/* $Id$ */ /** @file oldloader_sl.cpp Chunks and fix-ups for TTO/TTD/TTDP savegames. TTO loader code is based on SVXConverter by Roman Vetter. */ #include "../stdafx.h" #include "../town.h" #include "../industry.h" #include "../company_func.h" #include "../aircraft.h" #include "../roadveh.h" #include "../ship.h" #include "../train.h" #include "../signs_base.h" #include "../debug.h" #include "../depot_base.h" #include "../newgrf_config.h" #include "../zoom_func.h" #include "../date_func.h" #include "../vehicle_func.h" #include "../variables.h" #include "../effectvehicle_base.h" #include "../core/mem_func.hpp" #include "../core/alloc_type.hpp" #include "saveload_internal.h" #include "oldloader.h" #include "table/strings.h" #include "../table/engines.h" #include "../table/namegen.h" static bool _read_ttdpatch_flags; static uint8 *_old_map3; void FixOldMapArray() { /* TTO/TTD/TTDP savegames could have buoys at tile 0 * (without assigned station struct) */ MemSetT(&_m[0], 0); SetTileType(0, MP_WATER); SetTileOwner(0, OWNER_WATER); } static void FixTTDMapArray() { /* _old_map3 is moved to _m::m3 and _m::m4 */ for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) { _m[t].m3 = _old_map3[t * 2]; _m[t].m4 = _old_map3[t * 2 + 1]; } for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) { switch (GetTileType(t)) { case MP_STATION: _m[t].m4 = 0; // We do not understand this TTDP station mapping (yet) switch (_m[t].m5) { /* We have drive through stops at a totally different place */ case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop default: break; } break; case MP_RAILWAY: /* We save presignals different from TTDPatch, convert them */ if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS /* This byte is always zero in TTD for this type of tile */ if (_m[t].m4) { // Convert the presignals to our own format _m[t].m4 = (_m[t].m4 >> 1) & 7; } } /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just * clear it for ourselves and let OTTD's rebuild PBS itself */ _m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS break; case MP_WATER: /* if water class == 3, make river there */ if (GB(_m[t].m3, 0, 2) == 3) { SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); _m[t].m2 = 0; _m[t].m3 = 2; // WATER_CLASS_RIVER _m[t].m4 = Random(); _m[t].m5 = 0; } break; default: break; } } FixOldMapArray(); } #define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z) static uint32 RemapOldTownName(uint32 townnameparts, byte old_town_name_type) { switch (old_town_name_type) { case 0: case 3: // English, American /* Already OK */ return townnameparts; case 1: // French /* For some reason 86 needs to be subtracted from townnameparts * 0000 0000 0000 0000 0000 0000 1111 1111 */ return FIXNUM(townnameparts - 86, lengthof(_name_french_real), 0); case 2: // German DEBUG(misc, 0, "German Townnames are buggy (%d)", townnameparts); return townnameparts; case 4: // Latin-American /* 0000 0000 0000 0000 0000 0000 1111 1111 */ return FIXNUM(townnameparts, lengthof(_name_spanish_real), 0); case 5: // Silly /* NUM_SILLY_1 - lower 16 bits * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes) * 1000 0000 2222 2222 0000 0000 1111 1111 */ return FIXNUM(townnameparts, lengthof(_name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(_name_silly_2), 16); } return 0; } #undef FIXNUM void FixOldTowns() { Town *town; /* Convert town-names if needed */ FOR_ALL_TOWNS(town) { if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) { town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name; town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name); } } } StringID *_old_vehicle_names; void FixOldVehicles() { Vehicle *v; FOR_ALL_VEHICLES(v) { /* For some reason we need to correct for this */ switch (v->spritenum) { case 0xfd: break; case 0xff: v->spritenum = 0xfe; break; default: v->spritenum >>= 1; break; } /* Vehicle-subtype is different in TTD(Patch) */ if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1; v->name = CopyFromOldName(_old_vehicle_names[v->index]); /* We haven't used this bit for stations for ages */ if (v->type == VEH_ROAD && v->u.road.state != RVSB_IN_DEPOT && v->u.road.state != RVSB_WORMHOLE) { ClrBit(v->u.road.state, RVS_IS_STOPPING); } /* The subtype should be 0, but it sometimes isn't :( */ if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0; /* Sometimes primary vehicles would have a nothing (invalid) order * or vehicles that could not have an order would still have a * (loading) order which causes assertions and the like later on. */ if (!IsCompanyBuildableVehicleType(v) || (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) { v->current_order.MakeDummy(); } /* Shared orders are fixed in AfterLoadVehicles now */ } } static bool FixTTOMapArray() { for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) { TileType tt = GetTileType(t); switch (tt) { case MP_CLEAR: break; case MP_RAILWAY: case 11: // monorail if (tt == 11) { _m[t].m3 = 1; // rail type = monorail _m[t].type_height &= 0x1F; // -> MP_RAILWAY _m[t].m2 = 1; // set monorail ground to RAIL_GROUND_GRASS } switch (GB(_m[t].m5, 6, 2)) { case 0: // RAIL_TILE_NORMAL break; case 1: // RAIL_TILE_SIGNALS _m[t].m4 = (~_m[t].m5 & 1) << 2; // signal variant (present only in OTTD) SB(_m[t].m2, 6, 2, GB(_m[t].m5, 3, 2)); // signal status _m[t].m3 |= 0xC0; // both signals are present _m[t].m5 = HasBit(_m[t].m5, 5) ? 2 : 1; // track direction (only X or Y) _m[t].m5 |= 0x40; // RAIL_TILE_SIGNALS break; case 3: // RAIL_TILE_DEPOT _m[t].m2 = 0; break; default: return false; } break; case MP_ROAD: // road (depot) or level crossing switch (GB(_m[t].m5, 4, 4)) { case 0: // ROAD_TILE_NORMAL if (_m[t].m2 == 4) _m[t].m2 = 5; // 'small trees' -> ROADSIDE_TREES break; case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO) _m[t].m3 = _m[t].m1; // set owner of road = owner of rail break; case 2: // ROAD_TILE_DEPOT break; default: return false; } break; case MP_HOUSE: _m[t].m3 = _m[t].m2 & 0xC0; // construction stage _m[t].m2 &= 0x3F; // building type if (_m[t].m2 >= 5) _m[t].m2++; // skip "large office block on snow" break; case MP_TREES: _m[t].m3 = GB(_m[t].m5, 3, 3); // type of trees _m[t].m5 &= 0xC7; // number of trees and growth status break; case MP_STATION: _m[t].m3 = (_m[t].m5 >= 0x08 && _m[t].m5 <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock) if (_m[t].m5 >= 8) _m[t].m5 -= 8; // shift for monorail if (_m[t].m5 >= 0x42) _m[t].m5++; // skip heliport break; case MP_WATER: _m[t].m3 = _m[t].m2 = 0; break; case MP_VOID: _m[t].m2 = _m[t].m3 = _m[t].m5 = 0; break; case MP_INDUSTRY: _m[t].m3 = 0; switch (_m[t].m5) { case 0x24: // farm silo _m[t].m5 = 0x25; break; case 0x25: case 0x27: // farm case 0x28: case 0x29: case 0x2A: case 0x2B: // factory _m[t].m5--; break; default: if (_m[t].m5 >= 0x2C) _m[t].m5 += 3; // iron ore mine, steel mill or bank break; } break; case MP_TUNNELBRIDGE: if (HasBit(_m[t].m5, 7)) { // bridge byte m5 = _m[t].m5; _m[t].m5 = m5 & 0xE1; // copy bits 7..5, 1 if (GB(m5, 1, 2) == 1) _m[t].m5 |= 0x02; // road bridge if (GB(m5, 1, 2) == 3) _m[t].m2 |= 0xA0; // monorail bridge -> tubular, steel bridge if (!HasBit(m5, 6)) { // bridge head _m[t].m3 = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others) } else { // middle bridge part _m[t].m3 = HasBit(m5, 2) ? 