/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_companymode.hpp Switch the company. */ #ifndef SCRIPT_COMPANYMODE_HPP #define SCRIPT_COMPANYMODE_HPP #include "script_object.hpp" /** * Class to switch the current company. * If you create an instance of this class, the company will be switched. * The original company is stored and recovered from when ever the * instance is destroyed. * All actions performed within the scope of this mode, will be executed * on behalf of the company you switched to. This includes any costs * attached to the action performed. If the company does not have the * funds the action will be aborted. In other words, this is like the * real player is executing the commands. * If the company is not valid during an action, the error * ERR_PRECONDITION_INVALID_COMPANY will be returned. You can switch to * invalid companies, or a company can become invalid (bankrupt) while you * are switched to it. * @api game */ class ScriptCompanyMode : public ScriptObject { private: CompanyID last_company; ///< The previous company we were in. public: /** * Creating instance of this class switches the company used for queries * and commands. * @param company The new company to switch to. * @note When the instance is destroyed, it restores the company that was * current when the instance was created! */ ScriptCompanyMode(int company); /** * Destroying this instance reset the company to that what it was * in when the instance was created. */ ~ScriptCompanyMode(); }; #endif /* SCRIPT_COMPANYMODE_HPP */