/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file story_sl.cpp Code handling saving and loading of story pages */ #include "../stdafx.h" #include "../story_base.h" #include "saveload.h" #include "../safeguards.h" /** Called after load to trash broken pages. */ void AfterLoadStoryBook() { if (IsSavegameVersionBefore(185)) { /* Trash all story pages and page elements because * they were saved with wrong data types. */ _story_page_element_pool.CleanPool(); _story_page_pool.CleanPool(); } } static const SaveLoad _story_page_elements_desc[] = { SLE_CONDVAR(StoryPageElement, sort_value, SLE_FILE_U16 | SLE_VAR_U32, 0, 184), SLE_CONDVAR(StoryPageElement, sort_value, SLE_UINT32, 185, SL_MAX_VERSION), SLE_VAR(StoryPageElement, page, SLE_UINT16), SLE_CONDVAR(StoryPageElement, type, SLE_FILE_U16 | SLE_VAR_U8, 0, 184), SLE_CONDVAR(StoryPageElement, type, SLE_UINT8, 185, SL_MAX_VERSION), SLE_VAR(StoryPageElement, referenced_id, SLE_UINT32), SLE_STR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL, 0), SLE_END() }; static void Save_STORY_PAGE_ELEMENT() { StoryPageElement *s; FOR_ALL_STORY_PAGE_ELEMENTS(s) { SlSetArrayIndex(s->index); SlObject(s, _story_page_elements_desc); } } static void Load_STORY_PAGE_ELEMENT() { int index; uint32 max_sort_value = 0; while ((index = SlIterateArray()) != -1) { StoryPageElement *s = new (index) StoryPageElement(); SlObject(s, _story_page_elements_desc); if (s->sort_value > max_sort_value) { max_sort_value = s->sort_value; } } /* Update the next sort value, so that the next * created page is shown after all existing pages. */ _story_page_element_next_sort_value = max_sort_value + 1; } static const SaveLoad _story_pages_desc[] = { SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, 0, 184), SLE_CONDVAR(StoryPage, sort_value, SLE_UINT32, 185, SL_MAX_VERSION), SLE_VAR(StoryPage, date, SLE_UINT32), SLE_CONDVAR(StoryPage, company, SLE_FILE_U16 | SLE_VAR_U8, 0, 184), SLE_CONDVAR(StoryPage, company, SLE_UINT8, 185, SL_MAX_VERSION), SLE_STR(StoryPage, title, SLE_STR | SLF_ALLOW_CONTROL, 0), SLE_END() }; static void Save_STORY_PAGE() { StoryPage *s; FOR_ALL_STORY_PAGES(s) { SlSetArrayIndex(s->index); SlObject(s, _story_pages_desc); } } static void Load_STORY_PAGE() { int index; uint32 max_sort_value = 0; while ((index = SlIterateArray()) != -1) { StoryPage *s = new (index) StoryPage(); SlObject(s, _story_pages_desc); if (s->sort_value > max_sort_value) { max_sort_value = s->sort_value; } } /* Update the next sort value, so that the next * created page is shown after all existing pages. */ _story_page_next_sort_value = max_sort_value + 1; } extern const ChunkHandler _story_page_chunk_handlers[] = { { 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, NULL, NULL, CH_ARRAY}, { 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, NULL, NULL, CH_ARRAY | CH_LAST}, };