ///< Build bus station. WID_ROT_TRUCK_STATION = ::WID_ROT_TRUCK_STATION, ///< Build truck station. WID_ROT_ONE_WAY = ::WID_ROT_ONE_WAY, ///< Build one-way road. WID_ROT_BUILD_BRIDGE = ::WID_ROT_BUILD_BRIDGE, ///< Build bridge. WID_ROT_BUILD_TUNNEL = ::WID_ROT_BUILD_TUNNEL, ///< Build tunnel. WID_ROT_REMOVE = ::WID_ROT_REMOVE, ///< Remove road. }; /** Widgets of the #BuildRoadDepotWindow class. */ enum BuildRoadDepotWidgets { /* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */ WID_BROD_CAPTION = ::WID_BROD_CAPTION, ///< Caption of the window. WID_BROD_DEPOT_NE = ::WID_BROD_DEPOT_NE, ///< Depot with NE entry. WID_BROD_DEPOT_SE = ::WID_BROD_DEPOT_SE, ///< Depot with SE entry. WID_BROD_DEPOT_SW = ::WID_BROD_DEPOT_SW, ///< Depot with SW entry. WID_BROD_DEPOT_NW = ::WID_BROD_DEPOT_NW, ///< Depot with NW entry. }; /** Widgets of the #BuildRoadStationWindow class. */ enum BuildRoadStationWidgets { /* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */ WID_BROS_CAPTION = ::WID_BROS_CAPTION, ///< Caption of the window. WID_BROS_BACKGROUND = ::WID_BROS_BACKGROUND, ///< Background of the window. WID_BROS_STATION_NE = ::WID_BROS_STATION_NE, ///< Terminal station with NE entry. WID_BROS_STATION_SE = ::WID_BROS_STATION_SE, ///< Terminal station with SE entry. WID_BROS_STATION_SW = ::WID_BROS_STATION_SW, ///< Terminal station with SW entry. WID_BROS_STATION_NW = ::WID_BROS_STATION_NW, ///< Terminal station with NW entry. WID_BROS_STATION_X = ::WID_BROS_STATION_X, ///< Drive-through station in x-direction. WID_BROS_STATION_Y = ::WID_BROS_STATION_Y, ///< Drive-through station in y-direction. WID_BROS_LT_OFF = ::WID_BROS_LT_OFF, ///< Turn off area highlight. WID_BROS_LT_ON = ::WID_BROS_LT_ON, ///< Turn on area highlight. WID_BROS_INFO = ::WID_BROS_INFO, ///< Station acceptance info. }; /* automatically generated from ../../widgets/settings_widget.h */ /** Widgets of the #GameOptionsWindow class. */ enum GameOptionsWidgets { WID_GO_BACKGROUND = ::WID_GO_BACKGROUND, ///< Background of the window. WID_GO_CURRENCY_DROPDOWN = ::WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown. WID_GO_DISTANCE_DROPDOWN = ::WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown. WID_GO_ROADSIDE_DROPDOWN = ::WID_GO_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;)). WID_GO_TOWNNAME_DROPDOWN = ::WID_GO_TOWNNAME_DROPDOWN, ///< Town name dropdown. WID_GO_AUTOSAVE_DROPDOWN = ::WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave. WID_GO_LANG_DROPDOWN = ::WID_GO_LANG_DROPDOWN, ///< Language dropdown. WID_GO_RESOLUTION_DROPDOWN = ::WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution. WID_GO_FULLSCREEN_BUTTON = ::WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen. WID_GO_SCREENSHOT_DROPDOWN = ::WID_GO_SCREENSHOT_DROPDOWN, ///< Select the screenshot type... please use PNG!. WID_GO_BASE_GRF_DROPDOWN = ::WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF. WID_GO_BASE_GRF_STATUS = ::WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc. WID_GO_BASE_GRF_TEXTFILE = ::WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2). WID_GO_BASE_GRF_DESCRIPTION = ::WID_GO_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF. WID_GO_BASE_SFX_DROPDOWN = ::WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX. WID_GO_BASE_SFX_TEXTFILE = ::WID_GO_BASE_SFX_TEXTFILE, ///< Open base SFX readme, changelog (+1) or license (+2). WID_GO_BASE_SFX_DESCRIPTION = ::WID_GO_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX. WID_GO_BASE_MUSIC_DROPDOWN = ::WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set. WID_GO_BASE_MUSIC_STATUS = ::WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc. WID_GO_BASE_MUSIC_TEXTFILE = ::WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2). WID_GO_BASE_MUSIC_DESCRIPTION = ::WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set. }; /** Widgets of the #GameSettingsWindow class. */ enum GameSettingsWidgets { WID_GS_FILTER = ::WID_GS_FILTER, ///< Text filter. WID_GS_OPTIONSPANEL = ::WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists. WID_GS_SCROLLBAR = ::WID_GS_SCROLLBAR, ///< Scrollbar. WID_GS_HELP_TEXT = ::WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option. WID_GS_EXPAND_ALL = ::WID_GS_EXPAND_ALL, ///< Expand all button. WID_GS_COLLAPSE_ALL = ::WID_GS_COLLAPSE_ALL, ///< Collapse all button. WID_GS_RESTRICT_LABEL = ::WID_GS_RESTRICT_LABEL, ///< Label upfront to drop down box to restrict the list of settings to show WID_GS_RESTRICT_DROPDOWN = ::WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings WID_GS_TYPE_DROPDOWN = ::WID_GS_TYPE_DROPDOWN, ///< The drop down box to choose client/game/company/all settings }; /** Widgets of the #CustomCurrencyWindow class. */ enum CustomCurrencyWidgets { WID_CC_RATE_DOWN = ::WID_CC_RATE_DOWN, ///< Down button. WID_CC_RATE_UP = ::WID_CC_RATE_UP, ///< Up button. WID_CC_RATE = ::WID_CC_RATE, ///< Rate of currency. WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Seperator edit button. WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current seperator. WID_CC_PREFIX_EDIT = ::WID_CC_PREFIX_EDIT, ///< Prefix edit button. WID_CC_PREFIX = ::WID_CC_PREFIX, ///< Current prefix. WID_CC_SUFFIX_EDIT = ::WID_CC_SUFFIX_EDIT, ///< Suffix edit button. WID_CC_SUFFIX = ::WID_CC_SUFFIX, ///< Current suffix. WID_CC_YEAR_DOWN = ::WID_CC_YEAR_DOWN, ///< Down button. WID_CC_YEAR_UP = ::WID_CC_YEAR_UP, ///< Up button. WID_CC_YEAR = ::WID_CC_YEAR, ///< Year of introduction. WID_CC_PREVIEW = ::WID_CC_PREVIEW, ///< Preview. }; /* automatically generated from ../../widgets/sign_widget.h */ /** Widgets of the #SignListWindow class. */ enum SignListWidgets { /* Name starts with SI instead of S, because of collision with SaveLoadWidgets */ WID_SIL_CAPTION = ::WID_SIL_CAPTION, ///< Caption of the window. WID_SIL_LIST = ::WID_SIL_LIST, ///< List of signs. WID_SIL_SCROLLBAR = ::WID_SIL_SCROLLBAR, ///< Scrollbar of list. WID_SIL_FILTER_TEXT = ::WID_SIL_FILTER_TEXT, ///< Text box for typing a filter string. WID_SIL_FILTER_MATCH_CASE_BTN = ::WID_SIL_FILTER_MATCH_CASE_BTN, ///< Button to toggle if case sensitive filtering should be used. WID_SIL_FILTER_ENTER_BTN = ::WID_SIL_FILTER_ENTER_BTN, ///< Scroll to first sign. }; /** Widgets of the #SignWindow class. */ enum QueryEditSignWidgets { WID_QES_CAPTION = ::WID_QES_CAPTION, ///< Caption of the window. WID_QES_TEXT = ::WID_QES_TEXT, ///< Text of the query. WID_QES_OK = ::WID_QES_OK, ///< OK button. WID_QES_CANCEL = ::WID_QES_CANCEL, ///< Cancel button. WID_QES_DELETE = ::WID_QES_DELETE, ///< Delete button. WID_QES_PREVIOUS = ::WID_QES_PREVIOUS, ///< Previous button. WID_QES_NEXT = ::WID_QES_NEXT, ///< Next button. }; /* automatically generated from ../../widgets/smallmap_widget.h */ /** Widgets of the #SmallMapWindow class. */ enum SmallMapWidgets { WID_SM_CAPTION = ::WID_SM_CAPTION, ///< Caption of the window. WID_SM_MAP_BORDER = ::WID_SM_MAP_BORDER, ///< Border around the smallmap. WID_SM_MAP = ::WID_SM_MAP, ///< Panel containing the smallmap. WID_SM_LEGEND = ::WID_SM_LEGEND, ///< Bottom panel to display smallmap legends. WID_SM_ZOOM_IN = ::WID_SM_ZOOM_IN, ///< Button to zoom in one step. WID_SM_ZOOM_OUT = ::WID_SM_ZOOM_OUT, ///< Button to zoom out one step. WID_SM_CONTOUR = ::WID_SM_CONTOUR, ///< Button to select the contour view (height map). WID_SM_VEHICLES = ::WID_SM_VEHICLES, ///< Button