/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file script_game.cpp Implementation of ScriptGame. */ #include "../../stdafx.h" #include "script_game.hpp" #include "../../command_type.h" #include "../../settings_type.h" #include "../../openttd.h" #include "../../network/network.h" /* static */ bool ScriptGame::Pause() { return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE); } /* static */ bool ScriptGame::Unpause() { return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE); } /* static */ bool ScriptGame::IsPaused() { return !!_pause_mode; } /* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape() { return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape; } /* static */ bool ScriptGame::IsMultiplayer() { #ifdef ENABLE_NETWORK return _network_server; #else return false; #endif }