/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */ #include "../../stdafx.h" #include "script_gamesettings.hpp" #include "../../settings_internal.h" #include "../../settings_type.h" #include "../../command_type.h" #include "../../safeguards.h" /* static */ bool ScriptGameSettings::IsValid(const char *setting) { const SettingDesc *sd = GetSettingFromName(setting); return sd != nullptr && sd->IsIntSetting(); } /* static */ int32 ScriptGameSettings::GetValue(const char *setting) { if (!IsValid(setting)) return -1; const SettingDesc *sd = GetSettingFromName(setting); return sd->AsIntSetting()->Read(&_settings_game); } /* static */ bool ScriptGameSettings::SetValue(const char *setting, int value) { if (!IsValid(setting)) return false; const SettingDesc *sd = GetSettingFromName(setting); if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false; return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->GetName().c_str()); } /* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type) { switch (vehicle_type) { case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; default: return true; } }