to select the vehicles view. WID_SM_INDUSTRIES = ::WID_SM_INDUSTRIES, ///< Button to select the industries view. WID_SM_ROUTES = ::WID_SM_ROUTES, ///< Button to select the routes view. WID_SM_VEGETATION = ::WID_SM_VEGETATION, ///< Button to select the vegetation view. WID_SM_OWNERS = ::WID_SM_OWNERS, ///< Button to select the owners view. WID_SM_CENTERMAP = ::WID_SM_CENTERMAP, ///< Button to move smallmap center to main window center. WID_SM_TOGGLETOWNNAME = ::WID_SM_TOGGLETOWNNAME, ///< Toggle button to display town names. WID_SM_SELECT_BUTTONS = ::WID_SM_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes. WID_SM_ENABLE_ALL = ::WID_SM_ENABLE_ALL, ///< Button to enable display of all legend entries. WID_SM_DISABLE_ALL = ::WID_SM_DISABLE_ALL, ///< Button to disable display of all legend entries. WID_SM_SHOW_HEIGHT = ::WID_SM_SHOW_HEIGHT, ///< Show heightmap toggle button. }; /* automatically generated from ../../widgets/station_widget.h */ /** Widgets of the #StationViewWindow class. */ enum StationViewWidgets { WID_SV_CAPTION = ::WID_SV_CAPTION, ///< Caption of the window. WID_SV_WAITING = ::WID_SV_WAITING, ///< List of waiting cargo. WID_SV_SCROLLBAR = ::WID_SV_SCROLLBAR, ///< Scrollbar. WID_SV_ACCEPT_RATING_LIST = ::WID_SV_ACCEPT_RATING_LIST, ///< List of accepted cargoes / rating of cargoes. WID_SV_LOCATION = ::WID_SV_LOCATION, ///< 'Location' button. WID_SV_ACCEPTS_RATINGS = ::WID_SV_ACCEPTS_RATINGS, ///< 'Accepts' / 'Ratings' button. WID_SV_RENAME = ::WID_SV_RENAME, ///< 'Rename' button. WID_SV_CLOSE_AIRPORT = ::WID_SV_CLOSE_AIRPORT, ///< 'Close airport' button. WID_SV_TRAINS = ::WID_SV_TRAINS, ///< List of scheduled trains button. WID_SV_ROADVEHS = ::WID_SV_ROADVEHS, ///< List of scheduled road vehs button. WID_SV_SHIPS = ::WID_SV_SHIPS, ///< List of scheduled ships button. WID_SV_PLANES = ::WID_SV_PLANES, ///< List of scheduled planes button. }; /** Widgets of the #CompanyStationsWindow class. */ enum StationListWidgets { /* Name starts with ST instead of S, because of collision with SaveLoadWidgets */ WID_STL_CAPTION = ::WID_STL_CAPTION, ///< Caption of the window. WID_STL_LIST = ::WID_STL_LIST, ///< The main panel, list of stations. WID_STL_SCROLLBAR = ::WID_STL_SCROLLBAR, ///< Scrollbar next to the main panel. /* Vehicletypes need to be in order of StationFacility due to bit magic */ WID_STL_TRAIN = ::WID_STL_TRAIN, ///< 'TRAIN' button - list only facilities where is a railroad station. WID_STL_TRUCK = ::WID_STL_TRUCK, ///< 'TRUCK' button - list only facilities where is a truck stop. WID_STL_BUS = ::WID_STL_BUS, ///< 'BUS' button - list only facilities where is a bus stop. WID_STL_AIRPLANE = ::WID_STL_AIRPLANE, ///< 'AIRPLANE' button - list only facilities where is an airport. WID_STL_SHIP = ::WID_STL_SHIP, ///< 'SHIP' button - list only facilities where is a dock. WID_STL_FACILALL = ::WID_STL_FACILALL, ///< 'ALL' button - list all facilities. WID_STL_NOCARGOWAITING = ::WID_STL_NOCARGOWAITING, ///< 'NO' button - list stations where no cargo is waiting. WID_STL_CARGOALL = ::WID_STL_CARGOALL, ///< 'ALL' button - list all stations. WID_STL_SORTBY = ::WID_STL_SORTBY, ///< 'Sort by' button - reverse sort direction. WID_STL_SORTDROPBTN = ::WID_STL_SORTDROPBTN, ///< Dropdown button. WID_STL_CARGOSTART = ::WID_STL_CARGOSTART, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets). }; /** Widgets of the #SelectStationWindow class. */ enum JoinStationWidgets { WID_JS_CAPTION = ::WID_JS_CAPTION, // Caption of the window. WID_JS_PANEL = ::WID_JS_PANEL, // Main panel. WID_JS_SCROLLBAR = ::WID_JS_SCROLLBAR, // Scrollbar of the panel. }; /* automatically generated from ../../widgets/statusbar_widget.h */ /** Widgets of the #StatusBarWindow class. */ enum StatusbarWidgets { WID_S_LEFT = ::WID_S_LEFT, ///< Left part of the statusbar; date is shown there. WID_S_MIDDLE = ::WID_S_MIDDLE, ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***. WID_S_RIGHT = ::WID_S_RIGHT, ///< Right part; bank balance. }; /* automatically generated from ../../widgets/subsidy_widget.h */ /** Widgets of the #SubsidyListWindow class. */ enum SubsidyListWidgets { /* Name starts with SU instead of S, because of collision with SaveLoadWidgets. */ WID_SUL_PANEL = ::WID_SUL_PANEL, ///< Main panel of window. WID_SUL_SCROLLBAR = ::WID_SUL_SCROLLBAR, ///< Scrollbar of panel. }; /* automatically generated from ../../widgets/terraform_widget.h */ /** Widgets of the #TerraformToolbarWindow class. */ enum TerraformToolbarWidgets { WID_TT_SHOW_PLACE_OBJECT = ::WID_TT_SHOW_PLACE_OBJECT, ///< Should the place object button be shown? WID_TT_BUTTONS_START = ::WID_TT_BUTTONS_START, ///< Start of pushable buttons. WID_TT_LOWER_LAND = ::WID_TT_LOWER_LAND, ///< Lower land button. WID_TT_RAISE_LAND = ::WID_TT_RAISE_LAND, ///< Raise land button. WID_TT_LEVEL_LAND = ::WID_TT_LEVEL_LAND, ///< Level land button. WID_TT_DEMOLISH = ::WID_TT_DEMOLISH, ///< Demolish aka dynamite button. WID_TT_BUY_LAND = ::WID_TT_BUY_LAND, ///< Buy land button. WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button). WID_TT_PLACE_SIGN = ::WID_TT_PLACE_SIGN, ///< Place sign button. WID_TT_PLACE_OBJECT = ::WID_TT_PLACE_OBJECT, ///< Place object button. }; /** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */ enum EditorTerraformToolbarWidgets { WID_ETT_SHOW_PLACE_DESERT = ::WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown? WID_ETT_START = ::WID_ETT_START, ///< Used for iterations. WID_ETT_DOTS = ::WID_ETT_DOTS, ///< Invisible widget for rendering the terraform size on. WID_ETT_BUTTONS_START = ::WID_ETT_BUTTONS_START, ///< Start of pushable buttons. WID_ETT_DEMOLISH = ::WID_ETT_DEMOLISH, ///< Demolish aka dynamite button. WID_ETT_LOWER_LAND = ::WID_ETT_LOWER_LAND, ///< Lower land button. WID_ETT_RAISE_LAND = ::WID_ETT_RAISE_LAND, ///< Raise land button. WID_ETT_LEVEL_LAND = ::WID_ETT_LEVEL_LAND, ///< Level land button. WID_ETT_PLACE_ROCKS = ::WID_ETT_PLACE_ROCKS, ///< Place rocks button. WID_ETT_PLACE_DESERT = ::WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate). WID_ETT_PLACE_OBJECT = ::WID_ETT_PLACE_OBJECT, ///< Place transmitter button. WID_ETT_BUTTONS_END = ::WID_ETT_BUTTONS_END, ///< End of pushable buttons. WID_ETT_INCREASE_SIZE = ::WID_ETT_INCREASE_SIZE, ///< Upwards arrow button to increase terraforming size. WID_ETT_DECREASE_SIZE = ::WID_ETT_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size. WID_ETT_NEW_SCENARIO = ::WID_ETT_NEW_SCENARIO, ///< Button for generating a new scenario. WID_ETT_RESET_LANDSCAPE = ::WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property. }; /* automatically generated from ../../widgets/timetable_widget.h */ /** Widgets of the #TimetableWindow class. */ enum VehicleTimetableWidgets { WID_VT_CAPTION = ::WID_VT_CAPTION, ///< Caption of the window. WID_VT_ORDER_VIEW = ::WID_VT_ORDER_VIEW, ///< Order view. WID_VT_TIMETABLE_PANEL = ::WID_VT_TIMETABLE_PANEL, ///< Timetable panel. WID_VT_ARRIVAL_DEPARTURE_PANEL = ::WID_VT_ARRIVAL_DEPARTURE_PANEL, ///< Panel with the expected/scheduled arrivals. WID_VT_SCROLLBAR = ::WID_VT_SCROLLBAR, ///< Scrollbar for the panel. WID_VT_SUMMARY_PANEL = ::WID_VT_SUMMARY_PANEL, ///< Summary panel. WID_VT_START_DATE = ::WID_VT_START_DATE, ///< Start date button. WID_VT_CHANGE_TIME = ::WID_VT_CHANGE_TIME, ///< Change time button. WID_VT_CLEAR_TIME = ::WID_VT_CLEAR_TIME, ///< Clear time button. WID_VT_RESET_LATENESS = ::WID_VT_RESET_LATENESS, ///< Reset lateness button. WID_VT_AUTOFILL = ::WID_VT_AUTOFILL, ///< Autofill button. WID_VT_EXPECTED = ::WID_VT_EXPECTED, ///< Toggle between expected and scheduled arrivals. WID_VT_SHARED_ORDER_LIST = ::WID_VT_SHARED_ORDER_LIST, ///< Show the shared order list. WID_VT_ARRIVAL_DEPARTURE_SELECTION = ::WID_VT_ARRIVAL_DEPARTURE_SELECTION, ///< Disable/hide the arrival departure panel. WID_VT_EXPECTED_SELECTION = ::WID_VT_EXPECTED_SELECTION, ///< Disable/hide the expected selection button. WID_VT_CHANGE_SPEED = ::WID_VT_CHANGE_SPEED, ///< Change speed limit button. WID_VT_CLEAR_SPEED = ::WID_VT_CLEAR_SPEED, ///< Clear speed limit button. }; /* automatically generated from ../../widgets/toolbar_widget.h */ /** Widgets of the #MainToolbarWindow class. */ enum ToolbarNormalWidgets { WID_TN_PAUSE = ::WID_TN_PAUSE, ///< Pause the game. WID_TN_FAST_FORWARD = ::WID_TN_FAST_FORWARD, ///< Fast forward the game. WID_TN_SETTINGS = ::WID_TN_SETTINGS, ///< Settings menu. WID_TN_SAVE = ::WID_TN_SAVE, ///< Save menu. WID_TN_SMALL_MAP = ::WID_TN_SMALL_MAP, ///< Small map menu. WID_TN_TOWNS = ::WID_TN_TOWNS, ///< Town menu. WID_TN_SUBSIDIES = ::WID_TN_SUBSIDIES, ///< Subsidy menu. WID_TN_STATIONS = ::WID_TN_STATIONS, ///< Station menu. WID_TN_FINANCES = ::WID_TN_FINANCES, ///< Finance menu. WID_TN_COMPANIES = ::WID_TN_COMPANIES, ///< Company menu. WID_TN_GRAPHS = ::WID_TN_GRAPHS, ///< Graph menu. WID_TN_LEAGUE = ::WID_TN_LEAGUE, ///< Company league menu. WID_TN_INDUSTRIES = ::WID_TN_INDUSTRIES, ///< Industry menu. WID_TN_VEHICLE_START = ::WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus. WID_TN_TRAINS = ::WID_TN_TRAINS, ///< Train menu. WID_TN_ROADVEHS = ::WID_TN_ROADVEHS, ///< Road vehicle menu. WID_TN_SHIPS = ::WID_TN_SHIPS, ///< Ship menu. WID_TN_AIRCRAFTS = ::WID_TN_AIRCRAFTS, ///< Aircraft menu. WID_TN_ZOOM_IN = ::WID_TN_ZOOM_IN, ///< Zoom in the main viewport. WID_TN_ZOOM_OUT = ::WID_TN_ZOOM_OUT, ///< Zoom out the main viewport. WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu. WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu. WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar. WID_TN_AIR = ::WID_TN_AIR, ///< Airport building toolbar. WID_TN_LANDSCAPE = ::WID_TN_LANDSCAPE, ///< Landscaping toolbar. WID_TN_MUSIC_SOUND = ::WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu. WID_TN_MESSAGES = ::WID_TN_MESSAGES, ///< Messages menu. WID_TN_HELP = ::WID_TN_HELP, ///< Help menu. WID_TN_SWITCH_BAR = ::WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. WID_TN_END = ::WID_TN_END, ///< Helper for knowing the amount of widgets. }; /** Widgets of the #ScenarioEditorToolbarWindow class. */ enum ToolbarEditorWidgets { WID_TE_PAUSE = ::WID_TE_PAUSE, ///< Pause the game. WID_TE_FAST_FORWARD = ::WID_TE_FAST_FORWARD, ///< Fast forward the game. WID_TE_SETTINGS = ::WID_TE_SETTINGS, ///< Settings menu. WID_TE_SAVE = ::WID_TE_SAVE, ///< Save menu. WID_TE_SPACER = ::WID_TE_SPACER, ///< Spacer with "scenario editor" text. WID_TE_DATE = ::WID_TE_DATE, ///< The date of the scenario. WID_TE_DATE_BACKWARD = ::WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario. WID_TE_DATE_FORWARD = ::WID_TE_DATE_FORWARD, ///< Increase the date of the scenario. WID_TE_SMALL_MAP = ::WID_TE_SMALL_MAP, ///< Small map menu. WID_TE_ZOOM_IN = ::WID_TE_ZOOM_IN, ///< Zoom in the main viewport. WID_TE_ZOOM_OUT = ::WID_TE_ZOOM_OUT, ///< Zoom out the main viewport. WID_TE_LAND_GENERATE = ::WID_TE_LAND_GENERATE, ///< Land generation. WID_TE_TOWN_GENERATE = ::WID_TE_TOWN_GENERATE, ///< Town building window. WID_TE_INDUSTRY = ::WID_TE_INDUSTRY, ///< Industry building window. WID_TE_ROADS = ::WID_TE_ROADS, ///< Road building menu. WID_TE_WATER = ::WID_TE_WATER, ///< Water building toolbar. WID_TE_TREES = ::WID_TE_TREES, ///< Tree building toolbar. WID_TE_SIGNS = ::WID_TE_SIGNS, ///< Sign building. WID_TE_DATE_PANEL = ::WID_TE_DATE_PANEL, ///< Container for the date widgets. /* The following three need to have the same actual widget number as the normal toolbar due to shared code. */ WID_TE_MUSIC_SOUND = ::WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu. WID_TE_HELP = ::WID_TE_HELP, ///< Help menu. WID_TE_SWITCH_BAR = ::WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. }; /* automatically generated from ../../widgets/town_widget.h */ /** Widgets of the #TownDirectoryWindow class. */ enum TownDirectoryWidgets { WID_TD_SORT_NAME = ::WID_TD_SORT_NAME, ///< Sort by town name. WID_TD_SORT_POPULATION = ::WID_TD_SORT_POPULATION, ///< Sort by town population. WID_TD_LIST = ::WID_TD_LIST, ///< List of towns. WID_TD_SCROLLBAR = ::WID_TD_SCROLLBAR, ///< Scrollbar for the town list. WID_TD_WORLD_POPULATION = ::WID_TD_WORLD_POPULATION, ///< The world's population. }; /** Widgets of the #TownAuthorityWindow class. */ enum TownAuthorityWidgets { WID_TA_CAPTION = ::WID_TA_CAPTION, ///< Caption of window. WID_TA_RATING_INFO = ::WID_TA_RATING_INFO, ///< Overview with ratings for each company. WID_TA_COMMAND_LIST = ::WID_TA_COMMAND_LIST, ///< List of commands for the player. WID_TA_SCROLLBAR = ::WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands. WID_TA_ACTION_INFO = ::WID_TA_ACTION_INFO, ///< Additional information about the action. WID_TA_EXECUTE = ::WID_TA_EXECUTE, ///< Do-it button. }; /** Widgets of the #TownViewWindow class. */ enum TownViewWidgets { WID_TV_CAPTION = ::WID_TV_CAPTION, ///< Caption of window. WID_TV_VIEWPORT = ::WID_TV_VIEWPORT, ///< View of the center of the town. WID_TV_INFO = ::WID_TV_INFO, ///< General information about the town. WID_TV_CENTER_VIEW = ::WID_TV_CENTER_VIEW, ///< Center the main view on this town. WID_TV_SHOW_AUTHORITY = ::WID_TV_SHOW_AUTHORITY, ///< Show the town authority window. WID_TV_CHANGE_NAME = ::WID_TV_CHANGE_NAME, ///< Change the name of this town. WID_TV_EXPAND = ::WID_TV_EXPAND, ///< Expand this town (scenario editor only). WID_TV_DELETE = ::WID_TV_DELETE, ///< Delete this town (scenario editor only). }; /** Widgets of the #FoundTownWindow class. */ enum TownFoundingWidgets { WID_TF_NEW_TOWN = ::WID_TF_NEW_TOWN, ///< Create a new town. WID_TF_RANDOM_TOWN = ::WID_TF_RANDOM_TOWN, ///< Randomly place a town. WID_TF_MANY_RANDOM_TOWNS = ::WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns. WID_TF_TOWN_NAME_EDITBOX = ::WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name. WID_TF_TOWN_NAME_RANDOM = ::WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name. WID_TF_SIZE_SMALL = ::WID_TF_SIZE_SMALL, ///< Selection for a small town. WID_TF_SIZE_MEDIUM = ::WID_TF_SIZE_MEDIUM, ///< Selection for a medium town. WID_TF_SIZE_LARGE = ::WID_TF_SIZE_LARGE, ///< Selection for a large town. WID_TF_SIZE_RANDOM = ::WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town. WID_TF_CITY = ::WID_TF_CITY, ///< Selection for the town's city state. WID_TF_LAYOUT_ORIGINAL = ::WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout. WID_TF_LAYOUT_BETTER = ::WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout. WID_TF_LAYOUT_GRID2 = ::WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout. WID_TF_LAYOUT_GRID3 = ::WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout. WID_TF_LAYOUT_RANDOM = ::WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout. }; /* automatically