/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_waypointlist.hpp List all the waypoints (you own). */ #ifndef SCRIPT_WAYPOINTLIST_HPP #define SCRIPT_WAYPOINTLIST_HPP #include "script_list.hpp" #include "script_waypoint.hpp" /** * Creates a list of waypoints of which you are the owner. * @api ai game * @ingroup ScriptList */ class ScriptWaypointList : public ScriptList { public: /** * @param waypoint_type The type of waypoint to make a list of waypoints for. */ ScriptWaypointList(ScriptWaypoint::WaypointType waypoint_type); }; /** * Creates a list of waypoints which the vehicle has in its orders. * @api ai game * @ingroup ScriptList */ class ScriptWaypointList_Vehicle : public ScriptList { public: /** * Get the waypoints from the orders of the given vehicle. Duplicates are * not added. Waypoints are added in the order of the vehicle's orders. * @param vehicle_id The vehicle to get the list of waypoints for. */ ScriptWaypointList_Vehicle(VehicleID vehicle_id); }; #endif /* SCRIPT_WAYPOINTLIST_HPP */