0x10 : 0; // track subtype on bridge if (GB(m5, 3, 2) == 3) _m[t].m3 |= 1; // track subtype under bridge if (GB(m5, 3, 2) == 1) _m[t].m5 |= 0x08; // set for road/water under (0 for rail/clear) } } else { // tunnel entrance/exit _m[t].m2 = 0; _m[t].m3 = HasBit(_m[t].m5, 3); // monorail _m[t].m5 &= HasBit(_m[t].m5, 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail) } break; case MP_UNMOVABLE: _m[t].m2 = 0; _m[t].m3 = 0; break; default: return false; } } FixOldMapArray(); return true; } static Engine *_old_engines; static bool FixTTOEngines() { /** TTD->TTO remapping of engines; 255 means there is no equivalent. SVXConverter uses (almost) the same table. */ static const EngineID ttd_to_tto[] = { 0, 255, 255, 255, 255, 255, 255, 255, 5, 7, 8, 9, 10, 11, 12, 13, 255, 255, 255, 255, 255, 255, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 31, 255, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 44, 45, 46, 255, 255, 255, 255, 47, 48, 255, 49, 50, 255, 255, 255, 255, 51, 52, 255, 53, 54, 255, 55, 56, 255, 57, 58, 255, 59, 60, 255,61, 62, 255, 63, 64, 255, 65, 66, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 67, 68, 69, 70, 71, 255, 255, 76, 77, 255, 255, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255 }; /** TTO->TTD remapping of engines. SVXConverter uses the same table. */ static const EngineID tto_to_ttd[] = { 0, 0, 8, 8, 8, 8, 8, 9, 10, 11, 12, 13, 14, 15, 15, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 55, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 116, 116, 117, 118, 123, 124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150, 151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 253 }; Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->engine_type >= lengthof(tto_to_ttd)) return false; v->engine_type = tto_to_ttd[v->engine_type]; } /* Load the default engine set. Many of them will be overriden later */ uint j = 0; for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i); for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i); for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i); for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i); Date aging_date = min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1)); for (EngineID i = 0; i < 256; i++) { int oi = ttd_to_tto[i]; Engine *e = GetTempDataEngine(i); if (oi == 255) { /* Default engine is used */ _date += DAYS_TILL_ORIGINAL_BASE_YEAR; StartupOneEngine(e, aging_date); e->intro_date -= DAYS_TILL_ORIGINAL_BASE_YEAR; _date -= DAYS_TILL_ORIGINAL_BASE_YEAR; /* Make sure for example monorail and maglev are available when they should be */ if (_date >= e->intro_date && HasBit(e->info.climates, 0)) { e->flags |= ENGINE_AVAILABLE; e->company_avail = (CompanyMask)0xFF; e->age = _date > e->intro_date ? (_date - e->intro_date) / 30 : 0; } } else { /* Using data from TTO savegame */ Engine *oe = &_old_engines[oi]; e->intro_date = oe->intro_date; e->age = oe->age; e->reliability = oe->reliability; e->reliability_spd_dec = oe->reliability_spd_dec; e->reliability_start = oe->reliability_start; e->reliability_max = oe->reliability_max; e->reliability_final = oe->reliability_final; e->duration_phase_1 = oe->duration_phase_1; e->duration_phase_2 = oe->duration_phase_2; e->duration_phase_3 = oe->duration_phase_3; e->lifelength = oe->lifelength; e->flags = oe->flags; e->company_avail = 0; /* One or more engines were remapped to this one. Make this engine available * if at least one of them was available. */ for (uint j = 0; j < lengthof(tto_to_ttd); j++) { if (tto_to_ttd[j] == i && _old_engines[j].company_avail != 0) { e->company_avail = (CompanyMask)0xFF; e->flags |= ENGINE_AVAILABLE; break; } } e->preview_company_rank = 0; e->preview_wait = 0; e->name = NULL; e->info.climates = 1; } } return true; } static void FixTTOCompanies() { Company *c; FOR_ALL_COMPANIES(c) { c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed } } static inline byte RemapTTOColour(byte tto) { /** Lossy remapping of TTO colours to TTD colours. SVXConverter uses the same conversion. */ static const byte tto_colour_remap[] = { COLOUR_DARK_BLUE, COLOUR_GREY, COLOUR_YELLOW, COLOUR_RED, COLOUR_PURPLE, COLOUR_DARK_GREEN, COLOUR_ORANGE, COLOUR_PALE_GREEN, COLOUR_BLUE, COLOUR_GREEN, COLOUR_CREAM, COLOUR_BROWN, COLOUR_WHITE, COLOUR_LIGHT_BLUE, COLOUR_MAUVE, COLOUR_PINK }; if ((size_t)tto >= lengthof(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen return tto_colour_remap[tto]; } static inline uint RemapTownIndex(uint x) { return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94; } static inline uint RemapOrderIndex(uint x) { return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2; } extern TileIndex *_animated_tile_list; extern uint _animated_tile_count; extern char *_old_name_array; static byte _old_vehicle_multiplier; static uint32 _old_town_index; static uint16 _old_string_id; static uint16 _old_string_id_2; static uint16 _old_extra_chunk_nums; static void ReadTTDPatchFlags() { if (_read_ttdpatch_flags) return; _read_ttdpatch_flags = true; if (_savegame_type == SGT_TTO) { _old_vehicle_multiplier = 1; return; } /* TTDPatch misuses _old_map3 for flags.. read them! */ _old_vehicle_multiplier = _old_map3[0]; /* Somehow.... there was an error in some savegames, so 0 becomes 1 and 1 becomes 2. The rest of the values are okay */ if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++; _old_vehicle_names = MallocT(_old_vehicle_multiplier * 850); /* TTDPatch increases the Vehicle-part in the middle of the game, so if the multipler is anything else but 1, the assert fails.. bump the assert value so it doesn't! (1 multipler == 850 vehicles 1 vehicle == 128 bytes */ _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128; for (uint i = 0; i < 17; i++) { // check tile 0, too if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1; } /* Check if we have a modern TTDPatch savegame (has extra data all around) */ if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2; _old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2]; /* Clean the misused places */ for (uint i = 0; i < 17; i++) _old_map3[i] = 0; for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0; if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game"); DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850); } static const OldChunks town_chunk[] = { OCL_SVAR( OC_TILE, Town, xy ), OCL_NULL( 2 ), ///< population, no longer in use OCL_SVAR( OC_UINT16, Town, townnametype ), OCL_SVAR( OC_UINT32, Town, townnameparts ), OCL_SVAR( OC_UINT8, Town, grow_counter ), OCL_NULL( 1 ), ///< sort_index, no longer in use OCL_NULL( 4 ), ///< sign-coordinates, no longer in use OCL_NULL( 2 ), ///< namewidth, no longer in use OCL_SVAR( OC_UINT16, Town, flags12 ), OCL_NULL( 10 ), ///< radius, no longer in use OCL_SVAR( OC_UINT16, Town, ratings[0] ), OCL_SVAR( OC_UINT16, Town, ratings[1] ), OCL_SVAR( OC_UINT16, Town, ratings[2] ), OCL_SVAR( OC_UINT16, Town, ratings[3] ), OCL_SVAR( OC_UINT16, Town, ratings[4] ), OCL_SVAR( OC_UINT16, Town, ratings[5] ), OCL_SVAR( OC_UINT16, Town, ratings[6] ), OCL_SVAR( OC_UINT16, Town, ratings[7] ), OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ), OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ), OCL_NULL( 2 ), ///< num_houses, no longer in use OCL_SVAR( OC_UINT8, Town, time_until_rebuild ), OCL_SVAR( OC_UINT8, Town, growth_rate ), OCL_SVAR( OC_UINT16, Town, new_max_pass ), OCL_SVAR( OC_UINT16, Town, new_max_mail ), OCL_SVAR( OC_UINT16, Town, new_act_pass ), OCL_SVAR( OC_UINT16, Town, new_act_mail ), OCL_SVAR( OC_UINT16, Town, max_pass ), OCL_SVAR( OC_UINT16, Town, max_mail ), OCL_SVAR( OC_UINT16, Town, act_pass ), OCL_SVAR( OC_UINT16, Town, act_mail ), OCL_SVAR( OC_UINT8, Town, pct_pass_transported ), OCL_SVAR( OC_UINT8, Town, pct_mail_transported ), OCL_SVAR( OC_TTD | OC_UINT16, Town, new_act_food ), OCL_SVAR( OC_TTD | OC_UINT16, Town, new_act_water ), OCL_SVAR( OC_TTD | OC_UINT16, Town, act_food ), OCL_SVAR( OC_TTD | OC_UINT16, Town, act_water ), OCL_SVAR( OC_UINT8, Town, road_build_months ), OCL_SVAR( OC_UINT8, Town, fund_buildings_months ), OCL_CNULL( OC_TTD, 8 ), ///< some junk at the end of the record OCL_END() }; static bool LoadOldTown(LoadgameState *ls, int num) { Town *t = new (num) Town(); if (!LoadChunk(ls, t, town_chunk)) return false; if (t->xy != 0) { if (_savegame_type == SGT_TTO) { /* 0x10B6 is auto-generated name, others are custom names */ t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00; } } else { t->xy = INVALID_TILE; } return true; } static uint16 _old_order; static const OldChunks order_chunk[] = { OCL_VAR ( OC_UINT16, 1, &_old_order ), OCL_END() }; static bool LoadOldOrder(LoadgameState *ls, int num) { if (!LoadChunk(ls, NULL, order_chunk)) return false; new (num) Order(UnpackOldOrder(_old_order)); /* Relink the orders to eachother (in the orders for one vehicle are behind eachother, * with an invalid order (OT_NOTHING) as indication that it is the last order */ if (num > 0 && Order::Get(num)->IsValid()) { Order::Get(num - 1)->next = Order::Get(num); } return true; } static bool LoadOldAnimTileList(LoadgameState *ls, int num) { /* This is sligthly hackish - we must load a chunk into an array whose * address isn't static, but instead pointed to by _animated_tile_list. * To achieve that, create an OldChunks list on the stack on the fly. * The list cannot be static because the value of _animated_tile_list * can change between calls. */ const OldChunks anim_chunk[] = { OCL_VAR ( OC_TILE, 256, _animated_tile_list ), OCL_END () }; if (!LoadChunk(ls, NULL, anim_chunk)) return false; /* Update the animated tile counter by counting till the first zero in the array */ for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) { if (_animated_tile_list[_animated_tile_count] == 0) break; } return true; } static const OldChunks depot_chunk[] = { OCL_SVAR( OC_TILE, Depot, xy ), OCL_VAR ( OC_UINT32, 1, &_old_town_index ), OCL_END() }; static bool LoadOldDepot(LoadgameState *ls, int num) { Depot *d = new (num) Depot(); if (!LoadChunk(ls, d, depot_chunk)) return false; if (d->xy != 0) { d->town_index = RemapTownIndex(_old_town_index); } else { d->xy = INVALID_TILE; } return true; } static int32 _old_price; static uint16 _old_price_frac; static const OldChunks price_chunk[] = { OCL_VAR ( OC_INT32, 1, &_old_price ), OCL_VAR ( OC_UINT16, 1, &_old_price_frac ), OCL_END() }; static bool LoadOldPrice(LoadgameState *ls, int num) { if (_savegame_type == SGT_TTO && num == 25) { /* clear_fields == build_road_depot (TTO didn't have this price) */ ((Money*)&_price)[25] = ((Money*)&_price)[6]; _price_frac[25] = _price_frac[6]; return true; } if (!LoadChunk(ls, NULL, price_chunk)) return false; if (_savegame_type == SGT_TTO) { /* base prices are different in these two cases */ if (num == 15) _old_price = ClampToI32(((Money)_old_price) * 20 / 3); // build_railvehicle if (num == 17) _old_price = ClampToI32(((Money)_old_price) * 10); // aircraft_base } /* We use a struct to store the prices, but they are ints in a row.. * so just access the struct as an array of int32s */ ((Money*)&_price)[num] = _old_price; _price_frac[num] = _old_price_frac; return true; } static const OldChunks cargo_payment_rate_chunk[] = { OCL_VAR ( OC_INT32, 1, &_old_price ), OCL_VAR ( OC_UINT16, 1, &_old_price_frac ), OCL_NULL( 2 ), ///< Junk OCL_END() }; static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num) { if (_savegame_type == SGT_TTO && num == 11) { // TTD has 1 more cargo type _cargo_payment_rates[num] = _cargo_payment_rates[9]; _cargo_payment_rates_frac[num] = _cargo_payment_rates_frac[9]; return true; } if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false; if (_savegame_type == SGT_TTO) { /* SVXConverter about cargo payment rates