generated from ../../widgets/transparency_widget.h */ /** Widgets of the #TransparenciesWindow class. */ enum TransparencyToolbarWidgets { /* Button row. */ WID_TT_BEGIN = ::WID_TT_BEGIN, ///< First toggle button. WID_TT_SIGNS = ::WID_TT_SIGNS, ///< Signs background transparency toggle button. WID_TT_TREES = ::WID_TT_TREES, ///< Trees transparency toggle button. WID_TT_HOUSES = ::WID_TT_HOUSES, ///< Houses transparency toggle button. WID_TT_INDUSTRIES = ::WID_TT_INDUSTRIES, ///< industries transparency toggle button. WID_TT_BUILDINGS = ::WID_TT_BUILDINGS, ///< Company buildings and structures transparency toggle button. WID_TT_BRIDGES = ::WID_TT_BRIDGES, ///< Bridges transparency toggle button. WID_TT_STRUCTURES = ::WID_TT_STRUCTURES, ///< Object structure transparency toggle button. WID_TT_CATENARY = ::WID_TT_CATENARY, ///< Catenary transparency toggle button. WID_TT_LOADING = ::WID_TT_LOADING, ///< Loading indicators transparency toggle button. WID_TT_END = ::WID_TT_END, ///< End of toggle buttons. /* Panel with buttons for invisibility */ WID_TT_BUTTONS = ::WID_TT_BUTTONS, ///< Panel with 'invisibility' buttons. }; /* automatically generated from ../../widgets/tree_widget.h */ /** Widgets of the #BuildTreesWindow class. */ enum BuildTreesWidgets { WID_BT_TYPE_11 = ::WID_BT_TYPE_11, ///< Tree 1st column 1st row. WID_BT_TYPE_12 = ::WID_BT_TYPE_12, ///< Tree 1st column 2nd row. WID_BT_TYPE_13 = ::WID_BT_TYPE_13, ///< Tree 1st column 3rd row. WID_BT_TYPE_14 = ::WID_BT_TYPE_14, ///< Tree 1st column 4th row. WID_BT_TYPE_21 = ::WID_BT_TYPE_21, ///< Tree 2st column 1st row. WID_BT_TYPE_22 = ::WID_BT_TYPE_22, ///< Tree 2st column 2nd row. WID_BT_TYPE_23 = ::WID_BT_TYPE_23, ///< Tree 2st column 3rd row. WID_BT_TYPE_24 = ::WID_BT_TYPE_24, ///< Tree 2st column 4th row. WID_BT_TYPE_31 = ::WID_BT_TYPE_31, ///< Tree 3st column 1st row. WID_BT_TYPE_32 = ::WID_BT_TYPE_32, ///< Tree 3st column 2nd row. WID_BT_TYPE_33 = ::WID_BT_TYPE_33, ///< Tree 3st column 3rd row. WID_BT_TYPE_34 = ::WID_BT_TYPE_34, ///< Tree 3st column 4th row. WID_BT_TYPE_RANDOM = ::WID_BT_TYPE_RANDOM, ///< Button to build random type of tree. WID_BT_MANY_RANDOM = ::WID_BT_MANY_RANDOM, ///< Button to build many random trees. }; /* automatically generated from ../../widgets/vehicle_widget.h */ /** Widgets of the #VehicleViewWindow class. */ enum VehicleViewWidgets { WID_VV_CAPTION = ::WID_VV_CAPTION, ///< Caption of window. WID_VV_VIEWPORT = ::WID_VV_VIEWPORT, ///< Viewport widget. WID_VV_START_STOP = ::WID_VV_START_STOP, ///< Start or stop this vehicle, and show information about the current state. WID_VV_CENTER_MAIN_VIEW = ::WID_VV_CENTER_MAIN_VIEW, ///< Center the main view on this vehicle. WID_VV_GOTO_DEPOT = ::WID_VV_GOTO_DEPOT, ///< Order this vehicle to go to the depot. WID_VV_REFIT = ::WID_VV_REFIT, ///< Open the refit window. WID_VV_SHOW_ORDERS = ::WID_VV_SHOW_ORDERS, ///< Show the orders of this vehicle. WID_VV_SHOW_DETAILS = ::WID_VV_SHOW_DETAILS, ///< Show details of this vehicle. WID_VV_CLONE = ::WID_VV_CLONE, ///< Clone this vehicle. WID_VV_SELECT_DEPOT_CLONE = ::WID_VV_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons. WID_VV_SELECT_REFIT_TURN = ::WID_VV_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons. WID_VV_TURN_AROUND = ::WID_VV_TURN_AROUND, ///< Turn this vehicle around. WID_VV_FORCE_PROCEED = ::WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger. }; /** Widgets of the #RefitWindow class. */ enum VehicleRefitWidgets { WID_VR_CAPTION = ::WID_VR_CAPTION, ///< Caption of window. WID_VR_VEHICLE_PANEL_DISPLAY = ::WID_VR_VEHICLE_PANEL_DISPLAY, ///< Display with a representation of the vehicle to