/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file script_priorityqueue.hpp A queue that keeps a list of items sorted by a priority. */
/** @defgroup ScriptPriorityQueue Classes that create a priority queue of items. */
#ifndef SCRIPT_PRIORITYQUEUE_HPP
#define SCRIPT_PRIORITYQUEUE_HPP
#include "script_object.hpp"
#include
#include
/**
* Class that creates a queue which keeps its items ordered by an item priority.
* @api ai game
*/
class ScriptPriorityQueue : public ScriptObject {
public:
typedef std::pair PriorityItem;
private:
struct PriorityComparator {
bool operator()(const PriorityItem &lhs, const PriorityItem &rhs) const noexcept
{
return lhs.first > rhs.first;
}
};
PriorityComparator comp;
std::vector queue; ///< The priority list
public:
~ScriptPriorityQueue();
#ifdef DOXYGEN_API
/**
* Add a single item to the queue.
* @param item The item to add. Can be any Squirrel type. Should be unique, otherwise it is ignored.
* @param priority The priority to assign the item.
* @return True if the item was inserted, false if it was already in the queue.
*/
bool Insert(void *item, int64 priority);
/**
* Remove and return the item with the lowest priority.
* @return The item with the lowest priority, removed from the queue. Returns null on an empty queue.
* @pre !IsEmpty()
*/
void *Pop();
/**
* Get the item with the lowest priority, keeping it in the queue.
* @return The item with the lowest priority. Returns null on an empty queue.
* @pre !IsEmpty()
*/
void *Peek();
/**
* Check if an items is already included in the queue.
* @return true if the items is already in the queue.
* @note Performance is O(n), use only when absolutely required.
*/
bool Exists(void *item);
/**
* Clear the queue, making Count() returning 0 and IsEmpty() returning true.
*/
void Clear();
#else
SQInteger Insert(HSQUIRRELVM vm);
SQInteger Pop(HSQUIRRELVM vm);
SQInteger Peek(HSQUIRRELVM vm);
SQInteger Exists(HSQUIRRELVM vm);
SQInteger Clear(HSQUIRRELVM vm);
#endif /* DOXYGEN_API */
/**
* Check if the queue is empty.
* @return true if the queue is empty.
*/
bool IsEmpty();
/**
* Returns the amount of items in the queue.
* @return amount of items in the queue.
*/
SQInteger Count();
};
#endif /* SCRIPT_PRIORITYQUEUE_HPP */