correction: * "increase them to compensate for the faster time advance in TTD compared to TTO * which otherwise would cause much less income while the annual running costs of * the vehicles stay the same" */ Money m = ((((Money)_old_price) << 16) + (uint)_old_price_frac) * 124 / 74; _old_price = m >> 16; _old_price_frac = GB((int64)m, 0, 16); } _cargo_payment_rates[num] = -_old_price; _cargo_payment_rates_frac[num] = _old_price_frac; return true; } static StationID _current_station_id; static uint16 _waiting_acceptance; static uint8 _cargo_source; static uint8 _cargo_days; static const OldChunks goods_chunk[] = { OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ), OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ), OCL_SVAR( OC_UINT8, GoodsEntry, rating ), OCL_VAR ( OC_UINT8, 1, &_cargo_source ), OCL_VAR ( OC_UINT8, 1, &_cargo_days ), OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ), OCL_SVAR( OC_UINT8, GoodsEntry, last_age ), OCL_END() }; static bool LoadOldGood(LoadgameState *ls, int num) { /* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */ if (_savegame_type == SGT_TTO && num == 11) return true; Station *st = Station::Get(_current_station_id); GoodsEntry *ge = &st->goods[num]; if (!LoadChunk(ls, ge, goods_chunk)) return false; SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15)); SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF); if (GB(_waiting_acceptance, 0, 12) != 0) { CargoPacket *cp = new CargoPacket(); cp->source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; cp->count = GB(_waiting_acceptance, 0, 12); cp->days_in_transit = _cargo_days; ge->cargo.Append(cp); } return true; } static const OldChunks station_chunk[] = { OCL_SVAR( OC_TILE, Station, xy ), OCL_VAR ( OC_UINT32, 1, &_old_town_index ), OCL_NULL( 4 ), ///< bus/lorry tile OCL_SVAR( OC_TILE, Station, train_tile ), OCL_SVAR( OC_TILE, Station, airport_tile ), OCL_SVAR( OC_TILE, Station, dock_tile ), OCL_SVAR( OC_UINT8, Station, trainst_w ), OCL_NULL( 1 ), ///< sort-index, no longer in use OCL_NULL( 2 ), ///< sign-width, no longer in use OCL_VAR ( OC_UINT16, 1, &_old_string_id ), OCL_NULL( 4 ), ///< sign left/top, no longer in use OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ), OCL_CHUNK( 12, LoadOldGood ), OCL_SVAR( OC_UINT8, Station, time_since_load ), OCL_SVAR( OC_UINT8, Station, time_since_unload ), OCL_SVAR( OC_UINT8, Station, delete_ctr ), OCL_SVAR( OC_UINT8, Station, owner ), OCL_SVAR( OC_UINT8, Station, facilities ), OCL_SVAR( OC_TTD | OC_UINT8, Station, airport_type ), OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U64, Station, airport_flags ), OCL_NULL( 3 ), ///< bus/truck status, blocked months, no longer in use OCL_CNULL( OC_TTD, 1 ), ///< unknown OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U64, Station, airport_flags ), OCL_CNULL( OC_TTD, 2 ), ///< last_vehicle. now last_vehicle_type OCL_CNULL( OC_TTD, 4 ), ///< junk at end of chunk OCL_END() }; static bool LoadOldStation(LoadgameState *ls, int num) { Station *st = new (num) Station(); _current_station_id = num; if (!LoadChunk(ls, st, station_chunk)) return false; if (st->xy != 0) { st->town = Town::Get(RemapTownIndex(_old_town_index)); if (_savegame_type == SGT_TTO) { if (IsInsideBS(_old_string_id, 0x180F, 32)) { st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name } else { st->string_id = _old_string_id + 0x2800; // custom name } if (HasBit(st->airport_flags, 8)) { st->airport_type = 1; // large airport } else if (HasBit(st->airport_flags, 6)) { st->airport_type = 3; // oil rig } else { st->airport_type = 0; // small airport } } else { st->string_id = RemapOldStringID(_old_string_id); } } else { st->xy = INVALID_TILE; } return true; } static const OldChunks industry_chunk[] = { OCL_SVAR( OC_TILE, Industry, xy ), OCL_VAR ( OC_UINT32, 1, &_old_town_index ), OCL_SVAR( OC_UINT8, Industry, width ), OCL_SVAR( OC_UINT8, Industry, height ), OCL_NULL( 2 ), ///< used to be industry's produced_cargo OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[0] ), OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[1] ), OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[0] ), OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[1] ), OCL_SVAR( OC_UINT8, Industry, production_rate[0] ), OCL_SVAR( OC_UINT8, Industry, production_rate[1] ), OCL_NULL( 3 ), ///< used to be industry's accepts_cargo OCL_SVAR( OC_UINT8, Industry, prod_level ), OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ), OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ), OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ), OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ), OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[0] ), OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[1] ), OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ), OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ), OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ), OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ), OCL_SVAR( OC_UINT8, Industry, type ), OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ), OCL_SVAR( OC_UINT8, Industry, owner ), OCL_SVAR( OC_UINT8, Industry, random_colour ), OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ), OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ), OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ), OCL_CNULL( OC_TTD, 9 ), ///< Random junk at the end of this chunk OCL_END() }; static bool LoadOldIndustry(LoadgameState *ls, int num) { Industry *i = new (num) Industry(); if (!LoadChunk(ls, i, industry_chunk)) return false; if (i->xy != 0) { i->town = Town::Get(RemapTownIndex(_old_town_index)); if (_savegame_type == SGT_TTO) { if (i->type > 0x06) i->type++; // Printing Works were added if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID YearMonthDay ymd; ConvertDateToYMD(_date, &ymd); i->last_prod_year = ymd.year; i->random_colour = RemapTTOColour(i->random_colour); } IncIndustryTypeCount(i->type); } else { i->xy = INVALID_TILE; } return true; } static CompanyID _current_company_id; static int32 _old_yearly; static const OldChunks _company_yearly_chunk[] = { OCL_VAR( OC_INT32, 1, &_old_yearly ), OCL_END() }; static bool LoadOldCompanyYearly(LoadgameState *ls, int num) { Company *c = Company::Get(_current_company_id); for (uint i = 0; i < 13; i++) { if (_savegame_type == SGT_TTO && i == 6) { _old_yearly = 0; // property maintenance } else { if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false; } c->yearly_expenses[num][i] = _old_yearly; } return true; } static const OldChunks _company_economy_chunk[] = { OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ), OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ), OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo ), OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ), OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ), OCL_END() }; static bool LoadOldCompanyEconomy(LoadgameState *ls, int num) { Company *c = Company::Get(_current_company_id); if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false; /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */ c->cur_economy.income = -c->cur_economy.income; c->cur_economy.expenses = -c->cur_economy.expenses; for (uint i = 0; i < 24; i++) { if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false; c->old_economy[i].income = -c->old_economy[i].income; c->old_economy[i].expenses = -c->old_economy[i].expenses; } return true; } static const OldChunks _company_chunk[] = { OCL_VAR ( OC_UINT16, 1, &_old_string_id ), OCL_SVAR( OC_UINT32, Company, name_2 ), OCL_SVAR( OC_UINT32, Company, face ), OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ), OCL_SVAR( OC_UINT32, Company, president_name_2 ), OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ), OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ), OCL_SVAR( OC_UINT8, Company, colour ), OCL_SVAR( OC_UINT8, Company, money_fraction ), OCL_SVAR( OC_UINT8, Company, quarters_of_bankrupcy ), OCL_SVAR( OC_UINT8, Company, bankrupt_asked ), OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ), OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ), OCL_SVAR( OC_TTD | OC_UINT32, Company, cargo_types ), OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U32, Company, cargo_types ), OCL_CHUNK( 3, LoadOldCompanyYearly ), OCL_CHUNK( 1, LoadOldCompanyEconomy ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year), OCL_SVAR( OC_TILE, Company, last_build_coordinate ), OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ), OCL_NULL( 230 ), // Old AI OCL_SVAR( OC_UINT8, Company, block_preview ), OCL_CNULL( OC_TTD, 1 ), // Old AI OCL_SVAR( OC_TTD | OC_UINT8, Company, avail_railtypes ), OCL_SVAR( OC_TILE, Company, location_of_HQ ), OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ), OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ), OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[2] ), OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[3] ), OCL_CNULL( OC_TTD, 8 ), ///< junk at end of chunk OCL_END() }; static bool LoadOldCompany(LoadgameState *ls, int num) { Company *c = new (num) Company(); _current_company_id = (CompanyID)num; if (!LoadChunk(ls, c, _company_chunk)) return false; if (_old_string_id == 0) { delete c; return true; } if (_savegame_type == SGT_TTO) { /* adjust manager's face */ if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) { /* if face would be black in TTD, adjust tie colour and thereby face colour */ ClrBit(c->face, 27); } /* Company name */ if (_old_string_id == 0 || _old_string_id == 0x4C00) { _old_string_id = STR_SV_UNNAMED; // "Unnamed" } else if (GB(_old_string_id, 8, 8) == 0x52) { _old_string_id += 0x2A00; // Custom name } else { _old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name } c->name_1 = _old_string_id; /* Manager name */ switch (_old_string_id_2) { case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME; break; // automatic name case 0x0006: _old_string_id_2 = STR_SV_EMPTY; break; // empty name default: _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name } c->president_name_1 = _old_string_id_2; c->colour = RemapTTOColour(c->colour); if (num != 0) c->is_ai = true; } else { c->name_1 = RemapOldStringID(_old_string_id); c->president_name_1 = RemapOldStringID(_old_string_id_2); if (num == 0) { /* If the first company has no name, make sure we call it UNNAMED */ if (c->name_1 == 0) c->name_1 = STR_SV_UNNAMED; } else { /* Beside some multiplayer maps (1 on 1), which we don't official support, * all other companys are an AI.. mark them as such */ c->is_ai = true; } /* Sometimes it is better to not ask.. in old scenarios, the money * was always 893288 pounds. In the newer versions this is correct, * but correct for those oldies * Ps: this also means that if you had exact 893288 pounds, you will go back * to 100000.. this is a very VERY small chance ;) */ if (c->money == 893288) c->money = c->current_loan = 100000; } _company_colours[num] = (Colours)c->colour; c->inaugurated_year -= ORIGINAL_BASE_YEAR; return true; } static uint32 _old_order_ptr; static uint16 _old_next_ptr; static VehicleID _current_vehicle_id; static const OldChunks vehicle_train_chunk[] = { OCL_SVAR( OC_UINT8, VehicleRail, track ), OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ), OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ), OCL_SVAR( OC_UINT8, VehicleRail, railtype ), OCL_NULL( 5 ), ///< Junk OCL_END() }; static const OldChunks vehicle_road_chunk[] = { OCL_SVAR( OC_UINT8, VehicleRoad, state ), OCL_SVAR( OC_UINT8, VehicleRoad, frame ), OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ), OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ), OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ), OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ), OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ), OCL_NULL( 1 ), ///< Junk OCL_END() }; static const OldChunks vehicle_ship_chunk[] = { OCL_SVAR( OC_UINT8, VehicleShip, state ), OCL_NULL( 9 ), ///< Junk OCL_END() }; static const OldChunks vehicle_air_chunk[] = { OCL_SVAR( OC_UINT8, VehicleAir, pos ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ), OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ), OCL_SVAR( OC_UINT8, VehicleAir, state ), OCL_NULL( 5 ), ///< Junk OCL_END() }; static const OldChunks vehicle_effect_chunk[] = { OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ), OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ), OCL_NULL( 7 ), // Junk OCL_END() }; static const OldChunks vehicle_disaster_chunk[] = { OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ), OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ), OCL_NULL( 6 ), ///< Junk OCL_END() }; static const OldChunks