refit. WID_VR_SHOW_HSCROLLBAR = ::WID_VR_SHOW_HSCROLLBAR, ///< Selection widget for the horizontal scrollbar. WID_VR_HSCROLLBAR = ::WID_VR_HSCROLLBAR, ///< Horizontal scrollbar or the vehicle display. WID_VR_SELECT_HEADER = ::WID_VR_SELECT_HEADER, ///< Header with question about the cargo to carry. WID_VR_MATRIX = ::WID_VR_MATRIX, ///< Options to refit to. WID_VR_SCROLLBAR = ::WID_VR_SCROLLBAR, ///< Scrollbar for the refit options. WID_VR_INFO = ::WID_VR_INFO, ///< Information about the currently selected refit option. WID_VR_REFIT = ::WID_VR_REFIT, ///< Perform the refit. }; /** Widgets of the #VehicleDetailsWindow class. */ enum VehicleDetailsWidgets { WID_VD_CAPTION = ::WID_VD_CAPTION, ///< Caption of window. WID_VD_RENAME_VEHICLE = ::WID_VD_RENAME_VEHICLE, ///< Rename this vehicle. WID_VD_TOP_DETAILS = ::WID_VD_TOP_DETAILS, ///< Panel with generic details. WID_VD_INCREASE_SERVICING_INTERVAL = ::WID_VD_INCREASE_SERVICING_INTERVAL, ///< Increase the servicing interval. WID_VD_DECREASE_SERVICING_INTERVAL = ::WID_VD_DECREASE_SERVICING_INTERVAL, ///< Decrease the servicing interval. WID_VD_SERVICING_INTERVAL = ::WID_VD_SERVICING_INTERVAL, ///< Information about the servicing interval. WID_VD_MIDDLE_DETAILS = ::WID_VD_MIDDLE_DETAILS, ///< Details for non-trains. WID_VD_MATRIX = ::WID_VD_MATRIX, ///< List of details for trains. WID_VD_SCROLLBAR = ::WID_VD_SCROLLBAR, ///< Scrollbar for train details. WID_VD_DETAILS_CARGO_CARRIED = ::WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train. WID_VD_DETAILS_TRAIN_VEHICLES = ::WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description. WID_VD_DETAILS_CAPACITY_OF_EACH = ::WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts. WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train. }; /** Widgets of the #VehicleListWindow class. */ enum VehicleListWidgets { WID_VL_CAPTION = ::WID_VL_CAPTION, ///< Caption of window. WID_VL_SORT_ORDER = ::WID_VL_SORT_ORDER, ///< Sort order. WID_VL_SORT_BY_PULLDOWN = ::WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list. WID_VL_LIST = ::WID_VL_LIST, ///< List of the vehicles. WID_VL_SCROLLBAR = ::WID_VL_SCROLLBAR, ///< Scrollbar for the list. WID_VL_HIDE_BUTTONS = ::WID_VL_HIDE_BUTTONS, ///< Selection to hide the buttons. WID_VL_AVAILABLE_VEHICLES = ::WID_VL_AVAILABLE_VEHICLES, ///< Available vehicles. WID_VL_MANAGE_VEHICLES_DROPDOWN = ::WID_VL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. WID_VL_STOP_ALL = ::WID_VL_STOP_ALL, ///< Stop all button. WID_VL_START_ALL = ::WID_VL_START_ALL, ///< Start all button. }; /* automatically generated from ../../widgets/viewport_widget.h */ /** Widgets of the #ExtraViewportWindow class. */ enum ExtraViewportWidgets { WID_EV_CAPTION = ::WID_EV_CAPTION, ///< Caption of window. WID_EV_VIEWPORT = ::WID_EV_VIEWPORT, ///< The viewport. WID_EV_ZOOM_IN = ::WID_EV_ZOOM_IN, ///< Zoom in. WID_EV_ZOOM_OUT = ::WID_EV_ZOOM_OUT, ///< Zoom out. WID_EV_MAIN_TO_VIEW = ::WID_EV_MAIN_TO_VIEW, ///< Center the view of this viewport on the main view. WID_EV_VIEW_TO_MAIN = ::WID_EV_VIEW_TO_MAIN, ///< Center the main view on the view of this viewport. }; /* automatically generated from ../../widgets/waypoint_widget.h */ /** Widgets of the #WaypointWindow class. */ enum WaypointWidgets { WID_W_CAPTION = ::WID_W_CAPTION, ///< Caption of window. WID_W_VIEWPORT = ::WID_W_VIEWPORT, ///< The viewport on this waypoint. WID_W_CENTER_VIEW = ::WID_W_CENTER_VIEW, ///< Center the main view on this waypoint. WID_W_RENAME = ::WID_W_RENAME, ///< Rename this waypoint. WID_W_SHOW_VEHICLES = ::WID_W_SHOW_VEHICLES, ///< Show the vehicles visiting this waypoint. }; // @endenum }; #endif /* SCRIPT_WINDOW_HPP */