/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_window.hpp Everything to handle window interaction. */ #ifndef SCRIPT_WINDOW_HPP #define SCRIPT_WINDOW_HPP #include "script_object.hpp" #include "../../window_type.h" #include "../../gfx_type.h" #include "../../widgets/ai_widget.h" #include "../../widgets/airport_widget.h" #include "../../widgets/autoreplace_widget.h" #include "../../widgets/bootstrap_widget.h" #include "../../widgets/bridge_widget.h" #include "../../widgets/build_vehicle_widget.h" #include "../../widgets/cheat_widget.h" #include "../../widgets/company_widget.h" #include "../../widgets/console_widget.h" #include "../../widgets/date_widget.h" #include "../../widgets/depot_widget.h" #include "../../widgets/dock_widget.h" #include "../../widgets/dropdown_widget.h" #include "../../widgets/engine_widget.h" #include "../../widgets/error_widget.h" #include "../../widgets/fios_widget.h" #include "../../widgets/framerate_widget.h" #include "../../widgets/genworld_widget.h" #include "../../widgets/goal_widget.h" #include "../../widgets/graph_widget.h" #include "../../widgets/group_widget.h" #include "../../widgets/highscore_widget.h" #include "../../widgets/industry_widget.h" #include "../../widgets/intro_widget.h" #include "../../widgets/main_widget.h" #include "../../widgets/misc_widget.h" #include "../../widgets/music_widget.h" #include "../../widgets/network_chat_widget.h" #include "../../widgets/network_content_widget.h" #include "../../widgets/network_widget.h" #include "../../widgets/newgrf_debug_widget.h" #include "../../widgets/newgrf_widget.h" #include "../../widgets/news_widget.h" #include "../../widgets/object_widget.h" #include "../../widgets/order_widget.h" #include "../../widgets/osk_widget.h" #include "../../widgets/rail_widget.h" #include "../../widgets/road_widget.h" #include "../../widgets/screenshot_widget.h" #include "../../widgets/settings_widget.h" #include "../../widgets/sign_widget.h" #include "../../widgets/smallmap_widget.h" #include "../../widgets/station_widget.h" #include "../../widgets/statusbar_widget.h" #include "../../widgets/subsidy_widget.h" #include "../../widgets/terraform_widget.h" #include "../../widgets/timetable_widget.h" #include "../../widgets/toolbar_widget.h" #include "../../widgets/town_widget.h" #include "../../widgets/transparency_widget.h" #include "../../widgets/tree_widget.h" #include "../../widgets/vehicle_widget.h" #include "../../widgets/viewport_widget.h" #include "../../widgets/waypoint_widget.h" #include "../../widgets/link_graph_legend_widget.h" #include "../../widgets/story_widget.h" /** * Class that handles window interaction. A Window in OpenTTD has two imporant * values. The WindowClass, and a Window number. The first indicates roughly * which window it is. WC_TOWN_VIEW for example, is the view of a town. * The Window number is a bit more complex, as it depends mostly on the * WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a * good rule of thumb is: either the number is always 0, or the ID of the * object in question. * In the comment at the widget enum, it is mentioned how the number is used. * * Note, that the detailed window layout is very version specific. * Enum values might be added, changed or removed in future versions without notice * in the changelog, and there won't be any means of compatibility. * * @api game */ class ScriptWindow : public ScriptObject { public: // @enum WindowNumberEnum ../../window_type.h@ENUM_WINDOWNUMBERENUM@ // @endenum // @enum WindowClass ../../window_type.h@ENUM_WINDOWCLASS@ // @endenum /** * The colours in the game which you can use for text and highlights. */ enum TextColour { /* Note: these values represent part of the in-game TextColour enum */ TC_BLUE = ::TC_BLUE, ///< Blue colour. TC_SILVER = ::TC_SILVER, ///< Silver colour. TC_GOLD = ::TC_GOLD, ///< Gold colour. TC_RED = ::TC_RED, ///< Red colour. TC_PURPLE = ::TC_PURPLE, ///< Purple colour. TC_LIGHT_BROWN = ::TC_LIGHT_BROWN, ///< Light brown colour. TC_ORANGE = ::TC_ORANGE, ///< Orange colour. TC_GREEN = ::TC_GREEN, ///< Green colour. TC_YELLOW = ::TC_YELLOW, ///< Yellow colour. TC_DARK_GREEN = ::TC_DARK_GREEN, ///< Dark green colour. TC_CREAM = ::TC_CREAM, ///< Cream colour. TC_BROWN = ::TC_BROWN, ///< Brown colour. TC_WHITE = ::TC_WHITE, ///< White colour. TC_LIGHT_BLUE = ::TC_LIGHT_BLUE, ///< Light blue colour. TC_GREY = ::TC_GREY, ///< Grey colour. TC_DARK_BLUE = ::TC_DARK_BLUE, ///< Dark blue colour. TC_BLACK = ::TC_BLACK, ///< Black colour. TC_INVALID = ::TC_INVALID, ///< Invalid colour. }; /** * Special number values. */ enum NumberType { NUMBER_ALL = 0xFFFFFFFF, ///< Value to select all windows of a class. }; /** * Special widget values. */ enum WidgetType { WIDGET_ALL = 0xFF, ///< Value to select all widgets of a window. }; /** * Close a window. * @param window The class of the window to close. * @param number The number of the window to close, or NUMBER_ALL to close all of this class. * @pre !ScriptGame::IsMultiplayer(). */ static void Close(WindowClass window, uint32 number); /** * Check if a window is open. * @param window The class of the window to check for. * @param number The number of the window to check for, or NUMBER_ALL to check for any in the class. * @pre !ScriptGame::IsMultiplayer(). * @return True if the window is open. */ static bool IsOpen(WindowClass window, uint32 number); /** * Highlight a widget in a window. * @param window The class of the window to highlight a widget in. * @param number The number of the window to highlight a widget in. * @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window. * @param colour The colour of the highlight, or TC_INVALID for disabling. * @pre !ScriptGame::IsMultiplayer(). * @pre number != NUMBER_ALL. * @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID). * @pre IsOpen(window, number). */ static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour); // @enum .*Widgets ../../widgets/*_widget.h@ENUM_WIDGETS@ // @endenum }; #endif /* SCRIPT_WINDOW_HPP */