/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "../script_town.hpp" #include "../template/template_town.hpp.sq" template <> const char *GetClassName() { return "GSTown"; } void SQGSTown_Register(Squirrel *engine) { DefSQClass SQGSTown("GSTown"); SQGSTown.PreRegister(engine); SQGSTown.AddConstructor(engine, "x"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_NONE, "TOWN_RATING_NONE"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_APPALLING, "TOWN_RATING_APPALLING"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_VERY_POOR, "TOWN_RATING_VERY_POOR"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_POOR, "TOWN_RATING_POOR"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_MEDIOCRE, "TOWN_RATING_MEDIOCRE"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_GOOD, "TOWN_RATING_GOOD"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_VERY_GOOD, "TOWN_RATING_VERY_GOOD"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_EXCELLENT, "TOWN_RATING_EXCELLENT"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_OUTSTANDING, "TOWN_RATING_OUTSTANDING"); SQGSTown.DefSQConst(engine, ScriptTown::TOWN_RATING_INVALID, "TOWN_RATING_INVALID"); SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_ORIGINAL, "ROAD_LAYOUT_ORIGINAL"); SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_BETTER_ROADS, "ROAD_LAYOUT_BETTER_ROADS"); SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_2x2, "ROAD_LAYOUT_2x2"); SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_3x3, "ROAD_LAYOUT_3x3"); SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_INVALID, "ROAD_LAYOUT_INVALID"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetTownCount, "GetTownCount", 1, "."); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsValidTown, "IsValidTown", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetName, "GetName", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetPopulation, "GetPopulation", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetHouseCount, "GetHouseCount", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetLocation, "GetLocation", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthProduction, "GetLastMonthProduction", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthSupplied, "GetLastMonthSupplied", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthTransportedPercentage, "GetLastMonthTransportedPercentage", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthReceived, "GetLastMonthReceived", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetCargoGoal, "GetCargoGoal", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetGrowthRate, "GetGrowthRate", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsCity, "IsCity", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRating, "GetRating", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetAllowedNoise, "GetAllowedNoise", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadLayout, "GetRoadLayout", 2, ".i"); SQGSTown.PostRegister(engine); }