vehicle_empty_chunk[] = { OCL_NULL( 10 ), ///< Junk OCL_END() }; static bool LoadOldVehicleUnion(LoadgameState *ls, int num) { Vehicle *v = Vehicle::Get(_current_vehicle_id); uint temp = ls->total_read; bool res; switch (v->type) { default: NOT_REACHED(); case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break; case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break; case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break; case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break; case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; } /* This chunk size should always be 10 bytes */ if (ls->total_read - temp != 10) { DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size"); return false; } return res; } static uint16 _cargo_count; static const OldChunks vehicle_chunk[] = { OCL_SVAR( OC_UINT8, Vehicle, subtype ), OCL_NULL( 2 ), ///< Hash, calculated automatically OCL_NULL( 2 ), ///< Index, calculated automatically OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ), OCL_VAR ( OC_UINT16, 1, &_old_order ), OCL_NULL ( 1 ), ///< num_orders, now calculated OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ), OCL_SVAR( OC_TILE, Vehicle, dest_tile ), OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ), OCL_SVAR( OC_UINT16, Vehicle, service_interval ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ), OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ), OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, max_speed ), OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, max_speed ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ), OCL_SVAR( OC_UINT8, Vehicle, z_pos ), OCL_SVAR( OC_UINT8, Vehicle, direction ), OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically OCL_NULL( 1 ), ///< z_extent, calculated automatically OCL_SVAR( OC_UINT8, Vehicle, owner ), OCL_SVAR( OC_TILE, Vehicle, tile ), OCL_SVAR( OC_UINT16, Vehicle, cur_image ), OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ), OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ), OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ), OCL_SVAR( OC_UINT8, Vehicle, subspeed ), OCL_SVAR( OC_UINT8, Vehicle, acceleration ), OCL_SVAR( OC_UINT8, Vehicle, progress ), OCL_SVAR( OC_UINT8, Vehicle, cargo_type ), OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ), OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ), OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ), OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ), OCL_VAR ( OC_UINT8, 1, &_cargo_source ), OCL_VAR ( OC_UINT8, 1, &_cargo_days ), OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ), OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ), OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ), OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ), OCL_SVAR( OC_UINT8, Vehicle, spritenum ), OCL_SVAR( OC_UINT8, Vehicle, day_counter ), OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ), OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ), OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ), OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ), OCL_CNULL( OC_TTO, 1 ), OCL_SVAR( OC_UINT16, Vehicle, reliability ), OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ), OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ), OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ), OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ), OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ), OCL_VAR ( OC_UINT16, 1, &_old_string_id ), OCL_CHUNK( 1, LoadOldVehicleUnion ), OCL_CNULL( OC_TTO, 24 ), ///< junk OCL_CNULL( OC_TTD, 20 ), ///< junk at end of struct (TTDPatch has some data in it) OCL_END() }; bool LoadOldVehicle(LoadgameState *ls, int num) { /* Read the TTDPatch flags, because we need some info from it */ ReadTTDPatchFlags(); for (uint i = 0; i < _old_vehicle_multiplier; i++) { _current_vehicle_id = num * _old_vehicle_multiplier + i; Vehicle *v; if (_savegame_type == SGT_TTO) { uint type = ReadByte(ls); switch (type) { default: return false; case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; case 0x25 /* MONORAIL */: case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break; case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break; case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break; case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break; } if (!LoadChunk(ls, v, vehicle_chunk)) return false; SpriteID sprite = v->cur_image; /* no need to override other sprites */ if (IsInsideMM(sprite, 1460, 1465)) { sprite += 580; // aircraft smoke puff } else if (IsInsideMM(sprite, 2096, 2115)) { sprite += 977; // special effects part 1 } else if (IsInsideMM(sprite, 2396, 2436)) { sprite += 1305; // special effects part 2 } else if (IsInsideMM(sprite, 2516, 2539)) { sprite += 1385; // rotor or disaster-related vehicles } v->cur_image = sprite; switch (v->type) { case VEH_TRAIN: { static const byte spriteset_rail[] = { 0, 2, 4, 4, 8, 10, 12, 14, 16, 18, 20, 22, 40, 42, 44, 46, 48, 52, 54, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 120, 122, 124, 126, 128, 130, 132, 134, 136, 138, 140 }; if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false; v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset v->u.rail.railtype = type == 0x25 ? 1 : 0; // monorail / rail break; } case VEH_ROAD: if (v->spritenum >= 22) v->spritenum += 12; break; case VEH_SHIP: v->spritenum += 2; switch (v->spritenum) { case 2: // oil tanker && cargo type != oil if (v->cargo_type != CT_OIL) v->spritenum = 0; // make it a coal/goods ship break; case 4: // passenger ship && cargo type == mail if (v->cargo_type == CT_MAIL) v->spritenum = 0; // make it a mail ship break; default: break; } break; default: break; } switch (_old_string_id) { case 0x0000: break; // empty (invalid vehicles) case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles) case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X" case 0x8842: _old_string_id = STR_SV_ROADVEH_NAME; break; // "Road Vehicle X" case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X" case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X" default: _old_string_id += 0x2A00; break; // custom name } _old_vehicle_names[_current_vehicle_id] = _old_string_id; } else { /* Read the vehicle type and allocate the right vehicle */ switch (ReadByte(ls)) { default: NOT_REACHED(); case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break; case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break; case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break; case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break; } if (!LoadChunk(ls, v, vehicle_chunk)) return false; _old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id); /* This should be consistent, else we have a big problem... */ if (v->index != _current_vehicle_id) { DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid"); return false; } } if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) { uint max = _savegame_type == SGT_TTO ? 3000 : 5000; uint old_id = RemapOrderIndex(_old_order_ptr); if (old_id < max) v->orders.old = Order::Get(old_id); // don't accept orders > max number of orders } v->current_order.AssignOrder(UnpackOldOrder(_old_order)); if (_old_next_ptr != 0xFFFF) v->next = Vehicle::GetPoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : Vehicle::Get(_old_next_ptr); if (_cargo_count != 0) { CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count); cp->days_in_transit = _cargo_days; v->cargo.Append(cp); } } return true; } static const OldChunks sign_chunk[] = { OCL_VAR ( OC_UINT16, 1, &_old_string_id ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ), OCL_NULL( 6 ), ///< Width of sign, no longer in use OCL_END() }; static bool LoadOldSign(LoadgameState *ls, int num) { Sign *si = new (num) Sign(); if (!LoadChunk(ls, si, sign_chunk)) return false; if (_old_string_id != 0) { if (_savegame_type == SGT_TTO) { if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00); } else { si->name = CopyFromOldName(RemapOldStringID(_old_string_id)); } si->owner = OWNER_NONE; } return true; } static const OldChunks engine_chunk[] = { OCL_SVAR( OC_UINT16, Engine, company_avail ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ), OCL_SVAR( OC_UINT16, Engine, reliability ), OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ), OCL_SVAR( OC_UINT16, Engine, reliability_start ), OCL_SVAR( OC_UINT16, Engine, reliability_max ), OCL_SVAR( OC_UINT16, Engine, reliability_final ), OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ), OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ), OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ), OCL_SVAR( OC_UINT8, Engine, lifelength ), OCL_SVAR( OC_UINT8, Engine, flags ), OCL_SVAR( OC_UINT8, Engine, preview_company_rank ), OCL_SVAR( OC_UINT8, Engine, preview_wait ), OCL_CNULL( OC_TTD, 2 ), ///< railtype + junk OCL_END() }; static bool LoadOldEngine(LoadgameState *ls, int num) { Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num); return LoadChunk(ls, e, engine_chunk); } static bool LoadOldEngineName(LoadgameState *ls, int num) { Engine *e = GetTempDataEngine(num); e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls))); return true; } static const OldChunks subsidy_chunk[] = { OCL_SVAR( OC_UINT8, Subsidy, cargo_type ), OCL_SVAR( OC_UINT8, Subsidy, age ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ), OCL_END() }; static bool LoadOldSubsidy(LoadgameState *ls, int num) { return LoadChunk(ls, &_subsidies[num], subsidy_chunk); } static const OldChunks game_difficulty_chunk[] = { OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ), OCL_NULL( 2), // competitor_start_time OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ), OCL_NULL( 2), // competitor_intelligence OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ), OCL_END() }; static bool LoadOldGameDifficulty(LoadgameState *ls, int num) { bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk); _settings_game.difficulty.max_loan *= 1000; return ret; } static bool LoadOldMapPart1(LoadgameState *ls, int num) { if (_savegame_type == SGT_TTO) { MemSetT(_m, 0, OLD_MAP_SIZE); MemSetT(_me, 0, OLD_MAP_SIZE); } for (uint i = 0; i < OLD_MAP_SIZE; i++) { _m[i].m1 = ReadByte(ls); } for (uint i = 0; i < OLD_MAP_SIZE; i++) { _m[i].m2 = ReadByte(ls); } if (_savegame_type != SGT_TTO) { for (uint i = 0; i < OLD_MAP_SIZE; i++) { _old_map3[i * 2] = ReadByte(ls); _old_map3[i * 2 + 1] = ReadByte(ls); } for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) { byte b = ReadByte(ls); _m[i * 4 + 0].m6 = GB(b, 0, 2); _m[i * 4 + 1].m6 = GB(b, 2, 2); _m[i * 4 + 2].m6 = GB(b, 4, 2); _m[i * 4 + 3].m6 = GB(b, 6, 2); } } return !ls->failed; } static bool LoadOldMapPart2(LoadgameState *ls, int num) { uint i; for (i = 0; i < OLD_MAP_SIZE; i++) { _m[i].type_height = ReadByte(ls); } for (i = 0; i < OLD_MAP_SIZE; i++) { _m[i].m5 = ReadByte(ls); } return !ls->failed; } static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num) { ReadTTDPatchFlags(); DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums); for (int i = 0; i != _old_extra_chunk_nums; i++) { uint16 id = ReadUint16(ls); uint32 len = ReadUint32(ls); switch (id) { /* List of GRFIDs, used in the savegame. 0x8004 is the new ID * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */ case 0x2: case 0x8004: { /* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */ ReadUint32(ls); ReadByte(ls); len -= 5; ClearGRFConfigList(&_grfconfig); while (len != 0) { uint32 grfid = ReadUint32(ls); if (ReadByte(ls) == 1) { GRFConfig *c = CallocT(1); c->grfid = grfid; c->filename = strdup("TTDP game, no information"); AppendToGRFConfigList(&_grfconfig, c); DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->grfid)); } len -= 5; }; /* Append static NewGRF configuration */ AppendStaticGRFConfigs(&_grfconfig); } break; /* TTDPatch version and configuration */ case 0x3: _ttdp_version = ReadUint32(ls); DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d", GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16)); len -= 4; while (len-- != 0) ReadByte(ls); // skip the configuration break; default: DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id); while (len-- != 0) ReadByte(ls); break; } } return !ls->failed; } extern TileIndex _cur_tileloop_tile; static uint32 _old_cur_town_ctr; static const OldChunks main_chunk[] = { OCL_ASSERT( OC_TTD, 0 ), OCL_ASSERT( OC_TTO, 0 ), OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ), OCL_VAR ( OC_UINT16, 1, &_date_fract ), OCL_NULL( 600 ), ///< TextEffects OCL_VAR ( OC_UINT32, 2, &_random.state ), OCL_ASSERT( OC_TTD, 0x264 ), OCL_ASSERT( OC_TTO, 0x264 ), OCL_CCHUNK( OC_TTD, 70, LoadOldTown ), OCL_CCHUNK( OC_TTO, 80, LoadOldTown ), OCL_ASSERT( OC_TTD, 0x1C18 ), OCL_ASSERT( OC_TTO, 0x1AC4 ), OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ), OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ), OCL_ASSERT( OC_TTD, 0x4328 ), OCL_ASSERT( OC_TTO, 0x3234 ), OCL_CHUNK( 1, LoadOldAnimTileList ), OCL_NULL( 4 ), ///< old end-of-order-list-pointer, no longer in use OCL_ASSERT( OC_TTO, 0x3438 ), OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ), OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ), OCL_ASSERT( OC_TTD, 0x4B26 ), OCL_ASSERT( OC_TTO, 0x3A20 ), OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ), OCL_NULL( 2 ), ///< timer_counter, no longer in use OCL_NULL( 2 ), ///< land_code, no longer in use OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ), OCL_VAR ( OC_UINT16, 1, &_tick_counter ), OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ), OCL_ASSERT( OC_TTO, 0x3A2E ), OCL_CHUNK( 49, LoadOldPrice ), OCL_ASSERT( OC_TTO, 0x3B4E ), OCL_CHUNK( 12, LoadOldCargoPaymentRate ), OCL_ASSERT( OC_TTD, 0x4CBA ), OCL_ASSERT( OC_TTO, 0x3BA6 ), OCL_CHUNK( 1, LoadOldMapPart1 ), OCL_ASSERT( OC_TTD, 0x48CBA ), OCL_ASSERT( OC_TTO, 0x23BA6 ), OCL_CCHUNK( OC_TTD, 250, LoadOldStation ), OCL_CCHUNK( OC_TTO, 200, LoadOldStation ), OCL_ASSERT( OC_TTO, 0x29E16 ), OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ), OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ), OCL_ASSERT( OC_TTO, 0x2ADB6 ), OCL_CHUNK( 8, LoadOldCompany ), OCL_ASSERT( OC_TTD, 0x547F2 ), OCL_ASSERT( OC_TTO, 0x2C746 ), OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ), OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ), OCL_ASSERT( OC_TTD, 0x6F0F2 ), OCL_ASSERT( OC_TTO, 0x45746 ), OCL_VAR ( OC_TTD | OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ), OCL_VAR ( OC_TTO | OC_UINT8 | OC_DEREFERENCE_POINTER, 24 * 200, &_old_name_array ), OCL_ASSERT( OC_TTO, 0x46A06 ), OCL_NULL( 0x2000 ), ///< Old hash-table, no longer in use OCL_CHUNK( 40, LoadOldSign ), OCL_ASSERT( OC_TTO, 0x48C36 ), OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ), OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ), OCL_ASSERT( OC_TTO, 0x496AC ), OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ), OCL_CHUNK( 8, LoadOldSubsidy ), OCL_ASSERT( OC_TTO, 0x496CE ), OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ), OCL_CNULL( OC_TTO, 2 ), ///< available monorail bitmask OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ), OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ), OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ), OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan ), OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan_unround ), OCL_VAR ( OC_INT16, 1, &_economy.fluct ), OCL_VAR ( OC_UINT16, 1, &_disaster_delay ), OCL_ASSERT( OC_TTO, 0x496E4 ), OCL_CNULL( OC_TTD, 144 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ), OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ), OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ), OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ), OCL_NULL( 2 ), ///< Date stuff, calculated automatically OCL_NULL( 8 ), ///< Company colours, calculated automatically OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ), OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ), OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ), OCL_NULL( 1 ), // available airports OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ), OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ), OCL_CHUNK( 1, LoadOldGameDifficulty ), OCL_ASSERT( OC_TTD, 0x77130 ), OCL_VAR ( OC_UINT8, 1, &_settings_game.difficulty.diff_level ), OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.landscape ), OCL_VAR ( OC_TTD | OC_UINT8, 1, &_trees_tick_ctr ), OCL_CNULL( OC_TTD, 1 ), ///< Custom vehicle types yes/no, no longer used OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line ), OCL_CNULL( OC_TTD, 32 ), ///< new_industry_randtable, no longer used (because of new design) OCL_CNULL( OC_TTD, 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables OCL_ASSERT( OC_TTD, 0x77179 ), OCL_ASSERT( OC_TTO, 0x4971D ), OCL_CHUNK( 1, LoadOldMapPart2 ), OCL_ASSERT( OC_TTD, 0x97179 ), OCL_ASSERT( OC_TTO, 0x6971D ), /* Below any (if available) extra chunks from TTDPatch can follow */ OCL_CHUNK(1, LoadTTDPatchExtraChunks), OCL_END() }; bool LoadTTDMain(LoadgameState *ls) { _read_ttdpatch_flags = false; _ttdp_version = 0; DEBUG(oldloader, 3, "Reading main chunk..."); /* Load the biggest chunk */ SmallStackSafeStackAlloc map3; _old_map3 = map3.data; _old_vehicle_names = NULL; if (!LoadChunk(ls, NULL, main_chunk)) { DEBUG(oldloader, 0, "Loading failed"); free(_old_vehicle_names); return false; } DEBUG(oldloader, 3, "Done, converting game data..."); FixTTDMapArray(); /* Fix some general stuff */ _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF; /* Remap some pointers */ _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr); /* Fix the game to be compatible with OpenTTD */ FixOldTowns(); FixOldVehicles(); /* We have a new difficulty setting */ _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2); DEBUG(oldloader, 3, "Finished converting game data"); DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); free(_old_vehicle_names); return true; } bool LoadTTOMain(LoadgameState *ls) { DEBUG(oldloader, 3, "Reading main chunk..."); SmallStackSafeStackAlloc engines; // we don't want to call Engine constructor here _old_engines = (Engine *)engines.data; SmallStackSafeStackAlloc vehnames; _old_vehicle_names = vehnames.data; /* Load the biggest chunk */ if (!LoadChunk(ls, NULL, main_chunk)) { DEBUG(oldloader, 0, "Loading failed"); return false; } DEBUG(oldloader, 3, "Done, converting game data..."); if (_settings_game.game_creation.town_name != 0) _settings_game.game_creation.town_name++; _settings_game.game_creation.landscape = 0; _trees_tick_ctr = 0xFF; _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr); if (!FixTTOMapArray() || !FixTTOEngines()) { DEBUG(oldloader, 0, "Conversion failed"); return false; } FixOldTowns(); FixOldVehicles(); FixTTOCompanies(); /* We have a new difficulty setting */ _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2); DEBUG(oldloader, 3, "Finished converting game data"); DEBUG(oldloader, 1, "TTO savegame successfully converted"); return true; }